Sintético mejorado
Constructo
{Sintetizado}
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Augmented Synthete
SpectreN
AreaMemoria lejana, Memoria lejana mejorada
TagsLanzador de hechizos, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster
Vida
1350%
Energy Shield From Life
300%
Armadura
+50%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Experiencia
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2
Nivel
68
Vida
1,881,176
Armadura
43,185
Evasión
4,739
Escudo de energía
248,144
Damage
638
Daño de hechizos
953
Precisión
580
Attack Time
0.87435
Experiencia
112,805
Minion Life
408,044
Minion Energy Shield
53,825
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
SynthesisGuardian2ProjectileNova
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.5 seg
Tus golpes siempre queman
Inflige de 2009 a 3013 de daño de fuego
125% más de daño con quemadura
is area damage [1]
SynthesisGuardian2ProjectileCarpet
Spell, Triggerable
Tiempo de lanzamiento: 4.33 seg
Tiempo de recarga: 25 seg
Inflige de 67.41 a 101.1 de daño de fuego
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
Triggerable, Spell
Tiempo de lanzamiento: 2.5 seg
SynthesisGuardian3Quicksand
Area, Triggerable
Tiempo de recarga: 15 seg
Inflige 871.9 de daño físico base por segundo
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 30 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDashToTargetGuardian1
Spell, Movement
Tiempo de lanzamiento: 1.33 seg
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
Spell, Movement
Tiempo de lanzamiento: 1.33 seg
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
Spell, Movement
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 8 seg
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Attack Time: 1.305 seg
Inflige un 75% menos de daño de ataque
Inflige un 300% más de daño
El 100% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardianDashFireBlastMelee
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Attack Time: 1.305 seg
Inflige un 75% menos de daño de ataque
Inflige un 300% más de daño
El 100% del daño físico se convierte en daño de fuego
25% menos velocidad de ataque
+0.7 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
SynthesisGuardian2FireSlam
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Attack Time: 1.305 seg
Inflige un 60% menos de daño de ataque
Inflige un 650% más de daño
El 80% del daño físico se convierte en daño de fuego
is area damage [1]
EmptyActionSynthesisSpinSlam
Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 11 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
Spell, Area, AreaSpell
Tiempo de lanzamiento: 10.33 seg
Inflige de 387.9 a 1164 de daño de rayo
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
Spell
Tiempo de lanzamiento: 5 seg
Tiempo de recarga: 15 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Attack Time: 1.305 seg
Inflige un 75% menos de daño de ataque
Inflige un 300% más de daño
El 100% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardian2SlashRight
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Attack Time: 1.305 seg
Inflige un 75% menos de daño de ataque
Inflige un 300% más de daño
El 100% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardian2FrontalBlast
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Attack Time: 1.305 seg
Tus golpes siempre queman
Inflige un 75% menos de daño de ataque
Inflige un 800% más de daño
El 100% del daño físico se convierte en daño de fuego
100% más de daño con quemadura
is area damage [1]
SynthesisGuardian2VolatileSpawn
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisGuardian2FrontalDonut1
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.305 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 300% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardian2FrontalDonut2
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.305 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 300% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardian2FrontalDonut3
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.305 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 300% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardian2FrontalDonut4
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.305 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 300% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardian2Rectangle1
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.305 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 300% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardian2Rectangle2
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.305 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 300% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.305 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 100% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
Attack, Triggerable
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 43.75%
Attack Time: 1.305 seg
Inflige un 56.25% menos de daño de ataque
Inflige un 100% más de daño
El 75% del daño físico se convierte en daño de fuego
is area damage [1]
SynthesisGuardianDashFireBlastDouble
Triggerable, Attack
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Attack Time: 1.305 seg
Inflige un 75% menos de daño de ataque
Inflige un 600% más de daño
El 100% del daño físico se convierte en daño de fuego
is area damage [1]
AddBuffToTargetSoulStealerGuardian2
Buff, Duration, Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 18 seg
La duración base es de 6 segundos
SynthesisSoulstealerGuardian2DroneActivate1
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisSoulstealerGuardian2DroneActivate2
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisSoulstealerGuardian2DroneActivate3
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisSoulstealerGuardian2DroneActivate4
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisSoulstealerGuardian2DroneActivate5
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisSoulstealerGuardianRemoveBuff
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisQuicksandStartEffect
Spell, Triggerable
Tiempo de lanzamiento: 1.4 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );"

}

StateMachine
{
    on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
    create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
    on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
}

Preload
{
	preload_buff_visual = "synthesis_turret_charge_projectile_target"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2"] = {
    name = "Augmented Synthete",
    life = 13.5,
    energyShield = 3,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGuardian2ProjectileCarpet",
        "AddBuffToTargetSoulStealerGuardian2",
        "SynthesisGuardian2ProjectileNova",
        "EmptyActionSynthesisMinionPhase",
        "EmptyActionSynthesisSpinSlam",
        "EmptyActionSynthesisSlashBeamRuckus",
        "SynthesisGuardian3Quicksand",
        "SynthesisGuardian2FrontalDonut1",
        "SynthesisGuardian2FrontalDonut2",
        "SynthesisGuardian2FrontalDonut3",
        "SynthesisGuardian2FrontalDonut4",
        "SynthesisGuardian2Rectangle1",
        "SynthesisGuardian2Rectangle2",
        "SynthesisGuardian2Slash1EffectsDriven",
        "SynthesisGuardian2Slash2EffectsDriven",
        "SynthesisGuardianDashFireBlast",
        "SynthesisGuardianDashFireBlastMelee",
        "SynthesisGuardianDashFireBlastDouble",
        "SynthesisGuardian2SlashLeft",
        "SynthesisGuardian2SlashRight",
        "SynthesisGuardian2FrontalBlast",
        "SynthesisGuardian2FireSlam",
        "SynthesisGuardian2ProjectileTransition",
        "SynthesisSoulstealerGuardian2DroneActivate1",
        "SynthesisSoulstealerGuardian2DroneActivate2",
        "SynthesisSoulstealerGuardian2DroneActivate3",
        "SynthesisSoulstealerGuardian2DroneActivate4",
        "SynthesisSoulstealerGuardian2DroneActivate5",
        "SynthesisSoulstealerGuardianRemoveBuff",
        "SynthesisGuardian2VolatileSpawn",
        "SynthesisDashToTargetGuardian1",
        "SynthesisDashToTargetGuardian2",
        "SynthesisDashToTargetGuardian3",
        "SpinningGroundLaser",
        "SynthesisQuicksandStartEffect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
    name = "SynthesisGuardian2ProjectileCarpet",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetSoulStealerGuardian2"] = {
    name = "AddBuffToTargetSoulStealerGuardian2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
    name = "SynthesisGuardian2ProjectileNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisMinionPhase"] = {
    name = "EmptyActionSynthesisMinionPhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
    name = "EmptyActionSynthesisSpinSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
    name = "EmptyActionSynthesisSlashBeamRuckus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Quicksand"] = {
    name = "SynthesisGuardian3Quicksand",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_quicksand_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
    name = "SynthesisGuardian2FrontalDonut1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
    name = "SynthesisGuardian2FrontalDonut2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
    name = "SynthesisGuardian2FrontalDonut3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
    name = "SynthesisGuardian2FrontalDonut4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
    name = "SynthesisGuardian2Rectangle1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
    name = "SynthesisGuardian2Rectangle2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
    name = "SynthesisGuardian2Slash1EffectsDriven",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
    name = "SynthesisGuardian2Slash2EffectsDriven",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
    name = "SynthesisGuardianDashFireBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
    name = "SynthesisGuardianDashFireBlastMelee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
    name = "SynthesisGuardianDashFireBlastDouble",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
    name = "SynthesisGuardian2SlashLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
    name = "SynthesisGuardian2SlashRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
    name = "SynthesisGuardian2FrontalBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
    name = "SynthesisGuardian2FireSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
    name = "SynthesisGuardian2ProjectileTransition",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate1"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate2"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate3"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate4"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate5"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardianRemoveBuff"] = {
    name = "SynthesisSoulstealerGuardianRemoveBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
    name = "SynthesisGuardian2VolatileSpawn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
    name = "SynthesisDashToTargetGuardian1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
    name = "SynthesisDashToTargetGuardian2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
    name = "SynthesisDashToTargetGuardian3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
    name = "SpinningGroundLaser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 10.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
    name = "SynthesisQuicksandStartEffect",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyMonsterTag
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Adds Tagssynthesised_monster
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2, ChangeToStance1
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    StateMachine.appear;
    StateMachine.enrage_epk;
    StateMachine.minion_phase;
    Sintético mejorado
    Constructo
    {Sintetizado}
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    No puede ser empujado
    Augmented Synthete
    SpectreN
    TagsLanzador de hechizos, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster
    Vida
    1350%
    Energy Shield From Life
    300%
    Armadura
    +50%
    Ailment Threshold
    504%
    Resistencia
    50 50 50 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    135%
    Type
    SynthesisSoulstealerGuardian2
    Metadata
    SynthesisSoulstealerGuardian2Standalone
    Nivel
    68
    Vida
    1,881,176
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    248,144
    Damage
    638
    Daño de hechizos
    953
    Precisión
    580
    Attack Time
    0.87435
    Experiencia
    112,805
    Minion Life
    408,044
    Minion Energy Shield
    53,825
    Minion Damage
    510
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    SynthesisGuardian2ProjectileNova
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2.5 seg
    Tus golpes siempre queman
    Inflige de 2009 a 3013 de daño de fuego
    125% más de daño con quemadura
    is area damage [1]
    SynthesisGuardian2ProjectileCarpet
    Spell, Triggerable
    Tiempo de lanzamiento: 4.33 seg
    Tiempo de recarga: 25 seg
    Inflige de 67.41 a 101.1 de daño de fuego
    base is projectile [1]
    projectile uses contact position [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian2ProjectileTransition
    Triggerable, Spell
    Tiempo de lanzamiento: 2.5 seg
    SynthesisGuardian2QuicksandStandalone
    Area, Triggerable
    Tiempo de recarga: 15 seg
    Inflige 871.9 de daño físico base por segundo
    active skill area of effect radius +% final [10]
    ground quicksand art variation [9]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisDashToTargetGuardian1
    Spell, Movement
    Tiempo de lanzamiento: 1.33 seg
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian2
    Spell, Movement
    Tiempo de lanzamiento: 1.33 seg
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian3
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 8 seg
    walk emerge extra distance [-10]
    SynthesisGuardianDashFireBlast
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 300% más de daño
    El 100% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardianDashFireBlastMelee
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 300% más de daño
    El 100% del daño físico se convierte en daño de fuego
    25% menos velocidad de ataque
    +0.7 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    SynthesisGuardian2FireSlam
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Attack Time: 1.305 seg
    Inflige un 60% menos de daño de ataque
    Inflige un 650% más de daño
    El 80% del daño físico se convierte en daño de fuego
    is area damage [1]
    EmptyActionSynthesisSpinSlam
    Spell
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 11 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SpinningGroundLaser
    Spell, Area, AreaSpell
    Tiempo de lanzamiento: 10.33 seg
    Inflige de 387.9 a 1164 de daño de rayo
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisSlashBeamRuckus
    Spell
    Tiempo de lanzamiento: 5 seg
    Tiempo de recarga: 15 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGuardian2SlashLeft
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 300% más de daño
    El 100% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2SlashRight
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 300% más de daño
    El 100% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2FrontalBlast
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Tus golpes siempre queman
    Inflige un 75% menos de daño de ataque
    Inflige un 800% más de daño
    El 100% del daño físico se convierte en daño de fuego
    100% más de daño con quemadura
    is area damage [1]
    SynthesisGuardian2VolatileSpawn
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    SynthesisGuardian2FrontalDonut1
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2FrontalDonut2
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2FrontalDonut3
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2FrontalDonut4
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2Rectangle1
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2Rectangle2
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2Slash1EffectsDriven
    Attack, Triggerable
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 100% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2Slash2EffectsDriven
    Attack, Triggerable
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 100% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardianDashFireBlastDouble
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 600% más de daño
    El 100% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Tiempo de lanzamiento: 1.4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_effect_pack;
    		no_death_effect;
    		appear;
    		enrage_epk;
    		minion_phase;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );"
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    		DetachAllContainingText( SoulstealerWings );
    	"
    
    }
    
    StateMachine
    {
        on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
        create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
        on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
    }
    
    Animated
    {
    	on_event_Deconstruct =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    
    	on_event_DeWing = "DetachAllContainingText( SoulstealerWings );"
    }
    
    Preload
    {
    	preload_buff_visual = "synthesis_turret_charge_projectile_target"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune"
    	preload_misc_beam = "SynthesisDroneConnectionBeam"
    	preload_misc_beam = "SynthesisDroneActivationBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"] = {
        name = "Augmented Synthete",
        life = 13.5,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian2ProjectileCarpet",
            "SynthesisGuardian2ProjectileNova",
            "EmptyActionSynthesisSpinSlam",
            "EmptyActionSynthesisSlashBeamRuckus",
            "SynthesisGuardian2QuicksandStandalone",
            "SynthesisGuardian2FrontalDonut1",
            "SynthesisGuardian2FrontalDonut2",
            "SynthesisGuardian2FrontalDonut3",
            "SynthesisGuardian2FrontalDonut4",
            "SynthesisGuardian2Rectangle1",
            "SynthesisGuardian2Rectangle2",
            "SynthesisGuardian2Slash1EffectsDriven",
            "SynthesisGuardian2Slash2EffectsDriven",
            "SynthesisGuardianDashFireBlast",
            "SynthesisGuardianDashFireBlastMelee",
            "SynthesisGuardianDashFireBlastDouble",
            "SynthesisGuardian2SlashLeft",
            "SynthesisGuardian2SlashRight",
            "SynthesisGuardian2FrontalBlast",
            "SynthesisGuardian2FireSlam",
            "SynthesisGuardian2ProjectileTransition",
            "SynthesisGuardian2VolatileSpawn",
            "SynthesisDashToTargetGuardian1",
            "SynthesisDashToTargetGuardian2",
            "SynthesisDashToTargetGuardian3",
            "SpinningGroundLaser",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileCarpet"] = {
        name = "SynthesisGuardian2ProjectileCarpet",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileNova"] = {
        name = "SynthesisGuardian2ProjectileNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpinSlam"] = {
        name = "EmptyActionSynthesisSpinSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSlashBeamRuckus"] = {
        name = "EmptyActionSynthesisSlashBeamRuckus",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2QuicksandStandalone"] = {
        name = "SynthesisGuardian2QuicksandStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut1"] = {
        name = "SynthesisGuardian2FrontalDonut1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut2"] = {
        name = "SynthesisGuardian2FrontalDonut2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut3"] = {
        name = "SynthesisGuardian2FrontalDonut3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut4"] = {
        name = "SynthesisGuardian2FrontalDonut4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle1"] = {
        name = "SynthesisGuardian2Rectangle1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle2"] = {
        name = "SynthesisGuardian2Rectangle2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash1EffectsDriven"] = {
        name = "SynthesisGuardian2Slash1EffectsDriven",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash2EffectsDriven"] = {
        name = "SynthesisGuardian2Slash2EffectsDriven",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlast"] = {
        name = "SynthesisGuardianDashFireBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastMelee"] = {
        name = "SynthesisGuardianDashFireBlastMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastDouble"] = {
        name = "SynthesisGuardianDashFireBlastDouble",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashLeft"] = {
        name = "SynthesisGuardian2SlashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashRight"] = {
        name = "SynthesisGuardian2SlashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalBlast"] = {
        name = "SynthesisGuardian2FrontalBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FireSlam"] = {
        name = "SynthesisGuardian2FireSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileTransition"] = {
        name = "SynthesisGuardian2ProjectileTransition",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2VolatileSpawn"] = {
        name = "SynthesisGuardian2VolatileSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian1"] = {
        name = "SynthesisDashToTargetGuardian1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian2"] = {
        name = "SynthesisDashToTargetGuardian2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian3"] = {
        name = "SynthesisDashToTargetGuardian3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.slow_animations_go_to_idlefalse
    Actor.basic_actionChangeToStance1
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.no_effect_pack;
    StateMachine.no_death_effect;
    StateMachine.appear;
    StateMachine.enrage_epk;
    StateMachine.minion_phase;
    Sintético mejorado
    Constructo
    {Sintetizado}
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    No puede ser empujado
    Augmented Synthete
    SpectreN
    TagsLanzador de hechizos, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster
    Vida
    680%
    Energy Shield From Life
    300%
    Armadura
    +50%
    Ailment Threshold
    504%
    Resistencia
    50 50 50 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    135%
    Type
    SynthesisSoulstealerGuardian2Cortex
    Metadata
    SynthesisSoulstealerGuardian2Cortex
    Nivel
    68
    Vida
    947,555
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    124,991
    Damage
    638
    Daño de hechizos
    953
    Precisión
    580
    Attack Time
    0.87435
    Experiencia
    112,805
    Minion Life
    205,533
    Minion Energy Shield
    27,112
    Minion Damage
    510
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    SynthesisGuardian2ProjectileNova
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2.5 seg
    Tus golpes siempre queman
    Inflige de 2009 a 3013 de daño de fuego
    125% más de daño con quemadura
    is area damage [1]
    SynthesisGuardian2ProjectileCarpet
    Spell, Triggerable
    Tiempo de lanzamiento: 4.33 seg
    Tiempo de recarga: 25 seg
    Inflige de 67.41 a 101.1 de daño de fuego
    base is projectile [1]
    projectile uses contact position [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian2ProjectileTransition
    Triggerable, Spell
    Tiempo de lanzamiento: 2.5 seg
    SynthesisGuardian2QuicksandStandalone
    Area, Triggerable
    Tiempo de recarga: 15 seg
    Inflige 871.9 de daño físico base por segundo
    active skill area of effect radius +% final [10]
    ground quicksand art variation [9]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisDashToTargetGuardian1
    Spell, Movement
    Tiempo de lanzamiento: 1.33 seg
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian2
    Spell, Movement
    Tiempo de lanzamiento: 1.33 seg
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian3
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 8 seg
    walk emerge extra distance [-10]
    SynthesisGuardianDashFireBlast
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 300% más de daño
    El 100% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardianDashFireBlastMelee
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 300% más de daño
    El 100% del daño físico se convierte en daño de fuego
    25% menos velocidad de ataque
    +0.7 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    SynthesisGuardian2FireSlam
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Attack Time: 1.305 seg
    Inflige un 60% menos de daño de ataque
    Inflige un 650% más de daño
    El 80% del daño físico se convierte en daño de fuego
    is area damage [1]
    EmptyActionSynthesisSpinSlam
    Spell
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 11 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SpinningGroundLaser
    Spell, Area, AreaSpell
    Tiempo de lanzamiento: 10.33 seg
    Inflige de 387.9 a 1164 de daño de rayo
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EmptyActionSynthesisSlashBeamRuckus
    Spell
    Tiempo de lanzamiento: 5 seg
    Tiempo de recarga: 15 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGuardian2SlashLeft
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 300% más de daño
    El 100% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2SlashRight
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 300% más de daño
    El 100% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2FrontalBlast
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Tus golpes siempre queman
    Inflige un 75% menos de daño de ataque
    Inflige un 800% más de daño
    El 100% del daño físico se convierte en daño de fuego
    100% más de daño con quemadura
    is area damage [1]
    SynthesisGuardian2VolatileSpawn
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    SynthesisGuardian2FrontalDonut1
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2FrontalDonut2
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2FrontalDonut3
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2FrontalDonut4
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2Rectangle1
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2Rectangle2
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 300% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2Slash1EffectsDriven
    Attack, Triggerable
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 100% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardian2Slash2EffectsDriven
    Attack, Triggerable
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 43.75%
    Attack Time: 1.305 seg
    Inflige un 56.25% menos de daño de ataque
    Inflige un 100% más de daño
    El 75% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisGuardianDashFireBlastDouble
    Triggerable, Attack
    Base Damage: 1014—1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 25%
    Attack Time: 1.305 seg
    Inflige un 75% menos de daño de ataque
    Inflige un 600% más de daño
    El 100% del daño físico se convierte en daño de fuego
    is area damage [1]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Tiempo de lanzamiento: 1.4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Cortex"] = {
        name = "Augmented Synthete",
        life = 6.8,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian2ProjectileCarpet",
            "SynthesisGuardian2ProjectileNova",
            "EmptyActionSynthesisSpinSlam",
            "EmptyActionSynthesisSlashBeamRuckus",
            "SynthesisGuardian2QuicksandStandalone",
            "SynthesisGuardian2FrontalDonut1",
            "SynthesisGuardian2FrontalDonut2",
            "SynthesisGuardian2FrontalDonut3",
            "SynthesisGuardian2FrontalDonut4",
            "SynthesisGuardian2Rectangle1",
            "SynthesisGuardian2Rectangle2",
            "SynthesisGuardian2Slash1EffectsDriven",
            "SynthesisGuardian2Slash2EffectsDriven",
            "SynthesisGuardianDashFireBlast",
            "SynthesisGuardianDashFireBlastMelee",
            "SynthesisGuardianDashFireBlastDouble",
            "SynthesisGuardian2SlashLeft",
            "SynthesisGuardian2SlashRight",
            "SynthesisGuardian2FrontalBlast",
            "SynthesisGuardian2FireSlam",
            "SynthesisGuardian2ProjectileTransition",
            "SynthesisGuardian2VolatileSpawn",
            "SynthesisDashToTargetGuardian1",
            "SynthesisDashToTargetGuardian2",
            "SynthesisDashToTargetGuardian3",
            "SpinningGroundLaser",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileCarpet"] = {
        name = "SynthesisGuardian2ProjectileCarpet",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileNova"] = {
        name = "SynthesisGuardian2ProjectileNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpinSlam"] = {
        name = "EmptyActionSynthesisSpinSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSlashBeamRuckus"] = {
        name = "EmptyActionSynthesisSlashBeamRuckus",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2QuicksandStandalone"] = {
        name = "SynthesisGuardian2QuicksandStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut1"] = {
        name = "SynthesisGuardian2FrontalDonut1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut2"] = {
        name = "SynthesisGuardian2FrontalDonut2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut3"] = {
        name = "SynthesisGuardian2FrontalDonut3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut4"] = {
        name = "SynthesisGuardian2FrontalDonut4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle1"] = {
        name = "SynthesisGuardian2Rectangle1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle2"] = {
        name = "SynthesisGuardian2Rectangle2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash1EffectsDriven"] = {
        name = "SynthesisGuardian2Slash1EffectsDriven",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash2EffectsDriven"] = {
        name = "SynthesisGuardian2Slash2EffectsDriven",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlast"] = {
        name = "SynthesisGuardianDashFireBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastMelee"] = {
        name = "SynthesisGuardianDashFireBlastMelee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastDouble"] = {
        name = "SynthesisGuardianDashFireBlastDouble",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashLeft"] = {
        name = "SynthesisGuardian2SlashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashRight"] = {
        name = "SynthesisGuardian2SlashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalBlast"] = {
        name = "SynthesisGuardian2FrontalBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FireSlam"] = {
        name = "SynthesisGuardian2FireSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileTransition"] = {
        name = "SynthesisGuardian2ProjectileTransition",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2VolatileSpawn"] = {
        name = "SynthesisGuardian2VolatileSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian1"] = {
        name = "SynthesisDashToTargetGuardian1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian2"] = {
        name = "SynthesisDashToTargetGuardian2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian3"] = {
        name = "SynthesisDashToTargetGuardian3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssynthesised_monster
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.