Venarius Unique /4 ⍟
Venarius Unique /4 ⍟
Name | Show Full Descriptions |
---|---|
![]() | Bottled Faith Sulphur Flask Creates Consecrated Ground on Use(15–30)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies (100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
![]() | Garb of the Ephemeral Savant's Robe [One to three random synthesis implicit modifiers]+600 Strength and Intelligence Requirement (180–230)% increased Energy Shield Action Speed cannot be modified to below base value Gain a Divine Charge on Hit You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity +10 to maximum Divine Charges Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
![]() | Nebulis Void Sceptre [One to three random synthesis implicit modifiers](15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Cold Resistance above 75% (15–20)% increased Lightning Damage per 1% Lightning Resistance above 75% |
![]() | Offering to the Serpent Legion Gloves [One to three random synthesis implicit modifiers]+(15–25) to all Attributes (150–200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6–10)% increased Attack and Cast Speed (15–25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled (Attributes are Strength, Dexterity, and Intelligence) |
Venarius
Cortex
Spectre | N |
---|---|
Area | Fractured Laboratory, Cortex |
Mod | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-66] Action Speed cannot be modified to below 70% base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] |
Immune | Cannot be Knocked Back Cannot be Stunned |
Tags | caster, cortex_boss, ghost, ghost_armour, human, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, synthesised_monster, very_slow_movement |
400%Life
100%Energy Shield From Life
400%Ailment Threshold
50 50 50 30Resistance
200%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 8Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
SynthesisVenariusType
11,141,577Life
16,265Armour
8,120Evasion
11,141,577Energy Shield
3,716Damage
538Accuracy
0.87Attack Time
145,750Experience
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked backskill cannot be stunned
EmptyActionVenariusBossSummon1
skill cannot be knocked backskill cannot be stunned
EmptyActionVenariusBossSummon2
skill cannot be knocked backskill cannot be stunned
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked backskill cannot be stunned
SynthesisGolemSpawnGuardianPylon
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Deals 2482 to 7446 Lightning DamageHits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage
SynthesisVenariusQuicksand
Cooldown Time: 10 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisQuicksandStartEffect
SynthesisVenariusQuicksand2
Cooldown Time: 10 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand3
Cooldown Time: 8.5 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand4
Cooldown Time: 7 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand5
Cooldown Time: 5.5 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisGolemSpawnGuardianPylon2
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Cooldown Time: 5.5 Second
7,919,671Life
14,425Armour
7,608Evasion
7,919,671Energy Shield
3,373Damage
499Accuracy
0.87Attack Time
143,066Experience
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked backskill cannot be stunned
EmptyActionVenariusBossSummon1
skill cannot be knocked backskill cannot be stunned
EmptyActionVenariusBossSummon2
skill cannot be knocked backskill cannot be stunned
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked backskill cannot be stunned
SynthesisGolemSpawnGuardianPylon
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Deals 2212 to 6635 Lightning DamageHits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage
SynthesisVenariusQuicksand
Cooldown Time: 10 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisQuicksandStartEffect
SynthesisVenariusQuicksand2
Cooldown Time: 10 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand3
Cooldown Time: 8.5 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand4
Cooldown Time: 7 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand5
Cooldown Time: 5.5 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisGolemSpawnGuardianPylon2
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Cooldown Time: 5.5 Second
4,349,021Life
12,036Armour
6,892Evasion
4,349,021Energy Shield
2,914Damage
444Accuracy
0.87Attack Time
138,039Experience
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked backskill cannot be stunned
EmptyActionVenariusBossSummon1
skill cannot be knocked backskill cannot be stunned
EmptyActionVenariusBossSummon2
skill cannot be knocked backskill cannot be stunned
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked backskill cannot be stunned
SynthesisGolemSpawnGuardianPylon
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Deals 1859 to 5576 Lightning DamageHits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage
SynthesisVenariusQuicksand
Cooldown Time: 10 SecondDeals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisQuicksandStartEffect
SynthesisVenariusQuicksand2
Cooldown Time: 10 SecondDeals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand3
Cooldown Time: 8.5 SecondDeals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand4
Cooldown Time: 7 SecondDeals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand5
Cooldown Time: 5.5 SecondDeals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisGolemSpawnGuardianPylon2
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Cooldown Time: 5.5 Second
conditions Generic1IsInState=0 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
conditions Generic1IsInState=1 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon2 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand2 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon2 | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand2 | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
conditions Generic1IsInState=2 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon3 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand3 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon3 | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand3 | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
conditions Generic1IsInState=3 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon4 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand4 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon4 | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand4 | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
conditions Generic1IsInState=4 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon5 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand5 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon5 | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand5 | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
stance stance2 | ||
stance stance3 |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_monster_delay_item_drops_millis = 500 set_immune_to_cheats = 1 } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } StateMachine { define_shared_state = "visible=1;" } Positioned { blocking = false } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );" } StateMachine { create_state_visible_0 = "DisableRendering();" on_state_visible_0 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisVenariusBoss"] = { name = "Venarius", life = 4, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "EmptyActionVenariusMapDeviceEradicate", "EmptyActionVenariusBossSummon1", "EmptyActionVenariusBossSummon2", "EmptyActionVenariusMapDeviceSummon", "SynthesisVenariusQuicksand", "SynthesisVenariusQuicksand2", "SynthesisVenariusQuicksand3", "SynthesisVenariusQuicksand4", "SynthesisVenariusQuicksand5", "SynthesisGolemSpawnGuardianPylon", "SynthesisGolemSpawnGuardianPylon2", "SynthesisGolemSpawnGuardianPylon3", "SynthesisGolemSpawnGuardianPylon4", "SynthesisGolemSpawnGuardianPylon5", "SynthesisGolemGuardianPylonExplodeVenarius", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVenariusMapDeviceEradicate"] = { name = "EmptyActionVenariusMapDeviceEradicate", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVenariusBossSummon1"] = { name = "EmptyActionVenariusBossSummon1", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVenariusBossSummon2"] = { name = "EmptyActionVenariusBossSummon2", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVenariusMapDeviceSummon"] = { name = "EmptyActionVenariusMapDeviceSummon", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand"] = { name = "SynthesisVenariusQuicksand", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand2"] = { name = "SynthesisVenariusQuicksand2", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand3"] = { name = "SynthesisVenariusQuicksand3", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand4"] = { name = "SynthesisVenariusQuicksand4", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand5"] = { name = "SynthesisVenariusQuicksand5", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemSpawnGuardianPylon"] = { name = "SynthesisGolemSpawnGuardianPylon", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemSpawnGuardianPylon2"] = { name = "SynthesisGolemSpawnGuardianPylon2", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemSpawnGuardianPylon3"] = { name = "SynthesisGolemSpawnGuardianPylon3", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemSpawnGuardianPylon4"] = { name = "SynthesisGolemSpawnGuardianPylon4", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemSpawnGuardianPylon5"] = { name = "SynthesisGolemSpawnGuardianPylon5", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemGuardianPylonExplodeVenarius"] = { name = "SynthesisGolemGuardianPylonExplodeVenarius", hidden = true, color = 4, baseEffectiveness = 3, incrementalEffectiveness = 0.048, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "is_area_damage", "always_shock", }, levels = { [1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Group | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
unique boss curse effect on self +% final [-66]
unique boss curse effect on self +% final [-66]
Mod Id | MapMonsterReducedCurseEffectUber |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Action Speed cannot be modified to below 70% base value
Action Speed cannot be modified to below 70% base value
Mod Id | CannotBeSlowedBelowValueBosses |
---|---|
Group | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityMapBossSuper |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mod Id | PinnacleAtlasBoss |
---|---|
Group | PinnacleAtlasBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags |
Cannot be Knocked Back
Cannot be Knocked Back
Mod Id | ImmuneToKnockback |
---|---|
Group | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Cannot be Stunned
Mod Id | MonsterImplicitCannotBeStunned1 |
---|---|
Group | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Venarius
Spectre | N |
---|---|
Mod | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-66] Action Speed cannot be modified to below 70% base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] |
Immune | Cannot be Knocked Back Cannot be Stunned |
Tags | caster, ghost, ghost_armour, human, humanoid, is_unarmed, medium_height, not_dex, not_str, very_slow_movement |
400%Life
100%Energy Shield From Life
400%Ailment Threshold
50 50 50 30Resistance
200%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 8Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
SynthesisVenariusType
11,141,577Life
16,265Armour
8,120Evasion
11,141,577Energy Shield
3,716Damage
538Accuracy
0.87Attack Time
145,750Experience
SynthesisVenariusQuicksand
Cooldown Time: 10 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisQuicksandStartEffect
SynthesisVenariusQuicksand2
Cooldown Time: 10 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand3
Cooldown Time: 8.5 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand4
Cooldown Time: 7 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand5
Cooldown Time: 5.5 SecondDeals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SSMStandaloneVenariusHumanoid
Critical Strike Chance: 0%
Cast Time: 3 Secondalternate minion [543]
minion dies when parent dies
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions , ,
7,919,671Life
14,425Armour
7,608Evasion
7,919,671Energy Shield
3,373Damage
499Accuracy
0.87Attack Time
143,066Experience
SynthesisVenariusQuicksand
Cooldown Time: 10 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisQuicksandStartEffect
SynthesisVenariusQuicksand2
Cooldown Time: 10 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand3
Cooldown Time: 8.5 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand4
Cooldown Time: 7 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand5
Cooldown Time: 5.5 SecondDeals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SSMStandaloneVenariusHumanoid
Critical Strike Chance: 0%
Cast Time: 3 Secondalternate minion [543]
minion dies when parent dies
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions , ,
3,782,229Life
11,328Armour
6,667Evasion
3,782,229Energy Shield
2,775Damage
428Accuracy
0.87Attack Time
136,147Experience
SynthesisVenariusQuicksand
Cooldown Time: 10 SecondDeals 1565.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisQuicksandStartEffect
SynthesisVenariusQuicksand2
Cooldown Time: 10 SecondDeals 1565.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand3
Cooldown Time: 8.5 SecondDeals 1565.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand4
Cooldown Time: 7 SecondDeals 1565.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand5
Cooldown Time: 5.5 SecondDeals 1565.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SSMStandaloneVenariusHumanoid
Critical Strike Chance: 0%
Cast Time: 3 Secondalternate minion [543]
minion dies when parent dies
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions , ,
1,500,216Life
8,348Armour
5,633Evasion
1,500,216Energy Shield
2,169Damage
352Accuracy
0.87Attack Time
125,268Experience
SynthesisVenariusQuicksand
Cooldown Time: 10 SecondDeals 1170.3 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisQuicksandStartEffect
SynthesisVenariusQuicksand2
Cooldown Time: 10 SecondDeals 1170.3 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand3
Cooldown Time: 8.5 SecondDeals 1170.3 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand4
Cooldown Time: 7 SecondDeals 1170.3 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand5
Cooldown Time: 5.5 SecondDeals 1170.3 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SSMStandaloneVenariusHumanoid
Critical Strike Chance: 0%
Cast Time: 3 Secondalternate minion [543]
minion dies when parent dies
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions , ,
547,607Life
6,127Armour
4,739Evasion
547,607Energy Shield
1,689Damage
290Accuracy
0.87Attack Time
112,805Experience
SynthesisVenariusQuicksand
Cooldown Time: 10 SecondDeals 871.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisQuicksandStartEffect
SynthesisVenariusQuicksand2
Cooldown Time: 10 SecondDeals 871.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand3
Cooldown Time: 8.5 SecondDeals 871.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand4
Cooldown Time: 7 SecondDeals 871.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SynthesisVenariusQuicksand5
Cooldown Time: 5.5 SecondDeals 871.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration ,
SSMStandaloneVenariusHumanoid
Critical Strike Chance: 0%
Cast Time: 3 Secondalternate minion [543]
minion dies when parent dies
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions , ,
stance default | ||
SummonSpecificMonsters | SSMStandaloneVenariusHumanoid | -1 IHaveNotUsedSkill ForceTargetXUnitsInFront=30 |
ShakariQuicksand | SynthesisVenariusQuicksand | 100 ForceTargetEnemy TargetIsPlayer TargetNotInRangeOfActiveGeneric4=38 IsInState=(state::fight, 1) |
stance stance2 | ||
stance stance3 |
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_immune_to_cheats = 1 } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "visible=1;" } Positioned { blocking = false } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );" } StateMachine { create_state_visible_0 = "DisableRendering();" on_state_visible_0 = "DisableRendering();" } Animated { on_leave_sky_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Venarius_disappear/disappear.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisVenariusBossStandalone"] = { name = "Venarius", life = 4, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "SSMStandaloneVenariusHumanoid", "SynthesisVenariusQuicksand", "SynthesisVenariusQuicksand2", "SynthesisVenariusQuicksand3", "SynthesisVenariusQuicksand4", "SynthesisVenariusQuicksand5", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneVenariusHumanoid"] = { name = "SSMStandaloneVenariusHumanoid", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 543, -99, levelRequirement = 0, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand"] = { name = "SynthesisVenariusQuicksand", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand2"] = { name = "SynthesisVenariusQuicksand2", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand3"] = { name = "SynthesisVenariusQuicksand3", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand4"] = { name = "SynthesisVenariusQuicksand4", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisVenariusQuicksand5"] = { name = "SynthesisVenariusQuicksand5", hidden = true, color = 4, baseEffectiveness = 2.5, incrementalEffectiveness = 0.0475, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "base_physical_damage_to_deal_per_minute", "infinite_skill_effect_duration", }, levels = { [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Group | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
unique boss curse effect on self +% final [-66]
unique boss curse effect on self +% final [-66]
Mod Id | MapMonsterReducedCurseEffectUber |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Action Speed cannot be modified to below 70% base value
Action Speed cannot be modified to below 70% base value
Mod Id | CannotBeSlowedBelowValueBosses |
---|---|
Group | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityMapBossSuper |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mod Id | PinnacleAtlasBoss |
---|---|
Group | PinnacleAtlasBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags |
Cannot be Knocked Back
Cannot be Knocked Back
Mod Id | ImmuneToKnockback |
---|---|
Group | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Cannot be Stunned
Mod Id | MonsterImplicitCannotBeStunned1 |
---|---|
Group | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Venarius
Spectre | N |
---|---|
Mod | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-66] Action Speed cannot be modified to below 70% base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] |
Immune | Cannot be Knocked Back Cannot be Stunned |
Tags | caster, ghost, ghost_armour, human, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, very_slow_movement |
400%Life
100%Energy Shield From Life
400%Ailment Threshold
50 50 50 30Resistance
200%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 8Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
SynthesisVenariusType
11,141,577Life
16,265Armour
8,120Evasion
11,141,577Energy Shield
3,716Damage
538Accuracy
0.87Attack Time
145,750Experience
SynthesisGolemSpawnGuardianPylon
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplode
Deals 2482 to 7446 Lightning DamageHits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage
VenariusGuardianFaceGuardian
Face Last Targetspell maximum action distance +% [200]
7,919,671Life
14,425Armour
7,608Evasion
7,919,671Energy Shield
3,373Damage
499Accuracy
0.87Attack Time
143,066Experience
SynthesisGolemSpawnGuardianPylon
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplode
Deals 2212 to 6635 Lightning DamageHits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage
VenariusGuardianFaceGuardian
Face Last Targetspell maximum action distance +% [200]
3,782,229Life
11,328Armour
6,667Evasion
3,782,229Energy Shield
2,775Damage
428Accuracy
0.87Attack Time
136,147Experience
SynthesisGolemSpawnGuardianPylon
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplode
Deals 1754 to 5261 Lightning DamageHits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage
VenariusGuardianFaceGuardian
Face Last Targetspell maximum action distance +% [200]
1,500,216Life
8,348Armour
5,633Evasion
1,500,216Energy Shield
2,169Damage
352Accuracy
0.87Attack Time
125,268Experience
SynthesisGolemSpawnGuardianPylon
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplode
VenariusGuardianFaceGuardian
Face Last Targetspell maximum action distance +% [200]
547,607Life
6,127Armour
4,739Evasion
547,607Energy Shield
1,689Damage
290Accuracy
0.87Attack Time
112,805Experience
SynthesisGolemSpawnGuardianPylon
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplode
VenariusGuardianFaceGuardian
Face Last Targetspell maximum action distance +% [200]
conditions Generic1IsInState=0 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
conditions Generic1IsInState=1 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon2 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand2 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon2 | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand2 | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
conditions Generic1IsInState=2 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon3 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand3 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon3 | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand3 | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
conditions Generic1IsInState=3 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon4 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand4 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon4 | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand4 | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
conditions Generic1IsInState=4 | ||
{ | ||
SpawnObject | SynthesisGolemSpawnGuardianPylon5 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33 |
ShakariQuicksand | SynthesisVenariusQuicksand5 | -1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33 |
SpawnObject | SynthesisGolemSpawnGuardianPylon5 | 100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 |
ShakariQuicksand | SynthesisVenariusQuicksand5 | 100 ForceTargetTargetMarker1 FightIsInState=9 |
FaceLastTarget | 3 | ForceTargetSynthesisGuardian |
} | ||
stance stance2 | ||
stance stance3 |
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_immune_to_cheats = 1 } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Positioned { blocking = false } Pathfinding { immobile = true } StateMachine { define_shared_state = "guardian_dead" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );" } Animated { on_leave_sky_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Venarius_disappear/disappear.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk ); " } StateMachine { on_state_guardian_dead_1 = "PlayAnimation( leave_sky_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisVenariusGuardian"] = { name = "Venarius", life = 4, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "VenariusGuardianFaceGuardian", "SynthesisGolemSpawnGuardianPylon", "SynthesisGolemGuardianPylonExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VenariusGuardianFaceGuardian"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemSpawnGuardianPylon"] = { name = "SynthesisGolemSpawnGuardianPylon", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemGuardianPylonExplode"] = { name = "SynthesisGolemGuardianPylonExplode", hidden = true, color = 4, baseEffectiveness = 3, incrementalEffectiveness = 0.048, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "is_area_damage", "always_shock", }, levels = { [1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Group | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
unique boss curse effect on self +% final [-66]
unique boss curse effect on self +% final [-66]
Mod Id | MapMonsterReducedCurseEffectUber |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Action Speed cannot be modified to below 70% base value
Action Speed cannot be modified to below 70% base value
Mod Id | CannotBeSlowedBelowValueBosses |
---|---|
Group | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityMapBossSuper |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Cannot be Knocked Back
Mod Id | ImmuneToKnockback |
---|---|
Group | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Cannot be Stunned
Mod Id | MonsterImplicitCannotBeStunned1 |
---|---|
Group | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Venarius Text Audio /75 ⍟
Venarius Text Audio /75 ⍟
Venarius Topic /9 ⍟
Venarius Topic /9 ⍟
NPC | Name |
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Zana, Master Cartographer | I can't... I don't... Exile, did you know? No, of course not. I don't think Venarius even knew who he was, how could you? But he knows now, and it seems he may remember many other things as well. If Venarius is capable of rewriting memories, he could plant very dangerous ideas into the minds of the vulnerable. We need to find those memories before he does. Don't worry, you're not alone in this. We are a team. |
Helena | I don't know much about High Templar Venarius, unfortunately. The history I study is generally older than that. However, as an Oriathan, I've heard the same decades-old rumors as everyone else. It was an awful thing they did to his mother... if it's true. |
Venarius' Drawings | |
Venarius' Toys | |
Justified Ambition | "Everything I have done has been for Wraeclast. You would pledge your life to me if you saw things my way... and soon, you will." - High Templar Venarius |
Memory Fragment I | "...A golden machine was found broken in the ruins of Wraeclast. Believing it to contain some dark infernal secret, High Templar Venarius asked that I restore it and weaponize whatever powers it might contain..." |
Memory Fragment XII | "...Venarius, that bastard... he marched me through the streets. His men beat me within an inch of death... I... I told him everything. He demanded that I take all of us into the dreamlands, to meet with the Elder. Using the device, we stepped through, setting foot in the Atlas of Worlds..." |
Memory Fragment XIII | "...It wasn't long before we were met by the Shade itself. The very essence of the Elder, demanding of me in visions to tell it why I had returned. But before I could answer, Venarius stepped forward and greeted the phantom..." |
Memory Fragment XIV | "...Before we knew it, we stood at the base of that blasphemous effigy. "Pull the sword from my chest." The Elder imposed, and Venarius didn't hesitate. The earth shook in the face of the Elder's reunion with its body. The true scope of the Elder befell the High Templar and his men, and as it began to feed, I began to run..." |
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