Venarius Unique /4 ⍟

Venarius Unique /4 ⍟

IconName
BottledPurityBottled Faith Sulphur Flask
Creates Consecrated Ground on Use
(15–30)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
TheTemplarsRobesGarb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
SceptreOfMemoriesNebulis Void Sceptre
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
GripOfTheCobraOffering to the Serpent Legion Gloves
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
Venarius
Pinnacle Atlas Boss

monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Cannot be Stunned
Fractured Laboratory
Cortex
SpectreN
AreaFractured Laboratory, Cortex
Tagscaster, cortex_boss, fast_movement, ghost, ghost_armour, human, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, synthesised_monster
400%Life
100%Energy Shield From Life
400%Ailment Threshold
50 50 50 30Resistance
200%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 8Attack Distance
1.305 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
SynthesisVenariusType
12,517,628Life
17,268Armour
8,388Evasion
17,268Energy Shield
2,298Damage
3,430Spell Damage
559Accuracy
0.87435Attack Time
146,872Experience
5,883,285Ailment Threshold
18,603Chill
18,603Shock
105,246Brittle
18,603Scorch
51,396Sap
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusBossSummon1
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusBossSummon2
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemSpawnGuardianPylon
Triggerable
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Triggerable
Deals 2629 to 7887 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage [1]
SynthesisVenariusQuicksand
Area, Triggerable
Cooldown Time: 10 Second
Deals 2338.5 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
Triggerable
SynthesisVenariusQuicksand2
Area, Triggerable
Cooldown Time: 10 Second
Deals 2338.5 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand3
Area, Triggerable
Cooldown Time: 8.5 Second
Deals 2338.5 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand4
Area, Triggerable
Cooldown Time: 7 Second
Deals 2338.5 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand5
Area, Triggerable
Cooldown Time: 5.5 Second
Deals 2338.5 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemSpawnGuardianPylon2
Triggerable
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Triggerable
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Triggerable
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Triggerable
Cooldown Time: 5.5 Second
11,749,016Life
16,265Armour
8,120Evasion
16,265Energy Shield
2,171Damage
3,241Spell Damage
538Accuracy
0.87435Attack Time
145,750Experience
5,522,038Ailment Threshold
17,461Chill
17,461Shock
98,784Brittle
17,461Scorch
48,241Sap
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusBossSummon1
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusBossSummon2
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemSpawnGuardianPylon
Triggerable
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Triggerable
Deals 2482 to 7446 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage [1]
SynthesisVenariusQuicksand
Area, Triggerable
Cooldown Time: 10 Second
Deals 2208.9 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
Triggerable
SynthesisVenariusQuicksand2
Area, Triggerable
Cooldown Time: 10 Second
Deals 2208.9 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand3
Area, Triggerable
Cooldown Time: 8.5 Second
Deals 2208.9 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand4
Area, Triggerable
Cooldown Time: 7 Second
Deals 2208.9 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand5
Area, Triggerable
Cooldown Time: 5.5 Second
Deals 2208.9 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemSpawnGuardianPylon2
Triggerable
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Triggerable
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Triggerable
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Triggerable
Cooldown Time: 5.5 Second
8,370,908Life
14,425Armour
7,608Evasion
14,425Energy Shield
1,937Damage
2,891Spell Damage
499Accuracy
0.87435Attack Time
143,066Experience
3,934,327Ailment Threshold
12,440Chill
12,440Shock
70,381Brittle
12,440Scorch
34,370Sap
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusBossSummon1
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusBossSummon2
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemSpawnGuardianPylon
Triggerable
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Triggerable
Deals 2212 to 6635 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage [1]
SynthesisVenariusQuicksand
Area, Triggerable
Cooldown Time: 10 Second
Deals 1970.2 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
Triggerable
SynthesisVenariusQuicksand2
Area, Triggerable
Cooldown Time: 10 Second
Deals 1970.2 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand3
Area, Triggerable
Cooldown Time: 8.5 Second
Deals 1970.2 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand4
Area, Triggerable
Cooldown Time: 7 Second
Deals 1970.2 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand5
Area, Triggerable
Cooldown Time: 5.5 Second
Deals 1970.2 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemSpawnGuardianPylon2
Triggerable
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Triggerable
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Triggerable
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Triggerable
Cooldown Time: 5.5 Second
4,610,269Life
12,036Armour
6,892Evasion
12,036Energy Shield
1,630Damage
2,432Spell Damage
444Accuracy
0.87435Attack Time
138,039Experience
2,212,929Ailment Threshold
6,997Chill
6,997Shock
39,587Brittle
6,997Scorch
19,332Sap
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusBossSummon1
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusBossSummon2
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemSpawnGuardianPylon
Triggerable
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Triggerable
Deals 1859 to 5576 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage [1]
SynthesisVenariusQuicksand
Area, Triggerable
Cooldown Time: 10 Second
Deals 1658.1 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
Triggerable
SynthesisVenariusQuicksand2
Area, Triggerable
Cooldown Time: 10 Second
Deals 1658.1 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand3
Area, Triggerable
Cooldown Time: 8.5 Second
Deals 1658.1 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand4
Area, Triggerable
Cooldown Time: 7 Second
Deals 1658.1 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisVenariusQuicksand5
Area, Triggerable
Cooldown Time: 5.5 Second
Deals 1658.1 Base Physical Damage per second
active skill area of effect radius +% final [10]
ground quicksand art variation [4]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemSpawnGuardianPylon2
Triggerable
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Triggerable
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Triggerable
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Triggerable
Cooldown Time: 5.5 Second
conditions Generic1IsInState=0
{
SpawnObjectSynthesisGolemSpawnGuardianPylon-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
conditions Generic1IsInState=1
{
SpawnObjectSynthesisGolemSpawnGuardianPylon2-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand2-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon2100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand2100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
conditions Generic1IsInState=2
{
SpawnObjectSynthesisGolemSpawnGuardianPylon3-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand3-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon3100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand3100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
conditions Generic1IsInState=3
{
SpawnObjectSynthesisGolemSpawnGuardianPylon4-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand4-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon4100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand4100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
conditions Generic1IsInState=4
{
SpawnObjectSynthesisGolemSpawnGuardianPylon5-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand5-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon5100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand5100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
stance stance2
stance stance3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_delay_item_drops_millis = 500
	set_immune_to_cheats = 1
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state = "visible=1;"
}

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );"
}

StateMachine
{
	create_state_visible_0 = "DisableRendering();"
	on_state_visible_0 = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisVenariusBoss"] = {
    name = "Venarius",
    life = 4,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "EmptyActionVenariusMapDeviceEradicate",
        "EmptyActionVenariusBossSummon1",
        "EmptyActionVenariusBossSummon2",
        "EmptyActionVenariusMapDeviceSummon",
        "SynthesisVenariusQuicksand",
        "SynthesisVenariusQuicksand2",
        "SynthesisVenariusQuicksand3",
        "SynthesisVenariusQuicksand4",
        "SynthesisVenariusQuicksand5",
        "SynthesisGolemSpawnGuardianPylon",
        "SynthesisGolemSpawnGuardianPylon2",
        "SynthesisGolemSpawnGuardianPylon3",
        "SynthesisGolemSpawnGuardianPylon4",
        "SynthesisGolemSpawnGuardianPylon5",
        "SynthesisGolemGuardianPylonExplodeVenarius",
        "SynthesisQuicksandStartEffect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVenariusMapDeviceEradicate"] = {
    name = "EmptyActionVenariusMapDeviceEradicate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVenariusBossSummon1"] = {
    name = "EmptyActionVenariusBossSummon1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVenariusBossSummon2"] = {
    name = "EmptyActionVenariusBossSummon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVenariusMapDeviceSummon"] = {
    name = "EmptyActionVenariusMapDeviceSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand"] = {
    name = "SynthesisVenariusQuicksand",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand2"] = {
    name = "SynthesisVenariusQuicksand2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand3"] = {
    name = "SynthesisVenariusQuicksand3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand4"] = {
    name = "SynthesisVenariusQuicksand4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand5"] = {
    name = "SynthesisVenariusQuicksand5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon"] = {
    name = "SynthesisGolemSpawnGuardianPylon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon2"] = {
    name = "SynthesisGolemSpawnGuardianPylon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon3"] = {
    name = "SynthesisGolemSpawnGuardianPylon3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon4"] = {
    name = "SynthesisGolemSpawnGuardianPylon4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon5"] = {
    name = "SynthesisGolemSpawnGuardianPylon5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemGuardianPylonExplodeVenarius"] = {
    name = "SynthesisGolemGuardianPylonExplodeVenarius",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
    name = "SynthesisQuicksandStartEffect",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • Invertmonster dropped item quantity +% [0]
    monster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Action Speed cannot be modified to below 70% base value

    Action Speed cannot be modified to below 70% base value

    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertAction Speed cannot be modified to below 130% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]

    IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tags
  • pinnacle_boss
  • Invert
    Cannot be Knocked Back

    Cannot be Knocked Back

    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Cannot be Stunned

    Cannot be Stunned

    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • InvertCannot be Stunned
    Venarius
    Pinnacle Atlas Boss

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Action Speed cannot be modified to below 70% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    Cannot be Stunned
    SpectreN
    Tagscaster, fast_movement, ghost, ghost_armour, human, humanoid, is_unarmed, medium_height, not_dex, not_str
    400%Life
    100%Energy Shield From Life
    400%Ailment Threshold
    50 50 50 30Resistance
    200%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 8Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    100%Model Size
    SynthesisVenariusType
    12,517,628Life
    17,268Armour
    8,388Evasion
    17,268Energy Shield
    2,298Damage
    3,430Spell Damage
    559Accuracy
    0.87435Attack Time
    146,872Experience
    5,883,285Ailment Threshold
    18,603Chill
    18,603Shock
    105,246Brittle
    18,603Scorch
    51,396Sap
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 2338.5 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 2338.5 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 2338.5 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 2338.5 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 2338.5 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    11,749,016Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    2,171Damage
    3,241Spell Damage
    538Accuracy
    0.87435Attack Time
    145,750Experience
    5,522,038Ailment Threshold
    17,461Chill
    17,461Shock
    98,784Brittle
    17,461Scorch
    48,241Sap
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 2208.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 2208.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 2208.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 2208.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 2208.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    8,370,908Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,937Damage
    2,891Spell Damage
    499Accuracy
    0.87435Attack Time
    143,066Experience
    3,934,327Ailment Threshold
    12,440Chill
    12,440Shock
    70,381Brittle
    12,440Scorch
    34,370Sap
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1970.2 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1970.2 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 1970.2 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 1970.2 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 1970.2 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    4,002,799Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    1,538Damage
    2,295Spell Damage
    428Accuracy
    0.87435Attack Time
    136,147Experience
    1,961,371Ailment Threshold
    6,202Chill
    6,202Shock
    35,087Brittle
    6,202Scorch
    17,135Sap
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1565.1 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1565.1 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 1565.1 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 1565.1 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 1565.1 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    1,580,156Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    1,147Damage
    1,712Spell Damage
    352Accuracy
    0.87435Attack Time
    125,268Experience
    869,086Ailment Threshold
    2,748Chill
    2,748Shock
    15,547Brittle
    2,748Scorch
    7,592Sap
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1170.3 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1170.3 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 1170.3 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 1170.3 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 1170.3 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    557,385Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    851Damage
    1,270Spell Damage
    290Accuracy
    0.87435Attack Time
    112,805Experience
    351,153Ailment Threshold
    1,110Chill
    1,110Shock
    6,282Brittle
    1,110Scorch
    3,068Sap
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 871.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 871.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 871.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 871.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 871.9 Base Physical Damage per second
    active skill area of effect radius +% final [10]
    ground quicksand art variation [4]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    stance default
    SummonSpecificMonstersSSMStandaloneVenariusHumanoid-1 IHaveNotUsedSkill ForceTargetXUnitsInFront=30
    ShakariQuicksandSynthesisVenariusQuicksand100 ForceTargetEnemy TargetIsPlayer TargetNotInRangeOfActiveGeneric4=38 IsInState=(state::fight, 1)
    stance stance2
    stance stance3

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_immune_to_cheats = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "visible=1;"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );"
    }
    
    StateMachine
    {
    	create_state_visible_0 = "DisableRendering();"
    	on_state_visible_0 = "DisableRendering();"
    }
    
    Animated
    {
    	on_leave_sky_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Venarius_disappear/disappear.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisVenariusBossStandalone"] = {
        name = "Venarius",
        life = 4,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SSMStandaloneVenariusHumanoid",
            "SynthesisVenariusQuicksand",
            "SynthesisVenariusQuicksand2",
            "SynthesisVenariusQuicksand3",
            "SynthesisVenariusQuicksand4",
            "SynthesisVenariusQuicksand5",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneVenariusHumanoid"] = {
        name = "SSMStandaloneVenariusHumanoid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand"] = {
        name = "SynthesisVenariusQuicksand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand2"] = {
        name = "SynthesisVenariusQuicksand2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand3"] = {
        name = "SynthesisVenariusQuicksand3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand4"] = {
        name = "SynthesisVenariusQuicksand4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand5"] = {
        name = "SynthesisVenariusQuicksand5",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • Invertmonster dropped item quantity +% [0]
    monster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Action Speed cannot be modified to below 70% base value

    Action Speed cannot be modified to below 70% base value

    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertAction Speed cannot be modified to below 130% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]

    IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tags
  • pinnacle_boss
  • Invert
    Cannot be Knocked Back

    Cannot be Knocked Back

    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Cannot be Stunned

    Cannot be Stunned

    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • InvertCannot be Stunned
    Venarius
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Action Speed cannot be modified to below 70% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    Cannot be Stunned
    SpectreN
    Tagscaster, fast_movement, ghost, ghost_armour, human, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str
    400%Life
    100%Energy Shield From Life
    400%Ailment Threshold
    50 50 50 30Resistance
    200%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 8Attack Distance
    1.305 SecondAttack Time
    ±20%Damage Spread
    200%Experience
    100%Model Size
    SynthesisVenariusType
    12,517,628Life
    17,268Armour
    8,388Evasion
    17,268Energy Shield
    2,298Damage
    3,430Spell Damage
    559Accuracy
    0.87435Attack Time
    146,872Experience
    5,883,285Ailment Threshold
    18,603Chill
    18,603Shock
    105,246Brittle
    18,603Scorch
    51,396Sap
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    Deals 2629 to 7887 Lightning Damage
    Hits always Shock
    Shocks from your Hits always increase Damage taken by at least 20%
    is area damage [1]
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    11,749,016Life
    16,265Armour
    8,120Evasion
    16,265Energy Shield
    2,171Damage
    3,241Spell Damage
    538Accuracy
    0.87435Attack Time
    145,750Experience
    5,522,038Ailment Threshold
    17,461Chill
    17,461Shock
    98,784Brittle
    17,461Scorch
    48,241Sap
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    Deals 2482 to 7446 Lightning Damage
    Hits always Shock
    Shocks from your Hits always increase Damage taken by at least 20%
    is area damage [1]
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    8,370,908Life
    14,425Armour
    7,608Evasion
    14,425Energy Shield
    1,937Damage
    2,891Spell Damage
    499Accuracy
    0.87435Attack Time
    143,066Experience
    3,934,327Ailment Threshold
    12,440Chill
    12,440Shock
    70,381Brittle
    12,440Scorch
    34,370Sap
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    Deals 2212 to 6635 Lightning Damage
    Hits always Shock
    Shocks from your Hits always increase Damage taken by at least 20%
    is area damage [1]
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    4,002,799Life
    11,328Armour
    6,667Evasion
    11,328Energy Shield
    1,538Damage
    2,295Spell Damage
    428Accuracy
    0.87435Attack Time
    136,147Experience
    1,961,371Ailment Threshold
    6,202Chill
    6,202Shock
    35,087Brittle
    6,202Scorch
    17,135Sap
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    Deals 1754 to 5261 Lightning Damage
    Hits always Shock
    Shocks from your Hits always increase Damage taken by at least 20%
    is area damage [1]
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    1,580,156Life
    8,348Armour
    5,633Evasion
    8,348Energy Shield
    1,147Damage
    1,712Spell Damage
    352Accuracy
    0.87435Attack Time
    125,268Experience
    869,086Ailment Threshold
    2,748Chill
    2,748Shock
    15,547Brittle
    2,748Scorch
    7,592Sap
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    557,385Life
    6,127Armour
    4,739Evasion
    6,127Energy Shield
    851Damage
    1,270Spell Damage
    290Accuracy
    0.87435Attack Time
    112,805Experience
    351,153Ailment Threshold
    1,110Chill
    1,110Shock
    6,282Brittle
    1,110Scorch
    3,068Sap
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    conditions Generic1IsInState=0
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    conditions Generic1IsInState=1
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon2-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand2-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon2100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand2100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    conditions Generic1IsInState=2
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon3-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand3-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon3100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand3100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    conditions Generic1IsInState=3
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon4-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand4-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon4100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand4100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    conditions Generic1IsInState=4
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon5-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand5-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon5100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand5100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    stance stance2
    stance stance3

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	set_immune_to_cheats = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "guardian_dead"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );"
    }
    
    Animated
    {
    	on_leave_sky_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Venarius_disappear/disappear.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );
    	"
    }
    
    StateMachine
    {
    	on_state_guardian_dead_1 = "PlayAnimation( leave_sky_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisVenariusGuardian"] = {
        name = "Venarius",
        life = 4,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "VenariusGuardianFaceGuardian",
            "SynthesisGolemSpawnGuardianPylon",
            "SynthesisGolemGuardianPylonExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VenariusGuardianFaceGuardian"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemSpawnGuardianPylon"] = {
        name = "SynthesisGolemSpawnGuardianPylon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemGuardianPylonExplode"] = {
        name = "SynthesisGolemGuardianPylonExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • Invertmonster dropped item quantity +% [0]
    monster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Action Speed cannot be modified to below 70% base value

    Action Speed cannot be modified to below 70% base value

    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertAction Speed cannot be modified to below 130% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]
    Cannot be Knocked Back

    Cannot be Knocked Back

    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Cannot be Stunned

    Cannot be Stunned

    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • InvertCannot be Stunned
    Venarius Topic /9 ⍟

    Venarius Topic /9 ⍟

    NPCName
    Zana, Master CartographerI can't... I don't...

    Exile, did you know? No, of course not. I don't think Venarius even knew who he was, how could you? But he knows now, and it seems he may remember many other things as well.

    If Venarius is capable of rewriting memories, he could plant very dangerous ideas into the minds of the vulnerable. We need to find those memories before he does. Don't worry, you're not alone in this. We are a team.
    HelenaI don't know much about High Templar Venarius, unfortunately. The history I study is generally older than that. However, as an Oriathan, I've heard the same decades-old rumors as everyone else. It was an awful thing they did to his mother... if it's true.
    Venarius' Drawings
    Venarius' Toys
    Justified Ambition"Everything I have done has been for Wraeclast. You would pledge your life to me if you saw things my way... and soon, you will."
    - High Templar Venarius
    Memory Fragment I"...A golden machine was found broken in the ruins of Wraeclast.
    Believing it to contain some dark infernal secret,
    High Templar Venarius asked that I restore it
    and weaponize whatever powers it might contain..."
    Memory Fragment XII"...Venarius, that bastard... he marched me through the streets.
    His men beat me within an inch of death... I... I told him everything.
    He demanded that I take all of us into the dreamlands, to meet with the Elder.
    Using the device, we stepped through, setting foot in the Atlas of Worlds..."
    Memory Fragment XIII"...It wasn't long before we were met by the Shade itself.
    The very essence of the Elder, demanding of me in visions to
    tell it why I had returned. But before I could answer,
    Venarius stepped forward and greeted the phantom..."
    Memory Fragment XIV"...Before we knew it, we stood at the base of that blasphemous effigy.
    "Pull the sword from my chest." The Elder imposed, and Venarius didn't hesitate.
    The earth shook in the face of the Elder's reunion with its body. The true scope of the
    Elder befell the High Templar and his men, and as it began to feed, I began to run..."
    Venarius Text Audio /75 ⍟

    Venarius Text Audio /75 ⍟

    NameOGG
    Remember me? When we're through here, you won't.
    VenariusBossFightIntroduction1
    What secrets are you hiding in that murderous mind of yours? Let's find out.
    VenariusBossFightIntroduction2
    Valdo had some ingenious designs hidden in his memories... observe!
    VenariusBossFightGolemOne
    Valdo's designs were flawed.
    VenariusBossFightGolemOneDefeat
    Do you remember dying here? You will.
    VenariusBossFightHumanoidOne
    What are you?
    VenariusBossFightHumanoidOneDefeat
    In this, the realm of the past, I am King, and you will bow!
    VenariusBossFightMapDevice
    This one is my own creation!
    VenariusBossFightGolemTwo
    Plenty more where that came from.
    VenariusBossFightGolemTwoDefeat
    Face your destruction!
    VenariusBossFightHumanoidTwo
    No! Impossible! How!?
    VenariusBossFightHumanoidTwoDefeat
    This isn't over. This will never be over! I will unify humanity!
    VenariusBossFightDepart
    Feel the pull of the void!
    VenariusBossFightWormholeStart
    Yes, that's it! Death sweeps in.
    VenariusBossFightWormholeGotcha
    I will crush you!
    VenariusBossFightWormholeDidntGotcha
    Sin surrounds you!
    VenariusBossFightCameraLens
    Faith empowers!
    VenariusBossFightMassTeleport
    Belief overwhelms!
    VenariusBossFightMassTeleportCollapse
    Bow!
    VenariusBossFightRotatingOrbs
    Haha! Yes! Feed!
    VenariusBossFightGolemNuke
    Obliterate sin!
    VenariusBossFightGolemNukeSlam
    Cleansing flames!
    VenariusBossFightSpinningLaserNuke
    Repent!
    VenariusGuardian1SequentialArcs
    Be no more.
    VenariusBossFightLaserBarrage
    Burn away sin!
    VenariusBossFightConcentratedLaser
    Reveal your past!
    VenariusBossFightGolemShockRifle
    Open your mind to me!
    VenariusBossFightGolemMassShockRifle
    If I must destroy you before uniting mankind, I will.
    VenariusGuardian1Intro
    You and I were allies once, even friends. A pity.
    VenariusGuardian2Intro
    I owe you my renewed existence, but that debt only extends so far.
    VenariusGuardian3Intro
    I cannot allow you to impede the cause.
    VenariusGuardian4Intro
    With each new murder you make mankind more vulnerable!
    VenariusGuardian1Defeat
    Every friendship becomes a betrayal, given enough time.
    VenariusGuardian2Defeat
    Keep pushing me, and I'll be forced to pursue those close to you.
    VenariusGuardian3Defeat
    I will sacrifice everything for the cause. Can you say the same?
    VenariusGuardian4Defeat
    What morality do you have to stand in my way?
    VenariusGuardian1MinionPhase
    To think, I trusted you!
    VenariusGuardian2MinionPhase
    I wish I didn't know what I know now.
    VenariusGuardian3MinionPhase
    I will resist you to the last, because I must!
    VenariusGuardian4MinionPhase
    Begone!
    VenariusGuardian1LeftToRightWave
    I do this for all mankind.
    VenariusGuardian1MassWaveSpiral
    Cower!
    VenariusGuardian1TriangleSlam
    Open your mind...
    VenariusGuardian2MassProjectile
    ...and be erased!
    VenariusGuardian2MassProjectileExplode
    I am everywhere.
    VenariusGuardian2DoubleDash
    Annihilate!
    VenariusGuardian2SpinSlam
    Wraeclast will serve...
    VenariusGuardian2EpicSlash
    And so will you!
    VenariusGuardian2EpicSlashBlast
    Necessary!
    VenariusGuardian3QuadMortar
    Justified!
    VenariusGuardian3QuadMortarReturn
    Obliteration!
    VenariusGuardian3MassMortar
    Return!
    VenariusGuardian3MassMortarReturn
    Only a matter of time.
    VenariusGuardian3SpinningBeams
    Be still!
    VenariusGuardian3VoidZone
    Erasure!
    VenariusGuardian3RefractionBeam
    Wraeclast needs me!
    VenariusGuardian4VSlam
    Light of salvation!
    VenariusGuardian4LaserGun
    Darkness surrounds us!
    VenariusGuardian4RotatingGun
    I recognise these men! That's High Templar Venarius with his guards. The other man is Valdo Caeserius. A man of science. They are building something together. Something important.
    SynthesisTipVenariusIntro
    That can't be right. Venarius was - is - a good man. A pious man. He would not lash out like that. No, he must have been provoked.
    SynthesisTipVenariusDefendVenarius
    Valdo is shouting at him, you see? Threatening him. The High Templar has no choice!
    SynthesisTipVenariusDefendVenariusTwo
    Oh, dear! What just happened? Was that... because of me?
    SynthesisTipVenariusDefendVenariusThree
    That's ridiculous. I'm innocent. All the memories we've seen clearly prove that.
    SynthesisTipVenariusInterruptReply
    No.
    SynthesisTipVenariusNameDropReply
    Was I... Am I...? I am the High Templar... Venarius? It's starting to make sense now. I sought power to wield against evil...
    SynthesisTipVenariusRemember
    ...And I found it. Yes, this is a start. This is more than I possibly could have hoped for when I drew the blade and awoke -- yes, of course! Now I can protect Wraeclast properly.
    SynthesisTipVenariusRememberTwo
    What am I, a monster? No, the real monsters surround us.
    SynthesisTipVenariusJustify
    Demons, child. Countless. They watch us from the darkness. They claw at the thin veil that keeps our world separated from theirs. A great tide of evil that wishes only to crash down upon us and sweep our civilisation into oblivion. But I will stand against it.
    SynthesisTipVenariusExplainEvil
    Oh, little one, it is you who will help me... Your memories will show what I need them to show, for the cause. Every thinking man and woman of Wraeclast will come to simply know that they must unite... under me. It is the only way to guarantee a unified defence.
    SynthesisTipVenariusConclusion

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