幻憶.增幅
| 幽魂 | N |
|---|---|
| 地區 | 久遠記憶, 遙遠記憶:增幅 |
| 標籤 | 法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
1350%
生命轉為護盾
300%
護甲值
+50%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-3,762,352
護甲值
43,185
閃避值
4,739
能量護盾
248,144
傷害
638
法術傷害
953
命中
580
攻擊間隔
0.87435
經驗值
112,805
召喚物生命
-816,087
Minion Energy Shield
53,825
召喚物傷害
510
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisGuardian2ProjectileNova
法術, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
你的擊中必定點燃
造成 2009 至 3013 火焰傷害
125% 更多點燃傷害
is area damage [1]
SynthesisGuardian2ProjectileCarpet
法術, 可觸發
施放時間: 4.33 秒
冷卻時間: 25 秒
造成 67.41 至 101.1 火焰傷害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian3Quicksand
範圍, 可觸發
冷卻時間: 15 秒
每秒造成 871.9 基礎物理傷害
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
法術
施放時間: 2 秒
冷卻時間: 30 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDashToTargetGuardian1
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法術, 位移
施放時間: 2 秒
冷卻時間: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
+0.7 米近戰打擊距離
is area damage [1]
SynthesisGuardian2FireSlam
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.305 秒
造成60%更少攻擊傷害
造成650%更多傷害
80% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionSynthesisSpinSlam
法術
施放時間: 2.5 秒
冷卻時間: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
法術, 範圍, 範圍法術
施放時間: 10.33 秒
造成 387.9 至 1164 閃電傷害
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
法術
施放時間: 5 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2SlashRight
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
你的擊中必定點燃
造成75%更少攻擊傷害
造成800%更多傷害
100% 物理傷害轉化至火焰傷害
100% 更多點燃傷害
is area damage [1]
SynthesisGuardian2VolatileSpawn
可觸發, 法術
施放時間: 1 秒
SynthesisGuardian2FrontalDonut1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成600%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
AddBuffToTargetSoulStealerGuardian2
增益, 持續時間, 法術
施放時間: 1.5 秒
冷卻時間: 18 秒
+6 秒基礎持續時間
SynthesisSoulstealerGuardian2DroneActivate1
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardian2DroneActivate2
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardian2DroneActivate3
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardian2DroneActivate4
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardian2DroneActivate5
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardianRemoveBuff
可觸發, 法術
施放時間: 1 秒
SynthesisQuicksandStartEffect
法術, 可觸發
施放時間: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"
Life
{
on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );"
}
StateMachine
{
on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
}
Preload
{
preload_buff_visual = "synthesis_turret_charge_projectile_target"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2"] = {
name = "Augmented Synthete",
life = 13.5,
energyShield = 3,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian2ProjectileCarpet",
"AddBuffToTargetSoulStealerGuardian2",
"SynthesisGuardian2ProjectileNova",
"EmptyActionSynthesisMinionPhase",
"EmptyActionSynthesisSpinSlam",
"EmptyActionSynthesisSlashBeamRuckus",
"SynthesisGuardian3Quicksand",
"SynthesisGuardian2FrontalDonut1",
"SynthesisGuardian2FrontalDonut2",
"SynthesisGuardian2FrontalDonut3",
"SynthesisGuardian2FrontalDonut4",
"SynthesisGuardian2Rectangle1",
"SynthesisGuardian2Rectangle2",
"SynthesisGuardian2Slash1EffectsDriven",
"SynthesisGuardian2Slash2EffectsDriven",
"SynthesisGuardianDashFireBlast",
"SynthesisGuardianDashFireBlastMelee",
"SynthesisGuardianDashFireBlastDouble",
"SynthesisGuardian2SlashLeft",
"SynthesisGuardian2SlashRight",
"SynthesisGuardian2FrontalBlast",
"SynthesisGuardian2FireSlam",
"SynthesisGuardian2ProjectileTransition",
"SynthesisSoulstealerGuardian2DroneActivate1",
"SynthesisSoulstealerGuardian2DroneActivate2",
"SynthesisSoulstealerGuardian2DroneActivate3",
"SynthesisSoulstealerGuardian2DroneActivate4",
"SynthesisSoulstealerGuardian2DroneActivate5",
"SynthesisSoulstealerGuardianRemoveBuff",
"SynthesisGuardian2VolatileSpawn",
"SynthesisDashToTargetGuardian1",
"SynthesisDashToTargetGuardian2",
"SynthesisDashToTargetGuardian3",
"SpinningGroundLaser",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
name = "SynthesisGuardian2ProjectileCarpet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AddBuffToTargetSoulStealerGuardian2"] = {
name = "AddBuffToTargetSoulStealerGuardian2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
name = "SynthesisGuardian2ProjectileNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisMinionPhase"] = {
name = "EmptyActionSynthesisMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
name = "EmptyActionSynthesisSpinSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
name = "EmptyActionSynthesisSlashBeamRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Quicksand"] = {
name = "SynthesisGuardian3Quicksand",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
name = "SynthesisGuardian2FrontalDonut1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
name = "SynthesisGuardian2FrontalDonut2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
name = "SynthesisGuardian2FrontalDonut3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
name = "SynthesisGuardian2FrontalDonut4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
name = "SynthesisGuardian2Rectangle1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
name = "SynthesisGuardian2Rectangle2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
name = "SynthesisGuardian2Slash1EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
name = "SynthesisGuardian2Slash2EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
name = "SynthesisGuardianDashFireBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
name = "SynthesisGuardianDashFireBlastMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
name = "SynthesisGuardianDashFireBlastDouble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
name = "SynthesisGuardian2SlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
name = "SynthesisGuardian2SlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
name = "SynthesisGuardian2FrontalBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
name = "SynthesisGuardian2FireSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
name = "SynthesisGuardian2ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate1"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate2"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate3"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate4"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardian2DroneActivate5"] = {
name = "SynthesisSoulstealerGuardian2DroneActivate5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisSoulstealerGuardianRemoveBuff"] = {
name = "SynthesisSoulstealerGuardianRemoveBuff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
name = "SynthesisGuardian2VolatileSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
name = "SynthesisDashToTargetGuardian1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
name = "SynthesisDashToTargetGuardian2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
name = "SynthesisDashToTargetGuardian3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2, ChangeToStance1 |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.no_effect_pack; | |
| StateMachine.no_death_effect; | |
| StateMachine.appear; | |
| StateMachine.enrage_epk; | |
| StateMachine.minion_phase; |
幻憶.增幅
創造物怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Augmented Synthete
| 幽魂 | N |
|---|---|
| 標籤 | 法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
1350%
生命轉為護盾
300%
護甲值
+50%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-3,762,352
護甲值
43,185
閃避值
4,739
能量護盾
248,144
傷害
638
法術傷害
953
命中
580
攻擊間隔
0.87435
經驗值
112,805
召喚物生命
-816,087
Minion Energy Shield
53,825
召喚物傷害
510
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisGuardian2ProjectileNova
法術, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
你的擊中必定點燃
造成 2009 至 3013 火焰傷害
125% 更多點燃傷害
is area damage [1]
SynthesisGuardian2ProjectileCarpet
法術, 可觸發
施放時間: 4.33 秒
冷卻時間: 25 秒
造成 67.41 至 101.1 火焰傷害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian2QuicksandStandalone
範圍, 可觸發
冷卻時間: 15 秒
每秒造成 871.9 基礎物理傷害
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法術, 位移
施放時間: 2 秒
冷卻時間: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
+0.7 米近戰打擊距離
is area damage [1]
SynthesisGuardian2FireSlam
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.305 秒
造成60%更少攻擊傷害
造成650%更多傷害
80% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionSynthesisSpinSlam
法術
施放時間: 2.5 秒
冷卻時間: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
法術, 範圍, 範圍法術
施放時間: 10.33 秒
造成 387.9 至 1164 閃電傷害
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
法術
施放時間: 5 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2SlashRight
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
你的擊中必定點燃
造成75%更少攻擊傷害
造成800%更多傷害
100% 物理傷害轉化至火焰傷害
100% 更多點燃傷害
is area damage [1]
SynthesisGuardian2VolatileSpawn
可觸發, 法術
施放時間: 1 秒
SynthesisGuardian2FrontalDonut1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成600%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisQuicksandStartEffect
法術, 可觸發
施放時間: 1.4 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
no_effect_pack;
no_death_effect;
appear;
enrage_epk;
minion_phase;
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Life
{
on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );"
on_spawned_dead =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
DetachAllContainingText( SoulstealerWings );
"
}
StateMachine
{
on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );"
}
Animated
{
on_event_Deconstruct =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
"
on_event_DeWing = "DetachAllContainingText( SoulstealerWings );"
}
Preload
{
preload_buff_visual = "synthesis_turret_charge_projectile_target"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao"
preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect"
preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune"
preload_misc_beam = "SynthesisDroneConnectionBeam"
preload_misc_beam = "SynthesisDroneActivationBeam"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"] = {
name = "Augmented Synthete",
life = 13.5,
energyShield = 3,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian2ProjectileCarpet",
"SynthesisGuardian2ProjectileNova",
"EmptyActionSynthesisSpinSlam",
"EmptyActionSynthesisSlashBeamRuckus",
"SynthesisGuardian2QuicksandStandalone",
"SynthesisGuardian2FrontalDonut1",
"SynthesisGuardian2FrontalDonut2",
"SynthesisGuardian2FrontalDonut3",
"SynthesisGuardian2FrontalDonut4",
"SynthesisGuardian2Rectangle1",
"SynthesisGuardian2Rectangle2",
"SynthesisGuardian2Slash1EffectsDriven",
"SynthesisGuardian2Slash2EffectsDriven",
"SynthesisGuardianDashFireBlast",
"SynthesisGuardianDashFireBlastMelee",
"SynthesisGuardianDashFireBlastDouble",
"SynthesisGuardian2SlashLeft",
"SynthesisGuardian2SlashRight",
"SynthesisGuardian2FrontalBlast",
"SynthesisGuardian2FireSlam",
"SynthesisGuardian2ProjectileTransition",
"SynthesisGuardian2VolatileSpawn",
"SynthesisDashToTargetGuardian1",
"SynthesisDashToTargetGuardian2",
"SynthesisDashToTargetGuardian3",
"SpinningGroundLaser",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
name = "SynthesisGuardian2ProjectileCarpet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
name = "SynthesisGuardian2ProjectileNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
name = "EmptyActionSynthesisSpinSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
name = "EmptyActionSynthesisSlashBeamRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2QuicksandStandalone"] = {
name = "SynthesisGuardian2QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
name = "SynthesisGuardian2FrontalDonut1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
name = "SynthesisGuardian2FrontalDonut2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
name = "SynthesisGuardian2FrontalDonut3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
name = "SynthesisGuardian2FrontalDonut4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
name = "SynthesisGuardian2Rectangle1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
name = "SynthesisGuardian2Rectangle2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
name = "SynthesisGuardian2Slash1EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
name = "SynthesisGuardian2Slash2EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
name = "SynthesisGuardianDashFireBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
name = "SynthesisGuardianDashFireBlastMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
name = "SynthesisGuardianDashFireBlastDouble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
name = "SynthesisGuardian2SlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
name = "SynthesisGuardian2SlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
name = "SynthesisGuardian2FrontalBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
name = "SynthesisGuardian2FireSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
name = "SynthesisGuardian2ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
name = "SynthesisGuardian2VolatileSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
name = "SynthesisDashToTargetGuardian1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
name = "SynthesisDashToTargetGuardian2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
name = "SynthesisDashToTargetGuardian3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Actor.slow_animations_go_to_idle | false |
| Actor.basic_action | ChangeToStance1 |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.no_effect_pack; | |
| StateMachine.no_death_effect; | |
| StateMachine.appear; | |
| StateMachine.enrage_epk; | |
| StateMachine.minion_phase; |
幻憶.增幅
創造物怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Augmented Synthete
| 幽魂 | N |
|---|---|
| 標籤 | 法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
680%
生命轉為護盾
300%
護甲值
+50%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
SynthesisSoulstealerGuardian2Cortex
Metadata
SynthesisSoulstealerGuardian2Cortex
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-1,895,111
護甲值
43,185
閃避值
4,739
能量護盾
124,991
傷害
638
法術傷害
953
命中
580
攻擊間隔
0.87435
經驗值
112,805
召喚物生命
-411,066
Minion Energy Shield
27,112
召喚物傷害
510
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisGuardian2ProjectileNova
法術, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
你的擊中必定點燃
造成 2009 至 3013 火焰傷害
125% 更多點燃傷害
is area damage [1]
SynthesisGuardian2ProjectileCarpet
法術, 可觸發
施放時間: 4.33 秒
冷卻時間: 25 秒
造成 67.41 至 101.1 火焰傷害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian2QuicksandStandalone
範圍, 可觸發
冷卻時間: 15 秒
每秒造成 871.9 基礎物理傷害
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法術, 位移
施放時間: 2 秒
冷卻時間: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
+0.7 米近戰打擊距離
is area damage [1]
SynthesisGuardian2FireSlam
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.305 秒
造成60%更少攻擊傷害
造成650%更多傷害
80% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionSynthesisSpinSlam
法術
施放時間: 2.5 秒
冷卻時間: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
SpinningGroundLaser
法術, 範圍, 範圍法術
施放時間: 10.33 秒
造成 387.9 至 1164 閃電傷害
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
法術
施放時間: 5 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2SlashRight
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成300%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
你的擊中必定點燃
造成75%更少攻擊傷害
造成800%更多傷害
100% 物理傷害轉化至火焰傷害
100% 更多點燃傷害
is area damage [1]
SynthesisGuardian2VolatileSpawn
可觸發, 法術
施放時間: 1 秒
SynthesisGuardian2FrontalDonut1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成300%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 43.75%
攻擊間隔: 1.305 秒
造成56.25%更少攻擊傷害
造成100%更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 1.305 秒
造成75%更少攻擊傷害
造成600%更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisQuicksandStartEffect
法術, 可觸發
施放時間: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Cortex"] = {
name = "Augmented Synthete",
life = 6.8,
energyShield = 3,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian2ProjectileCarpet",
"SynthesisGuardian2ProjectileNova",
"EmptyActionSynthesisSpinSlam",
"EmptyActionSynthesisSlashBeamRuckus",
"SynthesisGuardian2QuicksandStandalone",
"SynthesisGuardian2FrontalDonut1",
"SynthesisGuardian2FrontalDonut2",
"SynthesisGuardian2FrontalDonut3",
"SynthesisGuardian2FrontalDonut4",
"SynthesisGuardian2Rectangle1",
"SynthesisGuardian2Rectangle2",
"SynthesisGuardian2Slash1EffectsDriven",
"SynthesisGuardian2Slash2EffectsDriven",
"SynthesisGuardianDashFireBlast",
"SynthesisGuardianDashFireBlastMelee",
"SynthesisGuardianDashFireBlastDouble",
"SynthesisGuardian2SlashLeft",
"SynthesisGuardian2SlashRight",
"SynthesisGuardian2FrontalBlast",
"SynthesisGuardian2FireSlam",
"SynthesisGuardian2ProjectileTransition",
"SynthesisGuardian2VolatileSpawn",
"SynthesisDashToTargetGuardian1",
"SynthesisDashToTargetGuardian2",
"SynthesisDashToTargetGuardian3",
"SpinningGroundLaser",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileCarpet"] = {
name = "SynthesisGuardian2ProjectileCarpet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileNova"] = {
name = "SynthesisGuardian2ProjectileNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSpinSlam"] = {
name = "EmptyActionSynthesisSpinSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisSlashBeamRuckus"] = {
name = "EmptyActionSynthesisSlashBeamRuckus",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2QuicksandStandalone"] = {
name = "SynthesisGuardian2QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut1"] = {
name = "SynthesisGuardian2FrontalDonut1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut2"] = {
name = "SynthesisGuardian2FrontalDonut2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut3"] = {
name = "SynthesisGuardian2FrontalDonut3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalDonut4"] = {
name = "SynthesisGuardian2FrontalDonut4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle1"] = {
name = "SynthesisGuardian2Rectangle1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Rectangle2"] = {
name = "SynthesisGuardian2Rectangle2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 300, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash1EffectsDriven"] = {
name = "SynthesisGuardian2Slash1EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2Slash2EffectsDriven"] = {
name = "SynthesisGuardian2Slash2EffectsDriven",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 100, baseMultiplier = 0.4375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlast"] = {
name = "SynthesisGuardianDashFireBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastMelee"] = {
name = "SynthesisGuardianDashFireBlastMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {300, 7, 100, -25, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianDashFireBlastDouble"] = {
name = "SynthesisGuardianDashFireBlastDouble",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {600, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashLeft"] = {
name = "SynthesisGuardian2SlashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2SlashRight"] = {
name = "SynthesisGuardian2SlashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {300, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FrontalBlast"] = {
name = "SynthesisGuardian2FrontalBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_ignite_damage_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {800, 100, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2FireSlam"] = {
name = "SynthesisGuardian2FireSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {80, 650, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2ProjectileTransition"] = {
name = "SynthesisGuardian2ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian2VolatileSpawn"] = {
name = "SynthesisGuardian2VolatileSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian1"] = {
name = "SynthesisDashToTargetGuardian1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian2"] = {
name = "SynthesisDashToTargetGuardian2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisDashToTargetGuardian3"] = {
name = "SynthesisDashToTargetGuardian3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
},
levels = {
[1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpinningGroundLaser"] = {
name = "SpinningGroundLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.33,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.