Effets supplémentaires provenant de la Qualité :
Quête /2
Act | Quête | NPC | Personnage |
---|---|---|---|
4 | La Destruction du sceau | Quest Reward | All Classes |
4 | La Destruction du sceau | Pétarus et Vanja | All Classes |
Level Effect /40
Niveau | — NécessiteNiveau | Int | Coût | #% d'Augmentation de la taille du personnage | Le Golem vous octroie une Réduction supplémentaire des Dégâts physiques de 3% | Expérience |
---|---|---|---|---|---|---|
1 | 34 | 79 | 30 | 3 | 252,595 | |
2 | 36 | 83 | 32 | 1 | 3 | 314,394 |
3 | 38 | 88 | 34 | 1 | 3 | 388,734 |
4 | 40 | 92 | 36 | 2 | 3 | 477,437 |
5 | 42 | 96 | 38 | 2 | 3 | 583,786 |
6 | 44 | 100 | 40 | 3 | 3 | 710,359 |
7 | 46 | 104 | 42 | 3 | 3 | 1,355,511 |
8 | 48 | 109 | 44 | 4 | 3 | 1,138,877 |
9 | 50 | 113 | 44 | 4 | 3 | 1,368,233 |
10 | 52 | 117 | 46 | 5 | 4 | 1,638,338 |
11 | 54 | 121 | 48 | 5 | 4 | 1,956,648 |
12 | 56 | 125 | 48 | 6 | 4 | 3,655,184 |
13 | 58 | 130 | 50 | 6 | 4 | 3,017,327 |
14 | 60 | 134 | 50 | 7 | 4 | 3,576,232 |
15 | 62 | 138 | 52 | 7 | 4 | 9,164,731 |
16 | 64 | 142 | 52 | 8 | 4 | 17,861,428 |
17 | 66 | 146 | 52 | 8 | 4 | 46,032,386 |
18 | 68 | 151 | 52 | 9 | 4 | 87,248,039 |
19 | 69 | 153 | 54 | 9 | 4 | 157,972,052 |
20 | 70 | 155 | 54 | 10 | 5 | |
21 | 72 | 56 | 10 | 5 | ||
22 | 74 | 56 | 11 | 5 | ||
23 | 76 | 58 | 11 | 5 | ||
24 | 78 | 58 | 12 | 5 | ||
25 | 80 | 60 | 12 | 5 | ||
26 | 82 | 60 | 13 | 5 | ||
27 | 84 | 60 | 13 | 5 | ||
28 | 86 | 60 | 14 | 5 | ||
29 | 88 | 62 | 14 | 5 | ||
30 | 90 | 62 | 15 | 6 | ||
31 | 91 | 62 | 15 | 6 | ||
32 | 92 | 63 | 15 | 6 | ||
33 | 93 | 63 | 15 | 6 | ||
34 | 94 | 63 | 16 | 6 | ||
35 | 95 | 63 | 16 | 6 | ||
36 | 96 | 64 | 16 | 6 | ||
37 | 97 | 64 | 16 | 6 | ||
38 | 98 | 64 | 17 | 6 | ||
39 | 99 | 64 | 17 | 6 | ||
40 | 100 | 64 | 17 | 7 |
Attribute /10
Invocation de Golem du chaos
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrbe de chance |
Acronym | Golem |
DropLevel | 34 |
BaseType | Invocation de Golem du chaos |
Class | Gemmes d'aptitude |
TargetTypes | Ground |
Type | Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown |
ItemType | Metadata/Items/Gems/SkillGemSummonChaosGolem |
ActiveSkillsCode | summon_chaos_golem |
Reference | poe.ninja, Community Wiki |
Effets supplémentaires provenant de la Qualité :
Microtransactions /4
Supported By /25
1% de Vie Régénérée par seconde
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour |
skill can fire wand projectiles [1]
La Durée de base est de 5 secondes
Les Modificateurs aux Dégâts des Sorts s'appliquent aux Dégâts sur la durée de cette Aptitude
active skill area of effect radius +% final [20]
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de chaos
Génère +6 Éruptions
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
La Durée de base est de 8 secondes
Les Modificateurs aux Dégâts des Sorts s'appliquent aux Dégâts sur la durée de cette Aptitude
6% d'Augmentation des Dégâts de chaos subis
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
1% de Vie Régénérée par seconde
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Invocation de Golem du chaos monstre /3
Nom | Modificateurs | Spectre |
---|---|---|
Kalria, la Réanimée | Les Pièges émanant des Aptitudes sont jetés aléatoirement autour de l'emplacement ciblé | Y |
Kalria, la Réanimée | Les Pièges émanant des Aptitudes sont jetés aléatoirement autour de l'emplacement ciblé 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rhodion | 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Summon Chaos Golem
Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.
Abilities
Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.
Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.
Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.15.0 |
|
3.8.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.