等級效果 /40
固定 |
---|
召喚魔像上限 1 |
等級 | 需求等級 | 智慧 | 消耗 | 增加 #% 角色體型 | 魔像使你獲得 3% 額外物理傷害減免 | 經驗值 |
---|---|---|---|---|---|---|
1 | 34 | 79 | 30 | 3 | 252,595 | |
2 | 36 | 83 | 32 | 1 | 3 | 314,394 |
3 | 38 | 88 | 34 | 1 | 3 | 388,734 |
4 | 40 | 92 | 36 | 2 | 3 | 477,437 |
5 | 42 | 96 | 38 | 2 | 3 | 583,786 |
6 | 44 | 100 | 40 | 3 | 3 | 710,359 |
7 | 46 | 104 | 42 | 3 | 3 | 1,355,511 |
8 | 48 | 109 | 44 | 4 | 3 | 1,138,877 |
9 | 50 | 113 | 44 | 4 | 3 | 1,368,233 |
10 | 52 | 117 | 46 | 5 | 4 | 1,638,338 |
11 | 54 | 121 | 48 | 5 | 4 | 1,956,648 |
12 | 56 | 125 | 48 | 6 | 4 | 3,655,184 |
13 | 58 | 130 | 50 | 6 | 4 | 3,017,327 |
14 | 60 | 134 | 50 | 7 | 4 | 3,576,232 |
15 | 62 | 138 | 52 | 7 | 4 | 9,164,731 |
16 | 64 | 142 | 52 | 8 | 4 | 17,861,428 |
17 | 66 | 146 | 52 | 8 | 4 | 46,032,386 |
18 | 68 | 151 | 52 | 9 | 4 | 87,248,039 |
19 | 69 | 153 | 54 | 9 | 4 | 157,972,052 |
20 | 70 | 155 | 54 | 10 | 5 | |
21 | 72 | 56 | 10 | 5 | ||
22 | 74 | 56 | 11 | 5 | ||
23 | 76 | 58 | 11 | 5 | ||
24 | 78 | 58 | 12 | 5 | ||
25 | 80 | 60 | 12 | 5 | ||
26 | 82 | 60 | 13 | 5 | ||
27 | 84 | 60 | 13 | 5 | ||
28 | 86 | 60 | 14 | 5 | ||
29 | 88 | 62 | 14 | 5 | ||
30 | 90 | 62 | 15 | 6 | ||
31 | 91 | 62 | 15 | 6 | ||
32 | 92 | 63 | 15 | 6 | ||
33 | 93 | 63 | 15 | 6 | ||
34 | 94 | 63 | 16 | 6 | ||
35 | 95 | 63 | 16 | 6 | ||
36 | 96 | 64 | 16 | 6 | ||
37 | 97 | 64 | 16 | 6 | ||
38 | 98 | 64 | 17 | 6 | ||
39 | 99 | 64 | 17 | 6 | ||
40 | 100 | 64 | 17 | 7 |
屬性 /9
召喚混沌魔像
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x機會石 |
關鍵字 | 魔像 |
DropLevel | 34 |
BaseType | 召喚混沌魔像 |
Class | 技能寶石 |
TargetTypes | 地面 |
Type | 可觸發, 混沌, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻 |
ItemType | Metadata/Items/Gems/SkillGemSummonChaosGolem |
Reference | poe.ninja, Community Wiki |
Patchnotes /6
Title | 描述 |
---|---|
Affliction | |
Kalandra | |
Necropolis | |
20210729 版本 3.15.0 | |
20190912 版本 3.8.0 | |
20150715 版本 2.0.0 |
召喚混沌魔像 怪物 /3 ⍟
名字 | 詞綴 | 幽魂 |
---|---|---|
崛起者卡利亞 | 來自技能的陷阱被隨機投擲到目標位置附近 | Y |
崛起者卡利亞 | 來自技能的陷阱被隨機投擲到目標位置附近 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
羅迪歐恩 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
帝王迷宮 附魔 helmet /6 ⍟
等級 | 名字 | 詞綴 | 比重 |
---|---|---|---|
無情帝王迷宮 | Enchantment Sumon Chaos Golem Damage 1 | 增加 25% 混沌魔像的傷害 | 100 |
永恆帝王迷宮 | Enchantment Sumon Chaos Golem Damage 2 | 增加 40% 混沌魔像的傷害 | 100 |
無情帝王迷宮 | Enchantment Chaos Golem Percent Additional Physical Damage Reduction 1 | 增加 75% 混沌魔像賦予你的增益效果 | 100 |
永恆帝王迷宮 | Enchantment Chaos Golem Percent Additional Physical Damage Reduction 2 | 增加 100% 混沌魔像賦予你的增益效果 | 100 |
無情帝王迷宮 | Enchantment Chaos Golem Elemental Resistances 1 | 混沌魔像 +24% 元素抗性 | 100 |
永恆帝王迷宮 | Enchantment Chaos Golem Elemental Resistances 2 | 混沌魔像 +36% 元素抗性 | 100 |
被輔助 /25 ⍟
圖示 | 名字 |
---|---|
增加範圍輔助 輔助任何範圍效果的技能。 | |
陷阱輔助 輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲陷阱,當敵人靠近時陷阱會觸發技能。陷阱不能使用引導時施放技能。 | |
快速施放輔助 輔助非立刻施放的法術技能。 | |
集中效應輔助 輔助任何範圍效果的技能,不管技能是否造成傷害。 | |
召喚物傷害輔助 輔助製造召喚物的技能。 | |
召喚物速度輔助 輔助製造召喚物的技能。 | |
召喚物生命輔助 輔助製造召喚物的技能。 | |
法術圖騰輔助 輔助非觸發型的法術技能。不再使用技能而是召喚一個圖騰使用技能。 | |
連鎖爆破地雷輔助 輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。 | |
施放迴響輔助 輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。 | |
元素軍隊輔助 輔助製造召喚物的技能。 | |
受傷時施放輔助 當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。 | |
暈眩時施放輔助 當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。 | |
秘能波動輔助 當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。 | |
召喚幻影輔助 輔助能擊中敵人或創造召喚物的技能。當技能或召喚物擊殺敵人,或擊中稀有、傳奇敵人時,它們有機會召喚幻影,幻影會使用穿透的投射物法術造成物理傷害。 | |
豢養狂熱輔助 輔助製造召喚物的技能。 | |
掠奪者輔助 輔助製造召喚物的技能。 | |
肉盾輔助 輔助製造召喚物的技能。 | |
高能地雷輔助 輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。 | |
煉獄軍團輔助 輔助製造召喚物的技能。 | |
覺醒.增加範圍效果輔助 輔助任何範圍效果的技能。 | |
覺醒.召喚物傷害輔助 輔助製造召喚物的技能。 | |
覺醒.施放迴響輔助 輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。 | |
恢復輔助 輔助有冷卻時間的技能。
不能輔助觸發型技能。 | |
鮮肉輔助 輔助製造召喚物的技能。 |
每秒回復 1% 生命
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, chaos_affinity, construct, fast_movement, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, stone_armour |
skill can fire wand projectiles [1]
+5 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
active skill area of effect radius +% final [20]
is area damage [1]
100% 物理傷害轉化至混沌傷害
爆發 +6
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
+8 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
增加 6% 承受的混沌傷害
active skill area of effect radius +% final [50]
is area damage [1]
sandstorm applies withered to enemies within [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"] = { name = "Chaos Golem", life = 6.9, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 60, damage = 2.9, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 3.4, skillList = { "Melee", "ChaosElementalCascadeSummoned", "SandstormChaosElementalSummoned", "SandstormChaosElementalSummonedEmpowered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChaosElementalCascadeSummoned"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, -25, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummoned"] = { name = "SandstormChaosElementalSummoned", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandstormChaosElementalSummonedEmpowered"] = { name = "SandstormChaosElementalSummonedEmpowered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "chaos_damage_taken_+%", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", "sandstorm_applies_withered_to_enemies_within", }, levels = { [1] = {1, 8000, 50, 6, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
每秒回復 1% 生命
Id | SummonedGolemLifeRegeneration |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Community Wiki
Summon Chaos Golem
Summon Chaos Golem is a minion spell, summoning a Golem that grants the player Physical Damage Reduction while active. The Chaos Golem can use a damage over time chaos aura and a cascade of chaos spikes in addition to its melee attack.
Abilities
Pebble Pummel: Regular melee attack, 100% physical, supported by melee supports.
Tainted Fissure: AoE spell similar to Glacial Cascade with 100% of physical damage converted to chaos damage on a 3.5 second cooldown, does two hits most of the time. AoE radius increases range and width. Supported with spell/AoE supports. Can be supported by Spell Echo Support.
Impurity: Chaos damage over time aura approximately 20 units in radius that lasts for 5 seconds after beeing cast with an 8 second cooldown. Supported by spell/AoE/DoT supports. Affected by modifiers to golem's spell damage. If multiple chaos golems are summoned only the aura that deals the most damage will affect the enemy. Multiple auras do not stack.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.15.0 |
|
3.8.0 |
|
2.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.