Scavenger Ascendancy /36
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Ascendancy: Ascendant
Character: Scion
Chaos Damage can Ignite, Chill and Shock
Ascendancy: Ascendant
Character: Scion
Cursed Enemies cannot inflict Elemental Ailments on You
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Ascendant
Character: Scion
Gain 20% of Weapon Physical Damage as Extra Damage of each Element
Ascendancy: Ascendant
Character: Scion
50% increased Light Radius
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Ascendancy: Ascendant
Character: Scion
40% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
Ascendancy: Ascendant
Character: Scion
25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Ascendancy: Ascendant
Character: Scion
+3 to maximum number of Summoned Phantasms
+2 to Maximum number of Raised Zombies
+1 to Maximum number of Spectres
+2 to Maximum number of Skeletons
+3 to Maximum number of Summoned Raging Spirits
Ascendancy: Ascendant
Character: Scion
Enemies you Kill have a 30% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Ascendant
Character: Scion
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Ascendancy: Ascendant
Character: Scion
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Ascendancy: Ascendant
Character: Scion
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
(This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating)
Ascendancy: Ascendant
Character: Scion
Chaos Damage taken does not bypass Energy Shield
Ascendancy: Ascendant
Character: Scion
40% of Physical Damage taken as Fire Damage
Ascendancy: Ascendant
Character: Scion
50% of Damage taken Recouped as Life
Debuffs on you expire 50% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Ascendancy: Ascendant
Character: Scion
Taking Chaos Damage over Time heals you instead while Leeching Life
Ascendancy: Ascendant
Character: Scion
Gain Adrenaline for 5 seconds on Kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Ascendant
Character: Scion
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
Skills fire 2 additional Projectiles
Ascendancy: Ascendant
Character: Scion
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Ascendancy: Ascendant
Character: Scion
25% increased Spell Damage per Power Charge
+1 to Maximum Power Charges
Ascendancy: Ascendant
Character: Scion
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Ascendancy: Ascendant
Character: Scion
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Ascendancy: Ascendant
Character: Scion
20% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
80% increased Global Evasion Rating when on Full Life
(Unlucky things are rolled twice and the worst result used)
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