等级效果 /40
固定 |
---|
最多召唤 1 个魔像 |
等级 | 需求等级 | 智慧 | 消耗 | 角色体型增大 #% | 魔像会使玩家获得额外 3% 物理伤害减免 | 经验值 |
---|---|---|---|---|---|---|
1 | 34 | 79 | 30 | 3 | 252,595 | |
2 | 36 | 83 | 32 | 1 | 3 | 314,394 |
3 | 38 | 88 | 34 | 1 | 3 | 388,734 |
4 | 40 | 92 | 36 | 2 | 3 | 477,437 |
5 | 42 | 96 | 38 | 2 | 3 | 583,786 |
6 | 44 | 100 | 40 | 3 | 3 | 710,359 |
7 | 46 | 104 | 42 | 3 | 3 | 1,355,511 |
8 | 48 | 109 | 44 | 4 | 3 | 1,138,877 |
9 | 50 | 113 | 44 | 4 | 3 | 1,368,233 |
10 | 52 | 117 | 46 | 5 | 4 | 1,638,338 |
11 | 54 | 121 | 48 | 5 | 4 | 1,956,648 |
12 | 56 | 125 | 48 | 6 | 4 | 3,655,184 |
13 | 58 | 130 | 50 | 6 | 4 | 3,017,327 |
14 | 60 | 134 | 50 | 7 | 4 | 3,576,232 |
15 | 62 | 138 | 52 | 7 | 4 | 9,164,731 |
16 | 64 | 142 | 52 | 8 | 4 | 17,861,428 |
17 | 66 | 146 | 52 | 8 | 4 | 46,032,386 |
18 | 68 | 151 | 52 | 9 | 4 | 87,248,039 |
19 | 69 | 153 | 54 | 9 | 4 | 157,972,052 |
20 | 70 | 155 | 54 | 10 | 5 | |
21 | 72 | 56 | 10 | 5 | ||
22 | 74 | 56 | 11 | 5 | ||
23 | 76 | 58 | 11 | 5 | ||
24 | 78 | 58 | 12 | 5 | ||
25 | 80 | 60 | 12 | 5 | ||
26 | 82 | 60 | 13 | 5 | ||
27 | 84 | 60 | 13 | 5 | ||
28 | 86 | 60 | 14 | 5 | ||
29 | 88 | 62 | 14 | 5 | ||
30 | 90 | 62 | 15 | 6 | ||
31 | 91 | 62 | 15 | 6 | ||
32 | 92 | 63 | 15 | 6 | ||
33 | 93 | 63 | 15 | 6 | ||
34 | 94 | 63 | 16 | 6 | ||
35 | 95 | 63 | 16 | 6 | ||
36 | 96 | 64 | 16 | 6 | ||
37 | 97 | 64 | 16 | 6 | ||
38 | 98 | 64 | 17 | 6 | ||
39 | 99 | 64 | 17 | 6 | ||
40 | 100 | 64 | 17 | 7 |
Attribute /8
召唤混沌魔像
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x机会石 |
DropLevel | 34 |
BaseType | 召唤混沌魔像 |
Class | 技能宝石 |
TargetTypes | 地面 |
Type | 可触发, 混沌, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 创造召唤物, 冷却 |
ItemType | Metadata/Items/Gems/SkillGemSummonChaosGolem |
Reference | poe.ninja, Community Wiki |
召唤混沌魔像 怪物 /3 ⍟
名字 | 词缀 | 幽魂 |
---|---|---|
崛起者卡里亚 | 技能投出的陷阱会被随机扔在目标位置附近 | Y |
崛起者卡里亚 | 技能投出的陷阱会被随机扔在目标位置附近 怪物提供的经验值提高 100% monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
罗迪欧恩 | 怪物提供的经验值提高 100% monster dropped item rarity +% [15000] kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
迷宫 附魔 helmet /6 ⍟
等级 | 名字 | 词缀 | 比重 |
---|---|---|---|
无情帝王试炼 | Enchantment Sumon Chaos Golem Damage 1 | 【混沌魔像】的伤害提高 25% | 100 |
终极帝王试炼 | Enchantment Sumon Chaos Golem Damage 2 | 【混沌魔像】的伤害提高 40% | 100 |
无情帝王试炼 | Enchantment Chaos Golem Percent Additional Physical Damage Reduction 1 | 混沌魔像给予你的增益效果提高 75% | 100 |
终极帝王试炼 | Enchantment Chaos Golem Percent Additional Physical Damage Reduction 2 | 混沌魔像给予你的增益效果提高 100% | 100 |
无情帝王试炼 | Enchantment Chaos Golem Elemental Resistances 1 | +24% 混沌魔像的元素抗性 | 100 |
终极帝王试炼 | Enchantment Chaos Golem Elemental Resistances 2 | +36% 混沌魔像的元素抗性 | 100 |
被辅助 /25 ⍟
图示 | 名字 |
---|---|
增大范围(辅) 辅助任意有范围效果的技能。 | |
陷阱(辅) 辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷陷阱,当一个敌人接近时为你使用该技能。陷阱无法使用吟唱技能。 | |
快速施法(辅) 辅助非瞬发法术技能。 | |
集中效应(辅) 辅助任意有范围效果的技能,不论该技能是否造成伤害。 | |
召唤生物伤害(辅) 辅助召唤生物技能。 | |
召唤生物速度(辅) 辅助召唤生物技能。 | |
召唤生物生命(辅) 辅助召唤生物技能。 | |
法术图腾(辅) 辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。 | |
链爆地雷(辅) 辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。 | |
施法回响(辅) 辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、闪现技能或有保留效果的技能。 | |
元素大军(辅) 辅助召唤生物技能。 | |
受伤时施放(辅) 所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。 | |
晕眩时施放(辅) 你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。 | |
秘术增强(辅) 所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。 | |
召唤幻影(辅) 辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。 | |
狂噬(辅) 辅助召唤生物技能。 | |
掠食(辅) 辅助召唤生物技能。 | |
肉盾(辅) 辅助召唤生物技能。 | |
高爆地雷(辅) 辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。 | |
炎军(辅) 辅助召唤生物技能。 | |
增大范围(强辅) 辅助任意有范围效果的技能。 | |
召唤生物伤害(强辅) 辅助召唤生物技能。 | |
施法回响(强辅) 辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、闪现技能或有保留效果的技能。 | |
助力之风(辅) 辅助有冷却时间的技能。
无法辅助触发技能。 | |
鲜肉(辅) 辅助召唤生物技能。 |
生命每秒再生 1%
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, stone_armour |
skill can fire wand projectiles [1]
基础持续时间为 5 秒
法术伤害的词缀效果同样套用于持续伤害
active skill area of effect radius +% final [20]
is area damage [1]
将物理伤害的 100% 转化为混沌伤害
导致 +6 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 8 秒
法术伤害的词缀效果同样套用于持续伤害
受到的混沌伤害提高 6%
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
生命每秒再生 1%
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Community Wiki
Summon Chaos Golem
Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.
Abilities
Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.
Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.
Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.15.0 |
|
3.8.0 |
|
2.0.0 |
|
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