Synthète exacerbé
Fabrication
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Augmented Synthete
Spectre | N |
---|---|
Area | Souvenir lointain, Souvenir lointain exacerbé |
Tags | Lanceur de sorts, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Vie
1350%
Energy Shield From Life
300%
Armure
+50%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,881,176
Armure
43,185
Évasion
4,739
Bouclier d'énergie
18,381
Damage
638
Dégâts des sorts
953
Précision
290
Attack Time
0.87435
Expérience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2.5 sec.
Vous infligez toujours l'Embrasement en Touchant
Inflige 2009 à 3013 Dégâts de feu
125% Davantage de Dégâts avec l'Embrasement
is area damage [1]
Inflige 2009 à 3013 Dégâts de feu
125% Davantage de Dégâts avec l'Embrasement
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
Temps d'incantation: 4.33 sec.
Temps de recharge: 25 sec.
Inflige 67.41 à 101.1 Dégâts de feu
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian3Quicksand
Area, Triggerable
Temps de recharge: 15 sec.
Inflige 871.9 Dégâts physiques de base par seconde
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
Spell
Temps d'incantation: 2 sec.
Temps de recharge: 30 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDashToTargetGuardian1
Spell, Movement
Temps d'incantation: 1.33 sec.
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
Temps d'incantation: 1.33 sec.
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
Temps d'incantation: 2 sec.
Temps de recharge: 8 sec.
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Perte de Vitesse d'attaque
+0.7 mètres d'Allonge en mêlée
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Perte de Vitesse d'attaque
+0.7 mètres d'Allonge en mêlée
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
650% Davantage de Dégâts
80% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
80% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 11 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Temps d'incantation: 10.33 sec.
Inflige 387.9 à 1164 Dégâts de foudre
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
Spell
Temps d'incantation: 5 sec.
Temps de recharge: 15 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Vous infligez toujours l'Embrasement en Touchant
800% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
100% Davantage de Dégâts avec l'Embrasement
is area damage [1]
800% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
100% Davantage de Dégâts avec l'Embrasement
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
100% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
100% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
600% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
AddBuffToTargetSoulStealerGuardian2
Buff, Duration, Spell
Temps d'incantation: 1.5 sec.
Temps de recharge: 18 sec.
La Durée de base est de 6 secondes
SynthesisSoulstealerGuardian2DroneActivate1
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisSoulstealerGuardian2DroneActivate2
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisSoulstealerGuardian2DroneActivate3
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisSoulstealerGuardian2DroneActivate4
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisSoulstealerGuardian2DroneActivate5
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisSoulstealerGuardianRemoveBuff
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );" } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" } Preload { preload_buff_visual = "synthesis_turret_charge_projectile_target" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2"] = { name = "Augmented Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "AddBuffToTargetSoulStealerGuardian2", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisMinionPhase", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian3Quicksand", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisSoulstealerGuardian2DroneActivate1", "SynthesisSoulstealerGuardian2DroneActivate2", "SynthesisSoulstealerGuardian2DroneActivate3", "SynthesisSoulstealerGuardian2DroneActivate4", "SynthesisSoulstealerGuardian2DroneActivate5", "SynthesisSoulstealerGuardianRemoveBuff", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetSoulStealerGuardian2"] = { name = "AddBuffToTargetSoulStealerGuardian2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisMinionPhase"] = { name = "EmptyActionSynthesisMinionPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3Quicksand"] = { name = "SynthesisGuardian3Quicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate1"] = { name = "SynthesisSoulstealerGuardian2DroneActivate1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate2"] = { name = "SynthesisSoulstealerGuardian2DroneActivate2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate3"] = { name = "SynthesisSoulstealerGuardian2DroneActivate3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate4"] = { name = "SynthesisSoulstealerGuardian2DroneActivate4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate5"] = { name = "SynthesisSoulstealerGuardian2DroneActivate5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardianRemoveBuff"] = { name = "SynthesisSoulstealerGuardianRemoveBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Synthète exacerbé
Fabrication
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Augmented Synthete
Spectre | N |
---|---|
Tags | Lanceur de sorts, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Vie
1350%
Energy Shield From Life
300%
Armure
+50%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,881,176
Armure
43,185
Évasion
4,739
Bouclier d'énergie
18,381
Damage
638
Dégâts des sorts
953
Précision
290
Attack Time
0.87435
Expérience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2.5 sec.
Vous infligez toujours l'Embrasement en Touchant
Inflige 2009 à 3013 Dégâts de feu
125% Davantage de Dégâts avec l'Embrasement
is area damage [1]
Inflige 2009 à 3013 Dégâts de feu
125% Davantage de Dégâts avec l'Embrasement
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
Temps d'incantation: 4.33 sec.
Temps de recharge: 25 sec.
Inflige 67.41 à 101.1 Dégâts de feu
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian2QuicksandStandalone
Area, Triggerable
Temps de recharge: 15 sec.
Inflige 871.9 Dégâts physiques de base par seconde
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
Spell, Movement
Temps d'incantation: 1.33 sec.
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
Temps d'incantation: 1.33 sec.
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
Temps d'incantation: 2 sec.
Temps de recharge: 8 sec.
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Perte de Vitesse d'attaque
+0.7 mètres d'Allonge en mêlée
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Perte de Vitesse d'attaque
+0.7 mètres d'Allonge en mêlée
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
650% Davantage de Dégâts
80% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
80% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 11 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Temps d'incantation: 10.33 sec.
Inflige 387.9 à 1164 Dégâts de foudre
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
Spell
Temps d'incantation: 5 sec.
Temps de recharge: 15 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Vous infligez toujours l'Embrasement en Touchant
800% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
100% Davantage de Dégâts avec l'Embrasement
is area damage [1]
800% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
100% Davantage de Dégâts avec l'Embrasement
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
100% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
100% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
600% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " no_effect_pack; no_death_effect; appear; enrage_epk; minion_phase; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );" on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); DetachAllContainingText( SoulstealerWings ); " } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" } Animated { on_event_Deconstruct = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " on_event_DeWing = "DetachAllContainingText( SoulstealerWings );" } Preload { preload_buff_visual = "synthesis_turret_charge_projectile_target" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune" preload_misc_beam = "SynthesisDroneConnectionBeam" preload_misc_beam = "SynthesisDroneActivationBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"] = { name = "Augmented Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian2QuicksandStandalone", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2QuicksandStandalone"] = { name = "SynthesisGuardian2QuicksandStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Synthète exacerbé
Fabrication
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Augmented Synthete
Spectre | N |
---|---|
Tags | Lanceur de sorts, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Vie
680%
Energy Shield From Life
300%
Armure
+50%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2Cortex
Metadata
SynthesisSoulstealerGuardian2Cortex
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
947,555
Armure
43,185
Évasion
4,739
Bouclier d'énergie
18,381
Damage
638
Dégâts des sorts
953
Précision
290
Attack Time
0.87435
Expérience
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2.5 sec.
Vous infligez toujours l'Embrasement en Touchant
Inflige 2009 à 3013 Dégâts de feu
125% Davantage de Dégâts avec l'Embrasement
is area damage [1]
Inflige 2009 à 3013 Dégâts de feu
125% Davantage de Dégâts avec l'Embrasement
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
Temps d'incantation: 4.33 sec.
Temps de recharge: 25 sec.
Inflige 67.41 à 101.1 Dégâts de feu
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian2QuicksandStandalone
Area, Triggerable
Temps de recharge: 15 sec.
Inflige 871.9 Dégâts physiques de base par seconde
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
Spell, Movement
Temps d'incantation: 1.33 sec.
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
Temps d'incantation: 1.33 sec.
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
Temps d'incantation: 2 sec.
Temps de recharge: 8 sec.
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Perte de Vitesse d'attaque
+0.7 mètres d'Allonge en mêlée
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Perte de Vitesse d'attaque
+0.7 mètres d'Allonge en mêlée
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
650% Davantage de Dégâts
80% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
80% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 11 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Temps d'incantation: 10.33 sec.
Inflige 387.9 à 1164 Dégâts de foudre
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
Spell
Temps d'incantation: 5 sec.
Temps de recharge: 15 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Vous infligez toujours l'Embrasement en Touchant
800% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
100% Davantage de Dégâts avec l'Embrasement
is area damage [1]
800% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
100% Davantage de Dégâts avec l'Embrasement
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
300% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
100% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
100% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014–1520
Chances de coup critique: 5%
Attack Time: 1.305 sec.
600% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Cortex"] = { name = "Augmented Synthete", life = 6.8, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian2QuicksandStandalone", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2QuicksandStandalone"] = { name = "SynthesisGuardian2QuicksandStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |