强化的融合体
幽魂 | N |
---|---|
地区 | 遥远回忆, 增强的遥远回忆 |
标签 | 施法, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
1350%
生命转为护盾
300%
护甲
+50%
异常状态临界值
504%
抗性
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伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
1,881,176
护甲
43,185
闪避值
4,739
能量护盾
18,381
伤害
638
法术伤害
953
命中
290
攻击间隔
0.87435
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
法术, 可触发
暴击几率: 5%
施放间隔: 2.5 秒
你的击中始终具有点燃效果
造成 2009 - 3013 火焰伤害
点燃伤害总增 125%
is area damage [1]
造成 2009 - 3013 火焰伤害
点燃伤害总增 125%
is area damage [1]
SynthesisGuardian2ProjectileCarpet
法术, 可触发
施放间隔: 4.33 秒
冷却时间: 25 秒
造成 67.41 - 101.1 火焰伤害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可触发, 法术
施放间隔: 2.5 秒
SynthesisGuardian3Quicksand
范围, 可触发
冷却时间: 15 秒
每秒造成 871.9 点基础物理伤害
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
法术
施放间隔: 2 秒
冷却时间: 30 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDashToTargetGuardian1
法术, 位移
施放间隔: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法术, 位移
施放间隔: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法术, 位移
施放间隔: 2 秒
冷却时间: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
攻击速度总降 25%
近战打击范围 +0.7 米
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
攻击速度总降 25%
近战打击范围 +0.7 米
is area damage [1]
SynthesisGuardian2FireSlam
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 650%
将物理伤害的 80% 转化为火焰伤害
is area damage [1]
将物理伤害的 80% 转化为火焰伤害
is area damage [1]
EmptyActionSynthesisSpinSlam
法术
施放间隔: 2.5 秒
冷却时间: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
法术, 范围, 范围法术
施放间隔: 10.33 秒
造成 387.9 - 1164 闪电伤害
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
法术
施放间隔: 5 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2SlashRight
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalBlast
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
你的击中始终具有点燃效果
伤害总增 800%
将物理伤害的 100% 转化为火焰伤害
点燃伤害总增 100%
is area damage [1]
伤害总增 800%
将物理伤害的 100% 转化为火焰伤害
点燃伤害总增 100%
is area damage [1]
SynthesisGuardian2VolatileSpawn
可触发, 法术
施放间隔: 1 秒
SynthesisGuardian2FrontalDonut1
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Rectangle1
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Rectangle2
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻击, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 100%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻击, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 100%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 600%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
AddBuffToTargetSoulStealerGuardian2
增益, 持续时间, 法术
施放间隔: 1.5 秒
冷却时间: 18 秒
基础持续时间为 6 秒
SynthesisSoulstealerGuardian2DroneActivate1
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardian2DroneActivate2
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardian2DroneActivate3
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardian2DroneActivate4
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardian2DroneActivate5
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardianRemoveBuff
可触发, 法术
施放间隔: 1 秒
SynthesisQuicksandStartEffect
法术, 可触发
施放间隔: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );" } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" } Preload { preload_buff_visual = "synthesis_turret_charge_projectile_target" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2"] = { name = "Augmented Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "AddBuffToTargetSoulStealerGuardian2", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisMinionPhase", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian3Quicksand", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisSoulstealerGuardian2DroneActivate1", "SynthesisSoulstealerGuardian2DroneActivate2", "SynthesisSoulstealerGuardian2DroneActivate3", "SynthesisSoulstealerGuardian2DroneActivate4", "SynthesisSoulstealerGuardian2DroneActivate5", "SynthesisSoulstealerGuardianRemoveBuff", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetSoulStealerGuardian2"] = { name = "AddBuffToTargetSoulStealerGuardian2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisMinionPhase"] = { name = "EmptyActionSynthesisMinionPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3Quicksand"] = { name = "SynthesisGuardian3Quicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate1"] = { name = "SynthesisSoulstealerGuardian2DroneActivate1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate2"] = { name = "SynthesisSoulstealerGuardian2DroneActivate2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate3"] = { name = "SynthesisSoulstealerGuardian2DroneActivate3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate4"] = { name = "SynthesisSoulstealerGuardian2DroneActivate4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate5"] = { name = "SynthesisSoulstealerGuardian2DroneActivate5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardianRemoveBuff"] = { name = "SynthesisSoulstealerGuardianRemoveBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
强化的融合体
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怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Augmented Synthete
幽魂 | N |
---|---|
标签 | 施法, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
1350%
生命转为护盾
300%
护甲
+50%
异常状态临界值
504%
抗性
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伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
1,881,176
护甲
43,185
闪避值
4,739
能量护盾
18,381
伤害
638
法术伤害
953
命中
290
攻击间隔
0.87435
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
法术, 可触发
暴击几率: 5%
施放间隔: 2.5 秒
你的击中始终具有点燃效果
造成 2009 - 3013 火焰伤害
点燃伤害总增 125%
is area damage [1]
造成 2009 - 3013 火焰伤害
点燃伤害总增 125%
is area damage [1]
SynthesisGuardian2ProjectileCarpet
法术, 可触发
施放间隔: 4.33 秒
冷却时间: 25 秒
造成 67.41 - 101.1 火焰伤害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可触发, 法术
施放间隔: 2.5 秒
SynthesisGuardian2QuicksandStandalone
范围, 可触发
冷却时间: 15 秒
每秒造成 871.9 点基础物理伤害
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
法术, 位移
施放间隔: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法术, 位移
施放间隔: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法术, 位移
施放间隔: 2 秒
冷却时间: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
攻击速度总降 25%
近战打击范围 +0.7 米
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
攻击速度总降 25%
近战打击范围 +0.7 米
is area damage [1]
SynthesisGuardian2FireSlam
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 650%
将物理伤害的 80% 转化为火焰伤害
is area damage [1]
将物理伤害的 80% 转化为火焰伤害
is area damage [1]
EmptyActionSynthesisSpinSlam
法术
施放间隔: 2.5 秒
冷却时间: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
法术, 范围, 范围法术
施放间隔: 10.33 秒
造成 387.9 - 1164 闪电伤害
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
法术
施放间隔: 5 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2SlashRight
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalBlast
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
你的击中始终具有点燃效果
伤害总增 800%
将物理伤害的 100% 转化为火焰伤害
点燃伤害总增 100%
is area damage [1]
伤害总增 800%
将物理伤害的 100% 转化为火焰伤害
点燃伤害总增 100%
is area damage [1]
SynthesisGuardian2VolatileSpawn
可触发, 法术
施放间隔: 1 秒
SynthesisGuardian2FrontalDonut1
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Rectangle1
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Rectangle2
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻击, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 100%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻击, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 100%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 600%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisQuicksandStartEffect
法术, 可触发
施放间隔: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " no_effect_pack; no_death_effect; appear; enrage_epk; minion_phase; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );" on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); DetachAllContainingText( SoulstealerWings ); " } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" } Animated { on_event_Deconstruct = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " on_event_DeWing = "DetachAllContainingText( SoulstealerWings );" } Preload { preload_buff_visual = "synthesis_turret_charge_projectile_target" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune" preload_misc_beam = "SynthesisDroneConnectionBeam" preload_misc_beam = "SynthesisDroneActivationBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"] = { name = "Augmented Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian2QuicksandStandalone", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2QuicksandStandalone"] = { name = "SynthesisGuardian2QuicksandStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
强化的融合体
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怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Augmented Synthete
幽魂 | N |
---|---|
标签 | 施法, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
680%
生命转为护盾
300%
护甲
+50%
异常状态临界值
504%
抗性
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伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
SynthesisSoulstealerGuardian2Cortex
Metadata
SynthesisSoulstealerGuardian2Cortex
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
947,555
护甲
43,185
闪避值
4,739
能量护盾
18,381
伤害
638
法术伤害
953
命中
290
攻击间隔
0.87435
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardian2ProjectileNova
法术, 可触发
暴击几率: 5%
施放间隔: 2.5 秒
你的击中始终具有点燃效果
造成 2009 - 3013 火焰伤害
点燃伤害总增 125%
is area damage [1]
造成 2009 - 3013 火焰伤害
点燃伤害总增 125%
is area damage [1]
SynthesisGuardian2ProjectileCarpet
法术, 可触发
施放间隔: 4.33 秒
冷却时间: 25 秒
造成 67.41 - 101.1 火焰伤害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可触发, 法术
施放间隔: 2.5 秒
SynthesisGuardian2QuicksandStandalone
范围, 可触发
冷却时间: 15 秒
每秒造成 871.9 点基础物理伤害
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
法术, 位移
施放间隔: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法术, 位移
施放间隔: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法术, 位移
施放间隔: 2 秒
冷却时间: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
攻击速度总降 25%
近战打击范围 +0.7 米
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
攻击速度总降 25%
近战打击范围 +0.7 米
is area damage [1]
SynthesisGuardian2FireSlam
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 650%
将物理伤害的 80% 转化为火焰伤害
is area damage [1]
将物理伤害的 80% 转化为火焰伤害
is area damage [1]
EmptyActionSynthesisSpinSlam
法术
施放间隔: 2.5 秒
冷却时间: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
法术, 范围, 范围法术
施放间隔: 10.33 秒
造成 387.9 - 1164 闪电伤害
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
法术
施放间隔: 5 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2SlashRight
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalBlast
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
你的击中始终具有点燃效果
伤害总增 800%
将物理伤害的 100% 转化为火焰伤害
点燃伤害总增 100%
is area damage [1]
伤害总增 800%
将物理伤害的 100% 转化为火焰伤害
点燃伤害总增 100%
is area damage [1]
SynthesisGuardian2VolatileSpawn
可触发, 法术
施放间隔: 1 秒
SynthesisGuardian2FrontalDonut1
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Rectangle1
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Rectangle2
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻击, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 100%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻击, 可触发
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 100%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可触发, 攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 600%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisQuicksandStartEffect
法术, 可触发
施放间隔: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Cortex"] = { name = "Augmented Synthete", life = 6.8, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian2QuicksandStandalone", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2QuicksandStandalone"] = { name = "SynthesisGuardian2QuicksandStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
编辑
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.