幻憶.增幅
幽魂 | N |
---|---|
地區 | 久遠記憶, 遙遠記憶:增幅 |
標籤 | 法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
1350%
生命轉為護盾
300%
護甲
+50%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,881,176
護甲
43,185
閃避
4,739
能量護盾
18,381
傷害
638
法術傷害
953
命中
290
攻擊間隔
0.87435
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisGuardian2ProjectileNova
法術, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
你的擊中必定點燃
造成 2009 至 3013 火焰傷害
125% 更多點燃傷害
is area damage [1]
造成 2009 至 3013 火焰傷害
125% 更多點燃傷害
is area damage [1]
SynthesisGuardian2ProjectileCarpet
法術, 可觸發
施放時間: 4.33 秒
冷卻時間: 25 秒
造成 67.41 至 101.1 火焰傷害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian3Quicksand
範圍, 可觸發
冷卻時間: 15 秒
每秒造成 871.9 基礎物理傷害
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
法術
施放時間: 2 秒
冷卻時間: 30 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisDashToTargetGuardian1
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法術, 位移
施放時間: 2 秒
冷卻時間: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
+0.7 米近戰打擊距離
is area damage [1]
100% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
+0.7 米近戰打擊距離
is area damage [1]
SynthesisGuardian2FireSlam
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 650% 更多傷害
80% 物理傷害轉化至火焰傷害
is area damage [1]
80% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionSynthesisSpinSlam
法術
施放時間: 2.5 秒
冷卻時間: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
法術, 範圍, 範圍法術
施放時間: 10.33 秒
造成 387.9 至 1164 閃電傷害
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
法術
施放時間: 5 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2SlashRight
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
你的擊中必定點燃
造成 800% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 更多點燃傷害
is area damage [1]
造成 800% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 更多點燃傷害
is area damage [1]
SynthesisGuardian2VolatileSpawn
可觸發, 法術
施放時間: 1 秒
SynthesisGuardian2FrontalDonut1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 100% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 100% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 600% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
AddBuffToTargetSoulStealerGuardian2
增益, 持續時間, 法術
施放時間: 1.5 秒
冷卻時間: 18 秒
+6 秒基礎持續時間
SynthesisSoulstealerGuardian2DroneActivate1
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardian2DroneActivate2
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardian2DroneActivate3
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardian2DroneActivate4
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardian2DroneActivate5
可觸發, 法術
施放時間: 1 秒
SynthesisSoulstealerGuardianRemoveBuff
可觸發, 法術
施放時間: 1 秒
SynthesisQuicksandStartEffect
法術, 可觸發
施放時間: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );" } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" } Preload { preload_buff_visual = "synthesis_turret_charge_projectile_target" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2"] = { name = "Augmented Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "AddBuffToTargetSoulStealerGuardian2", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisMinionPhase", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian3Quicksand", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisSoulstealerGuardian2DroneActivate1", "SynthesisSoulstealerGuardian2DroneActivate2", "SynthesisSoulstealerGuardian2DroneActivate3", "SynthesisSoulstealerGuardian2DroneActivate4", "SynthesisSoulstealerGuardian2DroneActivate5", "SynthesisSoulstealerGuardianRemoveBuff", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffToTargetSoulStealerGuardian2"] = { name = "AddBuffToTargetSoulStealerGuardian2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisMinionPhase"] = { name = "EmptyActionSynthesisMinionPhase", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3Quicksand"] = { name = "SynthesisGuardian3Quicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate1"] = { name = "SynthesisSoulstealerGuardian2DroneActivate1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate2"] = { name = "SynthesisSoulstealerGuardian2DroneActivate2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate3"] = { name = "SynthesisSoulstealerGuardian2DroneActivate3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate4"] = { name = "SynthesisSoulstealerGuardian2DroneActivate4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardian2DroneActivate5"] = { name = "SynthesisSoulstealerGuardian2DroneActivate5", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSoulstealerGuardianRemoveBuff"] = { name = "SynthesisSoulstealerGuardianRemoveBuff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幻憶.增幅
創造物
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Augmented Synthete
幽魂 | N |
---|---|
標籤 | 法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
1350%
生命轉為護盾
300%
護甲
+50%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
SynthesisSoulstealerGuardian2
Metadata
SynthesisSoulstealerGuardian2Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,881,176
護甲
43,185
閃避
4,739
能量護盾
18,381
傷害
638
法術傷害
953
命中
290
攻擊間隔
0.87435
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisGuardian2ProjectileNova
法術, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
你的擊中必定點燃
造成 2009 至 3013 火焰傷害
125% 更多點燃傷害
is area damage [1]
造成 2009 至 3013 火焰傷害
125% 更多點燃傷害
is area damage [1]
SynthesisGuardian2ProjectileCarpet
法術, 可觸發
施放時間: 4.33 秒
冷卻時間: 25 秒
造成 67.41 至 101.1 火焰傷害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian2QuicksandStandalone
範圍, 可觸發
冷卻時間: 15 秒
每秒造成 871.9 基礎物理傷害
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法術, 位移
施放時間: 2 秒
冷卻時間: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
+0.7 米近戰打擊距離
is area damage [1]
100% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
+0.7 米近戰打擊距離
is area damage [1]
SynthesisGuardian2FireSlam
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 650% 更多傷害
80% 物理傷害轉化至火焰傷害
is area damage [1]
80% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionSynthesisSpinSlam
法術
施放時間: 2.5 秒
冷卻時間: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
法術, 範圍, 範圍法術
施放時間: 10.33 秒
造成 387.9 至 1164 閃電傷害
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
法術
施放時間: 5 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2SlashRight
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
你的擊中必定點燃
造成 800% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 更多點燃傷害
is area damage [1]
造成 800% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 更多點燃傷害
is area damage [1]
SynthesisGuardian2VolatileSpawn
可觸發, 法術
施放時間: 1 秒
SynthesisGuardian2FrontalDonut1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 100% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 100% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 600% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisQuicksandStartEffect
法術, 可觸發
施放時間: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " no_effect_pack; no_death_effect; appear; enrage_epk; minion_phase; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Fire.ao, aux_back_attachment );" on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); DetachAllContainingText( SoulstealerWings ); " } StateMachine { on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Fire_Guardian.epk );" } Animated { on_event_Deconstruct = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " on_event_DeWing = "DetachAllContainingText( SoulstealerWings );" } Preload { preload_buff_visual = "synthesis_turret_charge_projectile_target" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune" preload_misc_beam = "SynthesisDroneConnectionBeam" preload_misc_beam = "SynthesisDroneActivationBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone"] = { name = "Augmented Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian2QuicksandStandalone", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2QuicksandStandalone"] = { name = "SynthesisGuardian2QuicksandStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幻憶.增幅
創造物
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Augmented Synthete
幽魂 | N |
---|---|
標籤 | 法術, construct, fast_movement, fire_affinity, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
680%
生命轉為護盾
300%
護甲
+50%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
SynthesisSoulstealerGuardian2Cortex
Metadata
SynthesisSoulstealerGuardian2Cortex
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
947,555
護甲
43,185
閃避
4,739
能量護盾
18,381
傷害
638
法術傷害
953
命中
290
攻擊間隔
0.87435
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisGuardian2ProjectileNova
法術, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
你的擊中必定點燃
造成 2009 至 3013 火焰傷害
125% 更多點燃傷害
is area damage [1]
造成 2009 至 3013 火焰傷害
125% 更多點燃傷害
is area damage [1]
SynthesisGuardian2ProjectileCarpet
法術, 可觸發
施放時間: 4.33 秒
冷卻時間: 25 秒
造成 67.41 至 101.1 火焰傷害
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian2ProjectileTransition
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian2QuicksandStandalone
範圍, 可觸發
冷卻時間: 15 秒
每秒造成 871.9 基礎物理傷害
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [9]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisDashToTargetGuardian1
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian2
法術, 位移
施放時間: 1.33 秒
walk emerge extra distance [-10]
SynthesisDashToTargetGuardian3
法術, 位移
施放時間: 2 秒
冷卻時間: 8 秒
walk emerge extra distance [-10]
SynthesisGuardianDashFireBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastMelee
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
+0.7 米近戰打擊距離
is area damage [1]
100% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
+0.7 米近戰打擊距離
is area damage [1]
SynthesisGuardian2FireSlam
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 650% 更多傷害
80% 物理傷害轉化至火焰傷害
is area damage [1]
80% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionSynthesisSpinSlam
法術
施放時間: 2.5 秒
冷卻時間: 11 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SpinningGroundLaser
法術, 範圍, 範圍法術
施放時間: 10.33 秒
造成 387.9 至 1164 閃電傷害
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
EmptyActionSynthesisSlashBeamRuckus
法術
施放時間: 5 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian2SlashLeft
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2SlashRight
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalBlast
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
你的擊中必定點燃
造成 800% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 更多點燃傷害
is area damage [1]
造成 800% 更多傷害
100% 物理傷害轉化至火焰傷害
100% 更多點燃傷害
is area damage [1]
SynthesisGuardian2VolatileSpawn
可觸發, 法術
施放時間: 1 秒
SynthesisGuardian2FrontalDonut1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut3
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2FrontalDonut4
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle1
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Rectangle2
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 300% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash1EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 100% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardian2Slash2EffectsDriven
攻擊, 可觸發
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 100% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
75% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisGuardianDashFireBlastDouble
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 600% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
100% 物理傷害轉化至火焰傷害
is area damage [1]
SynthesisQuicksandStartEffect
法術, 可觸發
施放時間: 1.4 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian2Cortex"] = { name = "Augmented Synthete", life = 6.8, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian2ProjectileCarpet", "SynthesisGuardian2ProjectileNova", "EmptyActionSynthesisSpinSlam", "EmptyActionSynthesisSlashBeamRuckus", "SynthesisGuardian2QuicksandStandalone", "SynthesisGuardian2FrontalDonut1", "SynthesisGuardian2FrontalDonut2", "SynthesisGuardian2FrontalDonut3", "SynthesisGuardian2FrontalDonut4", "SynthesisGuardian2Rectangle1", "SynthesisGuardian2Rectangle2", "SynthesisGuardian2Slash1EffectsDriven", "SynthesisGuardian2Slash2EffectsDriven", "SynthesisGuardianDashFireBlast", "SynthesisGuardianDashFireBlastMelee", "SynthesisGuardianDashFireBlastDouble", "SynthesisGuardian2SlashLeft", "SynthesisGuardian2SlashRight", "SynthesisGuardian2FrontalBlast", "SynthesisGuardian2FireSlam", "SynthesisGuardian2ProjectileTransition", "SynthesisGuardian2VolatileSpawn", "SynthesisDashToTargetGuardian1", "SynthesisDashToTargetGuardian2", "SynthesisDashToTargetGuardian3", "SpinningGroundLaser", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileCarpet"] = { name = "SynthesisGuardian2ProjectileCarpet", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "projectile_uses_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileNova"] = { name = "SynthesisGuardian2ProjectileNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpinSlam"] = { name = "EmptyActionSynthesisSpinSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSlashBeamRuckus"] = { name = "EmptyActionSynthesisSlashBeamRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2QuicksandStandalone"] = { name = "SynthesisGuardian2QuicksandStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 9, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut1"] = { name = "SynthesisGuardian2FrontalDonut1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut2"] = { name = "SynthesisGuardian2FrontalDonut2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut3"] = { name = "SynthesisGuardian2FrontalDonut3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalDonut4"] = { name = "SynthesisGuardian2FrontalDonut4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle1"] = { name = "SynthesisGuardian2Rectangle1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Rectangle2"] = { name = "SynthesisGuardian2Rectangle2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash1EffectsDriven"] = { name = "SynthesisGuardian2Slash1EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2Slash2EffectsDriven"] = { name = "SynthesisGuardian2Slash2EffectsDriven", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {75, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlast"] = { name = "SynthesisGuardianDashFireBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastMelee"] = { name = "SynthesisGuardianDashFireBlastMelee", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {300, 7, 100, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianDashFireBlastDouble"] = { name = "SynthesisGuardianDashFireBlastDouble", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {600, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashLeft"] = { name = "SynthesisGuardian2SlashLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2SlashRight"] = { name = "SynthesisGuardian2SlashRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {300, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FrontalBlast"] = { name = "SynthesisGuardian2FrontalBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {800, 100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2FireSlam"] = { name = "SynthesisGuardian2FireSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 650, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2ProjectileTransition"] = { name = "SynthesisGuardian2ProjectileTransition", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian2VolatileSpawn"] = { name = "SynthesisGuardian2VolatileSpawn", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian1"] = { name = "SynthesisDashToTargetGuardian1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian2"] = { name = "SynthesisDashToTargetGuardian2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisDashToTargetGuardian3"] = { name = "SynthesisDashToTargetGuardian3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinningGroundLaser"] = { name = "SpinningGroundLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |