等級效果 /40
| 固定 |
|---|
| CooldownTime: 6000 |
| 魔像賦予 +17% 混沌抗性 |
| 召喚魔像上限 1 |
| 等級 | 需要等級 | 智慧 | 魔力 | 基本傷害 | 增加 #% 角色體型 | 魔像賦予 +10% 持續傷害加成 | 經驗值 |
|---|---|---|---|---|---|---|---|
| 1 | 34 | 79 | 30 | 100%, 100%, 100% | 10 | 252,595 | |
| 2 | 36 | 83 | 32 | 100%, 100%, 100% | 1 | 10 | 314,394 |
| 3 | 38 | 88 | 34 | 100%, 100%, 100% | 1 | 10 | 388,734 |
| 4 | 40 | 92 | 36 | 100%, 100%, 100% | 2 | 11 | 477,437 |
| 5 | 42 | 96 | 38 | 100%, 100%, 100% | 2 | 11 | 583,786 |
| 6 | 44 | 100 | 40 | 100%, 100%, 100% | 3 | 11 | 710,359 |
| 7 | 46 | 104 | 42 | 100%, 100%, 100% | 3 | 12 | 1,355,511 |
| 8 | 48 | 109 | 44 | 100%, 100%, 100% | 4 | 12 | 1,138,877 |
| 9 | 50 | 113 | 44 | 100%, 100%, 100% | 4 | 12 | 1,368,233 |
| 10 | 52 | 117 | 46 | 100%, 100%, 100% | 5 | 13 | 1,638,338 |
| 11 | 54 | 121 | 48 | 100%, 100%, 100% | 5 | 13 | 1,956,648 |
| 12 | 56 | 125 | 48 | 100%, 100%, 100% | 6 | 13 | 3,655,184 |
| 13 | 58 | 130 | 50 | 100%, 100%, 100% | 6 | 14 | 3,017,327 |
| 14 | 60 | 134 | 50 | 100%, 100%, 100% | 7 | 14 | 3,576,232 |
| 15 | 62 | 138 | 52 | 100%, 100%, 100% | 7 | 14 | 9,164,731 |
| 16 | 64 | 142 | 52 | 100%, 100%, 100% | 8 | 15 | 17,861,428 |
| 17 | 66 | 146 | 52 | 100%, 100%, 100% | 8 | 15 | 46,032,386 |
| 18 | 68 | 151 | 52 | 100%, 100%, 100% | 9 | 15 | 87,248,039 |
| 19 | 69 | 153 | 54 | 100%, 100%, 100% | 9 | 16 | 157,972,052 |
| 20 | 70 | 155 | 54 | 100%, 100%, 100% | 10 | 16 | |
| 21 | 72 | 56 | 100%, 100%, 100% | 10 | 16 | ||
| 22 | 74 | 56 | 100%, 100%, 100% | 11 | 17 | ||
| 23 | 76 | 58 | 100%, 100%, 100% | 11 | 17 | ||
| 24 | 78 | 58 | 100%, 100%, 100% | 12 | 17 | ||
| 25 | 80 | 60 | 100%, 100%, 100% | 12 | 18 | ||
| 26 | 82 | 60 | 100%, 100%, 100% | 13 | 18 | ||
| 27 | 84 | 60 | 100%, 100%, 100% | 13 | 18 | ||
| 28 | 86 | 60 | 100%, 100%, 100% | 14 | 19 | ||
| 29 | 88 | 62 | 100%, 100%, 100% | 14 | 19 | ||
| 30 | 90 | 62 | 100%, 100%, 100% | 15 | 19 | ||
| 31 | 91 | 62 | 100%, 100%, 100% | 15 | 19 | ||
| 32 | 92 | 63 | 100%, 100%, 100% | 15 | 20 | ||
| 33 | 93 | 63 | 100%, 100%, 100% | 15 | 20 | ||
| 34 | 94 | 63 | 100%, 100%, 100% | 16 | 20 | ||
| 35 | 95 | 63 | 100%, 100%, 100% | 16 | 20 | ||
| 36 | 96 | 64 | 100%, 100%, 100% | 16 | 20 | ||
| 37 | 97 | 64 | 100%, 100%, 100% | 16 | 20 | ||
| 38 | 98 | 64 | 100%, 100%, 100% | 17 | 21 | ||
| 39 | 99 | 64 | 100%, 100%, 100% | 17 | 21 | ||
| 40 | 100 | 64 | 100%, 100%, 100% | 17 | 21 |
屬性 /11
召喚混沌魔像
| 名字 | 顯示物品素質 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 關鍵字 | 魔像, 抗性 |
| Id | SummonChaosGolem |
| DropLevel | 34 |
| BaseType | 召喚混沌魔像 |
| Class | 技能寶石 |
| TargetTypes | 地面 |
| Type | 可觸發, 混沌, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻 |
| ItemType | Metadata/Items/Gems/SkillGemSummonChaosGolem |
| ActiveSkillsCode | summon_chaos_golem |
| Reference |
Version history /6
| Version | Changes |
|---|---|
| 3.26.0 | * 召喚混沌魔像:在所有寶石等級時,魔像現在會賦予 +17% 混沌傷害抗性,取代魔像先前在寶石等級 1-20 時賦予的 3-5% 額外物理傷害減免。 在寶石等級 1-20 時,現在魔像也會賦予 +10-16% 持續傷害加成。 * 召喚混沌魔像.漩渦:魔像的漩渦技能現在會對範圍內的敵人顯著施加更多凋零疊層。 品質現在會使召喚物增加 0-20% 凋零效果(原為召喚物擊中時有 0-20% 機率施加凋零)。 |
| 3.23.0 | * 召喚混沌魔像:不再有召喚生物的最大生命提高 0-38%,現在混沌魔像自身生命總增 20%。品質不再給予召喚物的傷害提高 0-20%,現在給予增益效果提高 0-20%。 |
| 3.19.0 | - 召喚混沌魔像:品質不再提供增加 0-20% 召喚物最大生命,現在所有等級有 20% 更多基礎血量,1 級時增加 0% 召喚物最大生命(原 30%),20級時為增加 38%(原 68%),混沌魔像的爆發技能的傷害效用從 60% 提高到 100%,冷卻時間從 3.5 秒降低到 3 秒,並且新增 5% 基礎暴擊率,基礎範圍效果也提高了 10% 左右,混沌風暴技能在 20 級時,至多造成 25% 更多傷害。 |
| 3.15.0 | |
| 3.8.0 | |
| 2.0.0 |
來自品質的額外效果:
被輔助 /173
創造物cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, 法術, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, stone_armour |
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 60,
name = "Chaos Golem",
life = 6.9,
energyShield = 0.5,
damage = 2.9,
damageSpread = 0.2,
attackTime = 1,
attackRange = 8,
accuracy = 3.4,
skillList = {
"Melee",
"ChaosElementalCascadeSummoned",
"SandstormChaosElementalSummoned",
"SandstormChaosElementalSummonedEmpowered",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChaosElementalCascadeSummoned"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_chaos",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummoned"] = {
name = "SandstormChaosElementalSummoned",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SandstormChaosElementalSummonedEmpowered"] = {
name = "SandstormChaosElementalSummonedEmpowered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"chaos_damage_taken_+%",
"wither_expire_speed_+%",
"is_area_damage",
"spell_damage_modifiers_apply_to_skill_dot",
"sandstorm_applies_withered_to_enemies_within",
},
levels = {
[1] = {1, 8000, 50, 6, -100, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
每秒回復 1% 生命
| Family | LifeRegenerationRatePercentage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Life.corpse_usable | false |
召喚混沌魔像 怪物 /3
| 名字 | 詞綴 | 幽魂 |
|---|---|---|
| 崛起者卡利亞 | 來自技能的陷阱被隨機投擲到目標位置附近 | Y |
| 崛起者卡利亞 | 來自技能的陷阱被隨機投擲到目標位置附近 增加 15000% 物品掉落稀有度 怪物增加 100% 經驗值 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
| 羅迪歐恩 | 增加 15000% 物品掉落稀有度 怪物增加 100% 經驗值 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Summon Chaos Golem
Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.
Abilities
Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.
Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.
Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.16.0 |
|
| 3.15.0 |
|
| 3.8.0 |
|
| 2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



