The Crusader Prefix /110
Item Level | Mod | Tag |
---|---|---|
68 | Unaffected by Shocked Ground | Boots |
68 | +2 to Level of Socketed Lightning Gems | Boots |
68 | Gain (3–5)% of Physical Damage as Extra Lightning Damage | Boots |
75 | Gain (6–8)% of Physical Damage as Extra Lightning Damage | Boots |
68 | (18–21)% of Physical Damage Converted to Fire Damage | Gloves Quivers |
71 | (22–25)% of Physical Damage Converted to Fire Damage | Gloves Quivers |
68 | (18–21)% of Physical Damage Converted to Cold Damage | Gloves Quivers |
71 | (22–25)% of Physical Damage Converted to Cold Damage | Gloves Quivers |
68 | (18–21)% of Physical Damage Converted to Lightning Damage | Gloves Quivers |
71 | (22–25)% of Physical Damage Converted to Lightning Damage | Gloves Quivers |
75 | 10% increased Maximum total Life Recovery per second from Leech | Gloves |
75 | 15% increased Maximum total Energy Shield Recovery per second from Leech | Gloves |
68 | (9–11)% increased maximum Mana | Helmets Body Armours |
80 | (12–15)% increased maximum Mana | Helmets Body Armours |
68 | (4–6)% of Physical Damage from Hits taken as Lightning Damage | Helmets |
83 | (7–10)% of Physical Damage from Hits taken as Lightning Damage | Helmets |
68 | (8–12)% of Physical Damage from Hits taken as Lightning Damage | Body Armours |
83 | (13–15)% of Physical Damage from Hits taken as Lightning Damage | Body Armours |
75 | You have Consecrated Ground around you while stationary | Body Armours |
75 | Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | Body Armours |
85 | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | Body Armours |
68 | 1% increased Damage per 1% Chance to Block Attack Damage | Shields |
68 | Gain (5–10)% of Physical Damage as Extra Lightning Damage | Quivers Amulets |
75 | Gain (11–15)% of Physical Damage as Extra Lightning Damage | Quivers Amulets |
68 | (7–9)% increased maximum Energy Shield | Belts Rings |
78 | (10–12)% increased maximum Energy Shield | Belts Rings |
82 | (13–15)% increased maximum Energy Shield | Belts Rings |
68 | (30–34)% increased Critical Strike Chance against Shocked Enemies | Belts |
75 | (35–39)% increased Critical Strike Chance against Shocked Enemies | Belts |
80 | (40–45)% increased Critical Strike Chance against Shocked Enemies | Belts |
68 | (16–20)% increased Lightning Damage | Belts |
75 | (21–25)% increased Lightning Damage | Belts |
80 | (26–30)% increased Lightning Damage | Belts |
68 | Melee Hits which Stun have (8–12)% chance to Fortify | Belts |
68 | Adds (3–7) to (68–73) Lightning Damage against Shocked Enemies | Rings |
75 | Adds (4–8) to (82–86) Lightning Damage against Shocked Enemies | Rings |
75 | 1 to (6–8) Lightning Damage per Power Charge | Rings |
80 | (1–2) to (9–11) Lightning Damage per Power Charge | Rings |
68 | (15–17)% increased Spell Damage | Rings |
75 | (18–21)% increased Spell Damage | Rings |
80 | (22–25)% increased Spell Damage | Rings |
68 | (35–40)% increased total Recovery per second from Life Leech | Rings |
75 | (41–45)% increased total Recovery per second from Life Leech | Rings |
80 | (46–50)% increased total Recovery per second from Life Leech | Rings |
68 | Gain (8–12) Life per Enemy Hit with Spells | Rings |
75 | Gain (13–15) Life per Enemy Hit with Spells | Rings |
68 | (0.3–0.5)% of Lightning Damage Leeched as Life | Amulets |
68 | (0.2–0.4)% of Lightning Damage Leeched as Energy Shield | Amulets |
80 | 1% increased Damage per 15 Intelligence | Amulets |
68 | (3–4)% increased Damage per Power Charge | Amulets |
80 | (5–6)% increased Damage per Power Charge | Amulets |
68 | Damage Penetrates (4–7)% Lightning Resistance | Amulets |
82 | Damage Penetrates (8–10)% Lightning Resistance | Amulets |
68 | (15–25)% increased Maximum total Life Recovery per second from Leech | Amulets |
68 | (15–25)% increased Maximum total Energy Shield Recovery per second from Leech | Amulets |
68 | (25–34)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | One Hand Swords Thrusting One Hand Swords One Hand Axes Two Hand Swords Two Hand Axes |
71 | (35–44)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | One Hand Swords Thrusting One Hand Swords One Hand Axes Two Hand Swords Two Hand Axes |
74 | (45–54)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | One Hand Swords Thrusting One Hand Swords One Hand Axes Two Hand Swords Two Hand Axes |
77 | (55–64)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | One Hand Swords Thrusting One Hand Swords One Hand Axes Two Hand Swords Two Hand Axes |
80 | (65–69)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life | One Hand Swords Thrusting One Hand Swords One Hand Axes Two Hand Swords Two Hand Axes |
68 | (25–34)% increased Physical Damage (8–10)% increased Critical Strike Chance | Claws Daggers Rune Daggers |
71 | (35–44)% increased Physical Damage (8–10)% increased Critical Strike Chance | Claws Daggers Rune Daggers |
74 | (45–54)% increased Physical Damage (8–10)% increased Critical Strike Chance | Claws Daggers Rune Daggers |
77 | (55–64)% increased Physical Damage (8–10)% increased Critical Strike Chance | Claws Daggers Rune Daggers |
80 | (65–69)% increased Physical Damage (8–10)% increased Critical Strike Chance | Claws Daggers Rune Daggers |
68 | (25–34)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold | One Hand Maces Sceptres Staves Warstaves Two Hand Maces |
71 | (35–44)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold | One Hand Maces Sceptres Staves Warstaves Two Hand Maces |
74 | (45–54)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold | One Hand Maces Sceptres Staves Warstaves Two Hand Maces |
77 | (55–64)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold | One Hand Maces Sceptres Staves Warstaves Two Hand Maces |
80 | (65–69)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold | One Hand Maces Sceptres Staves Warstaves Two Hand Maces |
68 | (25–34)% increased Physical Damage (20–25)% increased Projectile Speed | Wands Bows |
71 | (35–44)% increased Physical Damage (20–25)% increased Projectile Speed | Wands Bows |
74 | (45–54)% increased Physical Damage (20–25)% increased Projectile Speed | Wands Bows |
77 | (55–64)% increased Physical Damage (20–25)% increased Projectile Speed | Wands Bows |
80 | (65–69)% increased Physical Damage (20–25)% increased Projectile Speed | Wands Bows |
68 | Adds 2 to (25–29) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces Sceptres Wands Bows |
71 | Adds (1–4) to (40–45) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces Sceptres Wands Bows |
74 | Adds (2–5) to (55–63) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces Sceptres Wands Bows |
77 | Adds (2–6) to (70–79) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces Sceptres Wands Bows |
80 | Adds (3–8) to (89–99) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces Sceptres Wands Bows |
68 | Adds 3 to (46–53) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves |
71 | Adds (2–7) to (74–84) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves |
74 | Adds (3–9) to (102–117) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves |
77 | Adds (3–12) to (130–146) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves |
80 | Adds (6–15) to (165–183) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance | Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves |
68 | Adds (1–2) to (21–22) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance | Sceptres Rune Daggers Wands |
71 | Adds (1–3) to (33–35) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance | Sceptres Rune Daggers Wands |
74 | Adds (1–4) to (46–49) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance | Sceptres Rune Daggers Wands |
77 | Adds (2–5) to (58–61) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance | Sceptres Rune Daggers Wands |
80 | Adds (2–6) to (73–77) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance | Sceptres Rune Daggers Wands |
68 | Adds (1–3) to (32–34) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance | Staves |
71 | Adds (1–4) to (49–52) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance | Staves |
74 | Adds (2–6) to (69–73) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance | Staves |
77 | Adds (2–7) to (87–92) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance | Staves |
80 | Adds (3–9) to (109–115) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance | Staves |
68 | Attacks with this Weapon Penetrate (9–10)% Lightning Resistance | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces Sceptres Wands Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves Bows |
73 | Attacks with this Weapon Penetrate (11–12)% Lightning Resistance | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces Sceptres Wands Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves Bows |
78 | Attacks with this Weapon Penetrate (13–15)% Lightning Resistance | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces Sceptres Wands Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves Bows |
68 | Damage Penetrates 6% Lightning Resistance | Sceptres Rune Daggers Wands |
73 | Damage Penetrates 7% Lightning Resistance | Sceptres Rune Daggers Wands |
78 | Damage Penetrates 8% Lightning Resistance | Sceptres Rune Daggers Wands |
68 | Damage Penetrates (10–11)% Lightning Resistance | Staves |
73 | Damage Penetrates (12–13)% Lightning Resistance | Staves |
78 | Damage Penetrates (14–15)% Lightning Resistance | Staves |
68 | Gain (7–12)% of Physical Damage as Extra Lightning Damage | Claws Daggers Rune Daggers Sceptres Wands |
73 | Gain (13–17)% of Physical Damage as Extra Lightning Damage | Claws Daggers Rune Daggers Sceptres Wands |
78 | Gain (18–20)% of Physical Damage as Extra Lightning Damage | Claws Daggers Rune Daggers Sceptres Wands |
68 | Gain (16–20)% of Physical Damage as Extra Lightning Damage | Staves Warstaves |
73 | Gain (21–26)% of Physical Damage as Extra Lightning Damage | Staves Warstaves |
78 | Gain (27–30)% of Physical Damage as Extra Lightning Damage | Staves Warstaves |
The Crusader Suffix /122
Item Level | Mod | Tag |
---|---|---|
75 | +1% to maximum Fire Resistance | Boots |
85 | +2% to maximum Fire Resistance | Boots |
75 | (6–10)% increased Cooldown Recovery Rate | Boots |
80 | (11–15)% increased Cooldown Recovery Rate | Boots |
75 | (51–60)% chance to Avoid being Ignited | Boots Quivers |
75 | (51–60)% chance to Avoid being Frozen | Boots Quivers |
75 | (51–60)% chance to Avoid being Shocked | Boots Quivers |
75 | +1% to maximum Cold Resistance | Gloves |
85 | +2% to maximum Cold Resistance | Gloves |
68 | (21–25)% chance to Ignore Stuns while Casting | Gloves |
70 | (26–30)% chance to Ignore Stuns while Casting | Gloves |
75 | (31–35)% chance to Ignore Stuns while Casting | Gloves |
68 | (16–20)% increased Global Critical Strike Chance | Gloves |
70 | (21–25)% increased Global Critical Strike Chance | Gloves |
75 | (26–30)% increased Global Critical Strike Chance | Gloves |
75 | +1% to maximum Lightning Resistance | Helmets |
85 | +2% to maximum Lightning Resistance | Helmets |
85 | Nearby Enemies have -9% to Lightning Resistance | Helmets |
68 | (3–4)% Chance to Block Spell Damage | Helmets |
80 | (5–6)% Chance to Block Spell Damage | Helmets |
75 | (51–60)% reduced Ignite Duration on you | Helmets |
75 | (51–60)% reduced Freeze Duration on you | Helmets |
75 | (51–60)% reduced Effect of Shock on you | Helmets |
68 | (5–8)% increased Intelligence | Body Armours Amulets |
75 | (9–12)% increased Intelligence | Body Armours Amulets |
80 | 15% chance to gain a Power Charge on Critical Strike | Body Armours |
68 | Recover (3–4)% of Energy Shield on Kill | Body Armours |
80 | Recover (5–6)% of Energy Shield on Kill | Body Armours |
68 | (8–11)% increased Energy Shield Recovery rate | Body Armours |
80 | (12–15)% increased Energy Shield Recovery rate | Body Armours |
68 | +1 to Minimum Power Charges | Shields |
80 | +2 to Minimum Power Charges | Shields |
68 | Recover (3–5)% of Energy Shield when you Block | Shields |
68 | (25–40)% chance to Chill Attackers for 4 seconds on Block | Shields Staves Warstaves |
75 | (41–50)% chance to Chill Attackers for 4 seconds on Block | Shields Staves Warstaves |
68 | (25–40)% chance to Shock Attackers for 4 seconds on Block | Shields Staves Warstaves |
75 | (41–50)% chance to Shock Attackers for 4 seconds on Block | Shields Staves Warstaves |
68 | +(7–9)% Chance to Block Spell Damage if you have Blocked Spell Damage Recently | Shields |
75 | +(10–12)% Chance to Block Spell Damage if you have Blocked Spell Damage Recently | Shields |
68 | (18–21)% increased Warcry Buff Effect | Shields Two Hand Swords Two Hand Axes Two Hand Maces |
75 | (22–25)% increased Warcry Buff Effect | Shields Two Hand Swords Two Hand Axes Two Hand Maces |
75 | (10–15)% increased Cooldown Recovery Rate | Belts |
84 | (16–20)% increased Cooldown Recovery Rate | Belts |
68 | (20–25)% increased Spell Damage during any Flask Effect | Belts |
75 | (26–30)% increased Spell Damage during any Flask Effect | Belts |
80 | (31–35)% increased Spell Damage during any Flask Effect | Belts |
68 | (7–9)% increased Energy Shield Recovery rate | Belts |
75 | (10–12)% increased Energy Shield Recovery rate | Belts |
75 | Remove Shock when you use a Flask | Belts |
75 | (35–40)% reduced Effect of Curses on you | Rings |
75 | Curse Enemies with Conductivity on Hit | Rings |
80 | Curse Enemies with Conductivity on Hit | Rings |
68 | (15–17)% increased Global Critical Strike Chance | Rings |
75 | (18–21)% increased Global Critical Strike Chance | Rings |
80 | (22–25)% increased Global Critical Strike Chance | Rings |
68 | +2% to maximum Chance to Block Spell Damage | Amulets |
75 | Wrath has (40–50)% increased Mana Reservation Efficiency | Amulets |
75 | Discipline has (50–60)% increased Mana Reservation Efficiency | Amulets |
75 | Purity of Lightning has (50–60)% increased Mana Reservation Efficiency | Amulets |
75 | Zealotry has (40–50)% increased Mana Reservation Efficiency | Amulets |
68 | (4–5)% Chance to Block Spell Damage | Amulets |
80 | (6–7)% Chance to Block Spell Damage | Amulets |
68 | (12–16)% increased Impale Effect | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces |
71 | (17–21)% increased Impale Effect | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces |
75 | (22–25)% increased Impale Effect | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers One Hand Maces |
68 | (25–29)% increased Impale Effect | Two Hand Swords Two Hand Axes Two Hand Maces Bows |
71 | (30–34)% increased Impale Effect | Two Hand Swords Two Hand Axes Two Hand Maces Bows |
75 | (35–38)% increased Impale Effect | Two Hand Swords Two Hand Axes Two Hand Maces Bows |
68 | (23–26)% of Physical Damage Converted to Fire Damage | One Hand Swords Thrusting One Hand Swords One Hand Axes One Hand Maces Sceptres Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves |
71 | (27–30)% of Physical Damage Converted to Fire Damage | One Hand Swords Thrusting One Hand Swords One Hand Axes One Hand Maces Sceptres Two Hand Swords Two Hand Axes Two Hand Maces Staves Warstaves |
68 | (23–26)% of Physical Damage Converted to Cold Damage | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers Sceptres Two Hand Swords Two Hand Axes |
71 | (27–30)% of Physical Damage Converted to Cold Damage | One Hand Swords Thrusting One Hand Swords One Hand Axes Claws Daggers Rune Daggers Sceptres Two Hand Swords Two Hand Axes |
68 | (23–26)% of Physical Damage Converted to Lightning Damage | Claws Daggers Rune Daggers Sceptres Staves Warstaves |
71 | (27–30)% of Physical Damage Converted to Lightning Damage | Claws Daggers Rune Daggers Sceptres Staves Warstaves |
75 | (11–15)% chance to inflict Lightning Exposure on Hit | Sceptres Rune Daggers Wands Staves |
80 | (16–20)% chance to inflict Lightning Exposure on Hit | Sceptres Rune Daggers Wands Staves |
68 | (5–7)% increased Damage per Power Charge | Sceptres Rune Daggers Wands |
73 | (8–10)% increased Damage per Power Charge | Sceptres Rune Daggers Wands |
68 | (10–13)% increased Damage per Power Charge | Staves |
73 | (14–17)% increased Damage per Power Charge | Staves |
75 | Wrath has (28–33)% increased Aura Effect | Sceptres Rune Daggers Wands |
80 | Wrath has (34–40)% increased Aura Effect | Sceptres Rune Daggers Wands |
75 | Wrath has (48–54)% increased Aura Effect | Staves |
80 | Wrath has (55–60)% increased Aura Effect | Staves |
75 | Zealotry has (28–33)% increased Aura Effect | Sceptres Rune Daggers Wands |
80 | Zealotry has (34–40)% increased Aura Effect | Sceptres Rune Daggers Wands |
75 | Zealotry has (48–54)% increased Aura Effect | Staves |
80 | Zealotry has (55–60)% increased Aura Effect | Staves |
68 | (18–22)% increased Damage while Leeching | One Hand Swords Thrusting One Hand Swords |
70 | (23–26)% increased Damage while Leeching | One Hand Swords Thrusting One Hand Swords |
73 | (27–30)% increased Damage while Leeching | One Hand Swords Thrusting One Hand Swords |
68 | (32–36)% increased Damage while Leeching | Two Hand Swords |
70 | (37–41)% increased Damage while Leeching | Two Hand Swords |
73 | (42–45)% increased Damage while Leeching | Two Hand Swords |
68 | (10–12)% increased Attack Speed while Fortified | One Hand Swords Thrusting One Hand Swords |
73 | (13–15)% increased Attack Speed while Fortified | One Hand Swords Thrusting One Hand Swords |
68 | (20–22)% increased Attack Speed while Fortified | Two Hand Swords |
73 | (23–25)% increased Attack Speed while Fortified | Two Hand Swords |
68 | (5–6)% chance to Taunt Enemies on Hit with Attacks | One Hand Axes Two Hand Axes |
70 | (7–8)% chance to Taunt Enemies on Hit with Attacks | One Hand Axes Two Hand Axes |
73 | (9–10)% chance to Taunt Enemies on Hit with Attacks | One Hand Axes Two Hand Axes |
68 | (31–40)% increased Critical Strike Chance if you have Killed Recently | Claws Daggers Rune Daggers |
73 | (41–50)% increased Critical Strike Chance if you have Killed Recently | Claws Daggers Rune Daggers |
68 | (11–15)% reduced Enemy Stun Threshold (11–15)% increased Stun Duration on Enemies | One Hand Maces |
73 | (16–20)% reduced Enemy Stun Threshold (16–20)% increased Stun Duration on Enemies | One Hand Maces |
68 | (21–25)% reduced Enemy Stun Threshold (21–25)% increased Stun Duration on Enemies | Two Hand Maces |
73 | (26–30)% reduced Enemy Stun Threshold (26–30)% increased Stun Duration on Enemies | Two Hand Maces |
68 | (26–30)% increased Area of Effect if you have Stunned an Enemy Recently | One Hand Maces |
73 | (31–35)% increased Area of Effect if you have Stunned an Enemy Recently | One Hand Maces |
68 | (36–40)% increased Area of Effect if you have Stunned an Enemy Recently | Two Hand Maces |
73 | (41–45)% increased Area of Effect if you have Stunned an Enemy Recently | Two Hand Maces |
85 | Socketed Gems Chain 1 additional times | Bows |
85 | Projectiles from Socketed Gems Fork | Bows |
68 | Projectiles deal (15–20)% increased Damage with Hits and Ailments for each Enemy Pierced | Bows |
70 | Projectiles deal (21–25)% increased Damage with Hits and Ailments for each Enemy Pierced | Bows |
73 | Projectiles deal (26–30)% increased Damage with Hits and Ailments for each Enemy Pierced | Bows |
68 | Gain (7–8)% of Physical Damage as Extra Damage of a random Element | Bows |
73 | Gain (9–11)% of Physical Damage as Extra Damage of a random Element | Bows |
78 | Gain (12–15)% of Physical Damage as Extra Damage of a random Element | Bows |
75 | (11–20)% chance to Gain Arcane Surge when you deal a Critical Strike | Wands |
80 | (21–30)% chance to Gain Arcane Surge when you deal a Critical Strike | Wands |
78 | Curse Enemies with Conductivity on Hit | Wands |