Window Shard
Construct
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
SpectreN
AreaThe Desecrated Chambers, The Eternal Laboratory
Tagsconstruct, hard_armour, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, slashing_weapon, water
Packs
  • The Desecrated Chambers: Window Shard
  • The Eternal Laboratory: Window Shard
  • Life
    156%
    Energy Shield From Life
    100%
    Ailment Threshold
    156%
    Resistance
    20 20 20 0
    Damage
    198%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    115%
    Type
    IceElemental2
    Metadata
    IceElementalGlassShard
    Level
    68
    Life
    10,036
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    740
    Spell Damage
    740
    Accuracy
    0
    Attack Time
    1.65
    Experience
    12,306
    Ailment Threshold
    10,036
    Chill
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 592–888
    Critical Strike Chance: 5%
    Attack Time: 1.65 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GlassElementalCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 592–888
    Critical Strike Chance: 5%
    Attack Time: 1.65 sec
    Cooldown Time: 6 sec
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Deals 20% less Damage
    75% more Movement Speed
    cyclone extra distance [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IceElemental/IceElementalGlassShard"] = {
        name = "Window Shard",
        life = 1.56,
        energyShield = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GlassElementalCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GlassElementalCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 40, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Attacks have 25% chance to cause Bleeding
    display monster may inflict bleeding [1]
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • Craft Tagsbleed physical attack ailment
    Edit

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