召唤追命死灵
物理, 召唤生物, 法术
等级: 1–20
消耗: 15–28 点魔力
冷却时间: 4.00 秒
施放间隔: 0.60 秒
需求 等级 28
召唤一个强力的追命死灵,它会施放凌厉的区域攻击。追命死灵会削弱你的其它召唤生物,偶尔还会消耗它们来强化自己,并给自己回血。召唤追命死灵后再施放该技能可以让它冲向目标地点施放一次强力攻击。
最多召唤 1 个追命死灵
召唤生物最大生命提高 (20–39)%
召唤生物的攻击有 50% 的几率施加流血状态
召唤生物的流血伤害总增 (30–87)%
追命死灵使你非追命死灵召唤生物的伤害总降 (20–29)%
追命死灵使你非追命死灵召唤生物的最大生命总降 (20–29)%


品质额外效果:
召唤生物移动速度提高 (0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Summon Reaper
不寻常的宝石 /3

不寻常的宝石 /3

类型Stats比重
精良的 召唤生物移动速度提高 (0–20)%50
异常 召唤生物的攻击击中有 (0–10)% 的几率瘫痪敌人50
分歧 冷却回复速度提高 (0–20)%100
任务 /2

任务 /2

章节任务完成NPC角色
3铲除左右手任务奖励女巫
3铲除左右手卡尔莉萨贵族 圣堂武僧
等级效果 /40

等级效果 /40

固定
最多召唤 1 个追命死灵
召唤生物的攻击有 50% 的几率施加流血状态
( 流血造成持续物理伤害, 伤害取决于技能初始的物理伤害。移动时受到的流血伤害增加 )
等级需求等级智慧消耗追命死灵使你非追命死灵召唤生物的伤害总降 20%追命死灵使你非追命死灵召唤生物的最大生命总降 20%召唤生物最大生命提高 20%召唤生物的流血伤害总增 30%经验值
128671520202030199,345
231731620202133285,815
334791721212236401,344
437851821212339554,379
540921922222442477,437
642961922222545583,786
7441002023232648710,359
84610421232327511,355,511
94810921242428541,138,877
105011322242429571,368,233
115211722252530601,638,338
125412123252531631,956,648
135612524262632663,655,184
145813024262633693,017,327
156013425272734727,759,995
1662138252727357515,138,193
1764142262828367826,083,825
1866146272828378162,620,247
19681512729293884211,708,088
20701552829293987
21722930304090
22742930304193
23763031314296
24783031314399
258031323244102
268232323245105
278432333346108
288633333347111
298833343448114
309034343449117
319134343449118
329235353550120
339335353550121
349435353551123
359536353551124
369636363652126
379736363652127
389837363653129
399937363653130
4010037373754132

召唤追命死灵

Referencepoe.ninja, Community Wiki
关键字召唤生物
DropLevel 28
BaseType 召唤追命死灵
Class 主动技能宝石
TargetTypes敌人, 地面,
Type可触发, 物理, 地雷技能, 召唤生物, 召唤物爆炸, 法术, 图腾技能, 陷阱技能, 创造召唤物, 冷却
MetadataMetadata/Items/Gems/SkillGemSummonReaper
死神
Reaper
幽魂N
词缀monster no drops or experience [1]
标签bone_armour, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
300%生命
+100%护甲
+100%闪避值
300%异常状态临界值
40 40 40 20抗性
240%伤害
340%命中
+5%攻击暴击率
+130%暴击伤害
6 ~ 13攻击距离
1.5 秒攻击间隔
±20%伤害分布
200%经验值
110%Model Size
SummonedReaper类型
YIsSummoned
105,885生命
32,530护甲
16,240闪避值
0能量护盾
2,288伤害
1,829命中
1.5攻击间隔
26,500经验值
ReaperConsumeMinionForHeal
冷却时间: 6 秒
持续时间: 6 秒
ReaperConsumeMinionForBuff
冷却时间: 25 秒
持续时间: 6 秒
SummonedReaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1830–2745
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
对你的敌人无情痛击.
攻击伤害总降 50%
伤害总增 60%
action attack or cast time uses animation length

iconbasicattack
SummonedReaperDash
法术, 位移
攻击暴击率: 0%
施放间隔: 1.5 秒
冷却时间: 4 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
SummonedReaperUltimate
攻击, 近战, 伤害, 范围, 近战单一目标, 位移
基本伤害: 1830–2745
攻击暴击率: 5%
攻击伤害: 165%
攻击间隔: 1.5 秒
攻击伤害总增 65%
伤害总增 60%
is area damage
GASummonReaperUltimateLeftSlash
可触发, 攻击
基本伤害: 1830–2745
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 60%
is area damage
GASummonReaperUltimateRightSlash
可触发, 攻击
基本伤害: 1830–2745
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 60%
is area damage
EAASummonedReaperComboAttack
冷却时间: 6 秒
+3 近战打击范围
cast time overrides attack duration
skill cannot be knocked back
skill cannot be stunned
GASummonReaperComboWhirl
可触发, 攻击
基本伤害: 1830–2745
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
伤害总增 60%
is area damage
GASummonReaperComboLeftSlash
可触发, 攻击
基本伤害: 1830–2745
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 60%
is area damage
GASummonReaperComboRightSlash
可触发, 攻击
基本伤害: 1830–2745
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 60%
is area damage
GASummonReaperDashImpactSlash
可触发, 攻击
基本伤害: 1830–2745
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 60%
is area damage
GASummonReaperDash
可触发, 攻击
基本伤害: 1830–2745
攻击暴击率: 5%
攻击间隔: 1.5 秒
is area damage
85,685生命
28,850护甲
15,216闪避值
0能量护盾
2,041伤害
1,697命中
1.5攻击间隔
26,012经验值
ReaperConsumeMinionForHeal
冷却时间: 6 秒
持续时间: 6 秒
ReaperConsumeMinionForBuff
冷却时间: 25 秒
持续时间: 6 秒
SummonedReaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1633–2449
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
对你的敌人无情痛击.
攻击伤害总降 50%
伤害总增 60%
action attack or cast time uses animation length

iconbasicattack
SummonedReaperDash
法术, 位移
攻击暴击率: 0%
施放间隔: 1.5 秒
冷却时间: 4 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
SummonedReaperUltimate
攻击, 近战, 伤害, 范围, 近战单一目标, 位移
基本伤害: 1633–2449
攻击暴击率: 5%
攻击伤害: 165%
攻击间隔: 1.5 秒
攻击伤害总增 65%
伤害总增 60%
is area damage
GASummonReaperUltimateLeftSlash
可触发, 攻击
基本伤害: 1633–2449
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 60%
is area damage
GASummonReaperUltimateRightSlash
可触发, 攻击
基本伤害: 1633–2449
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 60%
is area damage
EAASummonedReaperComboAttack
冷却时间: 6 秒
+3 近战打击范围
cast time overrides attack duration
skill cannot be knocked back
skill cannot be stunned
GASummonReaperComboWhirl
可触发, 攻击
基本伤害: 1633–2449
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
伤害总增 60%
is area damage
GASummonReaperComboLeftSlash
可触发, 攻击
基本伤害: 1633–2449
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 60%
is area damage
GASummonReaperComboRightSlash
可触发, 攻击
基本伤害: 1633–2449
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 60%
is area damage
GASummonReaperDashImpactSlash
可触发, 攻击
基本伤害: 1633–2449
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 60%
is area damage
GASummonReaperDash
可触发, 攻击
基本伤害: 1633–2449
攻击暴击率: 5%
攻击间隔: 1.5 秒
is area damage
54,714生命
22,656护甲
13,334闪避值
0能量护盾
1,620伤害
1,455命中
1.5攻击间隔
24,754经验值
ReaperConsumeMinionForHeal
冷却时间: 6 秒
持续时间: 6 秒
ReaperConsumeMinionForBuff
冷却时间: 25 秒
持续时间: 6 秒
SummonedReaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1296–1944
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
对你的敌人无情痛击.
攻击伤害总降 50%
伤害总增 57.73%
action attack or cast time uses animation length

iconbasicattack
SummonedReaperDash
法术, 位移
攻击暴击率: 0%
施放间隔: 1.5 秒
冷却时间: 4 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
SummonedReaperUltimate
攻击, 近战, 伤害, 范围, 近战单一目标, 位移
基本伤害: 1296–1944
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
伤害总增 57.73%
is area damage
GASummonReaperUltimateLeftSlash
可触发, 攻击
基本伤害: 1296–1944
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 57.73%
is area damage
GASummonReaperUltimateRightSlash
可触发, 攻击
基本伤害: 1296–1944
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 57.73%
is area damage
EAASummonedReaperComboAttack
冷却时间: 6 秒
+3 近战打击范围
cast time overrides attack duration
skill cannot be knocked back
skill cannot be stunned
GASummonReaperComboWhirl
可触发, 攻击
基本伤害: 1296–1944
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
伤害总增 57.73%
is area damage
GASummonReaperComboLeftSlash
可触发, 攻击
基本伤害: 1296–1944
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 57.73%
is area damage
GASummonReaperComboRightSlash
可触发, 攻击
基本伤害: 1296–1944
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 57.73%
is area damage
GASummonReaperDashImpactSlash
可触发, 攻击
基本伤害: 1296–1944
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 57.73%
is area damage
GASummonReaperDash
可触发, 攻击
基本伤害: 1296–1944
攻击暴击率: 5%
攻击间隔: 1.5 秒
is area damage
32,557生命
16,696护甲
11,266闪避值
0能量护盾
1,209伤害
1,197命中
1.5攻击间隔
22,776经验值
ReaperConsumeMinionForHeal
冷却时间: 6 秒
持续时间: 6 秒
ReaperConsumeMinionForBuff
冷却时间: 25 秒
持续时间: 6 秒
SummonedReaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 967–1450
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
对你的敌人无情痛击.
攻击伤害总降 50%
伤害总增 52.06%
action attack or cast time uses animation length

iconbasicattack
SummonedReaperDash
法术, 位移
攻击暴击率: 0%
施放间隔: 1.5 秒
冷却时间: 4 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
SummonedReaperUltimate
攻击, 近战, 伤害, 范围, 近战单一目标, 位移
基本伤害: 967–1450
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
伤害总增 52.06%
is area damage
GASummonReaperUltimateLeftSlash
可触发, 攻击
基本伤害: 967–1450
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 52.06%
is area damage
GASummonReaperUltimateRightSlash
可触发, 攻击
基本伤害: 967–1450
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 52.06%
is area damage
EAASummonedReaperComboAttack
冷却时间: 6 秒
+3 近战打击范围
cast time overrides attack duration
skill cannot be knocked back
skill cannot be stunned
GASummonReaperComboWhirl
可触发, 攻击
基本伤害: 967–1450
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
伤害总增 52.06%
is area damage
GASummonReaperComboLeftSlash
可触发, 攻击
基本伤害: 967–1450
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 52.06%
is area damage
GASummonReaperComboRightSlash
可触发, 攻击
基本伤害: 967–1450
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 52.06%
is area damage
GASummonReaperDashImpactSlash
可触发, 攻击
基本伤害: 967–1450
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 52.06%
is area damage
GASummonReaperDash
可触发, 攻击
基本伤害: 967–1450
攻击暴击率: 5%
攻击间隔: 1.5 秒
is area damage
19,300生命
12,254护甲
9,478闪避值
0能量护盾
897伤害
986命中
1.5攻击间隔
20,510经验值
ReaperConsumeMinionForHeal
冷却时间: 6 秒
持续时间: 6 秒
ReaperConsumeMinionForBuff
冷却时间: 25 秒
持续时间: 6 秒
SummonedReaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
对你的敌人无情痛击.
攻击伤害总降 50%
伤害总增 46.38%
action attack or cast time uses animation length

iconbasicattack
SummonedReaperDash
法术, 位移
攻击暴击率: 0%
施放间隔: 1.5 秒
冷却时间: 4 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
SummonedReaperUltimate
攻击, 近战, 伤害, 范围, 近战单一目标, 位移
基本伤害: 717–1076
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
伤害总增 46.38%
is area damage
GASummonReaperUltimateLeftSlash
可触发, 攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 46.38%
is area damage
GASummonReaperUltimateRightSlash
可触发, 攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.5 秒
攻击伤害总增 150%
伤害总增 46.38%
is area damage
EAASummonedReaperComboAttack
冷却时间: 6 秒
+3 近战打击范围
cast time overrides attack duration
skill cannot be knocked back
skill cannot be stunned
GASummonReaperComboWhirl
可触发, 攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
伤害总增 46.38%
is area damage
GASummonReaperComboLeftSlash
可触发, 攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 46.38%
is area damage
GASummonReaperComboRightSlash
可触发, 攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 46.38%
is area damage
GASummonReaperDashImpactSlash
可触发, 攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 46.38%
is area damage
GASummonReaperDash
可触发, 攻击
基本伤害: 717–1076
攻击暴击率: 5%
攻击间隔: 1.5 秒
is area damage
ReaperConsumeMinionReaperConsumeMinionForHeal400 IHaveNoBuffOf=(buffdefinitions::reaper_consumed_minion_buff) OnLessThan75PercentLife TargetIsSemanticMinionOfParent TargetNotSelf
ReaperConsumeMinion ReaperConsumeMinionForBuff100IHaveNoBuffOf=(buffdefinitions::reaper_consumed_minion_buff) TargetIsSemanticMinionOfParent TargetNotSelf EnemyMediumNearTarget
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmptyActionAttack90ForceTargetEnemy TargetIsEnemy
EmptyActionAttack3ForceTargetEnemy
DashToTarget SummonedReaperDash200OnlyLastTarget TargetNotInRange=30 TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	monster_bleeding_damage_+%_final = 16
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedReaper/SummonedReaper.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_addfadeepk_for_death_summon_01 = "AddEffectPack( Metadata/Effects/Spells/summoned_reaper/epk/death_fade.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedReaper/SummonedReaper"] = {
    name = "Reaper",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "SummonedReaperMelee",
        "GASummonReaperUltimateLeftSlash",
        "GASummonReaperUltimateRightSlash",
        "GASummonReaperComboWhirl",
        "GASummonReaperComboLeftSlash",
        "GASummonReaperComboRightSlash",
        "GASummonReaperDashImpactSlash",
        "GASummonReaperDash",
        "EAASummonedReaperComboAttack",
        "SummonedReaperDash",
        "SummonedReaperUltimate",
        "ReaperConsumeMinionForHeal",
        "ReaperConsumeMinionForBuff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedReaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperUltimateLeftSlash"] = {
    name = "GASummonReaperUltimateLeftSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 2.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 2.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperUltimateRightSlash"] = {
    name = "GASummonReaperUltimateRightSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 2.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 2.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperComboWhirl"] = {
    name = "GASummonReaperComboWhirl",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperComboLeftSlash"] = {
    name = "GASummonReaperComboLeftSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperComboRightSlash"] = {
    name = "GASummonReaperComboRightSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperDashImpactSlash"] = {
    name = "GASummonReaperDashImpactSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperDash"] = {
    name = "GASummonReaperDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASummonedReaperComboAttack"] = {
    name = "EAASummonedReaperComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedReaperDash"] = {
    name = "SummonedReaperDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedReaperUltimate"] = {
    name = "SummonedReaperUltimate",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 1.65, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperConsumeMinionForHeal"] = {
    name = "ReaperConsumeMinionForHeal",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperConsumeMinionForBuff"] = {
    name = "ReaperConsumeMinionForBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]

monster no drops or experience [1]

Mod IdMonsterNoDropsOrExperience
GroupMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 迷宫 附魔 helmet /6 ⍟

    迷宫 附魔 helmet /6 ⍟

    等级名字词缀比重
    无情帝王试炼Enchantment Summoned Reaper Damage 1召唤追命死灵的伤害提高 25%100
    终极帝王试炼Enchantment Summoned Reaper Damage 2召唤追命死灵的伤害提高 40%100
    无情帝王试炼Enchantment Summoned Reaper Physical Damage over time Multiplier 1召唤追命死灵的持续物理伤害加成 +12%100
    终极帝王试炼Enchantment Summoned Reaper Physical Damage over time Multiplier 2召唤追命死灵的持续物理伤害加成 +20%100
    无情帝王试炼Enchantment Summon Reaper Cooldown Recovery 1召唤追命死灵的冷却回复率提高 20%100
    终极帝王试炼Enchantment Summon Reaper Cooldown Recovery 2召唤追命死灵的冷却回复率提高 30%100
    被辅助 /22 ⍟

    被辅助 /22 ⍟

    Support Gem描述
    增大范围(辅)辅助任意有范围效果的技能
    陷阱(辅)辅助法术技能,或使用弓箭和法杖的攻击技能。你将投掷陷阱,并使用被辅助技能来引爆。不能辅助吟唱技能。
    快速施法(辅)辅助非即时法术技能。
    集中效应(辅)辅助任意有范围效果的技能,不管它是否能造成伤害。
    召唤生物伤害(辅)辅助召唤生物技能。
    召唤生物速度(辅)辅助召唤生物技能。
    召唤生物生命(辅)辅助召唤生物技能。
    法术图腾(辅)辅助不能触发的法术。它可以召唤一个魔像替你施放被辅助的法术。
    链爆地雷(辅)辅助法术技能,或使用弓箭和法杖的攻击技能。你将投掷地雷,并使用被辅助技能来引爆。
    元素大军(辅)辅助召唤生物技能。
    受伤时施放(辅)所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。 无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    晕眩时施放(辅)你被眩晕时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    秘术增强(辅)所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。 不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
    召唤幻影(辅)能够辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用投射物穿刺法术造成物理伤害。
    狂噬(辅)辅助召唤生物技能。
    掠食(辅)辅助召唤生物技能。
    肉盾(辅)辅助召唤生物技能。
    高爆地雷(辅)辅助法术技能,或使用弓箭和法杖的攻击技能。你将投掷地雷,并使用被辅助技能来引爆。
    增大范围(强辅)辅助任意有范围效果的技能
    召唤生物伤害(强辅)辅助召唤生物技能。
    炎军(辅)辅助召唤生物技能。
    助力之风(辅)辅助有冷却时间的技能。 不能辅助触发技能。

    Community Wiki

    Wiki Edit

    召唤夺魂镰

    夺魂镰技能

    ReaperConsumeMinionForHeal:杀死一个你的召唤物,回复 50% 最大生命。

    ReaperConsumeMinionForBuff:杀死一个你的召唤物,获得增益效果给予增加 40% 伤害、增加 20% 攻击速度、增加 20% 移动速度和增加 10% 角色体型,持续 6 秒。


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.