召唤寒冰魔像
等级效果 /40
固定 |
---|
最多召唤 1 个魔像 |
等级 | 需求等级 | 智慧 | 敏捷 | 消耗 | 角色体型增大 #% | 魔像会使玩家的暴击率提高 20% | 魔像会使玩家的命中值提高 20% | 经验值 |
---|---|---|---|---|---|---|---|---|
1 | 34 | 35 | 50 | 30 | 20 | 20 | 252,595 | |
2 | 36 | 36 | 53 | 32 | 1 | 21 | 21 | 314,394 |
3 | 38 | 38 | 55 | 34 | 1 | 21 | 21 | 388,734 |
4 | 40 | 40 | 58 | 36 | 2 | 22 | 22 | 477,437 |
5 | 42 | 42 | 60 | 38 | 2 | 22 | 22 | 583,786 |
6 | 44 | 44 | 63 | 40 | 3 | 23 | 23 | 710,359 |
7 | 46 | 46 | 66 | 42 | 3 | 23 | 23 | 1,355,511 |
8 | 48 | 48 | 68 | 44 | 4 | 24 | 24 | 1,138,877 |
9 | 50 | 49 | 71 | 44 | 4 | 24 | 24 | 1,368,233 |
10 | 52 | 51 | 74 | 46 | 5 | 25 | 25 | 1,638,338 |
11 | 54 | 53 | 76 | 48 | 5 | 25 | 25 | 1,956,648 |
12 | 56 | 55 | 79 | 48 | 6 | 26 | 26 | 3,655,184 |
13 | 58 | 57 | 82 | 50 | 6 | 26 | 26 | 3,017,327 |
14 | 60 | 59 | 84 | 50 | 7 | 27 | 27 | 3,576,232 |
15 | 62 | 60 | 87 | 52 | 7 | 27 | 27 | 9,164,731 |
16 | 64 | 62 | 90 | 52 | 8 | 28 | 28 | 17,861,428 |
17 | 66 | 64 | 92 | 52 | 8 | 28 | 28 | 46,032,386 |
18 | 68 | 66 | 95 | 52 | 9 | 29 | 29 | 87,248,039 |
19 | 69 | 67 | 96 | 54 | 9 | 29 | 29 | 157,972,052 |
20 | 70 | 68 | 98 | 54 | 10 | 30 | 30 | |
21 | 72 | 56 | 10 | 30 | 30 | |||
22 | 74 | 56 | 11 | 31 | 31 | |||
23 | 76 | 58 | 11 | 31 | 31 | |||
24 | 78 | 58 | 12 | 32 | 32 | |||
25 | 80 | 60 | 12 | 32 | 32 | |||
26 | 82 | 60 | 13 | 33 | 33 | |||
27 | 84 | 60 | 13 | 33 | 33 | |||
28 | 86 | 60 | 14 | 34 | 34 | |||
29 | 88 | 62 | 14 | 34 | 34 | |||
30 | 90 | 62 | 15 | 35 | 35 | |||
31 | 91 | 62 | 15 | 35 | 35 | |||
32 | 92 | 63 | 15 | 35 | 35 | |||
33 | 93 | 63 | 15 | 35 | 35 | |||
34 | 94 | 63 | 16 | 36 | 36 | |||
35 | 95 | 63 | 16 | 36 | 36 | |||
36 | 96 | 64 | 16 | 36 | 36 | |||
37 | 97 | 64 | 16 | 36 | 36 | |||
38 | 98 | 64 | 17 | 37 | 37 | |||
39 | 99 | 64 | 17 | 37 | 37 | |||
40 | 100 | 64 | 17 | 37 | 37 |
Attribute /9
召唤寒冰魔像
召唤寒冰魔像
等级: (1–20)
消耗: (30–54) 点魔力
冷却时间: 6.00 秒
施放间隔: 1.00 秒
需求 等级 (34–70), (50–98) 敏捷, (35–68) 智慧
召唤一个寒冰魔像,启动时会提高你的暴击和命中。除了一般的近战攻击外,寒冰魔像会施放寒冰弹幕和冰缓回旋攻击。
角色体型增大 (0–10)%
最多召唤 1 个魔像
魔像会使玩家的暴击率提高 (20–30)%
魔像会使玩家的命中值提高 (20–30)%
base display minion actor level [34,70]
display minion monster type [6]
infinite minion duration [1]
品质额外效果:
增益效果提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Ice Golem
商城 /5
Arctic Ice Golem Skin
Your Summoned Ice Golem becomes imbued with arctic energy.
Clockwork Golem
Your Summoned Elemental, Chaos or Stone Golem becomes a clockwork creation.
Miracle Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a miraculous creation.
Lightbringer Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a lightbringer golem.
Darkshard Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a darkshard golem.
被辅助 /25
增大范围(辅)
辅助任意有范围效果的技能。
陷阱(辅)
辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷陷阱,当一个敌人接近时为你使用该技能。陷阱无法使用吟唱技能。
快速施法(辅)
辅助非瞬发法术技能。
集中效应(辅)
辅助任意有范围效果的技能,不论该技能是否造成伤害。
召唤生物伤害(辅)
辅助召唤生物技能。
召唤生物速度(辅)
辅助召唤生物技能。
召唤生物生命(辅)
辅助召唤生物技能。
法术图腾(辅)
辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。
链爆地雷(辅)
辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
施法回响(辅)
辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
元素大军(辅)
辅助召唤生物技能。
受伤时施放(辅)
所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
晕眩时施放(辅)
你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
秘术增强(辅)
所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
召唤幻影(辅)
辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
狂噬(辅)
辅助召唤生物技能。
掠食(辅)
辅助召唤生物技能。
肉盾(辅)
辅助召唤生物技能。
高爆地雷(辅)
辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
炎军(辅)
辅助召唤生物技能。
增大范围(强辅)
辅助任意有范围效果的技能。
召唤生物伤害(强辅)
辅助召唤生物技能。
施法回响(强辅)
辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
助力之风(辅)
辅助有冷却时间的技能。
无法辅助触发技能。
鲜肉(辅)
辅助召唤生物技能。
寒冰魔像
构造体
monster no drops or experience [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ice Golem
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, construct, fast_movement, hard_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water |
生命
582%
生命转为护盾
100%
异常状态临界值
582%
抗性
40 70 40 20
伤害
306%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0.85 秒
伤害分布
±20%
经验值
150%
Model Size
95%
类型
IceGolemSummoned
Metadata
IceElementalSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
37,442
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
1,143
法术伤害
1,143
命中
986
攻击间隔
0.85
经验值
15,383
异常状态临界值
37,442
冰缓
118
Shock
118
Brittle
670
Scorch
118
Sap
327
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 914–1372
暴击几率: 5%
攻击间隔: 0.85 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
IceElementalIceCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 914–1372
暴击几率: 5%
攻击间隔: 0.85 秒
冷却时间: 6 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
基础持续时间为 4 秒
移动速度总增 75%
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
移动速度总增 75%
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
IceElementalSpearSummoned
投射物, 玩家投射物, 法术, 陷阱技能, 图腾技能, 可触发
冰元素尖矛
伤害效用: 150%
施放间隔: 1 秒
冷却时间: 4 秒
造成 499.5 - 749.2 冰霜伤害
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
IceElementalSpearSummonedDeathNova
投射物, 玩家投射物, 法术, 陷阱技能, 图腾技能, 可触发
冰元素尖矛
伤害效用: 150%
施放间隔: 1 秒
造成 999 - 1498 冰霜伤害
额外发射 13 个投射物
环状发射投射物
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
额外发射 13 个投射物
环状发射投射物
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
DeathExplodeIceElementalSummoned
法术, 可触发
施放间隔: 1.33 秒
造成 1205 - 1808 冰霜伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalSummoned"] = { name = "Ice Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 70, lightningResist = 40, chaosResist = 20, damage = 3.06, damageSpread = 0.2, attackTime = 0.85, attackRange = 6, accuracy = 3.4, skillList = { "Melee", "IceElementalIceCyclone", "DeathExplodeIceElementalSummoned", "IceElementalSpearSummoned", "IceElementalSpearSummonedDeathNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalIceCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "base_skill_effect_duration", "is_area_damage", "cyclone_places_ground_ice", }, levels = { [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathExplodeIceElementalSummoned"] = { name = "DeathExplodeIceElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalSpearSummoned"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalSpearSummonedDeathNova"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 13, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
生命每秒回复 1%
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
召唤寒冰魔像 怪物 /3
名字 | 词缀 | 幽魂 |
---|---|---|
奥提玛 | monster base type attack cast speed +% and damage -% final [33] | Y |
奥提玛 | monster base type attack cast speed +% and damage -% final [33] 生命上限提高 100% 效果区域扩大 100% 角色体型增大 80% | Y |
珍涅优苏 | 50% 的物理伤害转换为冰霜伤害 chance to apply suppression on hit % [20] display monster uses suppressing fire text [1] 同时可以放置最多 16 个额外陷阱 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Summon Ice Golem
Summon Ice Golem is a minion spell, summoning a Golem that grants the player increased Critical Strike Chance and Accuracy while active. The Ice Golem can use a barrage of icy spikes and a chilling spinning dash that leaves chilled ground in addition to its melee attack.
Abilities
- Shard Slice: Regular melee attack, 100% physical, supported by melee supports.
- Snowman Roll: Attack skill similar to Whirling Blades that leaves chilled ground, 100% physical, supported by melee supports.
- Icicle Barrage: Projectile spell that fires a hail of low damage projectiles, 100% cold, unlimited range but used only in close quarters, supported with spell/projectile supports.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.15.0 |
|
2.2.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.