Kaiser Stantinus Bitterklinge
Humanoid
Gebiet: Das obere Zepter Gottes
Nahkampf-Schlagfertigkeiten verursachen Streuschaden auf umliegende Ziele
Verursacht 25% des physischen Schadens als extra Kälteschaden
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Verursacht 25% des physischen Schadens als extra Kälteschaden
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Imperator Stantinus Bitterblade
Spectre | N |
---|---|
Area | Das obere Zepter Gottes |
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement |
Leben
480%
Rüstung
+75%
Ailment Threshold
480%
Widerstand
20 20 20 0
Damage
270%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
AxisSoldierEliteDominusBoss
Metadata
AxisEliteSoldierBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
33
Leben
2,808
Rüstung
2,604
Ausweichen
1,155
Energieschild
0
Damage
151
Zauberschaden
151
Genauigkeit
68
Attack Time
1.245
Erfahrung
2,682
Ailment Threshold
2,808
Chill
9
Shock
9
Brittle
50
Scorch
9
Sap
25
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 121–181
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterGroundIceCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 121–181
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Abklingzeit: 1.2 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 60% weniger Schaden
Basisdauer beträgt 5 Sekunden
35% erhöhter physischer Schaden
60% erhöhte Angriffsgeschwindigkeit
30% weniger Bewegungsgeschwindigkeit
cyclone extra distance [30]
cyclone ice path radius [12]
cyclone places ground ice [1]
is area damage [1]
Basisdauer beträgt 5 Sekunden
35% erhöhter physischer Schaden
60% erhöhte Angriffsgeschwindigkeit
30% weniger Bewegungsgeschwindigkeit
cyclone extra distance [30]
cyclone ice path radius [12]
cyclone places ground ice [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" NPC { marker_enabled = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Render { has_light = false } Life { on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );" on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss2"] = { name = "Imperator Stantinus Bitterblade ", life = 4.8, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterGroundIceCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGroundIceCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "base_skill_effect_duration", "cyclone_ice_path_radius", "is_area_damage", "cyclone_places_ground_ice", }, levels = { [1] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 78, statInterpolation = {}, cost = { }, }, }, }
Nahkampf-Schlagfertigkeiten verursachen Streuschaden auf umliegende Ziele
Id | MonsterMeleeSplash1 |
---|---|
Family | MeleeSplash |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Verursacht 25% des physischen Schadens als extra Kälteschaden
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Kaiser Stantinus Bitterklinge
Humanoid
Nahkampf-Schlagfertigkeiten verursachen Streuschaden auf umliegende Ziele
Verursacht 25% des physischen Schadens als extra Kälteschaden
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Verursacht 25% des physischen Schadens als extra Kälteschaden
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Imperator Stantinus Bitterblade
Spectre | N |
---|---|
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement |
Leben
480%
Rüstung
+75%
Ailment Threshold
480%
Widerstand
20 20 20 0
Damage
270%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
AxisSoldierEliteDominusBoss
Metadata
AxisEliteSoldierBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
30,880
Rüstung
50,383
Ausweichen
4,739
Energieschild
0
Damage
1,009
Zauberschaden
1,009
Genauigkeit
290
Attack Time
1.245
Erfahrung
12,306
Ailment Threshold
30,880
Chill
98
Shock
98
Brittle
552
Scorch
98
Sap
270
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 807–1210
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterGroundIceCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 807–1210
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Abklingzeit: 1.2 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 60% weniger Schaden
Basisdauer beträgt 5 Sekunden
35% erhöhter physischer Schaden
60% erhöhte Angriffsgeschwindigkeit
30% weniger Bewegungsgeschwindigkeit
cyclone extra distance [30]
cyclone ice path radius [12]
cyclone places ground ice [1]
is area damage [1]
Basisdauer beträgt 5 Sekunden
35% erhöhter physischer Schaden
60% erhöhte Angriffsgeschwindigkeit
30% weniger Bewegungsgeschwindigkeit
cyclone extra distance [30]
cyclone ice path radius [12]
cyclone places ground ice [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMonster" Life { on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );" on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss2Standalone"] = { name = "Imperator Stantinus Bitterblade ", life = 4.8, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterGroundIceCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGroundIceCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "base_skill_effect_duration", "cyclone_ice_path_radius", "is_area_damage", "cyclone_places_ground_ice", }, levels = { [1] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 78, statInterpolation = {}, cost = { }, }, }, }
Nahkampf-Schlagfertigkeiten verursachen Streuschaden auf umliegende Ziele
Id | MonsterMeleeSplash1 |
---|---|
Family | MeleeSplash |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Verursacht 25% des physischen Schadens als extra Kälteschaden
Id | MonsterImplicitCold1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.