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Reliquarian Ascendancy /36
Ascendancy: Reliquarian
Character: Scion
Grants 1 Passive Skill Points
Ascendancy: Reliquarian
Character: Scion
Grants 1 Passive Skill Points
Ascendancy: Reliquarian
Character: Scion
Grants 1 Passive Skill Points
Ascendancy: Reliquarian
Character: Scion
Grants 1 Passive Skill Points
Ascendancy: Reliquarian
Character: Scion
Grants 1 Passive Skill Points
Ascendancy: Reliquarian
Character: Scion
Grants 1 Passive Skill Points
Ascendancy: Reliquarian
Character: Scion
Grants 1 Passive Skill Points
Ascendancy: Reliquarian
Character: Scion
Grants 1 Passive Skill Points
Ascendancy: Reliquarian
Character: Scion
Ascendancy: Reliquarian
Character: Scion
Ascendancy: Reliquarian
Character: Scion
Grants Level 30 Purity of Elements Skill
Purity of Elements has 100% increased Mana Reservation Efficiency
Ascendancy: Reliquarian
Character: Scion
+60 to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Ascendancy: Reliquarian
Character: Scion
Debuffs on you expire 100% faster
Ascendancy: Reliquarian
Character: Scion
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
Ascendancy: Reliquarian
Character: Scion
60% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Ascendancy: Reliquarian
Character: Scion
Unaffected by Poison
40% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Ascendancy: Reliquarian
Character: Scion
Spells deal added Chaos Damage equal to 5% of your maximum Life
Skills Cost Life instead of 50% of Mana Cost
Ascendancy: Reliquarian
Character: Scion
+3 to maximum number of Summoned Totems
You cannot have more than 2 Summoned Totems of the same type
Ascendancy: Reliquarian
Character: Scion
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
Ascendancy: Reliquarian
Character: Scion
75% increased bonuses gained from Equipped Quiver
Ascendancy: Reliquarian
Character: Scion
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
Ascendancy: Reliquarian
Character: Scion
Grants Level 30 Thirst for Blood Skill
(Thirst for Blood reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby)
Ascendancy: Reliquarian
Character: Scion
40% increased Area of Effect of Aura Skills
15% increased Reservation Efficiency of Skills
+2 to Level of all Aura Skill Gems
Ascendancy: Reliquarian
Character: Scion
25% chance to Avoid Elemental Ailments
40% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Reliquarian
Character: Scion
Grants Level 20 Ravenous Skill
Enemies display their Monster Category
+23% to Chaos Resistance
20% increased Movement Speed
(Ravenous consumes a targeted corpse, granting you a buff that causes you to deal more damage to, and take less damage from, enemies of the same Monster Category as the corpse)
Ascendancy: Reliquarian
Character: Scion
33% of Non-Chaos Damage taken bypasses Energy Shield
33% of Chaos Damage taken does not bypass Energy Shield
Gain 10% of Maximum Life as Extra Maximum Energy Shield
Ascendancy: Reliquarian
Character: Scion
Armour from Equipped Shield is doubled
+10% Chance to Block Attack Damage
Gain no Armour from Equipped Body Armour
Ascendancy: Reliquarian
Character: Scion
Nova Spells Cast at the targeted location instead of around you
Spell Skills have 25% increased Area of Effect
Ascendancy: Reliquarian
Character: Scion
Spells fire 2 additional Projectiles
Projectiles cannot continue after colliding with targets
(They cannot Split, Pierce, Fork, Chain, or Return if they collide with a target)
Ascendancy: Reliquarian
Character: Scion
Gain 20 Life per Enemy Hit with Spells
8% increased Spell Damage per 5% Chance to Block Attack Damage
Ascendancy: Reliquarian
Character: Scion
Melee Strike Skills deal Splash Damage to surrounding targets
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
Ascendancy: Reliquarian
Character: Scion
+2 to maximum number of Sacred Wisps
+2 to number of Sacred Wisps Summoned
Ascendancy: Reliquarian
Character: Scion
+3% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Removes all Energy Shield
Armour from Equipped Body Armour is doubled
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
Ascendancy: Reliquarian
Character: Scion
Reliquarian
Demon
MonsterResistanceIconCold MonsterResistanceIconLightning
spell maximum action distance +% [-50]
SpectreY
AreaThe Eternal Laboratory
Tagsanimal_claw_weapon, Caster, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
Packs
  • The Eternal Laboratory: Reliquarian
  • Life
    113%
    Energy Shield From Life
    75%
    Ailment Threshold
    113%
    Resistance
    MonsterResistanceIconFire0 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±0%
    Experience
    125%
    Model Size
    100%
    Type
    ReliquaryMonster
    Metadata
    ReliquaryMonster
    Level
    68
    Life
    7,270
    Armour
    28,790
    Evasion Rating
    4,739
    Energy Shield
    5,193
    Damage
    467
    Spell Damage
    467
    Accuracy
    580
    Attack Time
    1.755
    Experience
    12,819
    Minion Life
    1,577
    Minion Energy Shield
    1,126
    Minion Damage
    373
    Ailment Threshold
    7,270
    Chill
    23
    Shock
    23
    Brittle
    130
    Scorch
    23
    Sap
    64
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 467
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReliquaryMonsterFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Cast Time: 1.63 sec
    Cooldown Time: 6.5 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Deals 191.1 to 286.6 Physical Damage
    Base duration is 1.2 seconds
    One impact every 0.3 seconds
    Base radius is 1 metre
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    FirestormV2
    ReliquaryMonsterFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Cast Time: 2.5 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Hits always Ignite
    Deals 1207 to 1810 Fire Damage
    Fires 3 Projectiles in a spiral
    167% increased Burning Damage
    Base radius is 0.9 metres
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        name = "Reliquarian",
        life = 1.13,
        energyShield = 0.75,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    spell maximum action distance +% [-50]
    FamilySpellMaximumActionDistance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -50 Max: -50 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Reliquarian
    Demon
    MonsterResistanceIconCold MonsterResistanceIconLightning
    spell maximum action distance +% [-50]
    SpectreY
    Spectre OverrideMetadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeSpectre
    Tagsanimal_claw_weapon, Caster, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    Life
    300%
    Energy Shield From Life
    75%
    Ailment Threshold
    300%
    Resistance
    MonsterResistanceIconFire0 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±0%
    Experience
    200%
    Model Size
    100%
    Type
    ReliquaryMonsterEmerge
    Metadata
    ReliquaryMonsterEmerge
    Level
    68
    Life
    19,300
    Armour
    28,790
    Evasion Rating
    4,739
    Energy Shield
    13,786
    Damage
    467
    Spell Damage
    467
    Accuracy
    580
    Attack Time
    1.755
    Experience
    20,510
    Minion Life
    4,186
    Minion Energy Shield
    2,990
    Minion Damage
    373
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 467
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReliquaryMonsterFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Cast Time: 1.63 sec
    Cooldown Time: 6.5 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Deals 191.1 to 286.6 Physical Damage
    Base duration is 1.2 seconds
    One impact every 0.3 seconds
    Base radius is 1 metre
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    FirestormV2
    ReliquaryMonsterFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Cast Time: 2.5 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Hits always Ignite
    Deals 1207 to 1810 Fire Damage
    Fires 3 Projectiles in a spiral
    167% increased Burning Damage
    Base radius is 0.9 metres
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmerge"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        name = "Reliquarian",
        life = 3,
        energyShield = 0.75,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    spell maximum action distance +% [-50]
    FamilySpellMaximumActionDistance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -50 Max: -50 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Reliquarian
    Demon
    MonsterResistanceIconCold MonsterResistanceIconLightning
    spell maximum action distance +% [-50]
    SpectreY
    Tagsanimal_claw_weapon, Caster, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    Life
    300%
    Energy Shield From Life
    75%
    Ailment Threshold
    300%
    Resistance
    MonsterResistanceIconFire0 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±0%
    Experience
    200%
    Model Size
    100%
    Type
    ReliquaryMonsterEmerge
    Metadata
    ReliquaryMonsterEmergeStandalone_
    Level
    68
    Life
    19,300
    Armour
    28,790
    Evasion Rating
    4,739
    Energy Shield
    13,786
    Damage
    467
    Spell Damage
    467
    Accuracy
    580
    Attack Time
    1.755
    Experience
    20,510
    Minion Life
    4,186
    Minion Energy Shield
    2,990
    Minion Damage
    373
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 467
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReliquaryMonsterFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Cast Time: 1.63 sec
    Cooldown Time: 6.5 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Deals 191.1 to 286.6 Physical Damage
    Base duration is 1.2 seconds
    One impact every 0.3 seconds
    Base radius is 1 metre
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    FirestormV2
    ReliquaryMonsterFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Cast Time: 2.5 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Hits always Ignite
    Deals 1207 to 1810 Fire Damage
    Fires 3 Projectiles in a spiral
    167% increased Burning Damage
    Base radius is 0.9 metres
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeStandalone_"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        name = "Reliquarian",
        life = 3,
        energyShield = 0.75,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    spell maximum action distance +% [-50]
    FamilySpellMaximumActionDistance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -50 Max: -50 Global
  • Reliquarian
    Demon
    MonsterResistanceIconCold MonsterResistanceIconLightning
    SpectreY
    Tagsanimal_claw_weapon, Caster, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    Life
    300%
    Energy Shield From Life
    75%
    Ailment Threshold
    300%
    Resistance
    MonsterResistanceIconFire0 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos0
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±0%
    Experience
    200%
    Model Size
    100%
    Type
    ReliquaryMonsterEmerge
    Metadata
    ReliquaryMonsterEmergeSpectre
    Level
    68
    Life
    19,300
    Armour
    28,790
    Evasion Rating
    4,739
    Energy Shield
    13,786
    Damage
    467
    Spell Damage
    467
    Accuracy
    580
    Attack Time
    1.755
    Experience
    20,510
    Minion Life
    4,186
    Minion Energy Shield
    2,990
    Minion Damage
    373
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 467
    Critical Strike Chance: 5%
    Attack Time: 1.755 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReliquaryMonsterFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Cast Time: 1.63 sec
    Cooldown Time: 6.5 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Deals 191.1 to 286.6 Physical Damage
    Base duration is 1.2 seconds
    One impact every 0.3 seconds
    Base radius is 1 metre
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    FirestormV2
    ReliquaryMonsterFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Fireball
    Cast Time: 2.5 sec
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    Hits always Ignite
    Deals 1207 to 1810 Fire Damage
    Fires 3 Projectiles in a spiral
    167% increased Burning Damage
    Base radius is 0.9 metres
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"
    
    BaseEvents { }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeSpectre"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        name = "Reliquarian",
        life = 3,
        energyShield = 0.75,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue

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