等级效果 /40
固定 |
---|
最多召唤 1 个魔像 |
等级 | 需求等级 | 智慧 | 消耗 | 角色体型增大 #% | 魔像会使玩家获得额外 3% 物理伤害减免 | 经验值 |
---|---|---|---|---|---|---|
1 | 34 | 79 | 30 | 3 | 252,595 | |
2 | 36 | 83 | 32 | 1 | 3 | 314,394 |
3 | 38 | 88 | 34 | 1 | 3 | 388,734 |
4 | 40 | 92 | 36 | 2 | 3 | 477,437 |
5 | 42 | 96 | 38 | 2 | 3 | 583,786 |
6 | 44 | 100 | 40 | 3 | 3 | 710,359 |
7 | 46 | 104 | 42 | 3 | 3 | 1,355,511 |
8 | 48 | 109 | 44 | 4 | 3 | 1,138,877 |
9 | 50 | 113 | 44 | 4 | 3 | 1,368,233 |
10 | 52 | 117 | 46 | 5 | 4 | 1,638,338 |
11 | 54 | 121 | 48 | 5 | 4 | 1,956,648 |
12 | 56 | 125 | 48 | 6 | 4 | 3,655,184 |
13 | 58 | 130 | 50 | 6 | 4 | 3,017,327 |
14 | 60 | 134 | 50 | 7 | 4 | 3,576,232 |
15 | 62 | 138 | 52 | 7 | 4 | 9,164,731 |
16 | 64 | 142 | 52 | 8 | 4 | 17,861,428 |
17 | 66 | 146 | 52 | 8 | 4 | 46,032,386 |
18 | 68 | 151 | 52 | 9 | 4 | 87,248,039 |
19 | 69 | 153 | 54 | 9 | 4 | 157,972,052 |
20 | 70 | 155 | 54 | 10 | 5 | |
21 | 72 | 56 | 10 | 5 | ||
22 | 74 | 56 | 11 | 5 | ||
23 | 76 | 58 | 11 | 5 | ||
24 | 78 | 58 | 12 | 5 | ||
25 | 80 | 60 | 12 | 5 | ||
26 | 82 | 60 | 13 | 5 | ||
27 | 84 | 60 | 13 | 5 | ||
28 | 86 | 60 | 14 | 5 | ||
29 | 88 | 62 | 14 | 5 | ||
30 | 90 | 62 | 15 | 6 | ||
31 | 91 | 62 | 15 | 6 | ||
32 | 92 | 63 | 15 | 6 | ||
33 | 93 | 63 | 15 | 6 | ||
34 | 94 | 63 | 16 | 6 | ||
35 | 95 | 63 | 16 | 6 | ||
36 | 96 | 64 | 16 | 6 | ||
37 | 97 | 64 | 16 | 6 | ||
38 | 98 | 64 | 17 | 6 | ||
39 | 99 | 64 | 17 | 6 | ||
40 | 100 | 64 | 17 | 7 |
Attribute /9
召唤混沌魔像
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x机会石 |
关键字 | 魔像 |
DropLevel | 34 |
BaseType | 召唤混沌魔像 |
Class | 技能宝石 |
TargetTypes | 地面 |
Type | 可触发, 混沌, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 创造召唤物, 冷却 |
ItemType | Metadata/Items/Gems/SkillGemSummonChaosGolem |
Reference | poe.ninja, Community Wiki |
品质额外效果:
商城 /4
被辅助 /25
生命每秒回复 1%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour |
skill can fire wand projectiles [1]
基础持续时间为 5 秒
法术伤害的词缀效果同样套用于持续伤害
active skill area of effect radius +% final [20]
is area damage [1]
将物理伤害的 100% 转化为混沌伤害
导致 +6 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 8 秒
法术伤害的词缀效果同样套用于持续伤害
受到的混沌伤害提高 6%
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
生命每秒回复 1%
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
召唤混沌魔像 怪物 /3
名字 | 词缀 | 幽魂 |
---|---|---|
崛起者卡里亚 | 技能投出的陷阱会被随机扔在目标位置附近 | Y |
崛起者卡里亚 | 技能投出的陷阱会被随机扔在目标位置附近 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
罗迪欧恩 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Summon Chaos Golem
Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.
Abilities
Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.
Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.
Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.15.0 |
|
3.8.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.