Efeitos Adicionais Da Qualidade:


Missão /2
Act | Missão | NPC | Personagem |
---|---|---|---|
4 | Quebrando o Selo | Quest Reward | All Classes |
4 | Quebrando o Selo | Petarus e Vanja | All Classes |
Level Effect /40
Nível | Requer Nível | Int | Custo | Base Damage | Tamanho do Personagem aumentado em #% | Golens concedem 3% adicionais de Redução de Dano Físico | Minion Level | Experiência |
---|---|---|---|---|---|---|---|---|
1 | 34 | 79 | 30 | 100%, 100% | 3 | 2 | 252,595 | |
2 | 36 | 83 | 32 | 100%, 100% | 1 | 3 | 4 | 314,394 |
3 | 38 | 88 | 34 | 100%, 100% | 1 | 3 | 6 | 388,734 |
4 | 40 | 92 | 36 | 100%, 100% | 2 | 3 | 8 | 477,437 |
5 | 42 | 96 | 38 | 100%, 100% | 2 | 3 | 10 | 583,786 |
6 | 44 | 100 | 40 | 100%, 100% | 3 | 3 | 12 | 710,359 |
7 | 46 | 104 | 42 | 100%, 100% | 3 | 3 | 14 | 1,355,511 |
8 | 48 | 109 | 44 | 100%, 100% | 4 | 3 | 16 | 1,138,877 |
9 | 50 | 113 | 44 | 100%, 100% | 4 | 3 | 18 | 1,368,233 |
10 | 52 | 117 | 46 | 100%, 100% | 5 | 4 | 20 | 1,638,338 |
11 | 54 | 121 | 48 | 100%, 100% | 5 | 4 | 22 | 1,956,648 |
12 | 56 | 125 | 48 | 100%, 100% | 6 | 4 | 24 | 3,655,184 |
13 | 58 | 130 | 50 | 100%, 100% | 6 | 4 | 26 | 3,017,327 |
14 | 60 | 134 | 50 | 100%, 100% | 7 | 4 | 28 | 3,576,232 |
15 | 62 | 138 | 52 | 100%, 100% | 7 | 4 | 30 | 9,164,731 |
16 | 64 | 142 | 52 | 100%, 100% | 8 | 4 | 32 | 17,861,428 |
17 | 66 | 146 | 52 | 100%, 100% | 8 | 4 | 34 | 46,032,386 |
18 | 68 | 151 | 52 | 100%, 100% | 9 | 4 | 36 | 87,248,039 |
19 | 69 | 153 | 54 | 100%, 100% | 9 | 4 | 38 | 157,972,052 |
20 | 70 | 155 | 54 | 100%, 100% | 10 | 5 | 40 | |
21 | 72 | 56 | 100%, 100% | 10 | 5 | 42 | ||
22 | 74 | 56 | 100%, 100% | 11 | 5 | 44 | ||
23 | 76 | 58 | 100%, 100% | 11 | 5 | 46 | ||
24 | 78 | 58 | 100%, 100% | 12 | 5 | 48 | ||
25 | 80 | 60 | 100%, 100% | 12 | 5 | 50 | ||
26 | 82 | 60 | 100%, 100% | 13 | 5 | 52 | ||
27 | 84 | 60 | 100%, 100% | 13 | 5 | 54 | ||
28 | 86 | 60 | 100%, 100% | 14 | 5 | 56 | ||
29 | 88 | 62 | 100%, 100% | 14 | 5 | 58 | ||
30 | 90 | 62 | 100%, 100% | 15 | 6 | 60 | ||
31 | 91 | 62 | 100%, 100% | 15 | 6 | 62 | ||
32 | 92 | 63 | 100%, 100% | 15 | 6 | 64 | ||
33 | 93 | 63 | 100%, 100% | 15 | 6 | 66 | ||
34 | 94 | 63 | 100%, 100% | 16 | 6 | 68 | ||
35 | 95 | 63 | 100%, 100% | 16 | 6 | 70 | ||
36 | 96 | 64 | 100%, 100% | 16 | 6 | 72 | ||
37 | 97 | 64 | 100%, 100% | 16 | 6 | 74 | ||
38 | 98 | 64 | 100%, 100% | 17 | 6 | 76 | ||
39 | 99 | 64 | 100%, 100% | 17 | 6 | 78 | ||
40 | 100 | 64 | 100%, 100% | 17 | 7 | 80 |
Attribute /10
Convocar Golem Caótico
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
Acronym | Golem |
DropLevel | 34 |
BaseType | Convocar Golem Caótico |
Class | Gemas de Habilidades |
TargetTypes | Ground |
Type | Triggerable, Chaos, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown |
ItemType | Metadata/Items/Gems/SkillGemSummonChaosGolem |
ActiveSkillsCode | summon_chaos_golem |
Reference | ![]() |
Efeitos Adicionais Da Qualidade:


Microtransações /4
Supported By /25





cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour |






Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
1% de Vida Regenerada por segundo
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Convocar Golem Caótico monstro /3
Nome | Modificadores | Spectre |
---|---|---|
Kalria, A Erguida | Armadilhas de Habilidades são arremessadas aleatoriamente ao redor do local alvo | Y |
Kalria, A Erguida | Armadilhas de Habilidades são arremessadas aleatoriamente ao redor do local alvo Monstros concedem Experiência aumentada em 100% Raridade dos Itens Derrubados aumentada em 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rhodion | Monstros concedem Experiência aumentada em 100% Raridade dos Itens Derrubados aumentada em 15000% kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Summon Chaos Golem
Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.
Abilities
Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.
Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.
Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.15.0 |
|
3.8.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.