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守藏者 升华试炼 /29
守藏者
角色: 贵族
Reliquarian
升华: 守藏者
角色: 贵族
赋予 1 天赋点数
升华: 守藏者
角色: 贵族
-5% 元素抗性上限
元素抗性被你最高的元素抗性上限封顶
(抗性上限不能超过 90%)
升华: 守藏者
角色: 贵族
免疫晕眩
20% 的最大生命转化为能量护盾
升华: 守藏者
角色: 贵族
技能可以连锁弹射 +1 次
连锁的投射物将 20% 非混沌伤害作为其额外混沌伤害
升华: 守藏者
角色: 贵族
狂怒球数量上限 -1
狂怒球满层时,命中值总增 20%
当你没有狂怒球时,暴击伤害加成 +100%
升华: 守藏者
角色: 贵族
施放法术时触发 1 级时空凝滞
create sand mirage on contact for damaging non channel spells [1]
(创造一个悬停的幻境——一个注入星界能量、悬停在时间中的自身克隆体,定格在即将释放触发该效果的那个法术的瞬间。当达到 3 个悬停幻境时,所有悬停幻境将被释放,触发创造出它们时所施放的法术。悬停的幻境无法由瓦尔技能、持续吟唱技能、瞬发技能或创造召唤生物的技能产生)
升华: 守藏者
角色: 贵族
移除所有能量护盾
装备护甲物品提供的能量护盾上限改为提供生命上限
每级 -12 最大生命
升华: 守藏者
角色: 贵族
所有法术主动技能石等级 +1
当你格挡时,能量护盾有 30% 的几率开始充能
升华: 守藏者
角色: 贵族
每个暴击球 +8% 暴击伤害加成
每个暴击球使暴击几率 +0.3%
法术伤害格挡率按照每个暴击球 +3%
升华: 守藏者
角色: 贵族
每有 1 个异灵魔侍,+1% 攻击伤害格挡几率
每个召唤的怒炎之灵可使攻击和施法速度加快 2%
每个复苏的魔卫使你每秒再生 0.6% 生命
每个召唤的灵体使魔力再生速度提高 30%
升华: 守藏者
角色: 贵族
你的击中始终具有感电效果
没有物理伤害
闪电之捷的增益效果提高 100%
闪电之捷的魔力保留效能提高 100%
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
升华: 守藏者
角色: 贵族
被你的战吼嘲讽的敌人在击败时爆炸,造成其 8% 最大生命的混沌伤害
战吼技能的冷却时间为 4秒
升华: 守藏者
角色: 贵族
近战击中时触发 20 级熔岩爆破
伤害穿透 20% 火焰抗性
(熔岩爆破会对目标造成物理及火焰伤害, 并在挥击的途中从武器弹射出熔岩球. 这些熔岩球在着地时会爆炸, 并对附近的敌人造成伤害)
升华: 守藏者
角色: 贵族
+100 最大生命
无法被击退
你的行动速度无法被减速至基础以下
无法闪避敌人攻击
免疫晕眩
升华: 守藏者
角色: 贵族
使用瓦尔技能时,获得猛攻状态,持续 20 秒
所有瓦尔主动技能石等级 +2
( 猛攻赋予你额外你 20% 攻击速度, 施法速度, 和移动速度 )
升华: 守藏者
角色: 贵族
法术伤害压制率 +25%
25% 几率避免元素异常状态
抑制法术伤害时恢复200点生命
(被点燃、烧灼、冰缓、冰冻、脆弱、感电和精疲力尽统称为元素异常状态)
(被压制的击中和异常状态,其施加的伤害会被阻挡 40%)
升华: 守藏者
角色: 贵族
当没有任何药剂效果时,获得无畏神龛增益效果
升华: 守藏者
角色: 贵族
造成的异常状态持续时间延长 40%
你点燃敌人时在接下来 5 秒使其被灰烬缠身
你冻结敌人时在接下来 5 秒使其被冰霜缠身
(异常状态包括流血、点燃、冰缓、冰冻、感电、中毒、脆弱、精疲力尽和烧灼)
(处于灰烬缠身状态的敌人移动速度总降 20%,受到的火焰伤害额外提高 20%)
(冰霜缠身的敌人暴击率总降 50%,受到的冰霜伤害提高 20 %)
升华: 守藏者
角色: 贵族
范围: 60
力量提高 15%
周围敌人将物理伤害的 25% 转化为火焰伤害
base from enemy physical damage % to convert to fire [25]
升华: 守藏者
角色: 贵族
击败敌人时触发等级 20 召唤毒蛛
(周围每具灵柩召唤两只幽魂巨蛛,用毒蛇打击攻击你的敌人。每只幽魂巨蛛使你的攻击速度加快,并提高中毒的伤害。敌人将不会主动攻击你的蜘蛛,并且它们免疫伤害)
升华: 守藏者
角色: 贵族
每个召唤的幻灵都给你幽影之力
(幽影之力基于幻灵等级附加法术物理伤害。幽影之力可以反复叠加)
升华: 守藏者
角色: 贵族
获得召唤高等射术先驱者技能
+40 力量和敏捷
(召唤一个不死的先驱者。它会对你施放随机增益,附加以下任意一个或全部效果:发射 2 个额外投射物,额外连锁 2 次,投射物穿透 2 个额外目标,或者投射物分裂时额外分裂一次)
升华: 守藏者
角色: 贵族
暴击时获得 1 点充能
若你近期内使用过蓝玉药剂,则获得物理伤害 20% 的额外冰霜伤害
若你近期内使用过红玉药剂,则获得物理伤害 20% 的额外火焰伤害
若你近期内使用过黄玉药剂,则获得物理伤害 20% 的额外闪电伤害
( 近期内意指 4 秒内 )
升华: 守藏者
角色: 贵族
受到冰霜伤害的 25% 视作火焰伤害
受到闪电伤害的 25% 视作火焰伤害
受到物理伤害的 25% 视作火焰伤害
守藏者
升华: 守藏者
角色: 贵族
Reliquarian
守藏者 Attr /5
名字显示物品素质
IDAscendancyReliquarianStart
Icondamage
AscendancyID守藏者
PassiveSkillsHash10108
TagsisAscendancyStart: true isUsed: true
守藏者
恶魔
IconEnemyResistanceCold IconEnemyResistanceLightning
spell maximum action distance +% [-50]
Reliquarian
幽魂
地区永恒的实验室
标签animal_claw_weapon, 施法, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
Packs
  • 永恒的实验室: 守藏者
  • 生命
    113%
    生命转为护盾
    75%
    异常状态临界值
    113%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.755 秒
    伤害分布
    ±0%
    经验值
    125%
    Model Size
    100%
    类型
    ReliquaryMonster
    Metadata
    ReliquaryMonster
    等级
    68
    生命
    7,270
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    5,193
    伤害
    467
    法术伤害
    467
    命中
    580
    攻击间隔
    1.755
    经验值
    12,819
    召唤物生命
    1,577
    Minion Energy Shield
    1,126
    召唤物伤害
    373
    异常状态临界值
    7,270
    冰缓
    23
    Shock
    23
    Brittle
    130
    Scorch
    23
    Sap
    64
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 467
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReliquaryMonsterFirestorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    施放间隔: 1.63 秒
    冷却时间: 6.5 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 191.1 - 286.6 物理伤害
    基础持续时间为 1.2 秒
    每 0.3 秒一次冲击
    基础范围为 1 米
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    FirestormV2
    ReliquaryMonsterFireball
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    施放间隔: 2.5 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    你的击中始终具有点燃效果
    造成 1207 - 1810 火焰伤害
    螺旋发射 3 个投射物
    燃烧伤害提高 167%
    基础范围为 0.9 米
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        name = "Reliquarian",
        life = 1.13,
        energyShield = 0.75,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    spell maximum action distance +% [-50]
    FamilySpellMaximumActionDistance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • spell maximum action distance +% -50 — -50 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    守藏者
    恶魔
    IconEnemyResistanceCold IconEnemyResistanceLightning
    spell maximum action distance +% [-50]
    Reliquarian
    幽魂
    幽魂 取代Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeSpectre
    标签animal_claw_weapon, 施法, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    300%
    生命转为护盾
    75%
    异常状态临界值
    300%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.755 秒
    伤害分布
    ±0%
    经验值
    200%
    Model Size
    100%
    类型
    ReliquaryMonsterEmerge
    Metadata
    ReliquaryMonsterEmerge
    等级
    68
    生命
    19,300
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    13,786
    伤害
    467
    法术伤害
    467
    命中
    580
    攻击间隔
    1.755
    经验值
    20,510
    召唤物生命
    4,186
    Minion Energy Shield
    2,990
    召唤物伤害
    373
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 467
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReliquaryMonsterFirestorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    施放间隔: 1.63 秒
    冷却时间: 6.5 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 191.1 - 286.6 物理伤害
    基础持续时间为 1.2 秒
    每 0.3 秒一次冲击
    基础范围为 1 米
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    FirestormV2
    ReliquaryMonsterFireball
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    施放间隔: 2.5 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    你的击中始终具有点燃效果
    造成 1207 - 1810 火焰伤害
    螺旋发射 3 个投射物
    燃烧伤害提高 167%
    基础范围为 0.9 米
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmerge"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        name = "Reliquarian",
        life = 3,
        energyShield = 0.75,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    spell maximum action distance +% [-50]
    FamilySpellMaximumActionDistance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • spell maximum action distance +% -50 — -50 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    残留者
    恶魔
    IconEnemyResistanceCold IconEnemyResistanceLightning
    spell maximum action distance +% [-50]
    Reliquarian
    幽魂
    标签animal_claw_weapon, 施法, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    300%
    生命转为护盾
    75%
    异常状态临界值
    300%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.755 秒
    伤害分布
    ±0%
    经验值
    200%
    Model Size
    100%
    类型
    ReliquaryMonsterEmerge
    Metadata
    ReliquaryMonsterEmergeStandalone_
    等级
    68
    生命
    19,300
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    13,786
    伤害
    467
    法术伤害
    467
    命中
    580
    攻击间隔
    1.755
    经验值
    20,510
    召唤物生命
    4,186
    Minion Energy Shield
    2,990
    召唤物伤害
    373
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 467
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReliquaryMonsterFirestorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    施放间隔: 1.63 秒
    冷却时间: 6.5 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 191.1 - 286.6 物理伤害
    基础持续时间为 1.2 秒
    每 0.3 秒一次冲击
    基础范围为 1 米
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    FirestormV2
    ReliquaryMonsterFireball
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    施放间隔: 2.5 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    你的击中始终具有点燃效果
    造成 1207 - 1810 火焰伤害
    螺旋发射 3 个投射物
    燃烧伤害提高 167%
    基础范围为 0.9 米
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeStandalone_"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        name = "Reliquarian",
        life = 3,
        energyShield = 0.75,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    spell maximum action distance +% [-50]
    FamilySpellMaximumActionDistance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • spell maximum action distance +% -50 — -50 全域
  • 残留者
    恶魔
    IconEnemyResistanceCold IconEnemyResistanceLightning
    Reliquarian
    幽魂
    标签animal_claw_weapon, 施法, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    300%
    生命转为护盾
    75%
    异常状态临界值
    300%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.755 秒
    伤害分布
    ±0%
    经验值
    200%
    Model Size
    100%
    类型
    ReliquaryMonsterEmerge
    Metadata
    ReliquaryMonsterEmergeSpectre
    等级
    68
    生命
    19,300
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    13,786
    伤害
    467
    法术伤害
    467
    命中
    580
    攻击间隔
    1.755
    经验值
    20,510
    召唤物生命
    4,186
    Minion Energy Shield
    2,990
    召唤物伤害
    373
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 467
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    ReliquaryMonsterFirestorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    施放间隔: 1.63 秒
    冷却时间: 6.5 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 191.1 - 286.6 物理伤害
    基础持续时间为 1.2 秒
    每 0.3 秒一次冲击
    基础范围为 1 米
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    FirestormV2
    ReliquaryMonsterFireball
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
    火球
    施放间隔: 2.5 秒
    释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
    你的击中始终具有点燃效果
    造成 1207 - 1810 火焰伤害
    螺旋发射 3 个投射物
    燃烧伤害提高 167%
    基础范围为 0.9 米
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"
    
    BaseEvents { }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeSpectre"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        name = "Reliquarian",
        life = 3,
        energyShield = 0.75,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue

    Community Wiki

    Edit

    遗守使徒

    Patch 3.30 版本

    第一张:防具

    缝影 □ Shadowstitch

    • 每件装备的已污染物品增加 10% 最大生命
    • 每件装备的已污染物品增加 15% 最大能量护盾
    • 每件装备的已污染物品 -2% 全部抗性

    死亡大门 □ Death's Door

    • 增加 25% 移动速度
    • 不会被施加流血
    • +1 最大耐力球

    坚铜战罩 □ The Brass Dome

    • +5% 全部最大元素抗性
    • 力量不再提供最大生命加成
    • 不会受到暴击造成的额外伤害
    • (最大抗性无法提升超过 90%。)

    暗眼之冠 □ Crown of the Inward Eye

    • 增加 20% 最大生命、魔力和全域能量护盾
    • 灵体扭曲
    • 肉体扭曲
    • 意志扭曲
    • (灵体扭曲:最大能量护盾的增加与减少,以其 30% 数值同时影响法术伤害。)
    • (肉体扭曲:最大生命的增加与减少,以其 30% 数值同时影响攻击伤害。)
    • (意志扭曲:最大魔力的增加与减少,以其 30% 数值同时影响伤害。)

    正义天秤 □ The Scales of Justice

    • 每 100 最大生命或最大魔力附加 4 至 8 火焰伤害,两者取低者
    • 若最大生命与最大魔力的差距在 500 以内,不受点燃或感电影响

    第二张:施法武器

    秽生颤抖之杖 □ Foulborn Tremor Rod

    • 地雷可以额外引爆 1 次
    • 增加 50% 来自地雷的光环效果

    尸鬼提灯 □ The Draugur's Lantern

    • 当你点燃一个目标后,尸鬼之焰会燃烧你周围的敌人,持续 8 秒

    甲壳之唤 □ The Crustacean's Call

    • 增加 100% 图腾的移动速度
    • +1 召唤图腾的最大数量
    • 被法术图腾辅助的技能会变为螃蟹图腾

    溃烂怨恨 □ Festering Resentment

    • 触发的法术击中时使敌人中毒
    • 触发的法术造成的所有伤害都可以造成中毒

    日耀之影 □ Shade of Solaris

    • 暴击不能造成伤害
    • 若过去 8 秒内你有造成暴击,增加 200% 法术伤害

    合流梦寐 □ United in Dream

    • 获得等级 25 的忌妒技能
    • 召唤物击中时有 60% 机率使敌人中毒
    • (中毒根据技能的物理和混沌伤害造成持续混沌伤害。多个中毒效果可以叠加。)

    第三张:饰品

    自然组织 □ Natural Hierarchy

    • 获得 5% 物理伤害的额外闪电伤害
    • 获得 10% 闪电伤害的额外冰冷伤害
    • 获得 15% 冰冷伤害的额外火焰伤害
    • 获得 20% 火焰伤害的额外混沌伤害

    珠宝盒 □ Box of Jewels

    • 避免被感电机率的调整,套用至所有元素异常状态
    • 你身上点燃持续时间的调整,套用至所有元素异常状态
    • 当你击杀受到非光环咒术诅咒的敌人时,在该咒术剩余持续时间内免疫诅咒
    • (元素异常状态包含点燃、焦灼、冰缓、冰冻、易碎、感电和残喘。)

    普拉克斯 □ Praxis

    • 每秒回复 12 魔力
    • -8 技能总魔力消耗
    • 16% 的承受伤害补偿为魔力
    • 增加 50% 魔力消耗效用
    • (只有来自击中的伤害可以被补偿,在击中后 4 秒内恢复。)

    执政官的工具 □ The Arkhon's Tools

    • 召唤探测机兽也会召唤一个酷热探测机兽
    • 召唤的探测机兽所造成的非伤害性异常状态效果增加 100%
    • (非伤害性异常状态包含焦灼、冰缓、冰冻、易碎、感电和残喘。)

    黯炎 □ Blackflame

    • 被你点燃的敌人承受来自点燃的伤害为混沌伤害,而不是火焰伤害
    • 被你点燃的敌人身上的凋零不会失效

    暴风之语 □ Choir of the Storm

    • 当你暴击时触发等级 30 的雷击
    • 超过上限的闪电抗性增加为暴击率
    • (超过上限的抗性,是指未受抗性上限限制的抗性值,高於最大抗性的部分。)

    第四张:军用武器

    瑞佛之羽 □ Rigwald's Quills

    • 攻击发射的投射物会分裂
    • 攻击发射的投射物可以额外分裂 1 次

    生者之刃 □ The Living Blade

    • 不会中毒
    • 你可以额外启用 2 个萃取物
    • 击杀时有 10% 机率移除 1 层魔力灼烧
    • (每层魔力灼烧使你每秒失去 1% 最大魔力。)

    精华收割器 □ Essentia Sanguis

    • 满能量护盾时,来自攻击的能量护盾偷取效果不会移除
    • 每个能量护盾偷取效果的最大恢复量加倍
    • 偷取能量护盾而不是生命
    • 来自偷取的每秒能量护盾最大总恢复量加倍
    • 能量护盾无法充能

    破浪者 □ Tidebreaker

    • 当你以近战击中晕眩敌人时,获得 1 颗耐力球
    • 每颗耐力球增加 6% 伤害
    • 获得耐力球时,有 50% 机率改为获得 1 颗海洋球

    修道院之钟 □ The Monastery Bell

    • 每次盾牌攻击击中的第一个目标,视为你已格挡来自该目标的攻击伤害

    唤星者 □ Starcaller

    • 近战暴击时触发等级 20 的星空殒落
    • 获得 25% 武器物理伤害的额外随机一种元素伤害

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