Venarius Unique /4 ⍟

Venarius Unique /4 ⍟

NameShow Full Descriptions
BottledPurityBottled Faith Sulphur Flask
Creates Consecrated Ground on Use
(15–30)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect
TheTemplarsRobesGarb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Never deal Critical Strikes
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
SceptreOfMemoriesNebulis Void Sceptre
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
GripOfTheCobraOffering to the Serpent Legion Gloves
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
SpectreN
AreaFractured Laboratory, Cortex
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Cannot be fully Slowed
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Immunecannot be knocked back [1]
Unwavering
Tagssynthesised_monster, humanoid, human, ghost, not_str, not_dex
+400%Life
100%Energy Shield From Life
400%Ailment Threshold
50 50 50 30Resistance
+200%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 8Attack Distance
1.305 SecondAttack Time
20%Damage Spread
200%Experience
100%Model Size
SynthesisVenariusType
13,926,971Life
16,265Armour
8,120Evasion
13,926,971Energy Shield
5,574Damage
538Accuracy
0.87Attack Time
218,625Experience
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked back
skill cannot be stunned
EmptyActionVenariusBossSummon1
skill cannot be knocked back
skill cannot be stunned
EmptyActionVenariusBossSummon2
skill cannot be knocked back
skill cannot be stunned
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked back
skill cannot be stunned
SynthesisGolemSpawnGuardianPylon
Triggerable
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Triggerable
Deals 2482 to 7446 Lightning Damage
Your Hits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage
SynthesisVenariusQuicksand
Area, Triggerable
Cooldown Time: 10 Second
Deals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisQuicksandStartEffect
Triggerable
SynthesisVenariusQuicksand2
Area, Triggerable
Cooldown Time: 10 Second
Deals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisVenariusQuicksand3
Area, Triggerable
Cooldown Time: 8.5 Second
Deals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisVenariusQuicksand4
Area, Triggerable
Cooldown Time: 7 Second
Deals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisVenariusQuicksand5
Area, Triggerable
Cooldown Time: 5.5 Second
Deals 2208.9 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisGolemSpawnGuardianPylon2
Triggerable
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Triggerable
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Triggerable
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Triggerable
Cooldown Time: 5.5 Second
9,899,589Life
14,425Armour
7,608Evasion
9,899,589Energy Shield
5,059Damage
499Accuracy
0.87Attack Time
214,599Experience
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked back
skill cannot be stunned
EmptyActionVenariusBossSummon1
skill cannot be knocked back
skill cannot be stunned
EmptyActionVenariusBossSummon2
skill cannot be knocked back
skill cannot be stunned
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked back
skill cannot be stunned
SynthesisGolemSpawnGuardianPylon
Triggerable
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Triggerable
Deals 2212 to 6635 Lightning Damage
Your Hits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage
SynthesisVenariusQuicksand
Area, Triggerable
Cooldown Time: 10 Second
Deals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisQuicksandStartEffect
Triggerable
SynthesisVenariusQuicksand2
Area, Triggerable
Cooldown Time: 10 Second
Deals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisVenariusQuicksand3
Area, Triggerable
Cooldown Time: 8.5 Second
Deals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisVenariusQuicksand4
Area, Triggerable
Cooldown Time: 7 Second
Deals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisVenariusQuicksand5
Area, Triggerable
Cooldown Time: 5.5 Second
Deals 1970.2 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisGolemSpawnGuardianPylon2
Triggerable
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Triggerable
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Triggerable
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Triggerable
Cooldown Time: 5.5 Second
5,436,276Life
12,036Armour
6,892Evasion
5,436,276Energy Shield
4,372Damage
444Accuracy
0.87Attack Time
207,059Experience
EmptyActionVenariusMapDeviceEradicate
skill cannot be knocked back
skill cannot be stunned
EmptyActionVenariusBossSummon1
skill cannot be knocked back
skill cannot be stunned
EmptyActionVenariusBossSummon2
skill cannot be knocked back
skill cannot be stunned
EmptyActionVenariusMapDeviceSummon
skill cannot be knocked back
skill cannot be stunned
SynthesisGolemSpawnGuardianPylon
Triggerable
Cooldown Time: 5 Second
SynthesisGolemGuardianPylonExplodeVenarius
Triggerable
Deals 1859 to 5576 Lightning Damage
Your Hits always Shock
Shocks from your Hits always increase Damage taken by at least 20%
is area damage
SynthesisVenariusQuicksand
Area, Triggerable
Cooldown Time: 10 Second
Deals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisQuicksandStartEffect
Triggerable
SynthesisVenariusQuicksand2
Area, Triggerable
Cooldown Time: 10 Second
Deals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisVenariusQuicksand3
Area, Triggerable
Cooldown Time: 8.5 Second
Deals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisVenariusQuicksand4
Area, Triggerable
Cooldown Time: 7 Second
Deals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisVenariusQuicksand5
Area, Triggerable
Cooldown Time: 5.5 Second
Deals 1658.1 Base Physical Damage per second
Base duration is 0 seconds
ground quicksand art variation [4]
infinite skill effect duration
SynthesisGolemSpawnGuardianPylon2
Triggerable
Cooldown Time: 10 Second
SynthesisGolemSpawnGuardianPylon3
Triggerable
Cooldown Time: 8.5 Second
SynthesisGolemSpawnGuardianPylon4
Triggerable
Cooldown Time: 7 Second
SynthesisGolemSpawnGuardianPylon5
Triggerable
Cooldown Time: 5.5 Second
conditions Generic1IsInState=0
{
SpawnObjectSynthesisGolemSpawnGuardianPylon-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
conditions Generic1IsInState=1
{
SpawnObjectSynthesisGolemSpawnGuardianPylon2-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand2-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon2100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand2100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
conditions Generic1IsInState=2
{
SpawnObjectSynthesisGolemSpawnGuardianPylon3-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand3-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon3100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand3100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
conditions Generic1IsInState=3
{
SpawnObjectSynthesisGolemSpawnGuardianPylon4-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand4-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon4100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand4100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
conditions Generic1IsInState=4
{
SpawnObjectSynthesisGolemSpawnGuardianPylon5-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
ShakariQuicksandSynthesisVenariusQuicksand5-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
SpawnObjectSynthesisGolemSpawnGuardianPylon5100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
ShakariQuicksandSynthesisVenariusQuicksand5100 ForceTargetTargetMarker1 FightIsInState=9
FaceLastTarget3ForceTargetSynthesisGuardian
}
stance stance2
stance stance3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_delay_item_drops_millis = 500
	set_immune_to_cheats = 1
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state = "visible=1;"
}

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );"
}

StateMachine
{
	create_state_visible_0 = "DisableRendering();"
	on_state_visible_0 = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisVenariusBoss"] = {
    name = "Venarius",
    life = 4,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "EmptyActionVenariusMapDeviceEradicate",
        "EmptyActionVenariusBossSummon1",
        "EmptyActionVenariusBossSummon2",
        "EmptyActionVenariusMapDeviceSummon",
        "SynthesisVenariusQuicksand",
        "SynthesisVenariusQuicksand2",
        "SynthesisVenariusQuicksand3",
        "SynthesisVenariusQuicksand4",
        "SynthesisVenariusQuicksand5",
        "SynthesisGolemSpawnGuardianPylon",
        "SynthesisGolemSpawnGuardianPylon2",
        "SynthesisGolemSpawnGuardianPylon3",
        "SynthesisGolemSpawnGuardianPylon4",
        "SynthesisGolemSpawnGuardianPylon5",
        "SynthesisGolemGuardianPylonExplodeVenarius",
        "SynthesisQuicksandStartEffect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVenariusMapDeviceEradicate"] = {
    name = "EmptyActionVenariusMapDeviceEradicate",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVenariusBossSummon1"] = {
    name = "EmptyActionVenariusBossSummon1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVenariusBossSummon2"] = {
    name = "EmptyActionVenariusBossSummon2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVenariusMapDeviceSummon"] = {
    name = "EmptyActionVenariusMapDeviceSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand"] = {
    name = "SynthesisVenariusQuicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand2"] = {
    name = "SynthesisVenariusQuicksand2",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand3"] = {
    name = "SynthesisVenariusQuicksand3",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand4"] = {
    name = "SynthesisVenariusQuicksand4",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisVenariusQuicksand5"] = {
    name = "SynthesisVenariusQuicksand5",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon"] = {
    name = "SynthesisGolemSpawnGuardianPylon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon2"] = {
    name = "SynthesisGolemSpawnGuardianPylon2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon3"] = {
    name = "SynthesisGolemSpawnGuardianPylon3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon4"] = {
    name = "SynthesisGolemSpawnGuardianPylon4",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemSpawnGuardianPylon5"] = {
    name = "SynthesisGolemSpawnGuardianPylon5",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemGuardianPylonExplodeVenarius"] = {
    name = "SynthesisGolemGuardianPylonExplodeVenarius",
    hidden = true,
    color = 4,
    baseEffectiveness = 3,
    incrementalEffectiveness = 0.048,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
    name = "SynthesisQuicksandStartEffect",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • unique boss curse effect on self +% final [-66]

    unique boss curse effect on self +% final [-66]

    Mod IdMapMonsterReducedCurseEffectUber
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -66 Max: -66 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Cannot be fully Slowed

    Cannot be fully Slowed

    Mod IdCannotBeSlowedBelowValueBosses
    GroupCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBossSuper
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdImmuneToKnockback
    GroupImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Unwavering

    Unwavering

    Mod IdMonsterImplicitCannotBeStunned1
    GroupMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Venarius
    SpectreN
    Modmonster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    unique boss curse effect on self +% final [-66]
    Cannot be fully Slowed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Immunecannot be knocked back [1]
    Unwavering
    Tagshumanoid, human, ghost, not_str, not_dex
    +400%Life
    100%Energy Shield From Life
    400%Ailment Threshold
    50 50 50 30Resistance
    +200%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 8Attack Distance
    1.305 SecondAttack Time
    20%Damage Spread
    200%Experience
    100%Model Size
    SynthesisVenariusType
    13,926,971Life
    16,265Armour
    8,120Evasion
    13,926,971Energy Shield
    5,574Damage
    538Accuracy
    0.87Attack Time
    218,625Experience
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 2208.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 2208.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 2208.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 2208.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 2208.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions
    9,899,589Life
    14,425Armour
    7,608Evasion
    9,899,589Energy Shield
    5,059Damage
    499Accuracy
    0.87Attack Time
    214,599Experience
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1970.2 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1970.2 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 1970.2 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 1970.2 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 1970.2 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions
    4,727,786Life
    11,328Armour
    6,667Evasion
    4,727,786Energy Shield
    4,163Damage
    428Accuracy
    0.87Attack Time
    204,221Experience
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1565.1 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1565.1 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 1565.1 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 1565.1 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 1565.1 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions
    1,875,270Life
    8,348Armour
    5,633Evasion
    1,875,270Energy Shield
    3,253Damage
    352Accuracy
    0.87Attack Time
    187,902Experience
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1170.3 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 1170.3 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 1170.3 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 1170.3 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 1170.3 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions
    684,508Life
    6,127Armour
    4,739Evasion
    684,508Energy Shield
    2,534Damage
    290Accuracy
    0.87Attack Time
    169,208Experience
    SynthesisVenariusQuicksand
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 871.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisQuicksandStartEffect
    Triggerable
    SynthesisVenariusQuicksand2
    Area, Triggerable
    Cooldown Time: 10 Second
    Deals 871.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand3
    Area, Triggerable
    Cooldown Time: 8.5 Second
    Deals 871.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand4
    Area, Triggerable
    Cooldown Time: 7 Second
    Deals 871.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SynthesisVenariusQuicksand5
    Area, Triggerable
    Cooldown Time: 5.5 Second
    Deals 871.9 Base Physical Damage per second
    Base duration is 0 seconds
    ground quicksand art variation [4]
    infinite skill effect duration
    SSMStandaloneVenariusHumanoid
    Spell, Multicastable, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    alternate minion [543]
    minion dies when parent dies
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions
    stance default
    SummonSpecificMonstersSSMStandaloneVenariusHumanoid-1 IHaveNotUsedSkill ForceTargetXUnitsInFront=30
    ShakariQuicksandSynthesisVenariusQuicksand100 ForceTargetEnemy TargetIsPlayer TargetNotInRangeOfActiveGeneric4=38 IsInState=(state::fight, 1)
    stance stance2
    stance stance3

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_immune_to_cheats = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "visible=1;"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );"
    }
    
    StateMachine
    {
    	create_state_visible_0 = "DisableRendering();"
    	on_state_visible_0 = "DisableRendering();"
    }
    
    Animated
    {
    	on_leave_sky_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Venarius_disappear/disappear.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisVenariusBossStandalone"] = {
        name = "Venarius",
        life = 4,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SSMStandaloneVenariusHumanoid",
            "SynthesisVenariusQuicksand",
            "SynthesisVenariusQuicksand2",
            "SynthesisVenariusQuicksand3",
            "SynthesisVenariusQuicksand4",
            "SynthesisVenariusQuicksand5",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneVenariusHumanoid"] = {
        name = "SSMStandaloneVenariusHumanoid",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 543, -99, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand"] = {
        name = "SynthesisVenariusQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 2.5,
        incrementalEffectiveness = 0.0475,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "base_physical_damage_to_deal_per_minute",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand2"] = {
        name = "SynthesisVenariusQuicksand2",
        hidden = true,
        color = 4,
        baseEffectiveness = 2.5,
        incrementalEffectiveness = 0.0475,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "base_physical_damage_to_deal_per_minute",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand3"] = {
        name = "SynthesisVenariusQuicksand3",
        hidden = true,
        color = 4,
        baseEffectiveness = 2.5,
        incrementalEffectiveness = 0.0475,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "base_physical_damage_to_deal_per_minute",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand4"] = {
        name = "SynthesisVenariusQuicksand4",
        hidden = true,
        color = 4,
        baseEffectiveness = 2.5,
        incrementalEffectiveness = 0.0475,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "base_physical_damage_to_deal_per_minute",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisVenariusQuicksand5"] = {
        name = "SynthesisVenariusQuicksand5",
        hidden = true,
        color = 4,
        baseEffectiveness = 2.5,
        incrementalEffectiveness = 0.0475,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "base_physical_damage_to_deal_per_minute",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {0, 4, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • unique boss curse effect on self +% final [-66]

    unique boss curse effect on self +% final [-66]

    Mod IdMapMonsterReducedCurseEffectUber
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -66 Max: -66 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Cannot be fully Slowed

    Cannot be fully Slowed

    Mod IdCannotBeSlowedBelowValueBosses
    GroupCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBossSuper
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdImmuneToKnockback
    GroupImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Unwavering

    Unwavering

    Mod IdMonsterImplicitCannotBeStunned1
    GroupMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Venarius
    SpectreN
    Modmonster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    unique boss curse effect on self +% final [-66]
    Cannot be fully Slowed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Immunecannot be knocked back [1]
    Unwavering
    Tagshumanoid, human, ghost, not_str, not_dex
    +400%Life
    100%Energy Shield From Life
    400%Ailment Threshold
    50 50 50 30Resistance
    +200%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 8Attack Distance
    1.305 SecondAttack Time
    20%Damage Spread
    200%Experience
    100%Model Size
    SynthesisVenariusType
    13,926,971Life
    16,265Armour
    8,120Evasion
    13,926,971Energy Shield
    5,574Damage
    538Accuracy
    0.87Attack Time
    218,625Experience
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    Deals 2482 to 7446 Lightning Damage
    Your Hits always Shock
    Shocks from your Hits always increase Damage taken by at least 20%
    is area damage
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    9,899,589Life
    14,425Armour
    7,608Evasion
    9,899,589Energy Shield
    5,059Damage
    499Accuracy
    0.87Attack Time
    214,599Experience
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    Deals 2212 to 6635 Lightning Damage
    Your Hits always Shock
    Shocks from your Hits always increase Damage taken by at least 20%
    is area damage
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    4,727,786Life
    11,328Armour
    6,667Evasion
    4,727,786Energy Shield
    4,163Damage
    428Accuracy
    0.87Attack Time
    204,221Experience
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    Deals 1754 to 5261 Lightning Damage
    Your Hits always Shock
    Shocks from your Hits always increase Damage taken by at least 20%
    is area damage
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    1,875,270Life
    8,348Armour
    5,633Evasion
    1,875,270Energy Shield
    3,253Damage
    352Accuracy
    0.87Attack Time
    187,902Experience
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    684,508Life
    6,127Armour
    4,739Evasion
    684,508Energy Shield
    2,534Damage
    290Accuracy
    0.87Attack Time
    169,208Experience
    SynthesisGolemSpawnGuardianPylon
    Triggerable
    Cooldown Time: 5 Second
    SynthesisGolemGuardianPylonExplode
    Triggerable
    VenariusGuardianFaceGuardian
    Face Last Target
    spell maximum action distance +% [200]
    IllusionaryWolf
    conditions Generic1IsInState=0
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    conditions Generic1IsInState=1
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon2-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand2-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon2100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand2100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    conditions Generic1IsInState=2
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon3-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand3-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon3100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand3100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    conditions Generic1IsInState=3
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon4-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand4-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon4100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand4100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    conditions Generic1IsInState=4
    {
    SpawnObjectSynthesisGolemSpawnGuardianPylon5-1 ForceTargetEnemy TargetIsPlayer FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20 TargetNotInRangeOfActiveGeneric2=33
    ShakariQuicksandSynthesisVenariusQuicksand5-1 ForceTargetEnemy TargetIsPlayer FightIsInState=9 TargetNotInRangeOfActiveGeneric2=33
    SpawnObjectSynthesisGolemSpawnGuardianPylon5100 ForceTargetTargetMarker1 FightIsInState=10 TargetNotInRangeOfActiveGeneric1=20
    ShakariQuicksandSynthesisVenariusQuicksand5100 ForceTargetTargetMarker1 FightIsInState=9
    FaceLastTarget3ForceTargetSynthesisGuardian
    }
    stance stance2
    stance stance3

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	set_immune_to_cheats = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "guardian_dead"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );"
    }
    
    Animated
    {
    	on_leave_sky_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Venarius_disappear/disappear.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Venarius/bodyfx.epk );
    	"
    }
    
    StateMachine
    {
    	on_state_guardian_dead_1 = "PlayAnimation( leave_sky_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisVenariusGuardian"] = {
        name = "Venarius",
        life = 4,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "VenariusGuardianFaceGuardian",
            "SynthesisGolemSpawnGuardianPylon",
            "SynthesisGolemGuardianPylonExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VenariusGuardianFaceGuardian"] = {
        name = "Face Last Target",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemSpawnGuardianPylon"] = {
        name = "SynthesisGolemSpawnGuardianPylon",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGolemGuardianPylonExplode"] = {
        name = "SynthesisGolemGuardianPylonExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 3,
        incrementalEffectiveness = 0.048,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • unique boss curse effect on self +% final [-66]

    unique boss curse effect on self +% final [-66]

    Mod IdMapMonsterReducedCurseEffectUber
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -66 Max: -66 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Cannot be fully Slowed

    Cannot be fully Slowed

    Mod IdCannotBeSlowedBelowValueBosses
    GroupCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBossSuper
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdImmuneToKnockback
    GroupImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Unwavering

    Unwavering

    Mod IdMonsterImplicitCannotBeStunned1
    GroupMonsterCannotBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Venarius Text Audio /75 ⍟

    Venarius Text Audio /75 ⍟

    TypeNameCount
    VenariusBossFightIntroduction1Remember me? When we're through here, you won't.
    VenariusBossFightIntroduction2What secrets are you hiding in that murderous mind of yours? Let's find out.
    VenariusBossFightGolemOneValdo had some ingenious designs hidden in his memories... observe!
    VenariusBossFightGolemOneDefeatValdo's designs were flawed.
    VenariusBossFightHumanoidOneDo you remember dying here? You will.
    VenariusBossFightHumanoidOneDefeatWhat are you?
    VenariusBossFightMapDeviceIn this, the realm of the past, I am King, and you will bow!
    VenariusBossFightGolemTwoThis one is my own creation!
    VenariusBossFightGolemTwoDefeatPlenty more where that came from.
    VenariusBossFightHumanoidTwoFace your destruction!
    VenariusBossFightHumanoidTwoDefeatNo! Impossible! How!?
    VenariusBossFightDepartThis isn't over. This will never be over! I will unify humanity!
    VenariusBossFightWormholeStartFeel the pull of the void!
    VenariusBossFightWormholeGotchaYes, that's it! Death sweeps in.
    VenariusBossFightWormholeDidntGotchaI will crush you!
    VenariusBossFightCameraLensSin surrounds you!
    VenariusBossFightMassTeleportFaith empowers!
    VenariusBossFightMassTeleportCollapseBelief overwhelms!
    VenariusBossFightRotatingOrbsBow!
    VenariusBossFightGolemNukeHaha! Yes! Feed!
    VenariusBossFightGolemNukeSlamObliterate sin!
    VenariusBossFightSpinningLaserNukeCleansing flames!
    VenariusGuardian1SequentialArcsRepent!
    VenariusBossFightLaserBarrageBe no more.
    VenariusBossFightConcentratedLaserBurn away sin!
    VenariusBossFightGolemShockRifleReveal your past!
    VenariusBossFightGolemMassShockRifleOpen your mind to me!
    VenariusGuardian1IntroIf I must destroy you before uniting mankind, I will.
    VenariusGuardian2IntroYou and I were allies once, even friends. A pity.
    VenariusGuardian3IntroI owe you my renewed existence, but that debt only extends so far.
    VenariusGuardian4IntroI cannot allow you to impede the cause.
    VenariusGuardian1DefeatWith each new murder you make mankind more vulnerable!
    VenariusGuardian2DefeatEvery friendship becomes a betrayal, given enough time.
    VenariusGuardian3DefeatKeep pushing me, and I'll be forced to pursue those close to you.
    VenariusGuardian4DefeatI will sacrifice everything for the cause. Can you say the same?
    VenariusGuardian1MinionPhaseWhat morality do you have to stand in my way?
    VenariusGuardian2MinionPhaseTo think, I trusted you!
    VenariusGuardian3MinionPhaseI wish I didn't know what I know now.
    VenariusGuardian4MinionPhaseI will resist you to the last, because I must!
    VenariusGuardian1LeftToRightWaveBegone!
    VenariusGuardian1MassWaveSpiralI do this for all mankind.
    VenariusGuardian1TriangleSlamCower!
    VenariusGuardian2MassProjectileOpen your mind...
    VenariusGuardian2MassProjectileExplode...and be erased!
    VenariusGuardian2DoubleDashI am everywhere.
    VenariusGuardian2SpinSlamAnnihilate!
    VenariusGuardian2EpicSlashWraeclast will serve...
    VenariusGuardian2EpicSlashBlastAnd so will you!
    VenariusGuardian3QuadMortarNecessary!
    VenariusGuardian3QuadMortarReturnJustified!
    VenariusGuardian3MassMortarObliteration!
    VenariusGuardian3MassMortarReturnReturn!
    VenariusGuardian3SpinningBeamsOnly a matter of time.
    VenariusGuardian3VoidZoneBe still!
    VenariusGuardian3RefractionBeamErasure!
    VenariusGuardian4VSlamWraeclast needs me!
    VenariusGuardian4LaserGunLight of salvation!
    VenariusGuardian4RotatingGunDarkness surrounds us!
    SynthesisTipVenariusIntroI recognise these men! That's High Templar Venarius with his guards. The other man is Valdo Caeserius. A man of science. They are building something together. Something important.
    SynthesisTipVenariusDefendVenariusThat can't be right. Venarius was - is - a good man. A pious man. He would not lash out like that. No, he must have been provoked.
    SynthesisTipVenariusDefendVenariusTwoValdo is shouting at him, you see? Threatening him. The High Templar has no choice!
    SynthesisTipVenariusDefendVenariusThreeOh, dear! What just happened? Was that... because of me?
    SynthesisTipVenariusInterruptReplyThat's ridiculous. I'm innocent. All the memories we've seen clearly prove that.
    SynthesisTipVenariusNameDropReplyNo.
    SynthesisTipVenariusRememberWas I... Am I...? I am the High Templar... Venarius? It's starting to make sense now. I sought power to wield against evil...
    SynthesisTipVenariusRememberTwo...And I found it. Yes, this is a start. This is more than I possibly could have hoped for when I drew the blade and awoke -- yes, of course! Now I can protect Wraeclast properly.
    SynthesisTipVenariusJustifyWhat am I, a monster? No, the real monsters surround us.
    SynthesisTipVenariusExplainEvilDemons, child. Countless. They watch us from the darkness. They claw at the thin veil that keeps our world separated from theirs. A great tide of evil that wishes only to crash down upon us and sweep our civilisation into oblivion. But I will stand against it.
    SynthesisTipVenariusConclusionOh, little one, it is you who will help me... Your memories will show what I need them to show, for the cause. Every thinking man and woman of Wraeclast will come to simply know that they must unite... under me. It is the only way to guarantee a unified defence.
    Ven_285.ogg
    Ven_286.ogg
    Ven_294.ogg
    Ven_296.ogg
    Ven_301.ogg
    Ven_302.ogg
    Venarius Topic /7 ⍟

    Venarius Topic /7 ⍟

    NPCName
    Zana, Master CartographerI can't... I don't...

    Exile, did you know? No, of course not. I don't think Venarius even knew who he was, how could you? But he knows now, and it seems he may remember many other things as well.

    If Venarius is capable of rewriting memories, he could plant very dangerous ideas into the minds of the vulnerable. We need to find those memories before he does. Don't worry, you're not alone in this. We are a team.
    Venarius' Drawings
    Venarius' Toys
    Memory Fragment I"...A golden machine was found broken in the ruins of Wraeclast.
    Believing it to contain some dark infernal secret,
    High Templar Venarius asked that I restore it
    and weaponize whatever powers it might contain..."
    Memory Fragment XII"...Venarius, that bastard... he marched me through the streets.
    His men beat me within an inch of death... I... I told him everything.
    He demanded that I take all of us into the dreamlands, to meet with the Elder.
    Using the device, we stepped through, setting foot in the Atlas of Worlds..."
    Memory Fragment XIII"...It wasn't long before we were met by the Shade itself.
    The very essence of the Elder, demanding of me in visions to
    tell it why I had returned. But before I could answer,
    Venarius stepped forward and greeted the phantom..."
    Memory Fragment XIV"...Before we knew it, we stood at the base of that blasphemous effigy.
    "Pull the sword from my chest." The Elder imposed, and Venarius didn't hesitate.
    The earth shook in the face of the Elder's reunion with its body. The true scope of the
    Elder befell the High Templar and his men, and as it began to feed, I began to run..."
    Wiki Edit

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