劊子手阿塔古楚
惡魔
monster base type attack cast speed +% and damage -% final [33]
增加 % 物品掉落稀有度
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
幽魂N
地區奇術秘所, 月色之室, 奇術秘所, 月色之室, 凜凍湧泉
標籤cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
生命
200%
異常狀態臨界值
200%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
DemonBoss1SideArea
Metadata
Demon1BossSideArea
等級
68
生命
12,867
護甲
28,790
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 114 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少傷害
增加 35% 物理傷害
增加 120% 攻擊速度
120% 更多移動速度
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrageSide
攻擊, 範圍, 近戰, DoT
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 114 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [4]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideArea"] = {
    name = "Beheader Ataguchu",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "DesecratedGroundCycloneSideAreaBoss",
        "MonsterDemonCleave",
        "MonsterDemonCleaveEnrageSide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecratedGroundCycloneSideAreaBoss"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleave"] = {
    name = "MonsterDemonCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleaveEnrageSide"] = {
    name = "MonsterDemonCleaveEnrageSide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 % 物品掉落稀有度
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 貧血時暴怒
    貧血時增加 35% 傷害
    貧血時增加 60% 攻擊速度
    貧血時增加 60% 移動速度
    貧血時增加 60% 施放速度
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 全域
  • cast speed +% when on low life Min: 60 Max: 60 全域
  • attack speed +% when on low life Min: 60 Max: 60 全域
  • monster enrages on low life text Min: 1 Max: 1 全域
  • movement velocity +% when on low life Min: 60 Max: 60 全域
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    劊子手阿塔古楚
    惡魔
    地區: InvasionBoss
    monster base type attack cast speed +% and damage -% final [33]
    增加 % 物品掉落稀有度
    貧血時暴怒
    貧血時增加 35% 傷害
    貧血時增加 60% 攻擊速度
    貧血時增加 60% 移動速度
    貧血時增加 60% 施放速度
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Beheader Ataguchu
    幽魂N
    地區InvasionBoss
    End Game增加 50% 最大生命
    標籤cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, invasion_boss, medium_height, melee, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: 劊子手阿塔古楚, 古靈實驗者:長鞭
  • 生命
    200%
    異常狀態臨界值
    200%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    130%
    類型
    DemonBoss1SideArea
    Metadata
    Demon1BossSideAreaInvasion_
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterDemonCleave
    攻擊, 範圍, 近戰, DoT
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    每秒造成 114 基礎物理傷害
    減少 50% 攻擊速度
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DesecratedGroundCycloneSideAreaBoss
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    造成 60% 更少傷害
    增加 35% 物理傷害
    增加 120% 攻擊速度
    120% 更多移動速度
    cyclone extra distance [40]
    cyclone places ground desecration chaos damage per minute [30376]
    desecrated ground art variation [1]
    is area damage [1]
    MonsterDemonCleaveEnrageSide
    攻擊, 範圍, 近戰, DoT
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    每秒造成 114 基礎物理傷害
    減少 50% 攻擊速度
    corrupted blood cleave stacks to add [4]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideAreaInvasion_"] = {
        name = "Beheader Ataguchu",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "DesecratedGroundCycloneSideAreaBoss",
            "MonsterDemonCleave",
            "MonsterDemonCleaveEnrageSide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecratedGroundCycloneSideAreaBoss"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_desecration_chaos_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "desecrated_ground_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleave"] = {
        name = "MonsterDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonCleaveEnrageSide"] = {
        name = "MonsterDemonCleaveEnrageSide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    增加 % 物品掉落稀有度
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 貧血時暴怒
    貧血時增加 35% 傷害
    貧血時增加 60% 攻擊速度
    貧血時增加 60% 移動速度
    貧血時增加 60% 施放速度
    IdDemonBossSideAreaEnrageOnLowLife
    FamilyDemonBossSideAreaEnrageOnLowLife
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% when on low life Min: 35 Max: 35 全域
  • cast speed +% when on low life Min: 60 Max: 60 全域
  • attack speed +% when on low life Min: 60 Max: 60 全域
  • monster enrages on low life text Min: 1 Max: 1 全域
  • movement velocity +% when on low life Min: 60 Max: 60 全域
  • Craft Tagscaster_damage damage attack caster speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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