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Imperator Stantinus Bitterblade
Humanoid
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
Melee Strike Skills deal Splash Damage to surrounding targets
Gain 25% of Physical Damage as Extra Cold Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
SpectreN
AreaThe Upper Sceptre of God
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
Life
480%
Armour
+75%
Ailment Threshold
480%
Resistance
MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
Damage
270%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
AxisSoldierEliteDominusBoss
Metadata
AxisEliteSoldierBoss2
Level
33
Life
2,808
Armour
2,604
Evasion Rating
1,155
Damage
151
Spell Damage
151
Accuracy
136
Attack Time
1.245
Experience
2,682
Minion Life
859
Minion Damage
115
Ailment Threshold
2,808
Chill
9
Shock
9
Brittle
50
Scorch
9
Sap
25
Phys Convert Ele
65%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 121—181
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterGroundIceCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 121—181
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 1.2 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Deals 60% less Damage
Base duration is 5 seconds
35% increased Physical Damage
60% increased Attack Speed
30% less Movement Speed
cyclone extra distance [30]
cyclone ice path radius [12]
cyclone places ground ice [1]
is area damage [1]
cyclone

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

NPC
{
	marker_enabled = false
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss2"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Imperator Stantinus Bitterblade ",
    life = 4.8,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterGroundIceCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundIceCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "cyclone_ice_path_radius",
        "is_area_damage",
        "cyclone_places_ground_ice",
    },
    levels = {
        [1] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 78, statInterpolation = {},  cost = { }, },
    },
}
Melee Strike Skills deal Splash Damage to surrounding targets
FamilyMeleeSplash
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • melee splash Min: 1 Max: 1 Global
  • Craft TagsAttack
    Gain 25% of Physical Damage as Extra Cold Damage
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Cold
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Imperator Stantinus Bitterblade
    Humanoid
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    Melee Strike Skills deal Splash Damage to surrounding targets
    Gain 25% of Physical Damage as Extra Cold Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
    Life
    480%
    Armour
    +75%
    Ailment Threshold
    480%
    Resistance
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    270%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    AxisSoldierEliteDominusBoss
    Metadata
    AxisEliteSoldierBoss2Standalone
    Level
    68
    Life
    30,880
    Armour
    50,383
    Evasion Rating
    4,739
    Damage
    1,009
    Spell Damage
    1,009
    Accuracy
    580
    Attack Time
    1.245
    Experience
    12,306
    Minion Life
    6,698
    Minion Damage
    805
    Ailment Threshold
    30,880
    Chill
    98
    Shock
    98
    Brittle
    552
    Scorch
    98
    Sap
    270
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 807—1210
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterGroundIceCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 807—1210
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Cooldown Time: 1.2 sec
    Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
    Deals 60% less Damage
    Base duration is 5 seconds
    35% increased Physical Damage
    60% increased Attack Speed
    30% less Movement Speed
    cyclone extra distance [30]
    cyclone ice path radius [12]
    cyclone places ground ice [1]
    is area damage [1]
    cyclone

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss2Standalone"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Imperator Stantinus Bitterblade ",
        life = 4.8,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterGroundIceCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundIceCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "cyclone_ice_path_radius",
            "is_area_damage",
            "cyclone_places_ground_ice",
        },
        levels = {
            [1] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        },
    }
    
    Melee Strike Skills deal Splash Damage to surrounding targets
    FamilyMeleeSplash
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • melee splash Min: 1 Max: 1 Global
  • Craft TagsAttack
    Gain 25% of Physical Damage as Extra Cold Damage
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage Damage Physical Elemental Cold
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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