召喚奪魂鐮
等級: (1–20)
消耗: (15–28) 魔力
冷卻時間: 4.00 秒
施放時間: 0.60 秒
需要 等級 (28–70), (67–155) 智慧
召喚一個會使用許多揮擊範圍攻擊的強大奪魂鐮。奪魂鐮存在時會弱化你其它的召喚物,並會吞噬它們來短暫強化和治癒奪魂鐮。已召喚奪魂鐮時再次使用技能,會使奪魂鐮衝向指定位置使用強大的攻擊。
最多召喚 1 個奪魂鐮
召喚物的攻擊有 50% 機率造成流血
召喚物造成 (30–87)% 更多流血傷害
奪魂鐮使你的非奪魂鐮召喚物造成 (20–29)% 更少傷害
奪魂鐮使你的非奪魂鐮召喚物有 (20–29)% 更少最大生命
( 流血造成持續性物理傷害,傷害取決於初始的物理傷害。移動時受到的流血傷害增加 200% )
來自品質的額外效果:
召喚物的攻擊有 (0–20)% 機率造成流血
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Reaper
等級效果 /40
等級 | 需要等級 | 智慧 | 消耗 | 奪魂鐮使你的非奪魂鐮召喚物造成 20% 更少傷害 | 奪魂鐮使你的非奪魂鐮召喚物有 20% 更少最大生命 | 召喚物造成 30% 更多流血傷害 | 經驗值 |
---|---|---|---|---|---|---|---|
1 | 28 | 67 | 15 | 20 | 20 | 30 | 199,345 |
2 | 31 | 73 | 16 | 20 | 20 | 33 | 285,815 |
3 | 34 | 79 | 17 | 21 | 21 | 36 | 401,344 |
4 | 37 | 85 | 18 | 21 | 21 | 39 | 554,379 |
5 | 40 | 92 | 19 | 22 | 22 | 42 | 477,437 |
6 | 42 | 96 | 19 | 22 | 22 | 45 | 583,786 |
7 | 44 | 100 | 20 | 23 | 23 | 48 | 710,359 |
8 | 46 | 104 | 21 | 23 | 23 | 51 | 1,355,511 |
9 | 48 | 109 | 21 | 24 | 24 | 54 | 1,138,877 |
10 | 50 | 113 | 22 | 24 | 24 | 57 | 1,368,233 |
11 | 52 | 117 | 22 | 25 | 25 | 60 | 1,638,338 |
12 | 54 | 121 | 23 | 25 | 25 | 63 | 1,956,648 |
13 | 56 | 125 | 24 | 26 | 26 | 66 | 3,655,184 |
14 | 58 | 130 | 24 | 26 | 26 | 69 | 3,017,327 |
15 | 60 | 134 | 25 | 27 | 27 | 72 | 7,759,995 |
16 | 62 | 138 | 25 | 27 | 27 | 75 | 15,138,193 |
17 | 64 | 142 | 26 | 28 | 28 | 78 | 26,083,825 |
18 | 66 | 146 | 27 | 28 | 28 | 81 | 62,620,247 |
19 | 68 | 151 | 27 | 29 | 29 | 84 | 211,708,088 |
20 | 70 | 155 | 28 | 29 | 29 | 87 | |
21 | 72 | 29 | 30 | 30 | 90 | ||
22 | 74 | 29 | 30 | 30 | 93 | ||
23 | 76 | 30 | 31 | 31 | 96 | ||
24 | 78 | 30 | 31 | 31 | 99 | ||
25 | 80 | 31 | 32 | 32 | 102 | ||
26 | 82 | 32 | 32 | 32 | 105 | ||
27 | 84 | 32 | 33 | 33 | 108 | ||
28 | 86 | 33 | 33 | 33 | 111 | ||
29 | 88 | 33 | 34 | 34 | 114 | ||
30 | 90 | 34 | 34 | 34 | 117 | ||
31 | 91 | 34 | 34 | 34 | 118 | ||
32 | 92 | 35 | 35 | 35 | 120 | ||
33 | 93 | 35 | 35 | 35 | 121 | ||
34 | 94 | 35 | 35 | 35 | 123 | ||
35 | 95 | 36 | 35 | 35 | 124 | ||
36 | 96 | 36 | 36 | 36 | 126 | ||
37 | 97 | 36 | 36 | 36 | 127 | ||
38 | 98 | 37 | 36 | 36 | 129 | ||
39 | 99 | 37 | 36 | 36 | 130 | ||
40 | 100 | 37 | 37 | 37 | 132 |
屬性 /10
召喚奪魂鐮
Patchnotes /4
Title | 描述 |
---|---|
Affliction | |
Kalandra | |
20210804 版本 3.15.1 | |
20210729 版本 3.15.0 |
召喚奪魂鐮
等級: (1–20)
消耗: (15–28) 魔力
冷卻時間: 4.00 秒
施放時間: 0.60 秒
需要 等級 (28–70), (67–155) 智慧
召喚一個會使用許多揮擊範圍攻擊的強大奪魂鐮。奪魂鐮存在時會弱化你其它的召喚物,並會吞噬它們來短暫強化和治癒奪魂鐮。已召喚奪魂鐮時再次使用技能,會使奪魂鐮衝向指定位置使用強大的攻擊。
最多召喚 1 個奪魂鐮
召喚物的攻擊有 50% 機率造成流血
召喚物造成 (30–87)% 更多流血傷害
奪魂鐮使你的非奪魂鐮召喚物造成 (20–29)% 更少傷害
奪魂鐮使你的非奪魂鐮召喚物有 (20–29)% 更少最大生命
base display minion actor level [28,70]
display minion monster type [18]
infinite minion duration [1]
( 流血造成持續性物理傷害,傷害取決於初始的物理傷害。移動時受到的流血傷害增加 200% )
來自品質的額外效果:
召喚物的攻擊有 (0–20)% 機率造成流血
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Reaper
被輔助 /23
增加範圍輔助
輔助任何範圍效果的技能。
陷阱輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲陷阱,當敵人靠近時陷阱會觸發技能。陷阱不能使用引導時施放技能。
快速施放輔助
輔助非立刻施放的法術技能。
集中效應輔助
輔助任何範圍效果的技能,不管技能是否造成傷害。
召喚物傷害輔助
輔助製造召喚物的技能。
召喚物速度輔助
輔助製造召喚物的技能。
召喚物生命輔助
輔助製造召喚物的技能。
法術圖騰輔助
輔助非觸發型的法術技能。不再使用技能而是召喚一個圖騰使用技能。
連鎖爆破地雷輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
元素軍隊輔助
輔助製造召喚物的技能。
受傷時施放輔助
當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
暈眩時施放輔助
當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
秘能波動輔助
當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。
召喚幻影輔助
輔助能擊中敵人或創造召喚物的技能。當技能或召喚物擊殺敵人,或擊中稀有、傳奇敵人時,它們有機會召喚幻影,幻影會使用穿透的投射物法術造成物理傷害。
豢養狂熱輔助
輔助製造召喚物的技能。
掠奪者輔助
輔助製造召喚物的技能。
肉盾輔助
輔助製造召喚物的技能。
高能地雷輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
煉獄軍團輔助
輔助製造召喚物的技能。
覺醒.增加範圍效果輔助
輔助任何範圍效果的技能。
覺醒.召喚物傷害輔助
輔助製造召喚物的技能。
恢復輔助
輔助有冷卻時間的技能。
不能輔助觸發型技能。
鮮肉輔助
輔助製造召喚物的技能。
奪魂鐮
不死
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Reaper
幽魂 | N |
---|---|
標籤 | bone_armour, bones, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
374%
護甲
+50%
閃避
+100%
異常狀態臨界值
374%
抗性
40
40
40
20
傷害
240%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
SummonedReaper
Metadata
SummonedReaper
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,061
護甲
28,790
閃避
4,739
能量護盾
0
傷害
897
法術傷害
897
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
24,061
冰緩
76
感電
76
易碎
430
焦灼
76
殘喘
210
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ReaperConsumeMinionForHeal
法術
施放時間: 1 秒
冷卻時間: 6 秒
+6 秒基礎持續時間
ReaperConsumeMinionForBuff
法術
施放時間: 1 秒
冷卻時間: 25 秒
+6 秒基礎持續時間
SummonedReaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 50% 更少攻擊傷害
造成 46.38% 更多傷害
action attack or cast time uses animation length [1]
造成 46.38% 更多傷害
action attack or cast time uses animation length [1]
SummonedReaperDash
法術, 位移
施放時間: 1.5 秒
冷卻時間: 4 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
SummonedReaperUltimate
攻擊, 近戰, 傷害, 範圍, 近戰單一目標, 位移
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
造成 46.38% 更多傷害
is area damage [1]
造成 46.38% 更多傷害
is area damage [1]
GASummonReaperUltimateLeftSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
造成 46.38% 更多傷害
is area damage [1]
造成 46.38% 更多傷害
is area damage [1]
GASummonReaperUltimateRightSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
造成 46.38% 更多傷害
is area damage [1]
造成 46.38% 更多傷害
is area damage [1]
EAASummonedReaperComboAttack
攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
+0.3 米近戰打擊距離
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASummonReaperComboWhirl
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.5 秒
造成 50% 更少攻擊傷害
造成 46.38% 更多傷害
is area damage [1]
造成 46.38% 更多傷害
is area damage [1]
GASummonReaperComboLeftSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 46.38% 更多傷害
is area damage [1]
is area damage [1]
GASummonReaperComboRightSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 46.38% 更多傷害
is area damage [1]
is area damage [1]
GASummonReaperDashImpactSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 46.38% 更多傷害
is area damage [1]
is area damage [1]
GASummonReaperDash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedReaper/SummonedReaper.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_addfadeepk_for_death_summon_01 = "AddEffectPack( Metadata/Effects/Spells/summoned_reaper/epk/death_fade.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedReaper/SummonedReaper"] = { name = "Reaper", life = 3.74, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "SummonedReaperMelee", "GASummonReaperUltimateLeftSlash", "GASummonReaperUltimateRightSlash", "GASummonReaperComboWhirl", "GASummonReaperComboLeftSlash", "GASummonReaperComboRightSlash", "GASummonReaperDashImpactSlash", "GASummonReaperDash", "EAASummonedReaperComboAttack", "SummonedReaperDash", "SummonedReaperUltimate", "ReaperConsumeMinionForHeal", "ReaperConsumeMinionForBuff", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedReaperMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperUltimateLeftSlash"] = { name = "GASummonReaperUltimateLeftSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperUltimateRightSlash"] = { name = "GASummonReaperUltimateRightSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperComboWhirl"] = { name = "GASummonReaperComboWhirl", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperComboLeftSlash"] = { name = "GASummonReaperComboLeftSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperComboRightSlash"] = { name = "GASummonReaperComboRightSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperDashImpactSlash"] = { name = "GASummonReaperDashImpactSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperDash"] = { name = "GASummonReaperDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASummonedReaperComboAttack"] = { name = "EAASummonedReaperComboAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonedReaperDash"] = { name = "SummonedReaperDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonedReaperUltimate"] = { name = "SummonedReaperUltimate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 1.65, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReaperConsumeMinionForHeal"] = { name = "ReaperConsumeMinionForHeal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReaperConsumeMinionForBuff"] = { name = "ReaperConsumeMinionForBuff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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召喚奪魂鐮
奪魂鐮技能
ReaperConsumeMinionForHeal:殺死一個你的召喚物,回復 50% 最大生命。
ReaperConsumeMinionForBuff:殺死一個你的召喚物,獲得增益效果給予增加 40% 傷害、增加 20% 攻擊速度、增加 20% 移動速度和增加 10% 角色體型,持續 6 秒。
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.