Fractal Perforator
Construct
SpectreN
Tagsconstruct, extra_small_height, immobile, is_unarmed, mud_blood, non_attacking, stone_armour
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
150%
Type
SynthesisDroneTurret
Metadata
SynthesisDroneBossTurret4_
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ChangeToStance1
ChangeToStance2
Cooldown Time: 5 sec

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneTurrets/SynthesisDroneBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisDroneBossTurret4_"] = {
    name = "Fractal Perforator",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ChangeToStance1",
        "ChangeToStance2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1"] = {
    name = "ChangeToStance1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance2"] = {
    name = "ChangeToStance2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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