召喚奪魂鐮
等級: (1–20)
消耗: (15–28) 魔力
冷卻時間: 4.00 秒
施放時間: 0.60 秒
需要 等級 (28–70), (67–155) 智慧
召喚一個會使用許多揮擊範圍攻擊的強大奪魂鐮。奪魂鐮存在時會弱化你其它的召喚物,並會吞噬它們來短暫強化和治癒奪魂鐮。已召喚奪魂鐮時再次使用技能,會使奪魂鐮衝向指定位置使用強大的攻擊。
最多召喚 1 個奪魂鐮
召喚物的攻擊有 50% 機率造成流血
召喚物造成 (30–87)% 更多流血傷害
奪魂鐮使你的非奪魂鐮召喚物造成 (20–29)% 更少傷害
奪魂鐮使你的非奪魂鐮召喚物有 (20–29)% 更少最大生命
( 流血造成持續性物理傷害,傷害取決於初始的物理傷害。移動時受到的流血傷害增加 200% )
來自品質的額外效果:
召喚物的攻擊有 (0–20)% 機率造成流血
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Reaper


等級效果 /40
等級 | 需求等級 | 智慧 | 消耗 | 基本傷害 | 奪魂鐮使你的非奪魂鐮召喚物造成 20% 更少傷害 | 奪魂鐮使你的非奪魂鐮召喚物有 20% 更少最大生命 | 召喚物造成 30% 更多流血傷害 | Minion Level | 經驗值 |
---|---|---|---|---|---|---|---|---|---|
1 | 28 | 67 | 15 | 100%, 100% | 20 | 20 | 30 | 2 | 199,345 |
2 | 31 | 73 | 16 | 100%, 100% | 20 | 20 | 33 | 4 | 285,815 |
3 | 34 | 79 | 17 | 100%, 100% | 21 | 21 | 36 | 6 | 401,344 |
4 | 37 | 85 | 18 | 100%, 100% | 21 | 21 | 39 | 8 | 554,379 |
5 | 40 | 92 | 19 | 100%, 100% | 22 | 22 | 42 | 10 | 477,437 |
6 | 42 | 96 | 19 | 100%, 100% | 22 | 22 | 45 | 12 | 583,786 |
7 | 44 | 100 | 20 | 100%, 100% | 23 | 23 | 48 | 14 | 710,359 |
8 | 46 | 104 | 21 | 100%, 100% | 23 | 23 | 51 | 16 | 1,355,511 |
9 | 48 | 109 | 21 | 100%, 100% | 24 | 24 | 54 | 18 | 1,138,877 |
10 | 50 | 113 | 22 | 100%, 100% | 24 | 24 | 57 | 20 | 1,368,233 |
11 | 52 | 117 | 22 | 100%, 100% | 25 | 25 | 60 | 22 | 1,638,338 |
12 | 54 | 121 | 23 | 100%, 100% | 25 | 25 | 63 | 24 | 1,956,648 |
13 | 56 | 125 | 24 | 100%, 100% | 26 | 26 | 66 | 26 | 3,655,184 |
14 | 58 | 130 | 24 | 100%, 100% | 26 | 26 | 69 | 28 | 3,017,327 |
15 | 60 | 134 | 25 | 100%, 100% | 27 | 27 | 72 | 30 | 7,759,995 |
16 | 62 | 138 | 25 | 100%, 100% | 27 | 27 | 75 | 32 | 15,138,193 |
17 | 64 | 142 | 26 | 100%, 100% | 28 | 28 | 78 | 34 | 26,083,825 |
18 | 66 | 146 | 27 | 100%, 100% | 28 | 28 | 81 | 36 | 62,620,247 |
19 | 68 | 151 | 27 | 100%, 100% | 29 | 29 | 84 | 38 | 211,708,088 |
20 | 70 | 155 | 28 | 100%, 100% | 29 | 29 | 87 | 40 | |
21 | 72 | 29 | 100%, 100% | 30 | 30 | 90 | 42 | ||
22 | 74 | 29 | 100%, 100% | 30 | 30 | 93 | 44 | ||
23 | 76 | 30 | 100%, 100% | 31 | 31 | 96 | 46 | ||
24 | 78 | 30 | 100%, 100% | 31 | 31 | 99 | 48 | ||
25 | 80 | 31 | 100%, 100% | 32 | 32 | 102 | 50 | ||
26 | 82 | 32 | 100%, 100% | 32 | 32 | 105 | 52 | ||
27 | 84 | 32 | 100%, 100% | 33 | 33 | 108 | 54 | ||
28 | 86 | 33 | 100%, 100% | 33 | 33 | 111 | 56 | ||
29 | 88 | 33 | 100%, 100% | 34 | 34 | 114 | 58 | ||
30 | 90 | 34 | 100%, 100% | 34 | 34 | 117 | 60 | ||
31 | 91 | 34 | 100%, 100% | 34 | 34 | 118 | 62 | ||
32 | 92 | 35 | 100%, 100% | 35 | 35 | 120 | 64 | ||
33 | 93 | 35 | 100%, 100% | 35 | 35 | 121 | 66 | ||
34 | 94 | 35 | 100%, 100% | 35 | 35 | 123 | 68 | ||
35 | 95 | 36 | 100%, 100% | 35 | 35 | 124 | 70 | ||
36 | 96 | 36 | 100%, 100% | 36 | 36 | 126 | 72 | ||
37 | 97 | 36 | 100%, 100% | 36 | 36 | 127 | 74 | ||
38 | 98 | 37 | 100%, 100% | 36 | 36 | 129 | 76 | ||
39 | 99 | 37 | 100%, 100% | 36 | 36 | 130 | 78 | ||
40 | 100 | 37 | 100%, 100% | 37 | 37 | 132 | 80 |
屬性 /10
召喚奪魂鐮
Patchnotes /4
Title | 描述 |
---|---|
Affliction | |
Kalandra | |
20210804 版本 3.15.1 | |
20210729 版本 3.15.0 |
召喚奪魂鐮
等級: (1–20)
消耗: (15–28) 魔力
冷卻時間: 4.00 秒
施放時間: 0.60 秒
需要 等級 (28–70), (67–155) 智慧
召喚一個會使用許多揮擊範圍攻擊的強大奪魂鐮。奪魂鐮存在時會弱化你其它的召喚物,並會吞噬它們來短暫強化和治癒奪魂鐮。已召喚奪魂鐮時再次使用技能,會使奪魂鐮衝向指定位置使用強大的攻擊。
最多召喚 1 個奪魂鐮
召喚物的攻擊有 50% 機率造成流血
召喚物造成 (30–87)% 更多流血傷害
奪魂鐮使你的非奪魂鐮召喚物造成 (20–29)% 更少傷害
奪魂鐮使你的非奪魂鐮召喚物有 (20–29)% 更少最大生命
base display minion actor level [28,70]
display minion monster type [18]
infinite minion duration [1]
( 流血造成持續性物理傷害,傷害取決於初始的物理傷害。移動時受到的流血傷害增加 200% )
來自品質的額外效果:
召喚物的攻擊有 (0–20)% 機率造成流血
將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
Summon Reaper


被輔助 /23
增加範圍輔助
輔助任何範圍效果的技能。
陷阱輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲陷阱,當敵人靠近時陷阱會觸發技能。陷阱不能使用引導時施放技能。
快速施放輔助
輔助非立刻施放的法術技能。
集中效應輔助
輔助任何範圍效果的技能,不管技能是否造成傷害。
召喚物傷害輔助
輔助製造召喚物的技能。
召喚物速度輔助
輔助製造召喚物的技能。
召喚物生命輔助
輔助製造召喚物的技能。
法術圖騰輔助
輔助非觸發型的法術技能。不再使用技能而是召喚一個圖騰使用技能。
連鎖爆破地雷輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
元素軍隊輔助
輔助製造召喚物的技能。
受傷時施放輔助
當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
暈眩時施放輔助
當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。
秘能波動輔助
當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。
召喚幻影輔助
輔助能擊中敵人或創造召喚物的技能。當技能或召喚物擊殺敵人,或擊中稀有、傳奇敵人時,它們有機會召喚幻影,幻影會使用穿透的投射物法術造成物理傷害。
豢養狂熱輔助
輔助製造召喚物的技能。
掠奪者輔助
輔助製造召喚物的技能。
肉盾輔助
輔助製造召喚物的技能。
高能地雷輔助
輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。
煉獄軍團輔助
輔助製造召喚物的技能。
覺醒.增加範圍效果輔助
輔助任何範圍效果的技能。
覺醒.召喚物傷害輔助
輔助製造召喚物的技能。
恢復輔助
輔助有冷卻時間的技能。
不能輔助觸發型技能。
鮮肉輔助
輔助製造召喚物的技能。
奪魂鐮





monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Reaper
幽魂 | N |
---|---|
標籤 | bone_armour, bones, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
374%
護甲
+50%
閃避
+100%
異常狀態臨界值
374%
抗性




傷害
240%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
SummonedReaper
Metadata
SummonedReaper
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
24,061
護甲
43,185
閃避值
9,478
傷害
897
法術傷害
897
命中
1,276
攻擊間隔
1.5
經驗值
20,510
Minion Life
5,219
Minion Damage
716
異常狀態臨界值
24,061
冰緩
76
感電
76
易碎
430
焦灼
76
殘喘
210
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ReaperConsumeMinionForHeal
法術
施放時間: 1 秒
冷卻時間: 6 秒
+6 秒基礎持續時間
ReaperConsumeMinionForBuff
法術
施放時間: 1 秒
冷卻時間: 25 秒
+6 秒基礎持續時間
SummonedReaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 50% 更少攻擊傷害
造成 46.38% 更多傷害
action attack or cast time uses animation length [1]

SummonedReaperDash
法術, 位移
施放時間: 1.5 秒
冷卻時間: 4 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
SummonedReaperUltimate
攻擊, 近戰, 傷害, 範圍, 近戰單一目標, 位移
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
造成 46.38% 更多傷害
is area damage [1]
GASummonReaperUltimateLeftSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
造成 46.38% 更多傷害
is area damage [1]
GASummonReaperUltimateRightSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
造成 46.38% 更多傷害
is area damage [1]
EAASummonedReaperComboAttack
攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
+0.3 米近戰打擊距離
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASummonReaperComboWhirl
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.5 秒
造成 50% 更少攻擊傷害
造成 46.38% 更多傷害
is area damage [1]
GASummonReaperComboLeftSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 46.38% 更多傷害
is area damage [1]
GASummonReaperComboRightSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 46.38% 更多傷害
is area damage [1]
GASummonReaperDashImpactSlash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 46.38% 更多傷害
is area damage [1]
GASummonReaperDash
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedReaper/SummonedReaper.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_addfadeepk_for_death_summon_01 = "AddEffectPack( Metadata/Effects/Spells/summoned_reaper/epk/death_fade.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedReaper/SummonedReaper"] = { name = "Reaper", life = 3.74, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 3.4, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "SummonedReaperMelee", "GASummonReaperUltimateLeftSlash", "GASummonReaperUltimateRightSlash", "GASummonReaperComboWhirl", "GASummonReaperComboLeftSlash", "GASummonReaperComboRightSlash", "GASummonReaperDashImpactSlash", "GASummonReaperDash", "EAASummonedReaperComboAttack", "SummonedReaperDash", "SummonedReaperUltimate", "ReaperConsumeMinionForHeal", "ReaperConsumeMinionForBuff", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedReaperMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperUltimateLeftSlash"] = { name = "GASummonReaperUltimateLeftSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperUltimateRightSlash"] = { name = "GASummonReaperUltimateRightSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperComboWhirl"] = { name = "GASummonReaperComboWhirl", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperComboLeftSlash"] = { name = "GASummonReaperComboLeftSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperComboRightSlash"] = { name = "GASummonReaperComboRightSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperDashImpactSlash"] = { name = "GASummonReaperDashImpactSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASummonReaperDash"] = { name = "GASummonReaperDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASummonedReaperComboAttack"] = { name = "EAASummonedReaperComboAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonedReaperDash"] = { name = "SummonedReaperDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonedReaperUltimate"] = { name = "SummonedReaperUltimate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2}, cost = { }, }, [2] = {60, baseMultiplier = 1.65, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReaperConsumeMinionForHeal"] = { name = "ReaperConsumeMinionForHeal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReaperConsumeMinionForBuff"] = { name = "ReaperConsumeMinionForBuff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Community Wiki
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
召喚奪魂鐮
奪魂鐮技能
ReaperConsumeMinionForHeal:殺死一個你的召喚物,回復 50% 最大生命。
ReaperConsumeMinionForBuff:殺死一個你的召喚物,獲得增益效果給予增加 40% 傷害、增加 20% 攻擊速度、增加 20% 移動速度和增加 10% 角色體型,持續 6 秒。
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.