Reliquarian
Spectre | Y |
---|---|
Area | ห้องทดลองนิรันดร |
Tags | animal_claw_weapon, นักเวท, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood |
Packs |
พลังชีวิต
113%
Energy Shield From Life
75%
Ailment Threshold
113%
ค่าต้านทาน
0 30 30 0
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±0%
ค่าประสบการณ์
125%
Model Size
100%
Type
ReliquaryMonster
Metadata
ReliquaryMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,270
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
4,595
Damage
467
ความเสียหายเวท
467
ความแม่นยำ
290
Attack Time
1.755
ค่าประสบการณ์
12,819
Ailment Threshold
7,270
Chill
23
Shock
23
Brittle
130
Scorch
23
Sap
64
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 467
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ReliquaryMonsterFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
เวลาร่าย: 1.63 วินาที
คูลดาวน์: 6.5 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย กายภาพ 191.1 ถึง 286.6
ระยะเวลาพื้นฐาน 1.2 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
รัศมีพื้นฐาน 1 เมตร
active skill area of effect radius +% final [30]
firestorm base area of effect +% [-55]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ระยะเวลาพื้นฐาน 1.2 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
รัศมีพื้นฐาน 1 เมตร
active skill area of effect radius +% final [30]
firestorm base area of effect +% [-55]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ReliquaryMonsterFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
เวลาร่าย: 2.5 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
สร้างความเสียหาย ไฟ 1207 ถึง 1810
ยิงกระสุน 3 ลูกเป็นเกลียว
เพิ่มความเสียหาย ติดไฟ 167%
รัศมีพื้นฐาน 0.9 เมตร
active skill area of effect radius +% final [-40]
base is projectile [1]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [65]
สร้างความเสียหาย ไฟ 1207 ถึง 1810
ยิงกระสุน 3 ลูกเป็นเกลียว
เพิ่มความเสียหาย ติดไฟ 167%
รัศมีพื้นฐาน 0.9 เมตร
active skill area of effect radius +% final [-40]
base is projectile [1]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [65]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonster"] = { name = "Reliquarian", life = 1.13, energyShield = 0.75, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.25, damageSpread = 0, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "ReliquaryMonsterFireball", "Melee", "ReliquaryMonsterFirestorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReliquaryMonsterFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReliquaryMonsterFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
spell maximum action distance +% [-50]
Id | ReliquaryMonsterActionDistance_ |
---|---|
Family | SpellMaximumActionDistance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Reliquarian
ปีศาจ
spell maximum action distance +% [-50]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeSpectre |
Tags | animal_claw_weapon, นักเวท, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood |
พลังชีวิต
300%
Energy Shield From Life
75%
Ailment Threshold
300%
ค่าต้านทาน
0 30 30 0
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±0%
ค่าประสบการณ์
200%
Model Size
100%
Type
ReliquaryMonsterEmerge
Metadata
ReliquaryMonsterEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
4,595
Damage
467
ความเสียหายเวท
467
ความแม่นยำ
290
Attack Time
1.755
ค่าประสบการณ์
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 467
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ReliquaryMonsterFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
เวลาร่าย: 1.63 วินาที
คูลดาวน์: 6.5 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย กายภาพ 191.1 ถึง 286.6
ระยะเวลาพื้นฐาน 1.2 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
รัศมีพื้นฐาน 1 เมตร
active skill area of effect radius +% final [30]
firestorm base area of effect +% [-55]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ระยะเวลาพื้นฐาน 1.2 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
รัศมีพื้นฐาน 1 เมตร
active skill area of effect radius +% final [30]
firestorm base area of effect +% [-55]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ReliquaryMonsterFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
เวลาร่าย: 2.5 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
สร้างความเสียหาย ไฟ 1207 ถึง 1810
ยิงกระสุน 3 ลูกเป็นเกลียว
เพิ่มความเสียหาย ติดไฟ 167%
รัศมีพื้นฐาน 0.9 เมตร
active skill area of effect radius +% final [-40]
base is projectile [1]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [65]
สร้างความเสียหาย ไฟ 1207 ถึง 1810
ยิงกระสุน 3 ลูกเป็นเกลียว
เพิ่มความเสียหาย ติดไฟ 167%
รัศมีพื้นฐาน 0.9 เมตร
active skill area of effect radius +% final [-40]
base is projectile [1]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [65]
Object Type
version 2 extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster" BaseEvents { } Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster" Transitionable { create_untransitioned = "PlayAnimation( idle_pillar_01 ); DisableTargetable();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Render { //turn_duration = 0.6 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmerge"] = { name = "Reliquarian", life = 3, energyShield = 0.75, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.25, damageSpread = 0, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "ReliquaryMonsterFireball", "Melee", "ReliquaryMonsterFirestorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReliquaryMonsterFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReliquaryMonsterFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
spell maximum action distance +% [-50]
Id | ReliquaryMonsterActionDistance_ |
---|---|
Family | SpellMaximumActionDistance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Reliquarian
ปีศาจ
spell maximum action distance +% [-50]
Spectre | Y |
---|---|
Tags | animal_claw_weapon, นักเวท, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood |
พลังชีวิต
300%
Energy Shield From Life
75%
Ailment Threshold
300%
ค่าต้านทาน
0 30 30 0
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±0%
ค่าประสบการณ์
200%
Model Size
100%
Type
ReliquaryMonsterEmerge
Metadata
ReliquaryMonsterEmergeStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
4,595
Damage
467
ความเสียหายเวท
467
ความแม่นยำ
290
Attack Time
1.755
ค่าประสบการณ์
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 467
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ReliquaryMonsterFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
เวลาร่าย: 1.63 วินาที
คูลดาวน์: 6.5 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย กายภาพ 191.1 ถึง 286.6
ระยะเวลาพื้นฐาน 1.2 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
รัศมีพื้นฐาน 1 เมตร
active skill area of effect radius +% final [30]
firestorm base area of effect +% [-55]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ระยะเวลาพื้นฐาน 1.2 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
รัศมีพื้นฐาน 1 เมตร
active skill area of effect radius +% final [30]
firestorm base area of effect +% [-55]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ReliquaryMonsterFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
เวลาร่าย: 2.5 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
สร้างความเสียหาย ไฟ 1207 ถึง 1810
ยิงกระสุน 3 ลูกเป็นเกลียว
เพิ่มความเสียหาย ติดไฟ 167%
รัศมีพื้นฐาน 0.9 เมตร
active skill area of effect radius +% final [-40]
base is projectile [1]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [65]
สร้างความเสียหาย ไฟ 1207 ถึง 1810
ยิงกระสุน 3 ลูกเป็นเกลียว
เพิ่มความเสียหาย ติดไฟ 167%
รัศมีพื้นฐาน 0.9 เมตร
active skill area of effect radius +% final [-40]
base is projectile [1]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [65]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeStandalone_"] = { name = "Reliquarian", life = 3, energyShield = 0.75, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.25, damageSpread = 0, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "ReliquaryMonsterFireball", "Melee", "ReliquaryMonsterFirestorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReliquaryMonsterFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReliquaryMonsterFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
spell maximum action distance +% [-50]
Id | ReliquaryMonsterActionDistance_ |
---|---|
Family | SpellMaximumActionDistance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Reliquarian
ปีศาจ
Spectre | Y |
---|---|
Tags | animal_claw_weapon, นักเวท, demon, fire_affinity, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood |
พลังชีวิต
300%
Energy Shield From Life
75%
Ailment Threshold
300%
ค่าต้านทาน
0 30 30 0
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.755 Second
Damage Spread
±0%
ค่าประสบการณ์
200%
Model Size
100%
Type
ReliquaryMonsterEmerge
Metadata
ReliquaryMonsterEmergeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
4,595
Damage
467
ความเสียหายเวท
467
ความแม่นยำ
290
Attack Time
1.755
ค่าประสบการณ์
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 467
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ReliquaryMonsterFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
เวลาร่าย: 1.63 วินาที
คูลดาวน์: 6.5 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย กายภาพ 191.1 ถึง 286.6
ระยะเวลาพื้นฐาน 1.2 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
รัศมีพื้นฐาน 1 เมตร
active skill area of effect radius +% final [30]
firestorm base area of effect +% [-55]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ระยะเวลาพื้นฐาน 1.2 วินาที
ลูกไฟตก 1 ลูก ทุก 0.3 วินาที
รัศมีพื้นฐาน 1 เมตร
active skill area of effect radius +% final [30]
firestorm base area of effect +% [-55]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ReliquaryMonsterFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
เวลาร่าย: 2.5 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
สร้างความเสียหาย ไฟ 1207 ถึง 1810
ยิงกระสุน 3 ลูกเป็นเกลียว
เพิ่มความเสียหาย ติดไฟ 167%
รัศมีพื้นฐาน 0.9 เมตร
active skill area of effect radius +% final [-40]
base is projectile [1]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [65]
สร้างความเสียหาย ไฟ 1207 ถึง 1810
ยิงกระสุน 3 ลูกเป็นเกลียว
เพิ่มความเสียหาย ติดไฟ 167%
รัศมีพื้นฐาน 0.9 เมตร
active skill area of effect radius +% final [-40]
base is projectile [1]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-15]
projectile spiral nova time ms [65]
Object Type
version 2 extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster" BaseEvents { }
Object Type Codes
version 2 extends "Metadata/Monsters/ReliquaryMonster/ReliquaryMonster" Render { //turn_duration = 0.6 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReliquaryMonster/ReliquaryMonsterEmergeSpectre"] = { name = "Reliquarian", life = 3, energyShield = 0.75, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.25, damageSpread = 0, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "ReliquaryMonsterFireball", "Melee", "ReliquaryMonsterFirestorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReliquaryMonsterFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "burn_damage_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 65, 30, -15, 80, 167, -40, 9, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReliquaryMonsterFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1200, 300, -55, -30, 30, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }