Alira's Blood Guard
Humanoid
50% of Physical Damage Converted to Chaos Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
stance movement speed +% final [112]
SpectreY
AreaThe Western Forest, The Eternal Laboratory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Olmec's Sanctum
Tagsbandit, cleaving_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Packs
  • The Western Forest: Alira's Blood Guard
  • The Eternal Laboratory: Alira's Deadeye, Callow Thug, Alira's Blood Guard
  • The Eternal Laboratory: Alira's Blood Guard, Alira's Deadeye, Oak's Sniper
  • WorldAreas#834: Shadow Archer, Alira's Blood Guard
  • WorldAreas#928: Shadow Archer, Alira's Blood Guard
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, Olmec's Sanctum: Alira's Blood Guard, Alira's Deadeye
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, Olmec's Sanctum: Vaal Construct, Undying Alchemist, Alira's Blood Guard
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, Olmec's Sanctum: Frost Guardian, Axiom Frostguard, Bone Warden, Axiom Thunderguard, Flame Guardian, Brittle Arsonist, Alira's Blood Guard, Undying Alchemist
  • Alira's Blood Guard
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Alira's Blood Guard, Alira's Deadeye, Oak's Sniper
  • Life
    115%
    Evasion
    +20%
    Ailment Threshold
    115%
    Resistance
    0 0 0 0
    Damage
    140%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    Bandit
    Metadata
    BanditMeleeChaos
    Level
    83
    Life
    36,819
    Armour
    92,477
    Evasion
    7,860
    Energy Shield
    0
    Damage
    1,261
    Spell Damage
    1,261
    Accuracy
    0
    Attack Time
    1.35
    Experience
    13,132
    Ailment Threshold
    36,819
    Chill
    116
    Shock
    116
    Brittle
    659
    Scorch
    116
    Sap
    322
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1008–1513
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBanditTaunt
    Spell
    Cast Time: 1.1 sec
    Cooldown Time: 6 sec
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditMeleeChaos"] = {
        name = "Alira's Blood Guard",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASBanditTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTaunt"] = {
        name = "EASBanditTaunt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Chaos Damage
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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