Utula
Humanoid
resist life leech % [50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, not_int, red_blood |
Life
120%
Armour
+75%
Evasion
+10%
Ailment Threshold
120%
Resistance
40
40
40
25
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralUtula
Metadata
AncestralUtula
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,720
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Knocks Enemies Back on Hit
21% increased Movement Speed
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
21% increased Movement Speed
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
GAEchoingQuake
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 sec
Deals 60% more Attack Damage
is area damage [1]
is area damage [1]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 775.8 to 1164 Fire Damage
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
50% of Physical Damage Converted to Fire Damage
is area damage [1]
CGEUtulaDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
50% reduced Life Recovery rate
Deals 40.4 Base Fire Damage per second
Deals 40.4 Base Physical Damage per second
Base duration is 10 seconds
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
Deals 40.4 Base Fire Damage per second
Deals 40.4 Base Physical Damage per second
Base duration is 10 seconds
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase" Animated { on_spin_attack_01 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaHarvestRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" on_attack_03 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaBonecrunchRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralUtula"] = { name = "Utula", life = 1.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "UtulaTableCharge", "MeleeAtAnimationSpeedUnique", "MPSUtulaFireball", "CGEUtulaDegen", "GAEchoingQuake", "GAUtulaChargeEnd", "GAUtulaXSlamLacerate", "UtulaFireSwing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UtulaTableCharge"] = { name = "Table Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {21, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUtulaFireball"] = { name = "MPSUtulaFireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEUtulaDegen"] = { name = "CGEUtulaDegen", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_physical_damage_to_deal_per_minute", "life_recovery_rate_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEchoingQuake"] = { name = "GAEchoingQuake", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaChargeEnd"] = { name = "GAUtulaChargeEnd", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaXSlamLacerate"] = { name = "GAUtulaXSlamLacerate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaFireSwing"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
resist life leech % [50]
Id | AmcestralTrialMonsterLeechResistanceKitava |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Id | AncestralTrialChieftainBalance |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Utula
Humanoid
resist life leech % [50]
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, not_int, red_blood |
Packs |
Life
540%
Armour
+75%
Evasion
+10%
Ailment Threshold
540%
Resistance
40
40
40
25
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AncestralUtulaStandalone
Metadata
AncestralUtulaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
34,740
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
0
Attack Time
1.5
Experience
20,510
Ailment Threshold
34,740
Chill
110
Shock
110
Brittle
621
Scorch
110
Sap
303
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Knocks Enemies Back on Hit
21% increased Movement Speed
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
21% increased Movement Speed
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
GAEchoingQuake
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 sec
Deals 60% more Attack Damage
is area damage [1]
is area damage [1]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 775.8 to 1164 Fire Damage
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
50% of Physical Damage Converted to Fire Damage
is area damage [1]
CGEUtulaDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
50% reduced Life Recovery rate
Deals 40.4 Base Fire Damage per second
Deals 40.4 Base Physical Damage per second
Base duration is 10 seconds
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
Deals 40.4 Base Fire Damage per second
Deals 40.4 Base Physical Damage per second
Base duration is 10 seconds
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone" Animated { on_spin_attack_01 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaHarvestRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" on_attack_03 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaBonecrunchRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaStandalone"] = { name = "Utula", life = 5.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "UtulaTableCharge", "MeleeAtAnimationSpeedUnique", "MPSUtulaFireball", "CGEUtulaDegen", "GAEchoingQuake", "GAUtulaChargeEnd", "GAUtulaXSlamLacerate", "UtulaFireSwing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UtulaTableCharge"] = { name = "Table Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {21, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUtulaFireball"] = { name = "MPSUtulaFireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEUtulaDegen"] = { name = "CGEUtulaDegen", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_physical_damage_to_deal_per_minute", "life_recovery_rate_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEchoingQuake"] = { name = "GAEchoingQuake", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaChargeEnd"] = { name = "GAUtulaChargeEnd", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaXSlamLacerate"] = { name = "GAUtulaXSlamLacerate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaFireSwing"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
resist life leech % [50]
Id | AmcestralTrialMonsterLeechResistanceKitava |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Utula Topic /15
NPC | Name |
---|---|
Lani | Few of us can say that we've devoted our lives to anything greater than ourselves. Can you? I think Utula can. Since the day I met him, I've seen Utula do nothing that wasn't in the service of his people. He's a smart one. He could have escaped. He could have sailed off to Ngamakanui and never looked back. Yet there he stands, our herald of freedom. I might die of this wound, yet I'd be giving but a fraction of what Utula has to honour the Karui Way. |
Lani | I can't yet begin to unpick the lies that Utula has told us, but this piece of truth I do have. Utula sensed that very moment when you struck your final blow, when you broke the Templar's power. He turned to me and told me this. "Now our King comes to us. He'll be hungry, so very hungry. I shall prepare him a feast!" Then he gathered his followers and left. Where's he gone? Oriath Square. You won't need directions. Just follow the screams. |
Lani | You've sent the traitor to meet his Ancestors, have you? That'll be an interesting conversation. I'm no {hatungo}, but I can foresee Utula walking a long road of trial and suffering before he earns himself a place at the Ancestors' table. And just as Utula's journey continues, so does yours, right into the jaws of Kitava. I don't profess to understand the mind of a god, but I know the stories. Kitava is patient. He waited in the darkest pit of Hinekora's realm. He will bide his time while his hunger spreads like the plague it is, and when his tribe is replenished, a hundred times over, Kitava will rise one final time to finish the feast that he has started. Oriath is merely the appetiser. There's a whole world out there for Kitava to taste. You've proved that you're a hero who can slay legends. Let's see if you can kill a god. |
Vilenta | Utula might appear to conduct himself with honesty and honour yet has all the telltale signs of a desperate man born of desperate times. As the cornered animal will bite and claw, the cornered man will lie, steal and murder in the name of survival. It's understandable, and deadly if underestimated. |
Vilenta | I told you so. What more need I say? |
Bannon | Lani's told me a little about Utula and his cult of Kitava. Enough to know what Utula's got planned. Bring about the fall of one god so he can raise up one of his own. And this Kitava, from what fragments I can piece together from Innocence... he's not of the benevolent kind. Please, find Utula and stop him. I'm not saying this because I want to put Innocence back on his divine throne. I'm saying this because Oriath is my home. It's made some mistakes but it doesn't deserve the fate that Utula has in mind. |
Bannon | The high priest is dead yet the object of his devotion remains. There's no doubt, you did alright bringing that man-turned-monster to heel, but you weren't able to stop him fishing his master out of a river of blood. Damn... sorry, I never could get the hang of 'boosting morale'. Didn't seem right to polish the edges off harsh facts. Probably why I never made captain. Still, I've been poking around here a bit and have turned up Utula's stash. Quite the magpie he was so here... help yourself. When it comes to hunting a god, I suppose every little bit helps. |
Akoya | Now Utula has been accepted here, and his fiery words make me wary. I believe in the traditional and unchanging Way, but Utula wants to tear it all down. I fear he is seeking to fulfill Kitava's vow. We must show him how wrong he is. |
Tawhanuku | A greedy farmer once piled hay during a bountiful summer. Ramako's light and Valako's rains were given in equal measure. The farmer believed it would always be so, thus he harvested all that grew within his sight, and gathered it near his home. When the rains withdrew and the land became dry, a stray spark from his hearth burned it all down. |
Kahuturoa | Utula has the right idea. Why should we Karui listen to anyone who tells us what to do and how to live? We have such strength, yet we remain subservient. If I want to leave the Halls of the Dead and go to the Chambers of the Dishonoured, where they drink and carouse for eternity, why shouldn't I? Down with tyranny! |
Maata | Utula believes in everything I have fought against my entire life... and my entire death. His is an ethos of violence, depravity, and anarchy. I believe the Karui deserve order, harmony, and peace. You can't live in a beautiful forest if you burn it down. I understand why Utula was given a place here, but I still think it is a step in the wrong direction. |
Kiloava | He's an odd tuatara, that one. Seems to think this incredible place is some sort of prison. I for one relish being in my prime again. Maybe he's just angry he's got those crazy bug eyes. |
Navali | When you slew Utula's body, you separated his spirit from his altered flesh. This freed him to join us as a purified soul in these Halls of the Dead. We are very grateful to you for this, as he is a true hero in our eyes. He brought Karui vengeance against the Templars, and helmed a rebellion that freed our people held in bondage in Oriath. He has earned a place here in competition with the greatest of our warriors. |
Utula's Hunger | The world will end in a divine stomach once Kitava has eaten all that lives. |
Loyalty Tattoo of Utula |
Utula Text Audio /206
Utula
Favour: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.