召喚寒冰魔像
等級: (1–20)
消耗: (30–54) 魔力
冷卻時間: 6.00 秒
施放時間: 1.00 秒
需求 等級 (34–70), (50–98) 敏捷, (35–68) 智慧
召喚寒冰魔像,啟動時會使你增加暴擊率和命中。寒冰魔像會施放寒冰彈幕並在近戰攻擊時附加額外的冰旋斬。
增加 (0–10)% 角色體型
召喚魔像上限 1
魔像使你增加 (20–30)% 暴擊率
魔像使你增加 (20–30)% 命中

來自品質的額外效果:
增加 (0–20)% 增益效果
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Ice Golem
任務 /2 ⍟
章節任務NPC角色
4突破封印任務獎勵全職業
4突破封印佩塔盧斯和芙安珈全職業
等級效果 /40
固定
召喚魔像上限 1
等級需求等級智慧敏捷消耗增加 #% 角色體型魔像使你增加 20% 暴擊率魔像使你增加 20% 命中經驗值
1343550302020252,595
23636533212121314,394
33838553412121388,734
44040583622222477,437
54242603822222583,786
64444634032323710,359
746466642323231,355,511
848486844424241,138,877
950497144424241,368,233
1052517446525251,638,338
1154537648525251,956,648
1256557948626263,655,184
1358578250626263,017,327
1460598450727273,576,232
1562608752727279,164,731
16646290528282817,861,428
17666492528282846,032,386
18686695529292987,248,039
196967965492929157,972,052
2070689854103030
217256103030
227456113131
237658113131
247858123232
258060123232
268260133333
278460133333
288660143434
298862143434
309062153535
319162153535
329263153535
339363153535
349463163636
359563163636
369664163636
379764163636
389864173737
399964173737
4010064173737
屬性 /9

召喚寒冰魔像

KeyValue
CostiLvl 1: 普通: 1x機會石
關鍵字命中, 魔像
DropLevel 34
BaseType 召喚寒冰魔像
Class 技能寶石
TargetTypes地面
Type可觸發, 冰冷, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
ItemTypeMetadata/Items/Gems/SkillGemSummonIceGolem
Referencepoe.ninja, Community Wiki
Patchnotes /7 ⍟
Title描述
Affliction
  • 召喚寒冰魔像:不再有召喚生物的最大生命提高 0-38%,現在寒冰魔像自身生命總增 20%。品質不再給予召喚物的傷害提高 0-20%,現在給予增益效果提高 0-20%。
  • Kalandra
  • 召喚寒冰魔像:品質不再提供增加 0-20% 召喚物最大生命,現在所有等級有 20% 更多基礎血量,1 級時增加 0% 召喚物最大生命(原 30%),20級時為增加 38%(原 68%),此召喚物的冰矛的傷害效用從 100% 提高至 150%。
  • Necropolis
  • 召喚寒冰魔像.粉碎:魔像死亡發射的新星現在有2 個額外的投射物了並且造成的傷害總增25%
  • 20210729 版本 3.15.0
  • 現在侵略距離為50
  • 20180306 版本 3.2.0
  • 新增 1 點節點 - 元能者:每個你召喚的魔像增加 20% 魔像傷害,當你召喚寒冰魔像則無法被冰緩或冰凍,當你召喚烈焰魔像則無法被點燃,當你召喚閃電魔像則無法被感電。罪託可同時擁有額外 1 個魔像。
  • 20160316 版本 2.2.0
  • 召喚寒冰魔像的命中增加 40%。
  • 20150715 版本 2.0.0
  • 全新敏捷 / 智慧系技能 - 召喚寒冰魔像:召喚寒冰魔像,啟動時會使你增加暴擊和命中。寒冰魔像會施放寒冰彈幕並在近戰攻擊時附加額外的冰旋斬。
  • 召喚寒冰魔像 怪物 /3 ⍟
    名字詞綴幽魂
    奧蒂瑪.索爾monster base type attack cast speed +% and damage -% final [33]Y
    奧蒂瑪.索爾monster base type attack cast speed +% and damage -% final [33]
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    Y
    珍涅優蘇50% 物理傷害轉換為冰冷傷害
    chance to apply suppression on hit % [20]
    display monster uses suppressing fire text [1]
    同時最多可以放置 16 個額外陷阱
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    商城道具 /5 ⍟
    寒冰魔像.極地冰雪
    將技能「召喚寒冰魔像」的特效替換為極地冰雪。
    召喚魔像.機械裝甲
    將技能「召喚魔像」的特效替換為機械裝甲。
    召喚魔像.魔幻奇蹟
    將技能「召喚元素、混沌或巨石魔像」的特效替換為魔幻奇蹟。
    魔像.雷霆先鋒
    將技能「召喚元素、混沌或巨石魔像」的特效替換為雷霆先鋒。
    魔像.幽暗碎魂
    將技能「召喚元素、混沌或巨石魔像」的特效替換為幽暗碎魂。
    帝王迷宮 附魔 helmet /6 ⍟
    等級名字詞綴比重
    無情帝王迷宮Enchantment Summon Ice Golem Damage 1增加 25% 寒冰魔像的傷害100
    永恆帝王迷宮Enchantment Summon Ice Golem Damage 2增加 40% 寒冰魔像的傷害100
    無情帝王迷宮Enchantment Ice Golem Elemental Resistances 1寒冰魔像 +24% 元素抗性100
    永恆帝王迷宮Enchantment Ice Golem Elemental Resistances 2寒冰魔像 +36% 元素抗性100
    無情帝王迷宮Enchantment Ice Golem Grants Percent Additional Critical Strike Chance And Accuracy 1增加 100% 寒冰魔像賦予你的增益效果100
    永恆帝王迷宮Enchantment Ice Golem Grants Percent Additional Critical Strike Chance And Accuracy 2增加 150% 寒冰魔像賦予你的增益效果100
    被輔助 /25 ⍟
  • 主動類型: 可觸發, 冰冷, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
  • 圖示名字
    增加範圍輔助
    輔助任何範圍效果的技能。
    陷阱輔助
    輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲陷阱,當敵人靠近時陷阱會觸發技能。陷阱不能使用引導時施放技能。
    快速施放輔助
    輔助非立刻施放的法術技能。
    集中效應輔助
    輔助任何範圍效果的技能,不管技能是否造成傷害。
    召喚物傷害輔助
    輔助製造召喚物的技能。
    召喚物速度輔助
    輔助製造召喚物的技能。
    召喚物生命輔助
    輔助製造召喚物的技能。
    法術圖騰輔助
    輔助非觸發型的法術技能。不再使用技能而是召喚一個圖騰使用技能。
    連鎖爆破地雷輔助
    輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
    施放迴響輔助
    輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。
    元素軍隊輔助
    輔助製造召喚物的技能。
    受傷時施放輔助
    當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
    暈眩時施放輔助
    當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
    秘能波動輔助
    當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。
    召喚幻影輔助
    輔助能擊中敵人或創造召喚物的技能。當技能或召喚物擊殺敵人,或擊中稀有、傳奇敵人時,它們有機會召喚幻影,幻影會使用穿透的投射物法術造成物理傷害。
    豢養狂熱輔助
    輔助製造召喚物的技能。
    掠奪者輔助
    輔助製造召喚物的技能。
    肉盾輔助
    輔助製造召喚物的技能。
    高能地雷輔助
    輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
    煉獄軍團輔助
    輔助製造召喚物的技能。
    覺醒.增加範圍效果輔助
    輔助任何範圍效果的技能。
    覺醒.召喚物傷害輔助
    輔助製造召喚物的技能。
    覺醒.施放迴響輔助
    輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。
    恢復輔助
    輔助有冷卻時間的技能。 不能輔助觸發型技能。
    鮮肉輔助
    輔助製造召喚物的技能。
    寒冰魔像
    生物
    monster no drops or experience [1]
    每秒回復 1% 生命
    Ice Golem
    幽魂N
    標籤法術, cold_affinity, construct, fast_movement, hard_armour, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water
    生命
    582%
    生命轉為護盾
    100%
    異常狀態臨界值
    582%
    抗性
    40 70 40 20
    傷害
    306%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    0.85 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    95%
    類型
    IceGolemSummoned
    Metadata
    IceElementalSummoned
    IsSummoned
    Y
    等級
    68
    生命
    37,442
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    1,143
    法術傷害
    1,143
    命中
    986
    攻擊間隔
    0.85
    經驗值
    15,383
    異常狀態臨界值
    37,442
    冰緩
    118
    感電
    118
    易碎
    670
    焦灼
    118
    殘喘
    327
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 914–1372
    暴擊率: 5%
    攻擊間隔: 0.85 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    IceElementalIceCyclone
    攻擊, 範圍, 近戰, 位移
    旋風斬
    基本傷害: 914–1372
    暴擊率: 5%
    攻擊間隔: 0.85 秒
    冷卻時間: 6 秒
    對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
    +4 秒基礎持續時間
    75% 更多移動速度
    cyclone extra distance [40]
    cyclone places ground ice [1]
    is area damage [1]
    IceElementalSpearSummoned
    投射物, 玩家投射物, 法術, 陷阱技能, 圖騰技能, 可觸發
    冰元素尖矛
    附加傷害效用: 150%
    施放時間: 1 秒
    冷卻時間: 4 秒
    造成 499.5749.2 冰冷傷害
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [25]
    IceElementalSpearSummonedDeathNova
    投射物, 玩家投射物, 法術, 陷阱技能, 圖騰技能, 可觸發
    冰元素尖矛
    附加傷害效用: 150%
    施放時間: 1 秒
    造成 9991498 冰冷傷害
    發射 13 個額外投射物
    以環狀型式發射投射物
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [25]
    DeathExplodeIceElementalSummoned
    法術, 可觸發
    施放時間: 1.33 秒
    造成 12051808 冰冷傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IceElemental/IceElementalSummoned"] = {
        name = "Ice Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 70,
        lightningResist = 40,
        chaosResist = 20,
        damage = 3.06,
        damageSpread = 0.2,
        attackTime = 0.85,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "IceElementalIceCyclone",
            "DeathExplodeIceElementalSummoned",
            "IceElementalSpearSummoned",
            "IceElementalSpearSummonedDeathNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceElementalIceCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "base_skill_effect_duration",
            "is_area_damage",
            "cyclone_places_ground_ice",
        },
        levels = {
            [1] = {75, 40, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathExplodeIceElementalSummoned"] = {
        name = "DeathExplodeIceElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceElementalSpearSummoned"] = {
        name = "Ice Elemental Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceElementalSpearSummonedDeathNova"] = {
        name = "Ice Elemental Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 13, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life

    Community Wiki

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    Summon Ice Golem


    Summon Ice Golem is a minion spell, summoning a Golem that grants the player increased Critical Strike Chance and Accuracy while active. The Ice Golem can use a barrage of icy spikes and a chilling spinning dash that leaves chilled ground in addition to its melee attack.

    Abilities

    • Shard Slice: Regular melee attack, 100% physical, supported by melee supports.
    • Snowman Roll: Attack skill similar to Whirling Blades that leaves chilled ground, 100% physical, supported by melee supports.
    • Icicle Barrage: Projectile spell that fires a hail of low damage projectiles, 100% cold, unlimited range but used only in close quarters, supported with spell/projectile supports.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Gem quality no longer grants 0–20% increased Minion Maximum Life.
  • Now has 20% more base life at all levels. Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • The golem's Ice Spear spell now has an Added Damage Effectiveness of 150% (previously 100%).
  • 3.16.0
  • The damage dealt by Flame, Ice and Lightning Golems has been increased by roughly 30% at all gem levels.
  • Carrion, Chaos, Flame, Ice and Lightning Golems now regenerate 1% of their Life per second.
  • 3.15.0
  • Ice Golem now has an aggro range of 50.
  • 2.2.0
  • Ice Golem's accuracy has been increased by 40%.
  • 2.0.0
  • Summon Ice Golem has been added to the game.

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