| 幽魂 | N |
|---|---|
| 地區 | 褻瀆之室, 永恆實驗室 |
| 標籤 | construct, hard_armour, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, slashing_weapon, water |
| Packs |
生命
156%
生命轉為護盾
100%
異常狀態臨界值
156%
抗性
傷害
198%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
120%
Model Size
115%
類型
IceElemental2
Metadata
IceElementalGlassShard
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,036
護甲值
28,790
閃避值
4,739
能量護盾
9,558
傷害
740
法術傷害
740
命中
580
攻擊間隔
1.65
經驗值
12,306
召喚物生命
2,177
Minion Energy Shield
2,073
召喚物傷害
591
異常狀態臨界值
10,036
冰緩
32
感電
32
易碎
180
焦灼
32
殘喘
88
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 592—888
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GlassElementalCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 592—888
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成20%更少傷害
75% 更多移動速度
cyclone extra distance [40]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
fade_arrows = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/IceElemental/IceElementalGlassShard"] = {
name = "Window Shard",
life = 1.56,
energyShield = 1,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GlassElementalCyclone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GlassElementalCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"cyclone_extra_distance",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {75, 40, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
攻擊有 25% 機率造成流血
display monster may inflict bleeding [1]
| Family | CausesBleeding |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | bleed 物理 攻擊 異常狀態 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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