Wrought Reaver
Beast
Area: Memory Void, Fragmented Memory, Fractured Laboratory, Distant Memory, Cortex, Rewritten Distant Memory
monster no map drops [1]
Life
100%
Armour
+25%
Evasion
+15%
Ailment Threshold
100%
Resistance
20 20 20 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
0.705 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
SynthesisSpiker
Metadata
SynthesisSoulstealerSpiker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
32,017
Armour
115,596
Evasion
9,039
Energy Shield
0
Damage
900
Spell Damage
900
Accuracy
518
Attack Time
0.705
Experience
13,132
Ailment Threshold
32,017
Chill
101
Shock
101
Brittle
573
Scorch
101
Sap
280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 720–1080
Critical Strike Chance: 5%
Attack Time: 0.705 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Render { //turn_duration = 0.4 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/bodyfx.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); " on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpiker"] = { name = "Wrought Reaver", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 0.705, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Wrought Reaver
Beast
monster no map drops [1]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerSpectre |
Tags | animal_claw_weapon, beast, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour |
Life
100%
Armour
+25%
Evasion
+15%
Ailment Threshold
100%
Resistance
20 20 20 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
0.705 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
SynthesisSpiker
Metadata
SynthesisSoulstealerSpikerSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
35,988
Evasion
5,450
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
0.705
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 0.705 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Render { //turn_duration = 0.4 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/bodyfx.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); " on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerSpawned"] = { name = "Wrought Reaver", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 0.705, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Wrought Reaver
Beast
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour |
Life
100%
Armour
+25%
Evasion
+15%
Ailment Threshold
100%
Resistance
20 20 20 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
0.705 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
SynthesisSpiker
Metadata
SynthesisSoulstealerSpikerSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
35,988
Evasion
5,450
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
0.705
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 0.705 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Render { //turn_duration = 0.4 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerSpectre"] = { name = "Wrought Reaver", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 0.705, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |