Volatile Ice
Construct
Spectre | N |
---|---|
Tags | caster, cold_affinity, construct, hard_armour, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, slashing_weapon, water |
Life
100%
Energy Shield From Life
100%
Ailment Threshold
100%
Resistance
0 75 0 0
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
IceElemental
Metadata
IceElementalExplodeOnDeath
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
6,127
Damage
616
Spell Damage
616
Accuracy
290
Attack Time
1.65
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeathExplodeIceElemental
Spell, Triggerable
Cast Time: 1.33 sec
Deals 500.8 to 751.3 Cold Damage
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalExplodeOnDeath"] = { name = "Volatile Ice", life = 1, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeathExplodeIceElemental", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathExplodeIceElemental"] = { name = "DeathExplodeIceElemental", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
Volatile Ice
Construct
emerge speed +% [-30,30]
Spectre | N |
---|---|
Tags | caster, cold_affinity, construct, hard_armour, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, slashing_weapon, water |
Life
100%
Energy Shield From Life
100%
Ailment Threshold
100%
Resistance
0 75 0 0
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
IceElemental
Metadata
IceElementalBossMinionExplodeOnDeath
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
6,127
Damage
616
Spell Damage
616
Accuracy
290
Attack Time
1.65
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeathExplodeIceElemental
Spell, Triggerable
Cast Time: 1.33 sec
Deals 500.8 to 751.3 Cold Damage
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
IceElementalIceCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 6 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Base duration is 4 seconds
75% more Movement Speed
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
75% more Movement Speed
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalBossMinionExplodeOnDeath"] = { name = "Volatile Ice", life = 1, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "IceElementalIceCyclone", "DeathExplodeIceElemental", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalIceCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "base_skill_effect_duration", "is_area_damage", "cyclone_places_ground_ice", }, levels = { [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathExplodeIceElemental"] = { name = "DeathExplodeIceElemental", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Volatile Ice
Construct
emerge speed +% [-30,30]
Spectre | N |
---|---|
Tags | caster, cold_affinity, construct, hard_armour, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, slashing_weapon, water |
Life
100%
Energy Shield From Life
100%
Ailment Threshold
100%
Resistance
0 75 0 0
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
IceElemental
Metadata
IceElementalBossMinionExplodeOnDeathMagic
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
6,127
Damage
616
Spell Damage
616
Accuracy
290
Attack Time
1.65
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeathExplodeIceElemental
Spell, Triggerable
Cast Time: 1.33 sec
Deals 500.8 to 751.3 Cold Damage
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
IceElementalIceCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 6 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Base duration is 4 seconds
75% more Movement Speed
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
75% more Movement Speed
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalBossMinionExplodeOnDeathMagic"] = { name = "Volatile Ice", life = 1, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "IceElementalIceCyclone", "DeathExplodeIceElemental", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalIceCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "base_skill_effect_duration", "is_area_damage", "cyclone_places_ground_ice", }, levels = { [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathExplodeIceElemental"] = { name = "DeathExplodeIceElemental", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Volatile Ice
Construct
Area: Frozen Hollow
Spectre | N |
---|---|
Area | Frozen Hollow, Frozen Hollow, Frozen Hollow, Frozen Hollow, Frozen Hollow, Frozen Hollow, Frozen Hollow, Frozen Hollow |
Tags | caster, cold_affinity, construct, delve_monster, hard_armour, is_unarmed, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, slashing_weapon, water |
Life
150%
Energy Shield From Life
100%
Ailment Threshold
150%
Resistance
0 75 0 0
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
IceElementalDelve
Metadata
DelveIceElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,650
Armour
28,790
Evasion
4,739
Energy Shield
6,127
Damage
616
Spell Damage
616
Accuracy
290
Attack Time
1.65
Experience
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DeathExplodeIceElemental
Spell, Triggerable
Cast Time: 1.33 sec
Deals 500.8 to 751.3 Cold Damage
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
100% chance to Trigger this Spell on Death
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
DelveIceElementalIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 1.333 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 293.9 to 440.9 Cold Damage
Base duration is 2 seconds
One impact every 0.15 seconds
Base radius is 1 metre
firestorm base area of effect +% [-30]
firestorm drop ground ice duration ms [1000]
is area damage [1]
Base duration is 2 seconds
One impact every 0.15 seconds
Base radius is 1 metre
firestorm base area of effect +% [-30]
firestorm drop ground ice duration ms [1000]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/DelveIceElemental"] = { name = "Volatile Ice", life = 1.5, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DelveIceElementalIceStorm", "DeathExplodeIceElemental", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveIceElementalIceStorm"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 150, -30, 1000, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathExplodeIceElemental"] = { name = "DeathExplodeIceElemental", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }