Fractal Golem
Construct
{Synthesised}
cannot be used as minion [1]
SpectreN
Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, medium_height, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster
Life
300%
Energy Shield From Life
50%
Armour
+50%
Ailment Threshold
300%
Resistance
37 37 37 0
Damage
78%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
150%
Model Size
70%
Type
SynthesisGolemChampion
Metadata
SynthesisGolemChampion
Level
68
Life
19,300
Armour
43,185
Evasion
4,739
Energy Shield
3,064
Damage
291
Spell Damage
291
Accuracy
290
Attack Time
1.995
Experience
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
SynthesisGolemSlam
Triggerable, Attack
Base Damage: 233–350
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 100% more Damage
25% less Attack Speed
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemChampion"] = {
    name = "Fractal Golem",
    life = 3,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGolemSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSlam"] = {
    name = "SynthesisGolemSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterTagSynthesised
FamilyMonsterTag
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Adds Tagssynthesised_monster
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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