纯净之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (26–98) 力量, (18–68) 智慧
获得一个增益效果,使你造成更多物理伤害。在该效果下击败敌人后,该技能会召唤一个【纯净哨兵】,如【纯净哨兵】已经达到上限,则刷新其中一个的持续时间和生命值。【纯净哨兵】会使用单人近战攻击和范围近战攻击。
基础持续时间为 12 秒
最多召唤 4 个【净化哨兵】
召唤生物的最大生命总增 (0–38)%
你击败 1 名敌人时召唤 1 名【净化哨兵】
击中稀有或传奇敌人时,有 20% 的几率召唤 1 个【纯净哨兵】
增益效果的物理伤害总增 (9–12)%
召唤生物造成的物理伤害总增 (0–95)%
品质额外效果:
召唤生物的冷却回复率提高 (0–40)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Purity
等级效果 /40
固定 |
---|
保留: 25% 最多召唤 4 个【净化哨兵】 击中稀有或传奇敌人时,有 20% 的几率召唤 1 个【纯净哨兵】 基础持续时间为 12 秒 你击败 1 名敌人时召唤 1 名【净化哨兵】 |
等级 | 需求等级 | 力量 | 智慧 | 增益效果的物理伤害总增 9% | 召唤生物造成 100% 物理伤害 | 召唤生物的最大生命总增 #% | 经验值 |
---|---|---|---|---|---|---|---|
1 | 16 | 26 | 18 | 9 | 100 | 49,725 | |
2 | 20 | 31 | 22 | 9 | 105 | 2 | 95,714 |
3 | 24 | 37 | 25 | 9 | 110 | 4 | 169,595 |
4 | 28 | 42 | 29 | 9 | 115 | 6 | 199,345 |
5 | 31 | 46 | 32 | 9 | 120 | 8 | 285,815 |
6 | 34 | 50 | 35 | 10 | 125 | 10 | 401,344 |
7 | 37 | 54 | 37 | 10 | 130 | 12 | 554,379 |
8 | 40 | 58 | 40 | 10 | 135 | 14 | 755,049 |
9 | 43 | 62 | 43 | 10 | 140 | 16 | 1,016,533 |
10 | 46 | 66 | 46 | 10 | 145 | 18 | 1,898,602 |
11 | 49 | 70 | 48 | 11 | 150 | 20 | 1,964,019 |
12 | 52 | 74 | 51 | 11 | 155 | 22 | 2,573,731 |
13 | 55 | 78 | 54 | 11 | 160 | 24 | 4,676,439 |
14 | 58 | 82 | 57 | 11 | 165 | 26 | 3,017,327 |
15 | 60 | 84 | 59 | 11 | 170 | 28 | 7,823,001 |
16 | 62 | 87 | 60 | 12 | 175 | 30 | 15,264,208 |
17 | 64 | 90 | 62 | 12 | 180 | 32 | 26,272,845 |
18 | 66 | 92 | 64 | 12 | 185 | 34 | 62,872,274 |
19 | 68 | 95 | 66 | 12 | 190 | 36 | 212,023,122 |
20 | 70 | 98 | 68 | 12 | 195 | 38 | |
21 | 72 | 13 | 200 | 40 | |||
22 | 74 | 13 | 205 | 42 | |||
23 | 76 | 13 | 210 | 44 | |||
24 | 78 | 13 | 215 | 46 | |||
25 | 80 | 13 | 220 | 48 | |||
26 | 82 | 14 | 225 | 50 | |||
27 | 84 | 14 | 230 | 52 | |||
28 | 86 | 14 | 235 | 54 | |||
29 | 88 | 14 | 240 | 56 | |||
30 | 90 | 14 | 245 | 58 | |||
31 | 91 | 14 | 247 | 60 | |||
32 | 92 | 15 | 250 | 62 | |||
33 | 93 | 15 | 252 | 64 | |||
34 | 94 | 15 | 255 | 66 | |||
35 | 95 | 15 | 257 | 68 | |||
36 | 96 | 15 | 260 | 70 | |||
37 | 97 | 15 | 262 | 72 | |||
38 | 98 | 15 | 265 | 74 | |||
39 | 99 | 15 | 267 | 76 | |||
40 | 100 | 15 | 270 | 78 |
Attribute /10
纯净之捷
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x改造石 |
关键字 | Hit, Kill, 召唤生物, 近卫, 增益 |
DropLevel | 16 |
BaseType | 纯净之捷 |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | 法术, 增益, 消耗保留, 捷光环, 召唤物, 立即, 持续时间, 物理, 创造召唤物, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却 |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemHeraldOfPurity |
Reference | poe.ninja, Community Wiki |
古神熔炉 武器 /6
比重 | Desc |
---|---|
150 (T3, T4) | 【纯净之捷】的增益效果提高 25% 纯净之捷的保留效果提高 25% |
150 (T3, T4) | 【纯净之捷】的增益效果提高 35% 纯净之捷的保留效果提高 25% |
150 (T3, T4) | 【纯净之捷】的增益效果提高 45% 纯净之捷的保留效果提高 25% |
150 (T3, T4) | 【纯净之捷】的增益效果提高 50% 纯净之捷的保留效果提高 50% |
150 (T3, T4) | 【纯净之捷】的增益效果提高 70% 纯净之捷的保留效果提高 50% |
150 (T3, T4) | 【纯净之捷】的增益效果提高 90% 纯净之捷的保留效果提高 50% |
纯净之捷
等级: (1–20)
保留: 25% 魔力
冷却时间: 1.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (26–98) 力量, (18–68) 智慧
获得一个增益效果,使你造成更多物理伤害。在该效果下击败敌人后,该技能会召唤一个【纯净哨兵】,如【纯净哨兵】已经达到上限,则刷新其中一个的持续时间和生命值。【纯净哨兵】会使用单人近战攻击和范围近战攻击。
基础持续时间为 12 秒
最多召唤 4 个【净化哨兵】
召唤生物的最大生命总增 (0–38)%
你击败 1 名敌人时召唤 1 名【净化哨兵】
击中稀有或传奇敌人时,有 20% 的几率召唤 1 个【纯净哨兵】
增益效果的物理伤害总增 (9–12)%
召唤生物造成的物理伤害总增 (0–95)%
base display minion actor level [16,70]
display minion monster type [21]
品质额外效果:
召唤生物的冷却回复率提高 (0–40)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Purity
商城 /12
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Celestial Herald Effect
Your Herald becomes a Celestial Effect.
Blood Guard Herald Effect
Your Herald becomes a Blood Guard Effect.
Faith Guard Herald Effect
Your Herald becomes a Faith Guard Effect.
Demonic Herald Effect
Your Herald becomes a Demonic Effect.
Sunprism Herald Effect
Your Herald becomes a Sunprism Effect.
White Herald Effect
Your Herald becomes a White Effect.
Stygian Herald Effect
Your Herald becomes a Stygian Effect.
Dragon Hunter Herald Effect
Your Herald becomes a Dragon Hunter Effect.
Transcendence Herald Effect
Your Herald becomes a Transcendence Effect.
Darkwood Herald Effect
Your Herald becomes a Darkwood Effect.
Despair Herald Effect
Your Herald becomes a Despair Effect.
被辅助 /18
召唤生物伤害(辅)
辅助召唤生物技能。
持续时间总增(辅)
辅助任意有持续时间的技能。
召唤生物速度(辅)
辅助召唤生物技能。
召唤生物生命(辅)
辅助召唤生物技能。
赤嚣(辅)
辅助具有保留效果的非祝福技能。
元素大军(辅)
辅助召唤生物技能。
持续时间缩短(辅)
辅助任意有持续时间的技能。
极速腐化(辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
效能(辅)
辅助任意能造成伤害或有持续时间的技能。
召唤幻影(辅)
辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
狂噬(辅)
辅助召唤生物技能。
掠食(辅)
辅助召唤生物技能。
肉盾(辅)
辅助召唤生物技能。
炎军(辅)
辅助召唤生物技能。
极速腐化(强辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
召唤生物伤害(强辅)
辅助召唤生物技能。
助力之风(辅)
辅助有冷却时间的技能。
无法辅助触发技能。
鲜肉(辅)
辅助召唤生物技能。
纯净之捷
你造成的总物理伤害额外提高
herald_of_purity_physical_damage_+%_final
Herald of Purity
Attribute /6
herald_of_light
Key | Value |
---|---|
关键字 | 点燃 |
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | herald of purity physical damage +% final |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
纯净哨兵
人形
Sentinel of Purity
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood |
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityEmpyrean
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamEmpyrean
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamEmpyrean
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );" } BaseEvents { on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Champion/HeraldOfPurityEmpyrean"] = { name = "Sentinel of Purity", life = 3.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 3.04, damageSpread = 0.2, attackTime = 0.83, attackRange = 12, accuracy = 3.4, weaponType1 = "Staff", skillList = { "SentinelHolySlamEmpyrean", "Melee", "HeraldOfLightMinionSlamEmpyrean", "ChampionTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SentinelHolySlamEmpyrean"] = { name = "SentinelHolySlamEmpyrean", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeraldOfLightMinionSlamEmpyrean"] = { name = "HeraldOfLightMinionSlamEmpyrean", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChampionTeleport"] = { name = "ChampionTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.83, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }