尤图拉
人形
resist life leech % [50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Utula
幽魂 | N |
---|---|
标签 | fast_movement, human, humanoid, not_int, red_blood |
生命
120%
护甲
+75%
闪避值
+10%
异常状态临界值
120%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 19
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralUtula
Metadata
AncestralUtula
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,720
护甲
50,383
闪避值
5,213
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaTableCharge
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
击中时击退敌人
移动速度加快 21%
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
移动速度加快 21%
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
UtulaFireSwing
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.5 秒
冷却时间: 10 秒
对你的敌人无情痛击。
攻击伤害总增 30%
将物理伤害的 40% 转化为火焰伤害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
将物理伤害的 40% 转化为火焰伤害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
GAEchoingQuake
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 15 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 160%
攻击间隔: 1.5 秒
攻击伤害总增 60%
is area damage [1]
is area damage [1]
MPSUtulaFireball
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 775.8 - 1164 火焰伤害
额外发射 2 个投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
额外发射 2 个投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 200%
攻击间隔: 1.5 秒
攻击伤害总增 100%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
CGEUtulaDegen
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
生命回复率降低 50%
每秒造成 40.4 基础火焰伤害
每秒造成 40.4 点基础物理伤害
基础持续时间为 10 秒
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
每秒造成 40.4 基础火焰伤害
每秒造成 40.4 点基础物理伤害
基础持续时间为 10 秒
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase" Animated { on_spin_attack_01 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaHarvestRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" on_attack_03 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaBonecrunchRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralUtula"] = { name = "Utula", life = 1.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "UtulaTableCharge", "MeleeAtAnimationSpeedUnique", "MPSUtulaFireball", "CGEUtulaDegen", "GAEchoingQuake", "GAUtulaChargeEnd", "GAUtulaXSlamLacerate", "UtulaFireSwing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UtulaTableCharge"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {21, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUtulaFireball"] = { name = "MPSUtulaFireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEUtulaDegen"] = { name = "CGEUtulaDegen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_physical_damage_to_deal_per_minute", "life_recovery_rate_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEchoingQuake"] = { name = "GAEchoingQuake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaChargeEnd"] = { name = "GAUtulaChargeEnd", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaXSlamLacerate"] = { name = "GAUtulaXSlamLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaFireSwing"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
resist life leech % [50]
Id | AmcestralTrialMonsterLeechResistanceKitava |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Id | AncestralTrialChieftainBalance |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
尤图拉
人形
resist life leech % [50]
Utula
幽魂 | N |
---|---|
标签 | fast_movement, human, humanoid, not_int, red_blood |
Packs |
生命
540%
护甲
+75%
闪避值
+10%
异常状态临界值
540%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 19
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AncestralUtulaStandalone
Metadata
AncestralUtulaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
34,740
护甲
50,383
闪避值
5,213
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
34,740
冰缓
110
Shock
110
Brittle
621
Scorch
110
Sap
303
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaTableCharge
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
击中时击退敌人
移动速度加快 21%
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
移动速度加快 21%
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
UtulaFireSwing
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.5 秒
冷却时间: 10 秒
对你的敌人无情痛击。
攻击伤害总增 30%
将物理伤害的 40% 转化为火焰伤害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
将物理伤害的 40% 转化为火焰伤害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
GAEchoingQuake
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 15 秒
攻击伤害总增 50%
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 160%
攻击间隔: 1.5 秒
攻击伤害总增 60%
is area damage [1]
is area damage [1]
MPSUtulaFireball
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 775.8 - 1164 火焰伤害
额外发射 2 个投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
额外发射 2 个投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
可触发, 攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 200%
攻击间隔: 1.5 秒
攻击伤害总增 100%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
CGEUtulaDegen
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
生命回复率降低 50%
每秒造成 40.4 基础火焰伤害
每秒造成 40.4 点基础物理伤害
基础持续时间为 10 秒
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
每秒造成 40.4 基础火焰伤害
每秒造成 40.4 点基础物理伤害
基础持续时间为 10 秒
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone" Animated { on_spin_attack_01 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaHarvestRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" on_attack_03 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaBonecrunchRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaStandalone"] = { name = "Utula", life = 5.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "UtulaTableCharge", "MeleeAtAnimationSpeedUnique", "MPSUtulaFireball", "CGEUtulaDegen", "GAEchoingQuake", "GAUtulaChargeEnd", "GAUtulaXSlamLacerate", "UtulaFireSwing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UtulaTableCharge"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {21, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUtulaFireball"] = { name = "MPSUtulaFireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEUtulaDegen"] = { name = "CGEUtulaDegen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_physical_damage_to_deal_per_minute", "life_recovery_rate_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEchoingQuake"] = { name = "GAEchoingQuake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaChargeEnd"] = { name = "GAUtulaChargeEnd", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaXSlamLacerate"] = { name = "GAUtulaXSlamLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaFireSwing"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
resist life leech % [50]
Id | AmcestralTrialMonsterLeechResistanceKitava |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
尤图拉 Topic /15
NPC | 名字 |
---|---|
拉尼 | 我们之中很少有人能说自己为了大义献出过一切.你能吗? 但尤图拉可以.自我见到他的那天起,他所做的一切,无一不是为了帮助他的同胞. 他是个很聪明的人,本可以头也不回地一个人逃到纳玛鲁伊,但他却选择带领我们走向自由.虽然我可能已经重伤难治了,但我还是想像尤图拉一样,为贯彻卡鲁之道献出最后一份力量. |
拉尼 | 我至今未能理解尤图拉的谎言,但我还是听出了些许意思.他在你摧毁纯净之神像,破除圣堂教团的那一刻,对我说道: '我们的王即将降临.他很饥渴,非常饥渴.我将为他准备一场盛宴! ' 然后他就带着他的追随者离开了. 他去哪儿了? 奥瑞亚广场.你不用知道怎么去,只要跟着尖叫声走就对了. |
拉尼 | 你已经送那个叛徒下地狱了对吧? 估他会跟先祖们聊得很开心的.我虽然不怎么迷信,但我觉得尤图拉得过十八层地狱才能转世投胎.我都有点同情那些在地狱看守他的人了. 至少我们不需要操心他了.卡鲁族的先祖们也许不会谢谢你把那家伙送进地狱,但我很感激你,所有那些差点被他害死的奴隶们也会感激你的. |
薇伦塔 | 尤图拉虽然看上去是个很诚实和注重声誉的人,但他的言行举止中,却流露着一股浓浓的负能量.狗急了还会跳墙,可人一旦急了,什么卑劣的行径都做的出来.会为了生存撒谎, 偷窃,甚至是谋杀.这种行为虽然可以被理解,但如果任其发展,不谨慎对待的话,往往会变得非常危险. |
薇伦塔 | 我知道的都已经告诉你了.你还想要我说什么? |
巴农 | 拉尼跟我提起过尤图拉和他的奇塔弗邪教.让我大概清楚了他在计划着什么.利用一个神明的陨落,使自己信奉的神明崛起.至于这个叫奇塔弗的,根据我从纯净之神那里获取到的记忆残片……他可不是什么善良的神明. 拜托你,一定找到尤图拉并阻止他.我说这话并不是因为我想要复辟纯净之神.而是因为奥瑞亚是我的家.这里的人虽然犯过一些错误,但罪不至于让他们沦为尤图拉的盘中餐. |
巴农 | 你击败了那个披着人皮的家伙, 毫无疑问, 尤图拉已经死了,但他信奉的神明却依然还活着,我们没能阻止尤图拉用尸山血海召唤出奇塔弗. 该死……抱歉,我向来不擅长'提升士气'.大概不应该在你的伤口上撒盐的.难怪我一直都没法成为一名队长呢. 不过,我在这附近转悠的时候发现了尤图拉秘藏的宝贝.他这儿的好东西还真不少……想要就拿吧.对手是神明的话,自然是准备得越充足越好. |
阿寇亚 | 现在尤图拉已被此地接受,他那炽热的言辞不免让我担忧。我相信传统和不变的卡鲁之道,但尤图拉想要毁掉一切。我担心他想要实现奇塔弗的誓言。我们必须让他知道,他的错误是多么深重。 |
陶哈努库 | 一个贪婪的农民在丰收的夏天堆起了干草。雷默科和瓦拉克赐下了等量的光芒和雨水。这农民觉得永远都会如此,因此他收割了他视线范围内的一切草谷,把它们堆在了自家附近。当雨水不再落下,土地变得干旱时,壁炉里的一点火星烧毁了一切。 |
卡胡图罗阿 | 尤图拉的想法对头。我们卡鲁为什么要听别人的话,让他们指挥我们该怎么做、该怎么生活?我们有如此的力量,却依然屈居人下。如果我想离开亡者之境,去那些永远饮酒作乐的无荣之殿,那我为什么不能呢?推翻暴政! |
玛塔 | 尤图拉信仰的是我花费一生……甚至在死后反抗的一切。他的信条是暴力、堕落和混乱。我相信卡鲁应该拥有秩序、和谐和和平。如果你把森林烧掉,你就不能生活在美丽的森林中。我理解为什么尤图拉会被带到这里,但我仍然认为这一步是踏错了。 |
基洛瓦 | 那家伙是个古怪的老蜥蜴,把这个非凡的地方当成了监狱。我可是很高兴能够再享风化年华的。也许是因为他长了一双疯狂的大眼睛,所以才那么生气吧。 |
娜瓦莉 | 当你消灭了尤图拉的肉身,他的灵魂也摆脱了那副扭曲的血肉,让他成为了纯净的灵魂,来到了亡者之境。我们对你感激不尽,他是我们眼中真正的英雄。他带领卡鲁人向圣堂教团讨还了血债,发动的起义解救了被困在奥瑞亚的族人。他为自己赢得了参与竞技、与最伟大的战士们同台的资格。 |
尤图拉之贪噬 | 当奇塔弗吞尽,万千生灵, 世界落入圣口,葬身神腹。 |
尤图拉的忠诚文身 |
尤图拉 Text Audio /206
尤图拉
恩典: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Utula