Augmented Synthete
Construct
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Area | Distant Memory, Augmented Distant Memory |
Tags | caster, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Life
1350%
Energy Shield From Life
300%
Armour
+50%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Experience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,881,176
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
638
Spell Damage
953
Accuracy
0
Attack Time
0.87435
Experience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.5 sec
Hits always Ignite
Deals 2009 to 3013 Fire Damage
125% more Damage with Ignite
is area damage [1]
Deals 2009 to 3013 Fire Damage
125% more Damage with Ignite
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
Cast Time: 4.33 sec
Cooldown Time: 25 sec
Deals 67.41 to 101.1 Fire Damage
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
Cast Time: 2.5 sec
SynthesisGuardian3Quicksand
Area, Triggerable
Cooldown Time: 15 sec
Deals 871.9 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
Spell
Cast Time: 2 sec
Cooldown Time: 30 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDashToTargetGuardian1
Spell, Movement
Cast Time: 1.33 sec
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
Cast Time: 1.33 sec
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 8 sec
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
25% less Attack Speed
+0.7 metres to Melee Strike Range
is area damage [1]
100% of Physical Damage Converted to Fire Damage
25% less Attack Speed
+0.7 metres to Melee Strike Range
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 650% more Damage
80% of Physical Damage Converted to Fire Damage
is area damage [1]
80% of Physical Damage Converted to Fire Damage
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
Cast Time: 2.5 sec
Cooldown Time: 11 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Cast Time: 10.33 sec
Deals 387.9 to 1164 Lightning Damage
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
Spell
Cast Time: 5 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Hits always Ignite
Deals 800% more Damage
100% of Physical Damage Converted to Fire Damage
100% more Damage with Ignite
is area damage [1]
Deals 800% more Damage
100% of Physical Damage Converted to Fire Damage
100% more Damage with Ignite
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
Cast Time: 1 sec
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 100% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 100% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 600% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
AddBuffToTargetSoulStealerGuardian2
Buff, Duration, Spell
Cast Time: 1.5 sec
Cooldown Time: 18 sec
Base duration is 6 seconds
SynthesisSoulstealerGuardian2DroneActivate1
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardian2DroneActivate2
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardian2DroneActivate3
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardian2DroneActivate4
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardian2DroneActivate5
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardianRemoveBuff
Triggerable, Spell
Cast Time: 1 sec
SynthesisQuicksandStartEffect
Spell, Triggerable
Cast Time: 1.4 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );" } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" } Preload { preload_buff_visual = "synthesis_turret_charge_projectile_target" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2"] = { name = "Augmented Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "AddBuffToTargetSoulStealerGuardian2", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisMinionPhase", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian3Quicksand", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisSoulstealerGuardian2DroneActivate1", "SynthesisSoulstealerGuardian2DroneActivate2", "SynthesisSoulstealerGuardian2DroneActivate3", "SynthesisSoulstealerGuardian2DroneActivate4", "SynthesisSoulstealerGuardian2DroneActivate5", "SynthesisSoulstealerGuardianRemoveBuff", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetSoulStealerGuardian2"] = { name = "AddBuffToTargetSoulStealerGuardian2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisMinionPhase"] = { name = "EmptyActionSynthesisMinionPhase", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3Quicksand"] = { name = "SynthesisGuardian3Quicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate1"] = { name = "SynthesisSoulstealerGuardian2DroneActivate1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate2"] = { name = "SynthesisSoulstealerGuardian2DroneActivate2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate3"] = { name = "SynthesisSoulstealerGuardian2DroneActivate3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate4"] = { name = "SynthesisSoulstealerGuardian2DroneActivate4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate5"] = { name = "SynthesisSoulstealerGuardian2DroneActivate5", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardianRemoveBuff"] = { name = "SynthesisSoulstealerGuardianRemoveBuff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Augmented Synthete
Construct
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | caster, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Life
1350%
Energy Shield From Life
300%
Armour
+50%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Experience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,881,176
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
638
Spell Damage
953
Accuracy
0
Attack Time
0.87435
Experience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.5 sec
Hits always Ignite
Deals 2009 to 3013 Fire Damage
125% more Damage with Ignite
is area damage [1]
Deals 2009 to 3013 Fire Damage
125% more Damage with Ignite
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
Cast Time: 4.33 sec
Cooldown Time: 25 sec
Deals 67.41 to 101.1 Fire Damage
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
Cast Time: 2.5 sec
SynthesisGuardian2QuicksandStandalone
Area, Triggerable
Cooldown Time: 15 sec
Deals 871.9 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
Spell, Movement
Cast Time: 1.33 sec
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
Cast Time: 1.33 sec
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 8 sec
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
25% less Attack Speed
+0.7 metres to Melee Strike Range
is area damage [1]
100% of Physical Damage Converted to Fire Damage
25% less Attack Speed
+0.7 metres to Melee Strike Range
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 650% more Damage
80% of Physical Damage Converted to Fire Damage
is area damage [1]
80% of Physical Damage Converted to Fire Damage
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
Cast Time: 2.5 sec
Cooldown Time: 11 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Cast Time: 10.33 sec
Deals 387.9 to 1164 Lightning Damage
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
Spell
Cast Time: 5 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Hits always Ignite
Deals 800% more Damage
100% of Physical Damage Converted to Fire Damage
100% more Damage with Ignite
is area damage [1]
Deals 800% more Damage
100% of Physical Damage Converted to Fire Damage
100% more Damage with Ignite
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
Cast Time: 1 sec
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 100% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 100% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 600% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
Cast Time: 1.4 sec
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " no_effect_pack; no_death_effect; appear; enrage_epk; minion_phase; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );" on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); DetachAllContainingText( SoulstealerWings ); " } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" } Animated { on_event_Deconstruct = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " on_event_DeWing = "DetachAllContainingText( SoulstealerWings );" } Preload { preload_buff_visual = "synthesis_turret_charge_projectile_target" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune" preload_misc_beam = "SynthesisDroneConnectionBeam" preload_misc_beam = "SynthesisDroneActivationBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"] = { name = "Augmented Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian2QuicksandStandalone", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2QuicksandStandalone"] = { name = "SynthesisGuardian2QuicksandStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Augmented Synthete
Construct
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | caster, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Life
680%
Energy Shield From Life
300%
Armour
+50%
Ailment Threshold
504%
Resistance
50
50
50
30
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Experience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2Cortex
Metadata
SynthesisSoulstealerGuardian2Cortex
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
947,555
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
638
Spell Damage
953
Accuracy
0
Attack Time
0.87435
Experience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.5 sec
Hits always Ignite
Deals 2009 to 3013 Fire Damage
125% more Damage with Ignite
is area damage [1]
Deals 2009 to 3013 Fire Damage
125% more Damage with Ignite
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
Cast Time: 4.33 sec
Cooldown Time: 25 sec
Deals 67.41 to 101.1 Fire Damage
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
Cast Time: 2.5 sec
SynthesisGuardian2QuicksandStandalone
Area, Triggerable
Cooldown Time: 15 sec
Deals 871.9 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
Spell, Movement
Cast Time: 1.33 sec
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
Cast Time: 1.33 sec
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 8 sec
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
25% less Attack Speed
+0.7 metres to Melee Strike Range
is area damage [1]
100% of Physical Damage Converted to Fire Damage
25% less Attack Speed
+0.7 metres to Melee Strike Range
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 650% more Damage
80% of Physical Damage Converted to Fire Damage
is area damage [1]
80% of Physical Damage Converted to Fire Damage
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
Cast Time: 2.5 sec
Cooldown Time: 11 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Cast Time: 10.33 sec
Deals 387.9 to 1164 Lightning Damage
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
Spell
Cast Time: 5 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Hits always Ignite
Deals 800% more Damage
100% of Physical Damage Converted to Fire Damage
100% more Damage with Ignite
is area damage [1]
Deals 800% more Damage
100% of Physical Damage Converted to Fire Damage
100% more Damage with Ignite
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
Cast Time: 1 sec
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 100% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 100% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 600% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
Cast Time: 1.4 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Cortex"] = { name = "Augmented Synthete", life = 6.8, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian2QuicksandStandalone", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2QuicksandStandalone"] = { name = "SynthesisGuardian2QuicksandStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.