Imperator Stantinus Glacelame
Humanoïde
Les Aptitudes de Frappe de mêlée infligent des Dégâts collatéraux
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Imperator Stantinus Bitterblade
SpectreN
AreaLes Hauteurs du Sceptre divin
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
Vie
480%
Armure
+75%
Ailment Threshold
480%
Résistance
20 20 20 0
Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
AxisSoldierEliteDominusBoss
Metadata
AxisEliteSoldierBoss2
Niveau
33
Vie
2,808
Armure
2,604
Évasion
1,155
Bouclier d'énergie
0
Damage
151
Dégâts des sorts
151
Précision
68
Attack Time
1.245
Expérience
2,682
Ailment Threshold
2,808
Chill
9
Shock
9
Brittle
50
Scorch
9
Sap
25
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 121–181
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterGroundIceCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 121–181
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 1.2 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
60% de Perte de Dégâts
La Durée de base est de 5 secondes
35% d'Augmentation des Dégâts physiques
60% d'Augmentation de la Vitesse d'attaque
30% de Perte de Vitesse de déplacement
cyclone extra distance [30]
cyclone ice path radius [12]
cyclone places ground ice [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

NPC
{
	marker_enabled = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"

Render
{
	has_light = false
}

Life
{
	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );"
	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );"
}

Preload
{
	preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss2"] = {
    name = "Imperator Stantinus Bitterblade ",
    life = 4.8,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterGroundIceCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundIceCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "cyclone_ice_path_radius",
        "is_area_damage",
        "cyclone_places_ground_ice",
    },
    levels = {
        [1] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 78, statInterpolation = {},  cost = { }, },
    },
}
Les Aptitudes de Frappe de mêlée infligent des Dégâts collatéraux
IdMonsterMeleeSplash1
FamilyMeleeSplash
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • melee splash Min: 1 Max: 1 Global
  • Craft Tagsattack
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Imperator Stantinus Glacelame
    Humanoïde
    Les Aptitudes de Frappe de mêlée infligent des Dégâts collatéraux
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    Imperator Stantinus Bitterblade
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
    Vie
    480%
    Armure
    +75%
    Ailment Threshold
    480%
    Résistance
    20 20 20 0
    Damage
    270%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    AxisSoldierEliteDominusBoss
    Metadata
    AxisEliteSoldierBoss2Standalone
    Niveau
    68
    Vie
    30,880
    Armure
    50,383
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    1,009
    Dégâts des sorts
    1,009
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,306
    Ailment Threshold
    30,880
    Chill
    98
    Shock
    98
    Brittle
    552
    Scorch
    98
    Sap
    270
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 807–1210
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterGroundIceCyclone
    Attack, Area, Melee, Movement
    Cyclone
    Base Damage: 807–1210
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 1.2 sec.
    Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
    60% de Perte de Dégâts
    La Durée de base est de 5 secondes
    35% d'Augmentation des Dégâts physiques
    60% d'Augmentation de la Vitesse d'attaque
    30% de Perte de Vitesse de déplacement
    cyclone extra distance [30]
    cyclone ice path radius [12]
    cyclone places ground ice [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss2Standalone"] = {
        name = "Imperator Stantinus Bitterblade ",
        life = 4.8,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterGroundIceCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundIceCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "cyclone_ice_path_radius",
            "is_area_damage",
            "cyclone_places_ground_ice",
        },
        levels = {
            [1] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        },
    }
    
    Les Aptitudes de Frappe de mêlée infligent des Dégâts collatéraux
    IdMonsterMeleeSplash1
    FamilyMeleeSplash
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • melee splash Min: 1 Max: 1 Global
  • Craft Tagsattack
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock