召喚寒冰魔像
等級效果 /40
等級 | 需要等級 | 智慧 | 敏捷 | 消耗 | 增加 #% 角色體型 | 魔像使你增加 20% 暴擊率 | 魔像使你增加 20% 命中 | 經驗值 |
---|---|---|---|---|---|---|---|---|
1 | 34 | 35 | 50 | 30 | 20 | 20 | 252,595 | |
2 | 36 | 36 | 53 | 32 | 1 | 21 | 21 | 314,394 |
3 | 38 | 38 | 55 | 34 | 1 | 21 | 21 | 388,734 |
4 | 40 | 40 | 58 | 36 | 2 | 22 | 22 | 477,437 |
5 | 42 | 42 | 60 | 38 | 2 | 22 | 22 | 583,786 |
6 | 44 | 44 | 63 | 40 | 3 | 23 | 23 | 710,359 |
7 | 46 | 46 | 66 | 42 | 3 | 23 | 23 | 1,355,511 |
8 | 48 | 48 | 68 | 44 | 4 | 24 | 24 | 1,138,877 |
9 | 50 | 49 | 71 | 44 | 4 | 24 | 24 | 1,368,233 |
10 | 52 | 51 | 74 | 46 | 5 | 25 | 25 | 1,638,338 |
11 | 54 | 53 | 76 | 48 | 5 | 25 | 25 | 1,956,648 |
12 | 56 | 55 | 79 | 48 | 6 | 26 | 26 | 3,655,184 |
13 | 58 | 57 | 82 | 50 | 6 | 26 | 26 | 3,017,327 |
14 | 60 | 59 | 84 | 50 | 7 | 27 | 27 | 3,576,232 |
15 | 62 | 60 | 87 | 52 | 7 | 27 | 27 | 9,164,731 |
16 | 64 | 62 | 90 | 52 | 8 | 28 | 28 | 17,861,428 |
17 | 66 | 64 | 92 | 52 | 8 | 28 | 28 | 46,032,386 |
18 | 68 | 66 | 95 | 52 | 9 | 29 | 29 | 87,248,039 |
19 | 69 | 67 | 96 | 54 | 9 | 29 | 29 | 157,972,052 |
20 | 70 | 68 | 98 | 54 | 10 | 30 | 30 | |
21 | 72 | 56 | 10 | 30 | 30 | |||
22 | 74 | 56 | 11 | 31 | 31 | |||
23 | 76 | 58 | 11 | 31 | 31 | |||
24 | 78 | 58 | 12 | 32 | 32 | |||
25 | 80 | 60 | 12 | 32 | 32 | |||
26 | 82 | 60 | 13 | 33 | 33 | |||
27 | 84 | 60 | 13 | 33 | 33 | |||
28 | 86 | 60 | 14 | 34 | 34 | |||
29 | 88 | 62 | 14 | 34 | 34 | |||
30 | 90 | 62 | 15 | 35 | 35 | |||
31 | 91 | 62 | 15 | 35 | 35 | |||
32 | 92 | 63 | 15 | 35 | 35 | |||
33 | 93 | 63 | 15 | 35 | 35 | |||
34 | 94 | 63 | 16 | 36 | 36 | |||
35 | 95 | 63 | 16 | 36 | 36 | |||
36 | 96 | 64 | 16 | 36 | 36 | |||
37 | 97 | 64 | 16 | 36 | 36 | |||
38 | 98 | 64 | 17 | 37 | 37 | |||
39 | 99 | 64 | 17 | 37 | 37 | |||
40 | 100 | 64 | 17 | 37 | 37 |
屬性 /10
召喚寒冰魔像
Patchnotes /7
Title | 描述 |
---|---|
Affliction | |
Kalandra | |
Necropolis | |
20210729 版本 3.15.0 | |
20180306 版本 3.2.0 | |
20160316 版本 2.2.0 | |
20150715 版本 2.0.0 |
召喚寒冰魔像
等級: (1–20)
消耗: (30–54) 魔力
冷卻時間: 6.00 秒
施放時間: 1.00 秒
需要 等級 (34–70), (50–98) 敏捷, (35–68) 智慧
召喚寒冰魔像,啟動時會使你增加暴擊率和命中。寒冰魔像會施放寒冰彈幕並在近戰攻擊時附加額外的冰旋斬。
增加 (0–10)% 角色體型
召喚魔像上限 1
魔像使你增加 (20–30)% 暴擊率
魔像使你增加 (20–30)% 命中
base display minion actor level [34,70]
display minion monster type [6]
infinite minion duration [1]
來自品質的額外效果:
增加 (0–20)% 增益效果
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Ice Golem
被輔助 /25
增加範圍輔助
輔助任何範圍效果的技能。
陷阱輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲陷阱,當敵人靠近時陷阱會觸發技能。陷阱不能使用引導時施放技能。
快速施放輔助
輔助非立刻施放的法術技能。
集中效應輔助
輔助任何範圍效果的技能,不管技能是否造成傷害。
召喚物傷害輔助
輔助製造召喚物的技能。
召喚物速度輔助
輔助製造召喚物的技能。
召喚物生命輔助
輔助製造召喚物的技能。
法術圖騰輔助
輔助非觸發型的法術技能。不再使用技能而是召喚一個圖騰使用技能。
連鎖爆破地雷輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
施放迴響輔助
輔助法術技能,使它們施放時重複施放第二次。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、復仇技能、閃現技能或保留技能。
元素軍隊輔助
輔助製造召喚物的技能。
受傷時施放輔助
當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
暈眩時施放輔助
當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
秘能波動輔助
當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。
召喚幻影輔助
輔助能擊中敵人或創造召喚物的技能。當技能或召喚物擊殺敵人,或擊中稀有、傳奇敵人時,它們有機會召喚幻影,幻影會使用穿透的投射物法術造成物理傷害。
豢養狂熱輔助
輔助製造召喚物的技能。
掠奪者輔助
輔助製造召喚物的技能。
肉盾輔助
輔助製造召喚物的技能。
高能地雷輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
煉獄軍團輔助
輔助製造召喚物的技能。
覺醒.增加範圍效果輔助
輔助任何範圍效果的技能。
覺醒.召喚物傷害輔助
輔助製造召喚物的技能。
覺醒.施放迴響輔助
輔助法術技能,使它們施放時重複施放第二次。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、復仇技能、閃現技能或保留技能。
恢復輔助
輔助有冷卻時間的技能。
不能輔助觸發型技能。
鮮肉輔助
輔助製造召喚物的技能。
寒冰魔像
創造物
monster no drops or experience [1]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ice Golem
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, fast_movement, hard_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water |
生命
582%
生命轉為護盾
100%
異常狀態臨界值
582%
抗性
40
70
40
20
傷害
306%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.85 秒
傷害分佈
±20%
經驗值
150%
Model Size
95%
類型
IceGolemSummoned
Metadata
IceElementalSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
37,442
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,143
法術傷害
1,143
命中
0
攻擊間隔
0.85
經驗值
15,383
異常狀態臨界值
37,442
冰緩
118
感電
118
易碎
670
焦灼
118
殘喘
327
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 914–1372
暴擊率: 5%
攻擊間隔: 0.85 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
IceElementalIceCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 914–1372
暴擊率: 5%
攻擊間隔: 0.85 秒
冷卻時間: 6 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
+4 秒基礎持續時間
75% 更多移動速度
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
75% 更多移動速度
cyclone extra distance [40]
cyclone places ground ice [1]
is area damage [1]
IceElementalSpearSummoned
投射物, 玩家投射物, 法術, 陷阱技能, 圖騰技能, 可觸發
冰元素尖矛
附加傷害效用: 150%
施放時間: 1 秒
冷卻時間: 4 秒
造成 499.5 至 749.2 冰冷傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
IceElementalSpearSummonedDeathNova
投射物, 玩家投射物, 法術, 陷阱技能, 圖騰技能, 可觸發
冰元素尖矛
附加傷害效用: 150%
施放時間: 1 秒
造成 999 至 1498 冰冷傷害
發射 13 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
發射 13 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
DeathExplodeIceElementalSummoned
法術, 可觸發
施放時間: 1.33 秒
造成 1205 至 1808 冰冷傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElementalSummoned"] = { name = "Ice Golem", life = 5.82, energyShield = 1, fireResist = 40, coldResist = 70, lightningResist = 40, chaosResist = 20, damage = 3.06, damageSpread = 0.2, attackTime = 0.85, attackRange = 6, accuracy = 3.4, skillList = { "Melee", "IceElementalIceCyclone", "DeathExplodeIceElementalSummoned", "IceElementalSpearSummoned", "IceElementalSpearSummonedDeathNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalIceCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "base_skill_effect_duration", "is_area_damage", "cyclone_places_ground_ice", }, levels = { [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathExplodeIceElementalSummoned"] = { name = "DeathExplodeIceElementalSummoned", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalSpearSummoned"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalSpearSummonedDeathNova"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 13, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
每秒回復 1% 生命
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
召喚寒冰魔像 怪物 /3
名字 | 詞綴 | 幽魂 |
---|---|---|
奧蒂瑪.索爾 | monster base type attack cast speed +% and damage -% final [33] | Y |
奧蒂瑪.索爾 | monster base type attack cast speed +% and damage -% final [33] 增加 100% 最大生命 增加 100% 範圍效果 增加 80% 角色體型 | Y |
珍涅優蘇 | 50% 物理傷害轉換為冰冷傷害 chance to apply suppression on hit % [20] display monster uses suppressing fire text [1] 同時最多可以放置 16 個額外陷阱 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Summon Ice Golem
Summon Ice Golem is a minion spell, summoning a Golem that grants the player increased Critical Strike Chance and Accuracy while active. The Ice Golem can use a barrage of icy spikes and a chilling spinning dash that leaves chilled ground in addition to its melee attack.
Abilities
- Shard Slice: Regular melee attack, 100% physical, supported by melee supports.
- Snowman Roll: Attack skill similar to Whirling Blades that leaves chilled ground, 100% physical, supported by melee supports.
- Icicle Barrage: Projectile spell that fires a hail of low damage projectiles, 100% cold, unlimited range but used only in close quarters, supported with spell/projectile supports.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.15.0 |
|
2.2.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.