召唤混沌魔像
等级: (1–20)
消耗: (30–54) 点魔力
冷却时间: 6.00 秒
施放间隔: 1.00 秒
需求 等级 (34–70), (79–155) 智慧
召唤一个混沌魔像,启动时使你获得物理伤害减免。除了一般的近战攻击外,混沌魔像会施放一个造成持续伤害的混沌光环和混沌之刺。
角色体型增大 (0–10)%
最多召唤 1 个魔像
魔像会使玩家获得额外 (3–5)% 物理伤害减免

品质额外效果:
增益效果提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Chaos Golem
等级效果 /40
固定
最多召唤 1 个魔像
等级需求等级智慧消耗角色体型增大 #%魔像会使玩家获得额外 3% 物理伤害减免经验值
13479303252,595
236833213314,394
338883413388,734
440923623477,437
542963823583,786
6441004033710,359
74610442331,355,511
84810944431,138,877
95011344431,368,233
105211746541,638,338
115412148541,956,648
125612548643,655,184
135813050643,017,327
146013450743,576,232
156213852749,164,731
1664142528417,861,428
1766146528446,032,386
1868151529487,248,039
19691535494157,972,052
207015554105
217256105
227456115
237658115
247858125
258060125
268260135
278460135
288660145
298862145
309062156
319162156
329263156
339363156
349463166
359563166
369664166
379764166
389864176
399964176
4010064177
Attribute /9

召唤混沌魔像

KeyValue
CostiLvl 1: 普通: 1x机会石
关键字魔像
DropLevel 34
BaseType 召唤混沌魔像
Class 技能宝石
TargetTypes地面
Type可触发, 混沌, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 创造召唤物, 冷却
ItemTypeMetadata/Items/Gems/SkillGemSummonChaosGolem
Referencepoe.ninja, Community Wiki
召唤混沌魔像
等级: (1–20)
消耗: (30–54) 点魔力
冷却时间: 6.00 秒
施放间隔: 1.00 秒
需求 等级 (34–70), (79–155) 智慧
召唤一个混沌魔像,启动时使你获得物理伤害减免。除了一般的近战攻击外,混沌魔像会施放一个造成持续伤害的混沌光环和混沌之刺。
角色体型增大 (0–10)%
最多召唤 1 个魔像
魔像会使玩家获得额外 (3–5)% 物理伤害减免
base display minion actor level [34,70]
display minion monster type [5]
infinite minion duration [1]

品质额外效果:
增益效果提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Chaos Golem
商城 /4
Clockwork Golem
Your Summoned Elemental, Chaos or Stone Golem becomes a clockwork creation.
Miracle Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a miraculous creation.
Lightbringer Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a lightbringer golem.
Darkshard Golem Skin
Your Summoned Elemental, Chaos or Stone Golem becomes a darkshard golem.
被辅助 /25
  • 主动类型: 可触发, 混沌, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 创造召唤物, 冷却
  • 增大范围(辅)
    辅助任意有范围效果的技能。
    陷阱(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷陷阱,当一个敌人接近时为你使用该技能。陷阱无法使用吟唱技能。
    快速施法(辅)
    辅助非瞬发法术技能。
    集中效应(辅)
    辅助任意有范围效果的技能,不论该技能是否造成伤害。
    召唤生物伤害(辅)
    辅助召唤生物技能。
    召唤生物速度(辅)
    辅助召唤生物技能。
    召唤生物生命(辅)
    辅助召唤生物技能。
    法术图腾(辅)
    辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。
    链爆地雷(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
    施法回响(辅)
    辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
    元素大军(辅)
    辅助召唤生物技能。
    受伤时施放(辅)
    所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    晕眩时施放(辅)
    你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    秘术增强(辅)
    所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
    召唤幻影(辅)
    辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
    狂噬(辅)
    辅助召唤生物技能。
    掠食(辅)
    辅助召唤生物技能。
    肉盾(辅)
    辅助召唤生物技能。
    高爆地雷(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
    炎军(辅)
    辅助召唤生物技能。
    增大范围(强辅)
    辅助任意有范围效果的技能。
    召唤生物伤害(强辅)
    辅助召唤生物技能。
    施法回响(强辅)
    辅助法术技能,使其施放时自动重复一次。无法辅助瓦尔技能、图腾技能、持续吟唱技能、触发技能、瞬发技能、反击技能、闪现技能或有保留效果的技能。
    助力之风(辅)
    辅助有冷却时间的技能。 无法辅助触发技能。
    鲜肉(辅)
    辅助召唤生物技能。
    混沌魔像
    构造体
    monster no drops or experience [1]
    生命每秒回复 1%
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Chaos Golem
    幽魂N
    标签bludgeoning_weapon, 施法, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour
    生命
    690%
    生命转为护盾
    50%
    护甲
    +50%
    异常状态临界值
    690%
    抗性
    40 40 40 60
    伤害
    290%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    110%
    类型
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummoned
    IsSummoned
    Y
    等级
    68
    生命
    44,390
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    1,083
    法术伤害
    1,083
    命中
    986
    攻击间隔
    1
    经验值
    15,383
    异常状态临界值
    44,390
    冰缓
    140
    Shock
    140
    Brittle
    794
    Scorch
    140
    Sap
    388
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 867–1300
    暴击几率: 5%
    攻击间隔: 1 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    法术, 范围, 持续时间, 范围法术
    施放间隔: 1 秒
    冷却时间: 8 秒
    每秒造成 1436.6 基础混沌伤害
    基础持续时间为 5
    法术伤害的词缀效果同样套用于持续伤害
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
    冰川之刺
    施放间隔: 0.8 秒
    冷却时间: 3 秒
    从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
    造成 440.3 - 660.4 物理伤害
    将物理伤害的 100% 转化为混沌伤害
    导致 +6 次爆发
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    法术, 范围, 持续时间, 范围法术
    施放间隔: 0.7 秒
    冷却时间: 8 秒
    每秒造成 4654.4 基础混沌伤害
    基础持续时间为 8
    法术伤害的词缀效果同样套用于持续伤害
    受到的混沌伤害提高 6%
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	fade_arrows = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 生命每秒回复 1%
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 召唤混沌魔像 怪物 /3
    名字词缀幽魂
    崛起者卡里亚技能投出的陷阱会被随机扔在目标位置附近Y
    崛起者卡里亚技能投出的陷阱会被随机扔在目标位置附近
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    罗迪欧恩怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Summon Chaos Golem

    Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.

    Abilities

    • Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.

    • Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.

    • Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Gem quality no longer grants 0–20% increased Minion Maximum Life.
  • * (Not stated in patch notes) The default quality's Minions deal 1% increased Damage is retained
  • Now has 20% more base life at all levels.
  • Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • The golem's Cascade spell now has an Added Damage Effectiveness of 100% (previously 60%), has a cooldown of 3 seconds (previously 3.5 seconds), has a base Critical Strike chance of 5% (previously 0%), and has approximately 10% higher base Area of Effect. The golem's chaos storm skill now deals up to 25% more damage at gem level 20.
  • 3.16.0
  • Carrion, Chaos, Flame, Ice and Lightning Golems now regenerate 1% of their Life per second.
  • 3.15.0
  • Chaos Golem now has an aggro range of 50.
  • 3.8.0
  • Cascade skill now converts 100% of Physical Damage to Chaos, and has a larger area of effect.
  • Sandstorm skill now deals more damage at higher levels, and benefits from modifiers to the golem's spell damage.
  • 2.0.0
  • Summon Chaos Golem has been added to the game.

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