Dust Scrabbler


Area: The Dried Lake, Abandoned Dam
Genus: Sand Spitters
Group: Insects
Family: The Caverns
80% of Physical Damage Converted to Lightning Damage
Spectre | Y |
---|---|
Area | The Dried Lake, Abandoned Dam, Abandoned Dam |
Tags | animal_claw_weapon, beast, bone_armour, extra_extra_small_height, insect, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
Life
101%
Evasion
+50%
Ailment Threshold
101%
Resistance




Damage
146%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 7
Attack Time
0.99 Second
Damage Spread
±20%
Experience
75%
Model Size
100%
Type
SandLeaper
Metadata
SandLeaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
34
Life
636
Armour
1,633
Evasion Rating
1,818
Damage
87
Spell Damage
87
Accuracy
142
Attack Time
0.99
Experience
1,790
Minion Life
192
Minion Damage
66
Ailment Threshold
636
Chill
2
Shock
2
Brittle
11
Scorch
2
Sap
6
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 69–104
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SandLeaperDodgeLeft
monster dodge distance [22]
SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper/SandLeaper"] = { name = "Dust Scrabbler", life = 1.01, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.46, damageSpread = 0.2, attackTime = 0.99, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SandLeaperDodgeLeft", "SandLeaperDodgeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeLeft"] = { name = "SandLeaperDodgeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeRight"] = { name = "SandLeaperDodgeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
80% of Physical Damage Converted to Lightning Damage
Id | MonsterConvertToLightningDamage1 |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Dust Scrabbler


Area: The Eternal Laboratory
Genus: Sand Spitters
Group: Insects
Family: The Caverns
Gain 100% of Physical Damage as Extra Lightning Damage
Spectre | Y |
---|---|
Area | The Eternal Laboratory |
Tags | animal_claw_weapon, beast, bone_armour, extra_extra_small_height, insect, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
Life
101%
Evasion
+50%
Ailment Threshold
101%
Resistance




Damage
176%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 7
Attack Time
0.99 Second
Damage Spread
±20%
Experience
75%
Model Size
100%
Type
SandLeaperMaps
Metadata
SandLeaperMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
6,498
Armour
28,790
Evasion Rating
7,109
Damage
657
Spell Damage
657
Accuracy
580
Attack Time
0.99
Experience
7,691
Minion Life
1,409
Minion Damage
525
Ailment Threshold
6,498
Chill
21
Shock
21
Brittle
116
Scorch
21
Sap
57
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SandLeaperDodgeLeft
monster dodge distance [22]
SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper/SandLeaperMaps"] = { name = "Dust Scrabbler", life = 1.01, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.76, damageSpread = 0.2, attackTime = 0.99, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SandLeaperDodgeLeft", "SandLeaperDodgeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeLeft"] = { name = "SandLeaperDodgeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeRight"] = { name = "SandLeaperDodgeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Gain 100% of Physical Damage as Extra Lightning Damage
Id | MonsterPhysicalAddedAsLightningSkeletonMaps |
---|---|
Family | PhysicalAddedAsLightning |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.