สิ่งสังเคราะห์ที่ถูกเสริมพลัง
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
Augmented Synthete
| Spectre | |
|---|---|
| Area | ความทรงจำที่ห่างไกล, ความทรงจำที่ห่างไกลที่ถูกแต่งเติม |
| Tags | นักเวท, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
พลังชีวิต
1350%
Energy Shield From Life
300%
ค่าเกราะ
+50%
Ailment Threshold
504%
ค่าต้านทาน
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
1,881,176
ค่าเกราะ
43,185
อัตราการหลบหลีก
4,739
โล่พลังงาน
248,144
Damage
638
ความเสียหายเวท
953
ความแม่นยำ
580
Attack Time
0.87435
ค่าประสบการณ์
112,805
Minion Life
408,044
Minion Energy Shield
53,825
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย ไฟ 2009 ถึง 3013
เพิ่มความเสียหาย ลุกไหม้ อีก 125%
always ignite [1]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
เวลาร่าย: 4.33 วินาที
คูลดาวน์: 25 วินาที
สร้างความเสียหาย ไฟ 67.41 ถึง 101.1
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
เวลาร่าย: 2.5 วินาที
SynthesisGuardian3Quicksand
Area, Triggerable
คูลดาวน์: 15 วินาที
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
Spell
เวลาร่าย: 2 วินาที
คูลดาวน์: 30 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDashToTargetGuardian1
Spell, Movement
เวลาร่าย: 1.33 วินาที
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
เวลาร่าย: 1.33 วินาที
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
เวลาร่าย: 2 วินาที
คูลดาวน์: 8 วินาที
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
ลดความเร็วในการโจมตี อีก 25%
ระยะการฟาดประชิด +0.7 เมตร
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 40%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 60%
สร้างความเสียหาย เพิ่มขึ้น อีก 650%
แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 11 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
เวลาร่าย: 10.33 วินาที
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1164]
spell minimum base lightning damage [387.9]
EmptyActionSynthesisSlashBeamRuckus
Spell
เวลาร่าย: 5 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 800%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
เพิ่มความเสียหาย ลุกไหม้ อีก 100%
always ignite [1]
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 600%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
AddBuffToTargetSoulStealerGuardian2
Buff, Duration, Spell
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 18 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
SynthesisSoulstealerGuardian2DroneActivate1
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisSoulstealerGuardian2DroneActivate2
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisSoulstealerGuardian2DroneActivate3
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisSoulstealerGuardian2DroneActivate4
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisSoulstealerGuardian2DroneActivate5
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisSoulstealerGuardianRemoveBuff
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisQuicksandStartEffect
Spell, Triggerable
เวลาร่าย: 1.4 วินาที
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Augmented Synthete",
life = 13.5,
energyShield = 3,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian2ProjectileCarpet",
"AddBuffToTargetSoulStealerGuardian2",
"SynthesisGuardian2ProjectileNova",
"EmptyActionSynthesisMinionPhase",
"EmptyActionSynthesisSpinSlam",
"EmptyActionSynthesisSlashBeamRuckus",
"SynthesisGuardian3Quicksand",
"SynthesisGuardian2FrontalDonut1",
"SynthesisGuardian2FrontalDonut2",
"SynthesisGuardian2FrontalDonut3",
"SynthesisGuardian2FrontalDonut4",
"SynthesisGuardian2Rectangle1",
"SynthesisGuardian2Rectangle2",
"SynthesisGuardian2Slash1EffectsDriven",
"SynthesisGuardian2Slash2EffectsDriven",
"SynthesisGuardianDashFireBlast",
"SynthesisGuardianDashFireBlastMelee",
"SynthesisGuardianDashFireBlastDouble",
"SynthesisGuardian2SlashLeft",
"SynthesisGuardian2SlashRight",
"SynthesisGuardian2FrontalBlast",
"SynthesisGuardian2FireSlam",
"SynthesisGuardian2ProjectileTransition",
"SynthesisSoulstealerGuardian2DroneActivate1",
"SynthesisSoulstealerGuardian2DroneActivate2",
"SynthesisSoulstealerGuardian2DroneActivate3",
"SynthesisSoulstealerGuardian2DroneActivate4",
"SynthesisSoulstealerGuardian2DroneActivate5",
"SynthesisSoulstealerGuardianRemoveBuff",
"SynthesisGuardian2VolatileSpawn",
"SynthesisDashToTargetGuardian1",
"SynthesisDashToTargetGuardian2",
"SynthesisDashToTargetGuardian3",
"SpinningGroundLaser",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
name = "SynthesisGuardian2ProjectileCarpet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetSoulStealerGuardian2"] = {
name = "AddBuffToTargetSoulStealerGuardian2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
name = "SynthesisGuardian2ProjectileNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisMinionPhase"] = {
name = "EmptyActionSynthesisMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
name = "EmptyActionSynthesisSpinSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
name = "EmptyActionSynthesisSlashBeamRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Quicksand"] = {
name = "SynthesisGuardian3Quicksand",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
name = "SynthesisGuardian2FrontalDonut1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
name = "SynthesisGuardian2FrontalDonut2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
name = "SynthesisGuardian2FrontalDonut3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
name = "SynthesisGuardian2FrontalDonut4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
name = "SynthesisGuardian2Rectangle1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
name = "SynthesisGuardian2Rectangle2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
name = "SynthesisGuardian2Slash1EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
name = "SynthesisGuardian2Slash2EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
name = "SynthesisGuardianDashFireBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
name = "SynthesisGuardianDashFireBlastMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
name = "SynthesisGuardianDashFireBlastDouble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
name = "SynthesisGuardian2SlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
name = "SynthesisGuardian2SlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
name = "SynthesisGuardian2FrontalBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
name = "SynthesisGuardian2FireSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
name = "SynthesisGuardian2ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate1"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate2"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate3"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate4"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate5"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardianRemoveBuff"] = {
name = "SynthesisSoulstealerGuardianRemoveBuff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
name = "SynthesisGuardian2VolatileSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
name = "SynthesisDashToTargetGuardian1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
name = "SynthesisDashToTargetGuardian2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
name = "SynthesisDashToTargetGuardian3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่ถูก ผลักออกไป
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2, ChangeToStance1 |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.no_effect_pack; | |
| StateMachine.no_death_effect; | |
| StateMachine.appear; | |
| StateMachine.enrage_epk; | |
| StateMachine.minion_phase; |
สิ่งสังเคราะห์ที่ถูกเสริมพลัง
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
Augmented Synthete
| Spectre | |
|---|---|
| Tags | นักเวท, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
พลังชีวิต
1350%
Energy Shield From Life
300%
ค่าเกราะ
+50%
Ailment Threshold
504%
ค่าต้านทาน
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
1,881,176
ค่าเกราะ
43,185
อัตราการหลบหลีก
4,739
โล่พลังงาน
248,144
Damage
638
ความเสียหายเวท
953
ความแม่นยำ
580
Attack Time
0.87435
ค่าประสบการณ์
112,805
Minion Life
408,044
Minion Energy Shield
53,825
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย ไฟ 2009 ถึง 3013
เพิ่มความเสียหาย ลุกไหม้ อีก 125%
always ignite [1]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
เวลาร่าย: 4.33 วินาที
คูลดาวน์: 25 วินาที
สร้างความเสียหาย ไฟ 67.41 ถึง 101.1
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
เวลาร่าย: 2.5 วินาที
SynthesisGuardian2QuicksandStandalone
Area, Triggerable
คูลดาวน์: 15 วินาที
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
Spell, Movement
เวลาร่าย: 1.33 วินาที
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
เวลาร่าย: 1.33 วินาที
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
เวลาร่าย: 2 วินาที
คูลดาวน์: 8 วินาที
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
ลดความเร็วในการโจมตี อีก 25%
ระยะการฟาดประชิด +0.7 เมตร
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 40%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 60%
สร้างความเสียหาย เพิ่มขึ้น อีก 650%
แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 11 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
เวลาร่าย: 10.33 วินาที
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1164]
spell minimum base lightning damage [387.9]
EmptyActionSynthesisSlashBeamRuckus
Spell
เวลาร่าย: 5 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 800%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
เพิ่มความเสียหาย ลุกไหม้ อีก 100%
always ignite [1]
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 600%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
เวลาร่าย: 1.4 วินาที
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
no_effect_pack;
no_death_effect;
appear;
enrage_epk;
minion_phase;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Augmented Synthete",
life = 13.5,
energyShield = 3,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian2ProjectileCarpet",
"SynthesisGuardian2ProjectileNova",
"EmptyActionSynthesisSpinSlam",
"EmptyActionSynthesisSlashBeamRuckus",
"SynthesisGuardian2QuicksandStandalone",
"SynthesisGuardian2FrontalDonut1",
"SynthesisGuardian2FrontalDonut2",
"SynthesisGuardian2FrontalDonut3",
"SynthesisGuardian2FrontalDonut4",
"SynthesisGuardian2Rectangle1",
"SynthesisGuardian2Rectangle2",
"SynthesisGuardian2Slash1EffectsDriven",
"SynthesisGuardian2Slash2EffectsDriven",
"SynthesisGuardianDashFireBlast",
"SynthesisGuardianDashFireBlastMelee",
"SynthesisGuardianDashFireBlastDouble",
"SynthesisGuardian2SlashLeft",
"SynthesisGuardian2SlashRight",
"SynthesisGuardian2FrontalBlast",
"SynthesisGuardian2FireSlam",
"SynthesisGuardian2ProjectileTransition",
"SynthesisGuardian2VolatileSpawn",
"SynthesisDashToTargetGuardian1",
"SynthesisDashToTargetGuardian2",
"SynthesisDashToTargetGuardian3",
"SpinningGroundLaser",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
name = "SynthesisGuardian2ProjectileCarpet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
name = "SynthesisGuardian2ProjectileNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
name = "EmptyActionSynthesisSpinSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
name = "EmptyActionSynthesisSlashBeamRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2QuicksandStandalone"] = {
name = "SynthesisGuardian2QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
name = "SynthesisGuardian2FrontalDonut1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
name = "SynthesisGuardian2FrontalDonut2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
name = "SynthesisGuardian2FrontalDonut3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
name = "SynthesisGuardian2FrontalDonut4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
name = "SynthesisGuardian2Rectangle1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
name = "SynthesisGuardian2Rectangle2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
name = "SynthesisGuardian2Slash1EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
name = "SynthesisGuardian2Slash2EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
name = "SynthesisGuardianDashFireBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
name = "SynthesisGuardianDashFireBlastMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
name = "SynthesisGuardianDashFireBlastDouble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
name = "SynthesisGuardian2SlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
name = "SynthesisGuardian2SlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
name = "SynthesisGuardian2FrontalBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
name = "SynthesisGuardian2FireSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
name = "SynthesisGuardian2ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
name = "SynthesisGuardian2VolatileSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
name = "SynthesisDashToTargetGuardian1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
name = "SynthesisDashToTargetGuardian2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
name = "SynthesisDashToTargetGuardian3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่ถูก ผลักออกไป
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Actor.slow_animations_go_to_idle | false |
| Actor.basic_action | ChangeToStance1 |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.no_effect_pack; | |
| StateMachine.no_death_effect; | |
| StateMachine.appear; | |
| StateMachine.enrage_epk; | |
| StateMachine.minion_phase; |
สิ่งสังเคราะห์ที่ถูกเสริมพลัง
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
Augmented Synthete
| Spectre | |
|---|---|
| Tags | นักเวท, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
พลังชีวิต
1350%
Energy Shield From Life
300%
ค่าเกราะ
+50%
Ailment Threshold
504%
ค่าต้านทาน
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2StandaloneScarab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
1,881,176
ค่าเกราะ
43,185
อัตราการหลบหลีก
4,739
โล่พลังงาน
248,144
Damage
638
ความเสียหายเวท
953
ความแม่นยำ
580
Attack Time
0.87435
ค่าประสบการณ์
112,805
Minion Life
408,044
Minion Energy Shield
53,825
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย ไฟ 2009 ถึง 3013
เพิ่มความเสียหาย ลุกไหม้ อีก 125%
always ignite [1]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
เวลาร่าย: 4.33 วินาที
คูลดาวน์: 25 วินาที
สร้างความเสียหาย ไฟ 67.41 ถึง 101.1
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
เวลาร่าย: 2.5 วินาที
SynthesisGuardian2QuicksandStandalone
Area, Triggerable
คูลดาวน์: 15 วินาที
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
Spell, Movement
เวลาร่าย: 1.33 วินาที
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
เวลาร่าย: 1.33 วินาที
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
เวลาร่าย: 2 วินาที
คูลดาวน์: 8 วินาที
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
ลดความเร็วในการโจมตี อีก 25%
ระยะการฟาดประชิด +0.7 เมตร
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 40%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 60%
สร้างความเสียหาย เพิ่มขึ้น อีก 650%
แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 11 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
เวลาร่าย: 10.33 วินาที
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1164]
spell minimum base lightning damage [387.9]
EmptyActionSynthesisSlashBeamRuckus
Spell
เวลาร่าย: 5 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 800%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
เพิ่มความเสียหาย ลุกไหม้ อีก 100%
always ignite [1]
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 600%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
เวลาร่าย: 1.4 วินาที
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
no_effect_pack;
no_death_effect;
appear;
enrage_epk;
minion_phase;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2StandaloneScarab"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Augmented Synthete",
life = 13.5,
energyShield = 3,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian2ProjectileCarpet",
"SynthesisGuardian2ProjectileNova",
"EmptyActionSynthesisSpinSlam",
"EmptyActionSynthesisSlashBeamRuckus",
"SynthesisGuardian2QuicksandStandalone",
"SynthesisGuardian2FrontalDonut1",
"SynthesisGuardian2FrontalDonut2",
"SynthesisGuardian2FrontalDonut3",
"SynthesisGuardian2FrontalDonut4",
"SynthesisGuardian2Rectangle1",
"SynthesisGuardian2Rectangle2",
"SynthesisGuardian2Slash1EffectsDriven",
"SynthesisGuardian2Slash2EffectsDriven",
"SynthesisGuardianDashFireBlast",
"SynthesisGuardianDashFireBlastMelee",
"SynthesisGuardianDashFireBlastDouble",
"SynthesisGuardian2SlashLeft",
"SynthesisGuardian2SlashRight",
"SynthesisGuardian2FrontalBlast",
"SynthesisGuardian2FireSlam",
"SynthesisGuardian2ProjectileTransition",
"SynthesisGuardian2VolatileSpawn",
"SynthesisDashToTargetGuardian1",
"SynthesisDashToTargetGuardian2",
"SynthesisDashToTargetGuardian3",
"SpinningGroundLaser",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
name = "SynthesisGuardian2ProjectileCarpet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
name = "SynthesisGuardian2ProjectileNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
name = "EmptyActionSynthesisSpinSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
name = "EmptyActionSynthesisSlashBeamRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2QuicksandStandalone"] = {
name = "SynthesisGuardian2QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
name = "SynthesisGuardian2FrontalDonut1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
name = "SynthesisGuardian2FrontalDonut2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
name = "SynthesisGuardian2FrontalDonut3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
name = "SynthesisGuardian2FrontalDonut4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
name = "SynthesisGuardian2Rectangle1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
name = "SynthesisGuardian2Rectangle2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
name = "SynthesisGuardian2Slash1EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
name = "SynthesisGuardian2Slash2EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
name = "SynthesisGuardianDashFireBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
name = "SynthesisGuardianDashFireBlastMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
name = "SynthesisGuardianDashFireBlastDouble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
name = "SynthesisGuardian2SlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
name = "SynthesisGuardian2SlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
name = "SynthesisGuardian2FrontalBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
name = "SynthesisGuardian2FireSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
name = "SynthesisGuardian2ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
name = "SynthesisGuardian2VolatileSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
name = "SynthesisDashToTargetGuardian1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
name = "SynthesisDashToTargetGuardian2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
name = "SynthesisDashToTargetGuardian3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่ถูก ผลักออกไป
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
สิ่งสังเคราะห์ที่ถูกเสริมพลัง
ชีวิตประดิษฐ์monster dropped item rarity +% [15000]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
monster slain experience +% [100]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
ไม่ถูก ผลักออกไป
Augmented Synthete
| Spectre | |
|---|---|
| Tags | นักเวท, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
พลังชีวิต
680%
Energy Shield From Life
300%
ค่าเกราะ
+50%
Ailment Threshold
504%
ค่าต้านทาน
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2Cortex
Metadata
SynthesisSoulstealerGuardian2Cortex
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
947,555
ค่าเกราะ
43,185
อัตราการหลบหลีก
4,739
โล่พลังงาน
124,991
Damage
638
ความเสียหายเวท
953
ความแม่นยำ
580
Attack Time
0.87435
ค่าประสบการณ์
112,805
Minion Life
205,533
Minion Energy Shield
27,112
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.5 วินาที
สร้างความเสียหาย ไฟ 2009 ถึง 3013
เพิ่มความเสียหาย ลุกไหม้ อีก 125%
always ignite [1]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
เวลาร่าย: 4.33 วินาที
คูลดาวน์: 25 วินาที
สร้างความเสียหาย ไฟ 67.41 ถึง 101.1
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
เวลาร่าย: 2.5 วินาที
SynthesisGuardian2QuicksandStandalone
Area, Triggerable
คูลดาวน์: 15 วินาที
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
Spell, Movement
เวลาร่าย: 1.33 วินาที
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
เวลาร่าย: 1.33 วินาที
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
เวลาร่าย: 2 วินาที
คูลดาวน์: 8 วินาที
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
ลดความเร็วในการโจมตี อีก 25%
ระยะการฟาดประชิด +0.7 เมตร
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 40%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 60%
สร้างความเสียหาย เพิ่มขึ้น อีก 650%
แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 11 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
เวลาร่าย: 10.33 วินาที
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1164]
spell minimum base lightning damage [387.9]
EmptyActionSynthesisSlashBeamRuckus
Spell
เวลาร่าย: 5 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 800%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
เพิ่มความเสียหาย ลุกไหม้ อีก 100%
always ignite [1]
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
เวลาร่าย: 1 วินาที
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 300%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 43.75%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 56.25%
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014—1520
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 1.305 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 600%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
เวลาร่าย: 1.4 วินาที
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Cortex"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Augmented Synthete",
life = 6.8,
energyShield = 3,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian2ProjectileCarpet",
"SynthesisGuardian2ProjectileNova",
"EmptyActionSynthesisSpinSlam",
"EmptyActionSynthesisSlashBeamRuckus",
"SynthesisGuardian2QuicksandStandalone",
"SynthesisGuardian2FrontalDonut1",
"SynthesisGuardian2FrontalDonut2",
"SynthesisGuardian2FrontalDonut3",
"SynthesisGuardian2FrontalDonut4",
"SynthesisGuardian2Rectangle1",
"SynthesisGuardian2Rectangle2",
"SynthesisGuardian2Slash1EffectsDriven",
"SynthesisGuardian2Slash2EffectsDriven",
"SynthesisGuardianDashFireBlast",
"SynthesisGuardianDashFireBlastMelee",
"SynthesisGuardianDashFireBlastDouble",
"SynthesisGuardian2SlashLeft",
"SynthesisGuardian2SlashRight",
"SynthesisGuardian2FrontalBlast",
"SynthesisGuardian2FireSlam",
"SynthesisGuardian2ProjectileTransition",
"SynthesisGuardian2VolatileSpawn",
"SynthesisDashToTargetGuardian1",
"SynthesisDashToTargetGuardian2",
"SynthesisDashToTargetGuardian3",
"SpinningGroundLaser",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
name = "SynthesisGuardian2ProjectileCarpet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
name = "SynthesisGuardian2ProjectileNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
name = "EmptyActionSynthesisSpinSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
name = "EmptyActionSynthesisSlashBeamRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2QuicksandStandalone"] = {
name = "SynthesisGuardian2QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
name = "SynthesisGuardian2FrontalDonut1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
name = "SynthesisGuardian2FrontalDonut2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
name = "SynthesisGuardian2FrontalDonut3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
name = "SynthesisGuardian2FrontalDonut4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
name = "SynthesisGuardian2Rectangle1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
name = "SynthesisGuardian2Rectangle2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
name = "SynthesisGuardian2Slash1EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
name = "SynthesisGuardian2Slash2EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
name = "SynthesisGuardianDashFireBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
name = "SynthesisGuardianDashFireBlastMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
name = "SynthesisGuardianDashFireBlastDouble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
name = "SynthesisGuardian2SlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
name = "SynthesisGuardian2SlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
name = "SynthesisGuardian2FrontalBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
name = "SynthesisGuardian2FireSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
name = "SynthesisGuardian2ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
name = "SynthesisGuardian2VolatileSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
name = "SynthesisDashToTargetGuardian1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
name = "SynthesisDashToTargetGuardian2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
name = "SynthesisDashToTargetGuardian3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
monster gauntlet ruin enabled [1]
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่ถูก ผลักออกไป
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















