等级效果 /40
固定 |
---|
消耗: 6 近战击中在接下来 8 秒提供护体状态 近战打击范围 +0.2 米 (护体可以按照击中伤害提供一定数量的护体值) (受到的击中伤害按照每层护体效果总降 1%。最多 20 层护体) (影响近战打击,包括普通攻击。无法用于效果区域) |
等级 | 需求等级 | 力量 | 智慧 | 基本伤害 | 经验值 |
---|---|---|---|---|---|
1 | 4 | 10 | 7 | 230% | 841 |
2 | 6 | 13 | 9 | 236.3% | 3,099 |
3 | 9 | 17 | 12 | 242.6% | 7,433 |
4 | 12 | 21 | 14 | 248.9% | 22,895 |
5 | 16 | 26 | 18 | 255.3% | 49,725 |
6 | 20 | 31 | 22 | 261.6% | 95,714 |
7 | 24 | 37 | 25 | 267.9% | 169,595 |
8 | 28 | 42 | 29 | 274.2% | 283,759 |
9 | 32 | 47 | 33 | 280.5% | 453,996 |
10 | 36 | 53 | 36 | 286.8% | 703,128 |
11 | 40 | 58 | 40 | 293.2% | 1,061,223 |
12 | 44 | 63 | 44 | 299.5% | 2,065,870 |
13 | 48 | 68 | 48 | 305.8% | 2,507,110 |
14 | 52 | 74 | 51 | 312.1% | 2,573,731 |
15 | 55 | 78 | 54 | 318.4% | 7,611,351 |
16 | 58 | 82 | 57 | 324.7% | 13,437,908 |
17 | 61 | 86 | 60 | 331.1% | 25,052,147 |
18 | 64 | 90 | 62 | 337.4% | 43,869,436 |
19 | 67 | 94 | 65 | 343.7% | 242,081,178 |
20 | 70 | 98 | 68 | 350% | |
21 | 72 | 356.3% | |||
22 | 74 | 362.6% | |||
23 | 76 | 368.9% | |||
24 | 78 | 375.3% | |||
25 | 80 | 381.6% | |||
26 | 82 | 387.9% | |||
27 | 84 | 394.2% | |||
28 | 86 | 400.5% | |||
29 | 88 | 406.8% | |||
30 | 90 | 413.2% | |||
31 | 91 | 416.3% | |||
32 | 92 | 419.5% | |||
33 | 93 | 422.6% | |||
34 | 94 | 425.8% | |||
35 | 95 | 428.9% | |||
36 | 96 | 432.1% | |||
37 | 97 | 435.3% | |||
38 | 98 | 438.4% | |||
39 | 99 | 441.6% | |||
40 | 100 | 441.7% |
Attribute /10
戒备打击
古神熔炉 武器 /1
比重 | Desc |
---|---|
500 (T5) | 可以通过消耗一个暴击球来跳过闪现打击和戒备打击的冷却时间,而非狂怒球或耐力球 |
迷宫 附魔 helmet /4 ⍟
等级 | 名字 | 词缀 | 比重 |
---|---|---|---|
无情帝王试炼 | Enchantment Vigilant Strike Damage 1 | 【戒备打击】的伤害提高 25% | 100 |
终极帝王试炼 | Enchantment Vigilant Strike Damage 2 | 【戒备打击】的伤害提高 40% | 100 |
无情帝王试炼 | Enchantment Vigilant Strike Fortify Duration 1 | 戒备打击的护体持续时间延长 30% | 100 |
终极帝王试炼 | Enchantment Vigilant Strike Fortify Duration 2 | 戒备打击的护体持续时间延长 45% | 100 |
被辅助 /108 ⍟
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Vigilant Strike
Vigilant Strike is a melee Attack skill that cannot be evaded and applies the Fortify buff on hit. Vigilant Strike has one of the highest base damages of any attack skill, but has a cooldown that can only be bypassed by expending an endurance charge.
Skill functions and interactions
- Dual wielding: When dual wielding, Vigilant Strike will randomly choose one weapon to attack with.
- Can't be Evaded causes any other source of this modifier, as well as accuracy in general, to be redundant.
- Vigilant Strike can still miss if the target dodges or blocks.
- Critical Strikes work as normal, but accuracy does not need to be checked.
- Support gems:
- Endurance Charge on Melee Stun Support will generate an endurance charge if Vigilant Strike stuns an enemy, allowing for continued use of the skill.
- Stun Support can synergize with Endurance Charge on Melee Stun Support, increasing the chance that the attack will generate an endurance charge.
- Multistrike Support will cause Vigilant Strike to repeat twice per attack, causing its cooldown and endurance charge expenditure to be more effective.
- Endurance Charge on Melee Stun Support will only trigger on the first hit, if it stuns. Multistrike will also cause Vigilant Strike to automatically target nearby enemies, potentially increasing its total hit chance versus manually targeting.
- Fortify Support will impart additional Fortify duration and increased melee physical damage, but its utility will be redundant.
- Melee Splash Support works as usual, allowing Vigilant Strike to damage more than one target.
Fortify duration modifiers also apply to the fortify buff granted to allies.
Version history
Version | Changes |
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3.16.0 |
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3.15.0 |
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3.14.0 |
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3.7.0 |
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3.4.0 |
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2.6.0 |
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2.1.0 |
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2.0.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.