强化的融合体
构造体
{虚空忆境}
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
行动速度不能调整至低于基础值的 70%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Augmented Synthete
幽魂N
地区遥远回忆, 增强的遥远回忆
标签施法, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, not_str, stone_armour, synthesised_monster
生命
1350%
生命转为护盾
300%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
135%
类型
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2
等级
68
生命
1,881,176
护甲
28,790
闪避值
4,739
能量护盾
18,381
伤害
638
法术伤害
953
命中
290
攻击间隔
0.87435
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
SynthesisGuardian2ProjectileNova
法术, 可触发
攻击暴击率: 5%
施放间隔: 2.5 秒
SynthesisGuardian2ProjectileCarpet
法术, 可触发
施放间隔: 4.33 秒
冷却时间: 25 秒
造成 67.41 - 101.1 火焰伤害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可触发, 法术
施放间隔: 2.5 秒
SynthesisGuardian3Quicksand
范围, 可触发
冷却时间: 15 秒
每秒造成 871.9 点基础物理伤害
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
法术
施放间隔: 2 秒
冷却时间: 30 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDashToTargetGuardian1
法术, 位移
施放间隔: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法术, 位移
施放间隔: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法术, 位移
施放间隔: 2 秒
冷却时间: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
攻击速度总降 25%
近战打击范围 +0.7
is area damage [1]
SynthesisGuardian2FireSlam
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 650%
将物理伤害的 80% 转化为火焰伤害
is area damage [1]
EmptyActionSynthesisSpinSlam
法术
施放间隔: 2.5 秒
冷却时间: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
法术, 范围, 范围法术
施放间隔: 10.33 秒
EmptyActionSynthesisSlashBeamRuckus
法术
施放间隔: 5 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2SlashRight
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalBlast
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
你的击中始终具有点燃效果
伤害总增 800%
将物理伤害的 100% 转化为火焰伤害
点燃伤害总增 100%
is area damage [1]
SynthesisGuardian2VolatileSpawn
可触发, 法术
施放间隔: 1 秒
SynthesisGuardian2FrontalDonut1
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Rectangle1
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Rectangle2
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 300%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻击, 可触发
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 100%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻击, 可触发
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 100%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可触发, 攻击
基本伤害: 1014–1520
攻击暴击率: 5%
攻击间隔: 1.305 秒
伤害总增 600%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
AddBuffToTargetSoulStealerGuardian2
增益, 持续时间, 法术
施放间隔: 1.5 秒
冷却时间: 18 秒
基础持续时间为 6
SynthesisSoulstealerGuardian2DroneActivate1
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardian2DroneActivate2
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardian2DroneActivate3
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardian2DroneActivate4
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardian2DroneActivate5
可触发, 法术
施放间隔: 1 秒
SynthesisSoulstealerGuardianRemoveBuff
可触发, 法术
施放间隔: 1 秒
SynthesisQuicksandStartEffect
法术, 可触发
施放间隔: 1.4 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );"

}

StateMachine
{
    on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
    create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
    on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
}

Preload
{
	preload_buff_visual = "synthesis_turret_charge_projectile_target"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2"] = {
    name = "Augmented Synthete",
    life = 13.5,
    energyShield = 3,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGuardian2ProjectileCarpet",
        "AddBuffToTargetSoulStealerGuardian2",
        "SynthesisGuardian2ProjectileNova",
        "EmptyActionSynthesisMinionPhase",
        "EmptyActionSynthesisSpinSlam",
        "EmptyActionSynthesisSlashBeamRuckus",
        "SynthesisGuardian3Quicksand",
        "SynthesisGuardian2FrontalDonut1",
        "SynthesisGuardian2FrontalDonut2",
        "SynthesisGuardian2FrontalDonut3",
        "SynthesisGuardian2FrontalDonut4",
        "SynthesisGuardian2Rectangle1",
        "SynthesisGuardian2Rectangle2",
        "SynthesisGuardian2Slash1EffectsDriven",
        "SynthesisGuardian2Slash2EffectsDriven",
        "SynthesisGuardianDashFireBlast",
        "SynthesisGuardianDashFireBlastMelee",
        "SynthesisGuardianDashFireBlastDouble",
        "SynthesisGuardian2SlashLeft",
        "SynthesisGuardian2SlashRight",
        "SynthesisGuardian2FrontalBlast",
        "SynthesisGuardian2FireSlam",
        "SynthesisGuardian2ProjectileTransition",
        "SynthesisSoulstealerGuardian2DroneActivate1",
        "SynthesisSoulstealerGuardian2DroneActivate2",
        "SynthesisSoulstealerGuardian2DroneActivate3",
        "SynthesisSoulstealerGuardian2DroneActivate4",
        "SynthesisSoulstealerGuardian2DroneActivate5",
        "SynthesisSoulstealerGuardianRemoveBuff",
        "SynthesisGuardian2VolatileSpawn",
        "SynthesisDashToTargetGuardian1",
        "SynthesisDashToTargetGuardian2",
        "SynthesisDashToTargetGuardian3",
        "SpinningGroundLaser",
        "SynthesisQuicksandStartEffect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
    name = "SynthesisGuardian2ProjectileCarpet",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetSoulStealerGuardian2"] = {
    name = "AddBuffToTargetSoulStealerGuardian2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
    name = "SynthesisGuardian2ProjectileNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisMinionPhase"] = {
    name = "EmptyActionSynthesisMinionPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
    name = "EmptyActionSynthesisSpinSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
    name = "EmptyActionSynthesisSlashBeamRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Quicksand"] = {
    name = "SynthesisGuardian3Quicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_quicksand_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
    name = "SynthesisGuardian2FrontalDonut1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
    name = "SynthesisGuardian2FrontalDonut2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
    name = "SynthesisGuardian2FrontalDonut3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
    name = "SynthesisGuardian2FrontalDonut4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
    name = "SynthesisGuardian2Rectangle1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
    name = "SynthesisGuardian2Rectangle2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
    name = "SynthesisGuardian2Slash1EffectsDriven",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
    name = "SynthesisGuardian2Slash2EffectsDriven",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
    name = "SynthesisGuardianDashFireBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
    name = "SynthesisGuardianDashFireBlastMelee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
    name = "SynthesisGuardianDashFireBlastDouble",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {600, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
    name = "SynthesisGuardian2SlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
    name = "SynthesisGuardian2SlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
    name = "SynthesisGuardian2FrontalBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
    name = "SynthesisGuardian2FireSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 650, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
    name = "SynthesisGuardian2ProjectileTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate1"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate2"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate3"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate4"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate5"] = {
    name = "SynthesisSoulstealerGuardian2DroneActivate5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardianRemoveBuff"] = {
    name = "SynthesisSoulstealerGuardianRemoveBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
    name = "SynthesisGuardian2VolatileSpawn",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
    name = "SynthesisDashToTargetGuardian1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
    name = "SynthesisDashToTargetGuardian2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
    name = "SynthesisDashToTargetGuardian3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
    name = "SpinningGroundLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 10.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
    name = "SynthesisQuicksandStartEffect",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterTagSynthesised
FamilyMonsterTag
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Adds Tagssynthesised_monster
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 强化的融合体
    构造体
    {虚空忆境}
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    无法被击退
    Augmented Synthete
    幽魂N
    标签施法, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, not_str, stone_armour, synthesised_monster
    生命
    1350%
    生命转为护盾
    300%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.305 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    135%
    类型
    SynthesisSoulstealerGuardian2
    Metadata
    SynthesisSoulstealerGuardian2Standalone
    等级
    68
    生命
    1,881,176
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    18,381
    伤害
    638
    法术伤害
    953
    命中
    290
    攻击间隔
    0.87435
    经验值
    112,805
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    SynthesisGuardian2ProjectileNova
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 2.5 秒
    SynthesisGuardian2ProjectileCarpet
    法术, 可触发
    施放间隔: 4.33 秒
    冷却时间: 25 秒
    造成 67.41 - 101.1 火焰伤害
    base is projectile [1]
    projectile uses contact position [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian2ProjectileTransition
    可触发, 法术
    施放间隔: 2.5 秒
    SynthesisGuardian2QuicksandStandalone
    范围, 可触发
    冷却时间: 15 秒
    每秒造成 871.9 点基础物理伤害
    active skill area of effect radius +% final [10]
    ground quicksand art variation [9]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisDashToTargetGuardian1
    法术, 位移
    施放间隔: 1.33 秒
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian2
    法术, 位移
    施放间隔: 1.33 秒
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian3
    法术, 位移
    施放间隔: 2 秒
    冷却时间: 8 秒
    walk emerge extra distance [-10]
    SynthesisGuardianDashFireBlast
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 100% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardianDashFireBlastMelee
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 100% 转化为火焰伤害
    攻击速度总降 25%
    近战打击范围 +0.7
    is area damage [1]
    SynthesisGuardian2FireSlam
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 650%
    将物理伤害的 80% 转化为火焰伤害
    is area damage [1]
    EmptyActionSynthesisSpinSlam
    法术
    施放间隔: 2.5 秒
    冷却时间: 11 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SpinningGroundLaser
    法术, 范围, 范围法术
    施放间隔: 10.33 秒
    EmptyActionSynthesisSlashBeamRuckus
    法术
    施放间隔: 5 秒
    冷却时间: 15 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGuardian2SlashLeft
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 100% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2SlashRight
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 100% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2FrontalBlast
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    你的击中始终具有点燃效果
    伤害总增 800%
    将物理伤害的 100% 转化为火焰伤害
    点燃伤害总增 100%
    is area damage [1]
    SynthesisGuardian2VolatileSpawn
    可触发, 法术
    施放间隔: 1 秒
    SynthesisGuardian2FrontalDonut1
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2FrontalDonut2
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2FrontalDonut3
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2FrontalDonut4
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2Rectangle1
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2Rectangle2
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2Slash1EffectsDriven
    攻击, 可触发
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 100%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2Slash2EffectsDriven
    攻击, 可触发
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 100%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardianDashFireBlastDouble
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 600%
    将物理伤害的 100% 转化为火焰伤害
    is area damage [1]
    SynthesisQuicksandStartEffect
    法术, 可触发
    施放间隔: 1.4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_effect_pack;
    		no_death_effect;
    		appear;
    		enrage_epk;
    		minion_phase;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );"
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    		DetachAllContainingText( SoulstealerWings );
    	"
    
    }
    
    StateMachine
    {
        on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
        create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
        on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
    }
    
    Animated
    {
    	on_event_Deconstruct =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    
    	on_event_DeWing = "DetachAllContainingText( SoulstealerWings );"
    }
    
    Preload
    {
    	preload_buff_visual = "synthesis_turret_charge_projectile_target"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune"
    	preload_misc_beam = "SynthesisDroneConnectionBeam"
    	preload_misc_beam = "SynthesisDroneActivationBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"] = {
        name = "Augmented Synthete",
        life = 13.5,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian2ProjectileCarpet",
            "SynthesisGuardian2ProjectileNova",
            "EmptyActionSynthesisSpinSlam",
            "EmptyActionSynthesisSlashBeamRuckus",
            "SynthesisGuardian2QuicksandStandalone",
            "SynthesisGuardian2FrontalDonut1",
            "SynthesisGuardian2FrontalDonut2",
            "SynthesisGuardian2FrontalDonut3",
            "SynthesisGuardian2FrontalDonut4",
            "SynthesisGuardian2Rectangle1",
            "SynthesisGuardian2Rectangle2",
            "SynthesisGuardian2Slash1EffectsDriven",
            "SynthesisGuardian2Slash2EffectsDriven",
            "SynthesisGuardianDashFireBlast",
            "SynthesisGuardianDashFireBlastMelee",
            "SynthesisGuardianDashFireBlastDouble",
            "SynthesisGuardian2SlashLeft",
            "SynthesisGuardian2SlashRight",
            "SynthesisGuardian2FrontalBlast",
            "SynthesisGuardian2FireSlam",
            "SynthesisGuardian2ProjectileTransition",
            "SynthesisGuardian2VolatileSpawn",
            "SynthesisDashToTargetGuardian1",
            "SynthesisDashToTargetGuardian2",
            "SynthesisDashToTargetGuardian3",
            "SpinningGroundLaser",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileCarpet"] = {
        name = "SynthesisGuardian2ProjectileCarpet",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileNova"] = {
        name = "SynthesisGuardian2ProjectileNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpinSlam"] = {
        name = "EmptyActionSynthesisSpinSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSlashBeamRuckus"] = {
        name = "EmptyActionSynthesisSlashBeamRuckus",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2QuicksandStandalone"] = {
        name = "SynthesisGuardian2QuicksandStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut1"] = {
        name = "SynthesisGuardian2FrontalDonut1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut2"] = {
        name = "SynthesisGuardian2FrontalDonut2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut3"] = {
        name = "SynthesisGuardian2FrontalDonut3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut4"] = {
        name = "SynthesisGuardian2FrontalDonut4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle1"] = {
        name = "SynthesisGuardian2Rectangle1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle2"] = {
        name = "SynthesisGuardian2Rectangle2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash1EffectsDriven"] = {
        name = "SynthesisGuardian2Slash1EffectsDriven",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash2EffectsDriven"] = {
        name = "SynthesisGuardian2Slash2EffectsDriven",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlast"] = {
        name = "SynthesisGuardianDashFireBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastMelee"] = {
        name = "SynthesisGuardianDashFireBlastMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastDouble"] = {
        name = "SynthesisGuardianDashFireBlastDouble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {600, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashLeft"] = {
        name = "SynthesisGuardian2SlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashRight"] = {
        name = "SynthesisGuardian2SlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalBlast"] = {
        name = "SynthesisGuardian2FrontalBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FireSlam"] = {
        name = "SynthesisGuardian2FireSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 650, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileTransition"] = {
        name = "SynthesisGuardian2ProjectileTransition",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2VolatileSpawn"] = {
        name = "SynthesisGuardian2VolatileSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian1"] = {
        name = "SynthesisDashToTargetGuardian1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian2"] = {
        name = "SynthesisDashToTargetGuardian2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian3"] = {
        name = "SynthesisDashToTargetGuardian3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 强化的融合体
    构造体
    {虚空忆境}
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    无法被击退
    Augmented Synthete
    幽魂N
    标签施法, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, not_str, stone_armour, synthesised_monster
    生命
    680%
    生命转为护盾
    300%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.305 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    135%
    类型
    SynthesisSoulstealerGuardian2Cortex
    Metadata
    SynthesisSoulstealerGuardian2Cortex
    等级
    68
    生命
    947,555
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    18,381
    伤害
    638
    法术伤害
    953
    命中
    290
    攻击间隔
    0.87435
    经验值
    112,805
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    SynthesisGuardian2ProjectileNova
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 2.5 秒
    SynthesisGuardian2ProjectileCarpet
    法术, 可触发
    施放间隔: 4.33 秒
    冷却时间: 25 秒
    造成 67.41 - 101.1 火焰伤害
    base is projectile [1]
    projectile uses contact position [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian2ProjectileTransition
    可触发, 法术
    施放间隔: 2.5 秒
    SynthesisGuardian2QuicksandStandalone
    范围, 可触发
    冷却时间: 15 秒
    每秒造成 871.9 点基础物理伤害
    active skill area of effect radius +% final [10]
    ground quicksand art variation [9]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisDashToTargetGuardian1
    法术, 位移
    施放间隔: 1.33 秒
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian2
    法术, 位移
    施放间隔: 1.33 秒
    walk emerge extra distance [-10]
    SynthesisDashToTargetGuardian3
    法术, 位移
    施放间隔: 2 秒
    冷却时间: 8 秒
    walk emerge extra distance [-10]
    SynthesisGuardianDashFireBlast
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 100% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardianDashFireBlastMelee
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 100% 转化为火焰伤害
    攻击速度总降 25%
    近战打击范围 +0.7
    is area damage [1]
    SynthesisGuardian2FireSlam
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 650%
    将物理伤害的 80% 转化为火焰伤害
    is area damage [1]
    EmptyActionSynthesisSpinSlam
    法术
    施放间隔: 2.5 秒
    冷却时间: 11 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SpinningGroundLaser
    法术, 范围, 范围法术
    施放间隔: 10.33 秒
    EmptyActionSynthesisSlashBeamRuckus
    法术
    施放间隔: 5 秒
    冷却时间: 15 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGuardian2SlashLeft
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 100% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2SlashRight
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 100% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2FrontalBlast
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    你的击中始终具有点燃效果
    伤害总增 800%
    将物理伤害的 100% 转化为火焰伤害
    点燃伤害总增 100%
    is area damage [1]
    SynthesisGuardian2VolatileSpawn
    可触发, 法术
    施放间隔: 1 秒
    SynthesisGuardian2FrontalDonut1
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2FrontalDonut2
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2FrontalDonut3
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2FrontalDonut4
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2Rectangle1
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2Rectangle2
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 300%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2Slash1EffectsDriven
    攻击, 可触发
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 100%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardian2Slash2EffectsDriven
    攻击, 可触发
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 100%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    SynthesisGuardianDashFireBlastDouble
    可触发, 攻击
    基本伤害: 1014–1520
    攻击暴击率: 5%
    攻击间隔: 1.305 秒
    伤害总增 600%
    将物理伤害的 100% 转化为火焰伤害
    is area damage [1]
    SynthesisQuicksandStartEffect
    法术, 可触发
    施放间隔: 1.4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Cortex"] = {
        name = "Augmented Synthete",
        life = 6.8,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian2ProjectileCarpet",
            "SynthesisGuardian2ProjectileNova",
            "EmptyActionSynthesisSpinSlam",
            "EmptyActionSynthesisSlashBeamRuckus",
            "SynthesisGuardian2QuicksandStandalone",
            "SynthesisGuardian2FrontalDonut1",
            "SynthesisGuardian2FrontalDonut2",
            "SynthesisGuardian2FrontalDonut3",
            "SynthesisGuardian2FrontalDonut4",
            "SynthesisGuardian2Rectangle1",
            "SynthesisGuardian2Rectangle2",
            "SynthesisGuardian2Slash1EffectsDriven",
            "SynthesisGuardian2Slash2EffectsDriven",
            "SynthesisGuardianDashFireBlast",
            "SynthesisGuardianDashFireBlastMelee",
            "SynthesisGuardianDashFireBlastDouble",
            "SynthesisGuardian2SlashLeft",
            "SynthesisGuardian2SlashRight",
            "SynthesisGuardian2FrontalBlast",
            "SynthesisGuardian2FireSlam",
            "SynthesisGuardian2ProjectileTransition",
            "SynthesisGuardian2VolatileSpawn",
            "SynthesisDashToTargetGuardian1",
            "SynthesisDashToTargetGuardian2",
            "SynthesisDashToTargetGuardian3",
            "SpinningGroundLaser",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileCarpet"] = {
        name = "SynthesisGuardian2ProjectileCarpet",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileNova"] = {
        name = "SynthesisGuardian2ProjectileNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpinSlam"] = {
        name = "EmptyActionSynthesisSpinSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSlashBeamRuckus"] = {
        name = "EmptyActionSynthesisSlashBeamRuckus",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2QuicksandStandalone"] = {
        name = "SynthesisGuardian2QuicksandStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut1"] = {
        name = "SynthesisGuardian2FrontalDonut1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut2"] = {
        name = "SynthesisGuardian2FrontalDonut2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut3"] = {
        name = "SynthesisGuardian2FrontalDonut3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalDonut4"] = {
        name = "SynthesisGuardian2FrontalDonut4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle1"] = {
        name = "SynthesisGuardian2Rectangle1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Rectangle2"] = {
        name = "SynthesisGuardian2Rectangle2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash1EffectsDriven"] = {
        name = "SynthesisGuardian2Slash1EffectsDriven",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2Slash2EffectsDriven"] = {
        name = "SynthesisGuardian2Slash2EffectsDriven",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlast"] = {
        name = "SynthesisGuardianDashFireBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastMelee"] = {
        name = "SynthesisGuardianDashFireBlastMelee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianDashFireBlastDouble"] = {
        name = "SynthesisGuardianDashFireBlastDouble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {600, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashLeft"] = {
        name = "SynthesisGuardian2SlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2SlashRight"] = {
        name = "SynthesisGuardian2SlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FrontalBlast"] = {
        name = "SynthesisGuardian2FrontalBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2FireSlam"] = {
        name = "SynthesisGuardian2FireSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 650, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2ProjectileTransition"] = {
        name = "SynthesisGuardian2ProjectileTransition",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian2VolatileSpawn"] = {
        name = "SynthesisGuardian2VolatileSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian1"] = {
        name = "SynthesisDashToTargetGuardian1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian2"] = {
        name = "SynthesisDashToTargetGuardian2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisDashToTargetGuardian3"] = {
        name = "SynthesisDashToTargetGuardian3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinningGroundLaser"] = {
        name = "SpinningGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 10.33,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssynthesised_monster
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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