Augmented Synthete
Construct
{Synthesised}
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
AreaDistant Memory, Augmented Distant Memory
Tagscaster, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, not_str, stone_armour, synthesised_monster
Life
1350%
Energy Shield From Life
300%
Ailment Threshold
504%
Resistance
50 50 50 30
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Experience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2
Level
68
Life
1,881,176
Armour
28,790
Evasion
4,739
Energy Shield
18,381
Damage
638
Spell Damage
953
Accuracy
290
Attack Time
0.87435
Experience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
SynthesisGuardian2ProjectileNova
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.5 sec
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
Cast Time: 4.33 sec
Cooldown Time: 25 sec
Deals 67.41 to 101.1 Fire Damage
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
Cast Time: 2.5 sec
SynthesisGuardian3Quicksand
Area, Triggerable
Cooldown Time: 15 sec
Deals 871.9 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
Spell
Cast Time: 2 sec
Cooldown Time: 30 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDashToTargetGuardian1
Spell, Movement
Cast Time: 1.33 sec
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
Cast Time: 1.33 sec
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 8 sec
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
25% less Attack Speed
+0.7 metres to Melee Strike Range
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 650% more Damage
80% of Physical Damage Converted to Fire Damage
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
Cast Time: 2.5 sec
Cooldown Time: 11 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Cast Time: 10.33 sec
EmptyActionSynthesisSlashBeamRuckus
Spell
Cast Time: 5 sec
Cooldown Time: 15 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Hits always Ignite
Deals 800% more Damage
100% of Physical Damage Converted to Fire Damage
100% more Damage with Ignite
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
Cast Time: 1 sec
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 300% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 100% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 100% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Deals 600% more Damage
100% of Physical Damage Converted to Fire Damage
is area damage [1]
AddBuffToTargetSoulStealerGuardian2
Buff, Duration, Spell
Cast Time: 1.5 sec
Cooldown Time: 18 sec
Base duration is 6 seconds
SynthesisSoulstealerGuardian2DroneActivate1
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardian2DroneActivate2
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardian2DroneActivate3
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardian2DroneActivate4
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardian2DroneActivate5
Triggerable, Spell
Cast Time: 1 sec
SynthesisSoulstealerGuardianRemoveBuff
Triggerable, Spell
Cast Time: 1 sec
SynthesisQuicksandStartEffect
Spell, Triggerable
Cast Time: 1.4 sec

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );"

}

StateMachine
{
    on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
    create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
    on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
}

Preload
{
	preload_buff_visual = "synthesis_turret_charge_projectile_target"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2"] = {
    name = "Augmented Synthete",
    life = 13.5,
    energyShield = 3,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGuardian2ProjectileCarpet",
        "AddBuffToTargetSoulStealerGuardian2",
        "SynthesisGuardian2ProjectileNova",
        "EmptyActionSynthesisMinionPhase",
        "EmptyActionSynthesisSpinSlam",
        "EmptyActionSynthesisSlashBeamRuckus",
        "SynthesisGuardian3Quicksand",
        "SynthesisGuardian2FrontalDonut1",
        "SynthesisGuardian2FrontalDonut2",
        "SynthesisGuardian2FrontalDonut3",
        "SynthesisGuardian2FrontalDonut4",
        "SynthesisGuardian2Rectangle1",
        "SynthesisGuardian2Rectangle2",
        "SynthesisGuardian2Slash1EffectsDriven",
        "SynthesisGuardian2Slash2EffectsDriven",
        "SynthesisGuardianDashFireBlast",
        "SynthesisGuardianDashFireBlastMelee",
        "SynthesisGuardianDashFireBlastDouble",
        "SynthesisGuardian2SlashLeft",
        "SynthesisGuardian2SlashRight",
        "SynthesisGuardian2FrontalBlast",
        "SynthesisGuardian2FireSlam",
        "SynthesisGuardian2ProjectileTransition",
        "SynthesisSoulstealerGuardian2DroneActivate1",
        "SynthesisSoulstealerGuardian2DroneActivate2",
        "SynthesisSoulstealerGuardian2DroneActivate3",
        "SynthesisSoulstealerGuardian2DroneActivate4",
        "SynthesisSoulstealerGuardian2DroneActivate5",
        "SynthesisSoulstealerGuardianRemoveBuff",
        "SynthesisGuardian2VolatileSpawn",
        "SynthesisDashToTargetGuardian1",
        "SynthesisDashToTargetGuardian2",
        "SynthesisDashToTargetGuardian3",
        "SpinningGroundLaser",
        "SynthesisQuicksandStartEffect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
    name = "SynthesisGuardian2ProjectileCarpet",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetSoulStealerGuardian2"] = {
    name = "AddBuffToTargetSoulStealerGuardian2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
    name = "SynthesisGuardian2ProjectileNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisMinionPhase"] = {
    name = "EmptyActionSynthesisMinionPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
    name = "EmptyActionSynthesisSpinSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
    name = "EmptyActionSynthesisSlashBeamRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Quicksand"] = {
    name = "SynthesisGuardian3Quicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_quicksand_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
    name = "SynthesisGuardian2FrontalDonut1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
    name = "SynthesisGuardian2FrontalDonut2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
    name = "SynthesisGuardian2FrontalDonut3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
    name = "SynthesisGuardian2FrontalDonut4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
    name = "SynthesisGuardian2Rectangle1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
    name = "SynthesisGuardian2Rectangle2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
    name = "SynthesisGuardian2Slash1EffectsDriven",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
    name = "SynthesisGuardian2Slash2EffectsDriven",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
    name = "SynthesisGuardianDashFireBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
    name = "SynthesisGuardianDashFireBlastMelee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
    name = "SynthesisGuardianDashFireBlastDouble",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {600, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
    name = "SynthesisGuardian2SlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
    name = "SynthesisGuardian2SlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
    name = "SynthesisGuardian2FrontalBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
    name = "SynthesisGuardian2FireSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 650, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
    name = "SynthesisGuardian2ProjectileTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate1"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate2"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate3"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate4"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate5"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardianRemoveBuff"] = {
    name = "SynthesisSoulstealerGuardianRemoveBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
    name = "SynthesisGuardian2VolatileSpawn",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
    name = "SynthesisDashToTargetGuardian1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
    name = "SynthesisDashToTargetGuardian2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
    name = "SynthesisDashToTargetGuardian3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
    name = "SpinningGroundLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 10.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
    name = "SynthesisQuicksandStartEffect",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterTagSynthesised
FamilyMonsterTag
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Adds Tagssynthesised_monster
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Augmented Synthete
    Construct
    {Synthesised}
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    Action Speed cannot be modified to below 70% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    SpectreN
    Tagscaster, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, not_str, stone_armour, synthesised_monster
    Life
    1350%
    Energy Shield From Life
    300%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    135%
    Type
    SynthesisSoulstealerGuardian2
    Metadata
    SynthesisSoulstealerGuardian2Standalone
    Level
    68
    Life
    1,881,176
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    18,381
    Damage
    638
    Spell Damage
    953
    Accuracy
    290
    Attack Time
    0.87435
    Experience
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    SynthesisGuardian2ProjectileNova
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2.5 sec
    SynthesisGuardian2ProjectileCarpet
    Spell, Triggerable
    Cast Time: 4.33 sec
    Cooldown Time: 25 sec
    Deals 67.41 to 101.1 Fire Damage
    base is projectile [1]
    projectile uses contact position [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian2ProjectileTransition
    Triggerable, Spell
    Cast Time: 2.5 sec
    SynthesisGuardian2QuicksandStandalone
    Area, Triggerable
    Cooldown Time: 15 sec
    Deals 871.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [9]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisDashToTargetGuardian1
    Spell, Movement
    Cast Time: 1.33 sec
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian2
    Spell, Movement
    Cast Time: 1.33 sec
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian3
    Spell, Movement
    Cast Time: 2 sec
    Cooldown Time: 8 sec
    walk emerge extra distance [-10]
    SynthesisGuardianDashFireBlast
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    100% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardianDashFireBlastMelee
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    100% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    +0.7 metres to Melee Strike Range
    is area damage [1]
    SynthesisGuardian2FireSlam
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 650% more Damage
    80% of Physical Damage Converted to Fire Damage
    is area damage [1]
    EmptyActionSynthesisSpinSlam
    Spell
    Cast Time: 2.5 sec
    Cooldown Time: 11 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SpinningGroundLaser
    Spell, Area, AreaSpell
    Cast Time: 10.33 sec
    EmptyActionSynthesisSlashBeamRuckus
    Spell
    Cast Time: 5 sec
    Cooldown Time: 15 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGuardian2SlashLeft
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    100% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2SlashRight
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    100% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2FrontalBlast
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Hits always Ignite
    Deals 800% more Damage
    100% of Physical Damage Converted to Fire Damage
    100% more Damage with Ignite
    is area damage [1]
    SynthesisGuardian2VolatileSpawn
    Triggerable, Spell
    Cast Time: 1 sec
    SynthesisGuardian2FrontalDonut1
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2FrontalDonut2
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2FrontalDonut3
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2FrontalDonut4
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2Rectangle1
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2Rectangle2
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2Slash1EffectsDriven
    Attack, Triggerable
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 100% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2Slash2EffectsDriven
    Attack, Triggerable
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 100% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardianDashFireBlastDouble
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 600% more Damage
    100% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Cast Time: 1.4 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_effect_pack;
    		no_death_effect;
    		appear;
    		enrage_epk;
    		minion_phase;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );"
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    		DetachAllContainingText( SoulstealerWings );
    	"
    
    }
    
    StateMachine
    {
        on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
        create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
        on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
    }
    
    Animated
    {
    	on_event_Deconstruct =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    
    	on_event_DeWing = "DetachAllContainingText( SoulstealerWings );"
    }
    
    Preload
    {
    	preload_buff_visual = "synthesis_turret_charge_projectile_target"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune"
    	preload_misc_beam = "SynthesisDroneConnectionBeam"
    	preload_misc_beam = "SynthesisDroneActivationBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"] = {
        name = "Augmented Synthete",
        life = 13.5,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian2ProjectileCarpet",
            "SynthesisGuardian2ProjectileNova",
            "EmptyActionSynthesisSpinSlam",
            "EmptyActionSynthesisSlashBeamRuckus",
            "SynthesisGuardian2QuicksandStandalone",
            "SynthesisGuardian2FrontalDonut1",
            "SynthesisGuardian2FrontalDonut2",
            "SynthesisGuardian2FrontalDonut3",
            "SynthesisGuardian2FrontalDonut4",
            "SynthesisGuardian2Rectangle1",
            "SynthesisGuardian2Rectangle2",
            "SynthesisGuardian2Slash1EffectsDriven",
            "SynthesisGuardian2Slash2EffectsDriven",
            "SynthesisGuardianDashFireBlast",
            "SynthesisGuardianDashFireBlastMelee",
            "SynthesisGuardianDashFireBlastDouble",
            "SynthesisGuardian2SlashLeft",
            "SynthesisGuardian2SlashRight",
            "SynthesisGuardian2FrontalBlast",
            "SynthesisGuardian2FireSlam",
            "SynthesisGuardian2ProjectileTransition",
            "SynthesisGuardian2VolatileSpawn",
            "SynthesisDashToTargetGuardian1",
            "SynthesisDashToTargetGuardian2",
            "SynthesisDashToTargetGuardian3",
            "SpinningGroundLaser",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileCarpet"] = {
        name = "SynthesisGuardian2ProjectileCarpet",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileNova"] = {
        name = "SynthesisGuardian2ProjectileNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpinSlam"] = {
        name = "EmptyActionSynthesisSpinSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSlashBeamRuckus"] = {
        name = "EmptyActionSynthesisSlashBeamRuckus",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2QuicksandStandalone"] = {
        name = "SynthesisGuardian2QuicksandStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut1"] = {
        name = "SynthesisGuardian2FrontalDonut1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut2"] = {
        name = "SynthesisGuardian2FrontalDonut2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut3"] = {
        name = "SynthesisGuardian2FrontalDonut3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut4"] = {
        name = "SynthesisGuardian2FrontalDonut4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle1"] = {
        name = "SynthesisGuardian2Rectangle1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle2"] = {
        name = "SynthesisGuardian2Rectangle2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash1EffectsDriven"] = {
        name = "SynthesisGuardian2Slash1EffectsDriven",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash2EffectsDriven"] = {
        name = "SynthesisGuardian2Slash2EffectsDriven",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlast"] = {
        name = "SynthesisGuardianDashFireBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastMelee"] = {
        name = "SynthesisGuardianDashFireBlastMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastDouble"] = {
        name = "SynthesisGuardianDashFireBlastDouble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {600, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashLeft"] = {
        name = "SynthesisGuardian2SlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashRight"] = {
        name = "SynthesisGuardian2SlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalBlast"] = {
        name = "SynthesisGuardian2FrontalBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FireSlam"] = {
        name = "SynthesisGuardian2FireSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 650, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileTransition"] = {
        name = "SynthesisGuardian2ProjectileTransition",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2VolatileSpawn"] = {
        name = "SynthesisGuardian2VolatileSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian1"] = {
        name = "SynthesisDashToTargetGuardian1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian2"] = {
        name = "SynthesisDashToTargetGuardian2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian3"] = {
        name = "SynthesisDashToTargetGuardian3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Augmented Synthete
    Construct
    {Synthesised}
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    Action Speed cannot be modified to below 70% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    SpectreN
    Tagscaster, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, not_str, stone_armour, synthesised_monster
    Life
    680%
    Energy Shield From Life
    300%
    Ailment Threshold
    504%
    Resistance
    50 50 50 30
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    135%
    Type
    SynthesisSoulstealerGuardian2Cortex
    Metadata
    SynthesisSoulstealerGuardian2Cortex
    Level
    68
    Life
    947,555
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    18,381
    Damage
    638
    Spell Damage
    953
    Accuracy
    290
    Attack Time
    0.87435
    Experience
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    SynthesisGuardian2ProjectileNova
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2.5 sec
    SynthesisGuardian2ProjectileCarpet
    Spell, Triggerable
    Cast Time: 4.33 sec
    Cooldown Time: 25 sec
    Deals 67.41 to 101.1 Fire Damage
    base is projectile [1]
    projectile uses contact position [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian2ProjectileTransition
    Triggerable, Spell
    Cast Time: 2.5 sec
    SynthesisGuardian2QuicksandStandalone
    Area, Triggerable
    Cooldown Time: 15 sec
    Deals 871.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [9]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisDashToTargetGuardian1
    Spell, Movement
    Cast Time: 1.33 sec
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian2
    Spell, Movement
    Cast Time: 1.33 sec
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian3
    Spell, Movement
    Cast Time: 2 sec
    Cooldown Time: 8 sec
    walk emerge extra distance [-10]
    SynthesisGuardianDashFireBlast
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    100% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardianDashFireBlastMelee
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    100% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    +0.7 metres to Melee Strike Range
    is area damage [1]
    SynthesisGuardian2FireSlam
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 650% more Damage
    80% of Physical Damage Converted to Fire Damage
    is area damage [1]
    EmptyActionSynthesisSpinSlam
    Spell
    Cast Time: 2.5 sec
    Cooldown Time: 11 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SpinningGroundLaser
    Spell, Area, AreaSpell
    Cast Time: 10.33 sec
    EmptyActionSynthesisSlashBeamRuckus
    Spell
    Cast Time: 5 sec
    Cooldown Time: 15 sec
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGuardian2SlashLeft
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    100% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2SlashRight
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    100% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2FrontalBlast
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Hits always Ignite
    Deals 800% more Damage
    100% of Physical Damage Converted to Fire Damage
    100% more Damage with Ignite
    is area damage [1]
    SynthesisGuardian2VolatileSpawn
    Triggerable, Spell
    Cast Time: 1 sec
    SynthesisGuardian2FrontalDonut1
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2FrontalDonut2
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2FrontalDonut3
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2FrontalDonut4
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2Rectangle1
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2Rectangle2
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 300% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2Slash1EffectsDriven
    Attack, Triggerable
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 100% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardian2Slash2EffectsDriven
    Attack, Triggerable
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 100% more Damage
    75% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisGuardianDashFireBlastDouble
    Triggerable, Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Deals 600% more Damage
    100% of Physical Damage Converted to Fire Damage
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Cast Time: 1.4 sec

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Cortex"] = {
        name = "Augmented Synthete",
        life = 6.8,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian2ProjectileCarpet",
            "SynthesisGuardian2ProjectileNova",
            "EmptyActionSynthesisSpinSlam",
            "EmptyActionSynthesisSlashBeamRuckus",
            "SynthesisGuardian2QuicksandStandalone",
            "SynthesisGuardian2FrontalDonut1",
            "SynthesisGuardian2FrontalDonut2",
            "SynthesisGuardian2FrontalDonut3",
            "SynthesisGuardian2FrontalDonut4",
            "SynthesisGuardian2Rectangle1",
            "SynthesisGuardian2Rectangle2",
            "SynthesisGuardian2Slash1EffectsDriven",
            "SynthesisGuardian2Slash2EffectsDriven",
            "SynthesisGuardianDashFireBlast",
            "SynthesisGuardianDashFireBlastMelee",
            "SynthesisGuardianDashFireBlastDouble",
            "SynthesisGuardian2SlashLeft",
            "SynthesisGuardian2SlashRight",
            "SynthesisGuardian2FrontalBlast",
            "SynthesisGuardian2FireSlam",
            "SynthesisGuardian2ProjectileTransition",
            "SynthesisGuardian2VolatileSpawn",
            "SynthesisDashToTargetGuardian1",
            "SynthesisDashToTargetGuardian2",
            "SynthesisDashToTargetGuardian3",
            "SpinningGroundLaser",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileCarpet"] = {
        name = "SynthesisGuardian2ProjectileCarpet",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileNova"] = {
        name = "SynthesisGuardian2ProjectileNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpinSlam"] = {
        name = "EmptyActionSynthesisSpinSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSlashBeamRuckus"] = {
        name = "EmptyActionSynthesisSlashBeamRuckus",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2QuicksandStandalone"] = {
        name = "SynthesisGuardian2QuicksandStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut1"] = {
        name = "SynthesisGuardian2FrontalDonut1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut2"] = {
        name = "SynthesisGuardian2FrontalDonut2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut3"] = {
        name = "SynthesisGuardian2FrontalDonut3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut4"] = {
        name = "SynthesisGuardian2FrontalDonut4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle1"] = {
        name = "SynthesisGuardian2Rectangle1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle2"] = {
        name = "SynthesisGuardian2Rectangle2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash1EffectsDriven"] = {
        name = "SynthesisGuardian2Slash1EffectsDriven",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash2EffectsDriven"] = {
        name = "SynthesisGuardian2Slash2EffectsDriven",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlast"] = {
        name = "SynthesisGuardianDashFireBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastMelee"] = {
        name = "SynthesisGuardianDashFireBlastMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastDouble"] = {
        name = "SynthesisGuardianDashFireBlastDouble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {600, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashLeft"] = {
        name = "SynthesisGuardian2SlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashRight"] = {
        name = "SynthesisGuardian2SlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalBlast"] = {
        name = "SynthesisGuardian2FrontalBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FireSlam"] = {
        name = "SynthesisGuardian2FireSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 650, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileTransition"] = {
        name = "SynthesisGuardian2ProjectileTransition",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2VolatileSpawn"] = {
        name = "SynthesisGuardian2VolatileSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian1"] = {
        name = "SynthesisDashToTargetGuardian1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian2"] = {
        name = "SynthesisDashToTargetGuardian2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian3"] = {
        name = "SynthesisDashToTargetGuardian3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssynthesised_monster
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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