Cursed Captain
Undead
Gain 50% of Physical Damage as Extra Fire Damage
ignite art variation [2]
SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map
Tagsbone_armour, bones, caster, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, standalone_map_boss, undead
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination Map, Sanctuary Map: Cursed Captain, Spectral Warrior, Spectral Leader
  • Life
    390%
    Armour
    +25%
    Ailment Threshold
    390%
    Resistance
    40 40 40 25
    Damage
    60%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±30%
    Experience
    300%
    Model Size
    100%
    Type
    PirateLordBrutalAtlasUber
    Metadata
    BrutalPirateLordBossStandaloneAtlasUber
    Level
    84
    Life
    137,651
    Armour
    99,834
    Evasion
    8,120
    Energy Shield
    0
    Damage
    572
    Spell Damage
    572
    Accuracy
    0
    Attack Time
    2.25
    Experience
    39,750
    Ailment Threshold
    137,651
    Chill
    435
    Shock
    435
    Brittle
    2,462
    Scorch
    435
    Sap
    1,203
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 400–744
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BrutalPirateLordMelee2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 400–744
    Critical Strike Chance: 5%
    Attack Damage: 250%
    Attack Damage: 250%
    Attack Time: 2.25 sec
    Strike your foes down with a powerful blow.
    Deals 150% more Attack Damage
    BrutalPirateLordWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 400–744
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Damage: 175%
    Attack Time: 2.25 sec
    Cooldown Time: 8 sec
    Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
    Deals 75% more Attack Damage
    BrutalPirateLordCycloneBegin
    Attack
    Base Damage: 400–744
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Cooldown Time: 10 sec
    BrutalPirateLordCyclone
    Attack, Area, Melee, Movement, Channel
    Cyclone
    Base Damage: 400–744
    Critical Strike Chance: 5%
    Attack Damage: 65%
    Attack Damage: 65%
    Attack Time: 2.25 sec
    Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
    Deals 35% less Attack Damage
    30% less Movement Speed
    Maim on Hit
    is area damage [1]
    skill can add multiple charges per action [1]
    BrutalPirateLordSoulBoltStandalone
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1.5 sec
    Cooldown Time: 8 sec
    Deals 597.1 to 895.7 Physical Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    monster projectile variation [171]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BrutalPirateLordMultiSoulBoltStandalone
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 2.67 sec
    Cooldown Time: 8 sec
    Deals 597.1 to 895.7 Physical Damage
    Projectiles Pierce all Targets
    Fires +3 Projectiles
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [171]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BrutalPirateLordMinionSummonStandalone
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    alternate minion [539]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]
    BrutalPirateLordGhostfireAura
    Buff, Duration, Spell, Triggerable
    Cast Time: 1 sec
    Deals 3547.6 Base Fire Damage per second
    Base duration is 8 seconds
    BrutalPirateLordGhostfireAuraNonPlayer
    Buff, Duration, Spell, Triggerable
    Cast Time: 1 sec
    Deals 1773.8 Base Fire Damage per second
    Base duration is 8 seconds

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "active = 1;"
    	define_shared_state = "lanternaura"
    }
    
    ControlZone
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_active_1 =
    	"
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
    	"
    
    	on_state_active_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );
    	"
    
    	create_state_active_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/pirate_lord_death.epk );"
    
    	on_state_lanternaura_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, loop );
    	"
    
    	create_state_lanternaura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"
    	create_state_lanternaura_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao,  );"
    
    	on_state_lanternaura_3 =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao, end );
    		Delay( 1, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/frozen_cabins/ghostflame_fireaura.ao ); } );
    	"
    }
    
    Animated
    {
    	on_event_leave_ground_for_thrust_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"
    	on_event_hit_ground_for_thrust_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/thrust.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/Pirate/BrutalPirateLordBossStandaloneAtlasUber"] = {
        name = "Cursed Captain",
        life = 3.9,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.6,
        damageSpread = 0.3,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BrutalPirateLordMelee2",
            "BrutalPirateLordWhirlingBlades",
            "BrutalPirateLordCycloneBegin",
            "BrutalPirateLordCyclone",
            "BrutalPirateLordSoulBoltStandalone",
            "BrutalPirateLordMultiSoulBoltStandalone",
            "BrutalPirateLordMinionSummonStandalone",
            "BrutalPirateLordGhostfireAura",
            "BrutalPirateLordGhostfireAuraNonPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMelee2"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordCycloneBegin"] = {
        name = "BrutalPirateLordCycloneBegin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-30, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordSoulBoltStandalone"] = {
        name = "BrutalPirateLordSoulBoltStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 171, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMultiSoulBoltStandalone"] = {
        name = "BrutalPirateLordMultiSoulBoltStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 171, 3, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordMinionSummonStandalone"] = {
        name = "BrutalPirateLordMinionSummonStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "minion_dies_when_parent_dies",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 539, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordGhostfireAura"] = {
        name = "BrutalPirateLordGhostfireAura",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutalPirateLordGhostfireAuraNonPlayer"] = {
        name = "BrutalPirateLordGhostfireAuraNonPlayer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Gain 50% of Physical Damage as Extra Fire Damage
    IdMonsterPhysicalAddedAsFire50Percent
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 Global
  • Edit

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