琉璃之片
創造物
攻擊有 25% 機率造成流血
display monster may inflict bleeding [1]
Window Shard
幽魂N
地區褻瀆之室, 永恆實驗室
標籤construct, hard_armour, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, slashing_weapon, water
Packs
  • 褻瀆之室: 琉璃之片
  • 永恆實驗室: 琉璃之片
  • 生命
    156%
    生命轉為護盾
    100%
    異常狀態臨界值
    156%
    抗性
    20 20 20 0
    傷害
    198%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.65 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    115%
    類型
    IceElemental2
    Metadata
    IceElementalGlassShard
    等級
    68
    生命
    10,036
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    740
    法術傷害
    740
    命中
    290
    攻擊間隔
    1.65
    經驗值
    12,306
    異常狀態臨界值
    10,036
    冰緩
    32
    感電
    32
    易碎
    180
    焦灼
    32
    殘喘
    88
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 592–888
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GlassElementalCyclone
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 592–888
    暴擊率: 5%
    攻擊間隔: 1.65 秒
    冷卻時間: 6 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    造成 20% 更少傷害
    75% 更多移動速度
    cyclone extra distance [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IceElemental/IceElementalGlassShard"] = {
        name = "Window Shard",
        life = 1.56,
        energyShield = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GlassElementalCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GlassElementalCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 40, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻擊有 25% 機率造成流血
    display monster may inflict bleeding [1]
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 全域
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • Craft Tagsbleed physical attack ailment