Страж реликвий
Демон
spell maximum action distance +% [-50]
Reliquarian
SpectreY
AreaЛаборатория вечных
Tagsanimal_claw_weapon, Чародейский, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
Packs
  • Лаборатория вечных: Страж реликвий
  • Здоровье
    113%
    Energy Shield From Life
    75%
    Ailment Threshold
    113%
    Сопротивление
    0 30 30 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±0%
    Опыт
    125%
    Model Size
    100%
    Type
    ReliquaryMonster
    Metadata
    ReliquaryMonster
    Уровень
    68
    Здоровье
    7,270
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    4,595
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    1.755
    Опыт
    12,819
    Ailment Threshold
    7,270
    Chill
    23
    Shock
    23
    Brittle
    130
    Scorch
    23
    Sap
    64
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 467
    Шанс критического удара: 5%
    Attack Time: 1.755 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReliquaryMonsterFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Время применения: 1.63 сек.
    Перезарядка: 6.5 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Наносит от 191.1 до 286.6 физического урона
    Базовая длительность - 1.2 секунд(-ы)
    Один удар каждые 0.3 секунд(-ы)
    Базовый радиус - 1 м
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    ReliquaryMonsterFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Время применения: 2.5 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Ваши удары всегда накладывают поджог
    Наносит от 1207 до 1810 урона от огня
    Выпускает 3 снаряда(-ов) по спирали
    167% увеличение урона от горения
    Базовый радиус - 0.9 м
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"] = {
        name = "Reliquarian",
        life = 1.13,
        energyShield = 0.75,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    spell maximum action distance +% [-50]
    IdReliquaryMonsterActionDistance_
    FamilySpellMaximumActionDistance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -50 Max: -50 Global
  • Страж реликвий
    Демон
    spell maximum action distance +% [-50]
    Reliquarian
    SpectreY
    Spectre OverrideMetadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeSpectre
    Tagsanimal_claw_weapon, Чародейский, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    Здоровье
    300%
    Energy Shield From Life
    75%
    Ailment Threshold
    300%
    Сопротивление
    0 30 30 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±0%
    Опыт
    200%
    Model Size
    100%
    Type
    ReliquaryMonsterEmerge
    Metadata
    ReliquaryMonsterEmerge
    Уровень
    68
    Здоровье
    19,300
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    4,595
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    1.755
    Опыт
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 467
    Шанс критического удара: 5%
    Attack Time: 1.755 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReliquaryMonsterFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Время применения: 1.63 сек.
    Перезарядка: 6.5 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Наносит от 191.1 до 286.6 физического урона
    Базовая длительность - 1.2 секунд(-ы)
    Один удар каждые 0.3 секунд(-ы)
    Базовый радиус - 1 м
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    ReliquaryMonsterFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Время применения: 2.5 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Ваши удары всегда накладывают поджог
    Наносит от 1207 до 1810 урона от огня
    Выпускает 3 снаряда(-ов) по спирали
    167% увеличение урона от горения
    Базовый радиус - 0.9 м
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]

    Object Type

    version 2
    extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( idle_pillar_01 ); DisableTargetable();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Render
    {
         //turn_duration = 0.6
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmerge"] = {
        name = "Reliquarian",
        life = 3,
        energyShield = 0.75,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    spell maximum action distance +% [-50]
    IdReliquaryMonsterActionDistance_
    FamilySpellMaximumActionDistance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -50 Max: -50 Global
  • Страж реликвий
    Демон
    spell maximum action distance +% [-50]
    Reliquarian
    SpectreY
    Tagsanimal_claw_weapon, Чародейский, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    Здоровье
    300%
    Energy Shield From Life
    75%
    Ailment Threshold
    300%
    Сопротивление
    0 30 30 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±0%
    Опыт
    200%
    Model Size
    100%
    Type
    ReliquaryMonsterEmerge
    Metadata
    ReliquaryMonsterEmergeStandalone_
    Уровень
    68
    Здоровье
    19,300
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    4,595
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    1.755
    Опыт
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 467
    Шанс критического удара: 5%
    Attack Time: 1.755 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReliquaryMonsterFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Время применения: 1.63 сек.
    Перезарядка: 6.5 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Наносит от 191.1 до 286.6 физического урона
    Базовая длительность - 1.2 секунд(-ы)
    Один удар каждые 0.3 секунд(-ы)
    Базовый радиус - 1 м
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    ReliquaryMonsterFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Время применения: 2.5 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Ваши удары всегда накладывают поджог
    Наносит от 1207 до 1810 урона от огня
    Выпускает 3 снаряда(-ов) по спирали
    167% увеличение урона от горения
    Базовый радиус - 0.9 м
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeStandalone_"] = {
        name = "Reliquarian",
        life = 3,
        energyShield = 0.75,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    spell maximum action distance +% [-50]
    IdReliquaryMonsterActionDistance_
    FamilySpellMaximumActionDistance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -50 Max: -50 Global
  • Страж реликвий
    Демон
    Reliquarian
    SpectreY
    Tagsanimal_claw_weapon, Чародейский, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    Здоровье
    300%
    Energy Shield From Life
    75%
    Ailment Threshold
    300%
    Сопротивление
    0 30 30 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.755 Second
    Damage Spread
    ±0%
    Опыт
    200%
    Model Size
    100%
    Type
    ReliquaryMonsterEmerge
    Metadata
    ReliquaryMonsterEmergeSpectre
    Уровень
    68
    Здоровье
    19,300
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    4,595
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    1.755
    Опыт
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 467
    Шанс критического удара: 5%
    Attack Time: 1.755 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ReliquaryMonsterFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Время применения: 1.63 сек.
    Перезарядка: 6.5 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Наносит от 191.1 до 286.6 физического урона
    Базовая длительность - 1.2 секунд(-ы)
    Один удар каждые 0.3 секунд(-ы)
    Базовый радиус - 1 м
    active skill area of effect radius +% final [30]
    firestorm base area of effect +% [-55]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    ReliquaryMonsterFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Огненный шар
    Время применения: 2.5 сек.
    Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
    Ваши удары всегда накладывают поджог
    Наносит от 1207 до 1810 урона от огня
    Выпускает 3 снаряда(-ов) по спирали
    167% увеличение урона от горения
    Базовый радиус - 0.9 м
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [80]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [65]

    Object Type

    version 2
    extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"
    
    BaseEvents { }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"
    
    Render
    {
         //turn_duration = 0.6
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeSpectre"] = {
        name = "Reliquarian",
        life = 3,
        energyShield = 0.75,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0,
        attackTime = 1.755,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "ReliquaryMonsterFireball",
            "Melee",
            "ReliquaryMonsterFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "burn_damage_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReliquaryMonsterFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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