碎形魔像
构造体cannot be used as minion [1]
Fractal Golem
| 幽魂 | N |
|---|---|
| 标签 | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, medium_height, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
生命
300%
生命转为护盾
50%
护甲
+50%
异常状态临界值
300%
抗性
伤害
78%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
150%
Model Size
70%
类型
SynthesisGolemChampion
Metadata
SynthesisGolemChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,650
护甲
43,185
闪避值
4,739
能量护盾
9,191
伤害
291
法术伤害
291
命中
580
攻击间隔
1.995
经验值
15,383
召唤物生命
2,093
Minion Energy Shield
1,994
召唤物伤害
233
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGolemSlam
可触发, 攻击
基本伤害: 233–350
暴击几率: 5%
攻击间隔: 1.995 秒
伤害总增 100%
攻击速度总降 25%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
Life
{
on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisGolemChampion"] = {
name = "Fractal Golem",
life = 3,
energyShield = 0.5,
fireResist = 37,
coldResist = 37,
lightningResist = 37,
chaosResist = 0,
damage = 0.78,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGolemSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSlam"] = {
name = "SynthesisGolemSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.