召喚混沌魔像
等級: (1–20)
消耗: (30–54) 魔力
冷卻時間: 6.00 秒
施放時間: 1.00 秒
需要 等級 (34–70), (79–155) 智慧
召喚混沌魔像,啟動時會使你獲得物理傷害減免。混沌魔像會施放一個造成持續傷害的混沌光環並在近戰攻擊附加額外的混沌之刺。
增加 (0–10)% 角色體型
召喚魔像上限 1
魔像使你獲得 (3–5)% 額外物理傷害減免

來自品質的額外效果:
增加 (0–20)% 增益效果
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Chaos Golem
任務 /2
章節任務NPC角色
4突破封印任務獎勵全職業
4突破封印佩塔盧斯和芙安珈全職業
等級效果 /40
等級需要等級智慧消耗增加 #% 角色體型魔像使你獲得 3% 額外物理傷害減免經驗值
13479303252,595
236833213314,394
338883413388,734
440923623477,437
542963823583,786
6441004033710,359
74610442331,355,511
84810944431,138,877
95011344431,368,233
105211746541,638,338
115412148541,956,648
125612548643,655,184
135813050643,017,327
146013450743,576,232
156213852749,164,731
1664142528417,861,428
1766146528446,032,386
1868151529487,248,039
19691535494157,972,052
207015554105
217256105
227456115
237658115
247858125
258060125
268260135
278460135
288660145
298862145
309062156
319162156
329263156
339363156
349463166
359563166
369664166
379764166
389864176
399964176
4010064177
屬性 /10

召喚混沌魔像

KeyValue
CostiLvl 1: 普通: 1x機會石
關鍵字魔像
DropLevel 34
BaseType 召喚混沌魔像
Class 技能寶石
TargetTypes地面
Type可觸發, 混沌, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
ItemTypeMetadata/Items/Gems/SkillGemSummonChaosGolem
ActiveSkillsCodesummon_chaos_golem
Referencepoe.ninja, Community Wiki
Patchnotes /6
Title描述
Affliction
  • 召喚混沌魔像:不再有召喚生物的最大生命提高 0-38%,現在混沌魔像自身生命總增 20%。品質不再給予召喚物的傷害提高 0-20%,現在給予增益效果提高 0-20%。
  • Kalandra
  • 召喚混沌魔像:品質不再提供增加 0-20% 召喚物最大生命,現在所有等級有 20% 更多基礎血量,1 級時增加 0% 召喚物最大生命(原 30%),20級時為增加 38%(原 68%),混沌魔像的爆發技能的傷害效用從 60% 提高到 100%,冷卻時間從 3.5 秒降低到 3 秒,並且新增 5% 基礎暴擊率,基礎範圍效果也提高了 10% 左右,混沌風暴技能在 20 級時,至多造成 25% 更多傷害。
  • Necropolis
  • 召喚混沌魔像.漩渦:混沌光環造成的持續性傷害總增30%
  • 20210729 版本 3.15.0
  • 現在侵略距離為50
  • 20190912 版本 3.8.0
  • 尖刺技能現在轉化 100% 的物理傷害為混沌傷害,並有一個更大的範圍效果。
  • 沙風暴在高等級時會造成更多傷害,並獲得魔像法術傷害詞綴的加成。
  • 20150715 版本 2.0.0
  • 全新智慧系技能 - 召喚混沌魔像:召喚混沌魔像,啟動時會使你獲得物理傷害減傷。混沌魔像會施放一個造成持續傷害的混沌靈氣並在近戰攻擊附加額外的混沌之刺。
  • 召喚混沌魔像
    等級: (1–20)
    消耗: (30–54) 魔力
    冷卻時間: 6.00 秒
    施放時間: 1.00 秒
    需要 等級 (34–70), (79–155) 智慧
    召喚混沌魔像,啟動時會使你獲得物理傷害減免。混沌魔像會施放一個造成持續傷害的混沌光環並在近戰攻擊附加額外的混沌之刺。
    增加 (0–10)% 角色體型
    召喚魔像上限 1
    魔像使你獲得 (3–5)% 額外物理傷害減免
    base display minion actor level [34,70]
    display minion monster type [5]
    infinite minion duration [1]

    來自品質的額外效果:
    增加 (0–20)% 增益效果
    將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
    Summon Chaos Golem
    商城道具 /4
    召喚魔像.機械裝甲
    將技能「召喚魔像」的特效替換為機械裝甲。
    召喚魔像.魔幻奇蹟
    將技能「召喚元素、混沌或巨石魔像」的特效替換為魔幻奇蹟。
    魔像.雷霆先鋒
    將技能「召喚元素、混沌或巨石魔像」的特效替換為雷霆先鋒。
    魔像.幽暗碎魂
    將技能「召喚元素、混沌或巨石魔像」的特效替換為幽暗碎魂。
    被輔助 /25
  • 主動類型: 可觸發, 混沌, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
  • 增加範圍輔助
    輔助任何範圍效果的技能。
    陷阱輔助
    輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲陷阱,當敵人靠近時陷阱會觸發技能。陷阱不能使用引導時施放技能。
    快速施放輔助
    輔助非立刻施放的法術技能。
    集中效應輔助
    輔助任何範圍效果的技能,不管技能是否造成傷害。
    召喚物傷害輔助
    輔助製造召喚物的技能。
    召喚物速度輔助
    輔助製造召喚物的技能。
    召喚物生命輔助
    輔助製造召喚物的技能。
    法術圖騰輔助
    輔助非觸發型的法術技能。不再使用技能而是召喚一個圖騰使用技能。
    連鎖爆破地雷輔助
    輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
    施放迴響輔助
    輔助法術技能,使它們施放時重複施放第二次。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、復仇技能、閃現技能或保留技能。
    元素軍隊輔助
    輔助製造召喚物的技能。
    受傷時施放輔助
    當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
    暈眩時施放輔助
    當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
    秘能波動輔助
    當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。
    召喚幻影輔助
    輔助能擊中敵人或創造召喚物的技能。當技能或召喚物擊殺敵人,或擊中稀有、傳奇敵人時,它們有機會召喚幻影,幻影會使用穿透的投射物法術造成物理傷害。
    豢養狂熱輔助
    輔助製造召喚物的技能。
    掠奪者輔助
    輔助製造召喚物的技能。
    肉盾輔助
    輔助製造召喚物的技能。
    高能地雷輔助
    輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
    煉獄軍團輔助
    輔助製造召喚物的技能。
    覺醒.增加範圍效果輔助
    輔助任何範圍效果的技能。
    覺醒.召喚物傷害輔助
    輔助製造召喚物的技能。
    覺醒.施放迴響輔助
    輔助法術技能,使它們施放時重複施放第二次。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、復仇技能、閃現技能或保留技能。
    恢復輔助
    輔助有冷卻時間的技能。 不能輔助觸發型技能。
    鮮肉輔助
    輔助製造召喚物的技能。
    混沌魔像
    創造物
    monster no drops or experience [1]
    每秒回復 1% 生命
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Chaos Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour
    生命
    690%
    生命轉為護盾
    50%
    護甲
    +50%
    異常狀態臨界值
    690%
    抗性
    40 40 40 60
    傷害
    290%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    110%
    類型
    ChaosGolemSummoned
    Metadata
    ChaosElementalSummoned
    IsSummoned
    Y
    等級
    68
    生命
    44,390
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    1,083
    法術傷害
    1,083
    命中
    0
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    44,390
    冰緩
    140
    感電
    140
    易碎
    794
    焦灼
    140
    殘喘
    388
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 867–1300
    暴擊率: 5%
    攻擊間隔: 1 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalSummoned
    法術, 範圍, 持續時間, 範圍法術
    施放時間: 1 秒
    冷卻時間: 8 秒
    每秒造成 1436.6 基本混沌傷害
    +5 秒基礎持續時間
    法術傷害同時影響此技能的持續傷害效果
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosElementalCascadeSummoned
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    施放時間: 0.8 秒
    冷卻時間: 3 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 440.3660.4 物理傷害
    100% 物理傷害轉化至混沌傷害
    爆發 +6
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    SandstormChaosElementalSummonedEmpowered
    法術, 範圍, 持續時間, 範圍法術
    施放時間: 0.7 秒
    冷卻時間: 8 秒
    每秒造成 4654.4 基本混沌傷害
    +8 秒基礎持續時間
    法術傷害同時影響此技能的持續傷害效果
    增加 6% 承受的混沌傷害
    active skill area of effect radius +% final [50]
    is area damage [1]
    sandstorm applies withered to enemies within [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	fade_arrows = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = {
        name = "Chaos Golem",
        life = 6.9,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 60,
        damage = 2.9,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "ChaosElementalCascadeSummoned",
            "SandstormChaosElementalSummoned",
            "SandstormChaosElementalSummonedEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalCascadeSummoned"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummoned"] = {
        name = "SandstormChaosElementalSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalSummonedEmpowered"] = {
        name = "SandstormChaosElementalSummonedEmpowered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "chaos_damage_taken_+%",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
            "sandstorm_applies_withered_to_enemies_within",
        },
        levels = {
            [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 召喚混沌魔像 怪物 /3
    名字詞綴幽魂
    崛起者卡利亞來自技能的陷阱被隨機投擲到目標位置附近Y
    崛起者卡利亞來自技能的陷阱被隨機投擲到目標位置附近
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    羅迪歐恩怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

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    Summon Chaos Golem

    Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.

    Abilities

    • Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.

    • Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.

    • Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Gem quality no longer grants 0–20% increased Minion Maximum Life.
  • * (Not stated in patch notes) The default quality's Minions deal 1% increased Damage is retained
  • Now has 20% more base life at all levels.
  • Now has 0% increased Minion Maximum Life at gem level 1 (previously 30%), up to 38% at gem level 20 (previously 68%).
  • The golem's Cascade spell now has an Added Damage Effectiveness of 100% (previously 60%), has a cooldown of 3 seconds (previously 3.5 seconds), has a base Critical Strike chance of 5% (previously 0%), and has approximately 10% higher base Area of Effect. The golem's chaos storm skill now deals up to 25% more damage at gem level 20.
  • 3.16.0
  • Carrion, Chaos, Flame, Ice and Lightning Golems now regenerate 1% of their Life per second.
  • 3.15.0
  • Chaos Golem now has an aggro range of 50.
  • 3.8.0
  • Cascade skill now converts 100% of Physical Damage to Chaos, and has a larger area of effect.
  • Sandstorm skill now deals more damage at higher levels, and benefits from modifiers to the golem's spell damage.
  • 2.0.0
  • Summon Chaos Golem has been added to the game.

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