Utula
Humanoid
resist life leech % [50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
SpectreN
Tagsfast_movement, human, humanoid, not_int, red_blood
Life
120%
Armour
+75%
Evasion
+10%
Ailment Threshold
120%
Resistance
40 40 40 25
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralUtula
Metadata
AncestralUtula
Level
68
Life
7,720
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Knocks Enemies Back on Hit
21% increased Movement Speed
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
GAEchoingQuake
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 sec
Deals 60% more Attack Damage
is area damage [1]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 775.8 to 1164 Fire Damage
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
CGEUtulaDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
50% reduced Life Recovery rate
Deals 40.4 Base Fire Damage per second
Deals 40.4 Base Physical Damage per second
Base duration is 10 seconds
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_spin_attack_01 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaHarvestRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );"

	on_attack_03 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaBonecrunchRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );"
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtula"] = {
    name = "Utula",
    life = 1.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "UtulaTableCharge",
        "MeleeAtAnimationSpeedUnique",
        "MPSUtulaFireball",
        "CGEUtulaDegen",
        "GAEchoingQuake",
        "GAUtulaChargeEnd",
        "GAUtulaXSlamLacerate",
        "UtulaFireSwing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaTableCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {21, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
    name = "MPSUtulaFireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEUtulaDegen"] = {
    name = "CGEUtulaDegen",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_physical_damage_to_deal_per_minute",
        "life_recovery_rate_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEchoingQuake"] = {
    name = "GAEchoingQuake",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaChargeEnd"] = {
    name = "GAUtulaChargeEnd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaXSlamLacerate"] = {
    name = "GAUtulaXSlamLacerate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
resist life leech % [50]
IdAmcestralTrialMonsterLeechResistanceKitava
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • resist life leech % Min: 50 Max: 50 Global
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 Local
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 Global
  • Utula
    Humanoid
    resist life leech % [50]
    SpectreN
    Tagsfast_movement, human, humanoid, not_int, red_blood
    Packs
  • Utula, Consuming Kunekune, Frenzymonger
  • Life
    540%
    Armour
    +75%
    Evasion
    +10%
    Ailment Threshold
    540%
    Resistance
    40 40 40 25
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AncestralUtulaStandalone
    Metadata
    AncestralUtulaStandalone
    Level
    68
    Life
    34,740
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    448
    Spell Damage
    448
    Accuracy
    0
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    34,740
    Chill
    110
    Shock
    110
    Brittle
    621
    Scorch
    110
    Sap
    303
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    UtulaTableCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
    Knocks Enemies Back on Hit
    21% increased Movement Speed
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    UtulaFireSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Strike your foes down with a powerful blow.
    Deals 30% more Attack Damage
    40% of Physical Damage Converted to Fire Damage
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [30]
    GAEchoingQuake
    Triggerable, Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 15 sec
    Deals 50% more Attack Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAUtulaChargeEnd
    Triggerable, Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Damage: 160%
    Attack Time: 1.5 sec
    Deals 60% more Attack Damage
    is area damage [1]
    MPSUtulaFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Deals 775.8 to 1164 Fire Damage
    Fires 2 additional Projectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [242]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAUtulaXSlamLacerate
    Triggerable, Attack
    Base Damage: 359–538
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Deals 100% more Attack Damage
    50% of Physical Damage Converted to Fire Damage
    is area damage [1]
    CGEUtulaDegen
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    50% reduced Life Recovery rate
    Deals 40.4 Base Fire Damage per second
    Deals 40.4 Base Physical Damage per second
    Base duration is 10 seconds
    active skill area of effect radius +% final [-50]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_spin_attack_01 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaHarvestRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );"
    
    	on_attack_03 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaBonecrunchRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );"
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaStandalone"] = {
        name = "Utula",
        life = 5.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "UtulaTableCharge",
            "MeleeAtAnimationSpeedUnique",
            "MPSUtulaFireball",
            "CGEUtulaDegen",
            "GAEchoingQuake",
            "GAUtulaChargeEnd",
            "GAUtulaXSlamLacerate",
            "UtulaFireSwing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaTableCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {21, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUtulaFireball"] = {
        name = "MPSUtulaFireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEUtulaDegen"] = {
        name = "CGEUtulaDegen",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_physical_damage_to_deal_per_minute",
            "life_recovery_rate_+%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEchoingQuake"] = {
        name = "GAEchoingQuake",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAUtulaChargeEnd"] = {
        name = "GAUtulaChargeEnd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAUtulaXSlamLacerate"] = {
        name = "GAUtulaXSlamLacerate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaFireSwing"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    resist life leech % [50]
    IdAmcestralTrialMonsterLeechResistanceKitava
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • resist life leech % Min: 50 Max: 50 Global
  • Utula Topic /15
    NPCName
    LaniFew of us can say that we've devoted our lives to anything greater than ourselves. Can you?

    I think Utula can. Since the day I met him, I've seen Utula do nothing that wasn't in the service of his people.

    He's a smart one. He could have escaped. He could have sailed off to Ngamakanui and never looked back. Yet there he stands, our herald of freedom. I might die of this wound, yet I'd be giving but a fraction of what Utula has to honour the Karui Way.
    LaniI can't yet begin to unpick the lies that Utula has told us, but this piece of truth I do have. Utula sensed that very moment when you struck your final blow, when you broke the Templar's power. He turned to me and told me this.

    "Now our King comes to us. He'll be hungry, so very hungry. I shall prepare him a feast!"

    Then he gathered his followers and left.

    Where's he gone? Oriath Square. You won't need directions. Just follow the screams.
    LaniYou've sent the traitor to meet his Ancestors, have you? That'll be an interesting conversation. I'm no {hatungo}, but I can foresee Utula walking a long road of trial and suffering before he earns himself a place at the Ancestors' table.

    And just as Utula's journey continues, so does yours, right into the jaws of Kitava.

    I don't profess to understand the mind of a god, but I know the stories. Kitava is patient. He waited in the darkest pit of Hinekora's realm. He will bide his time while his hunger spreads like the plague it is, and when his tribe is replenished, a hundred times over, Kitava will rise one final time to finish the feast that he has started. Oriath is merely the appetiser. There's a whole world out there for Kitava to taste.

    You've proved that you're a hero who can slay legends. Let's see if you can kill a god.
    VilentaUtula might appear to conduct himself with honesty and honour yet has all the telltale signs of a desperate man born of desperate times. As the cornered animal will bite and claw, the cornered man will lie, steal and murder in the name of survival. It's understandable, and deadly if underestimated.
    VilentaI told you so. What more need I say?
    BannonLani's told me a little about Utula and his cult of Kitava. Enough to know what Utula's got planned. Bring about the fall of one god so he can raise up one of his own. And this Kitava, from what fragments I can piece together from Innocence... he's not of the benevolent kind.

    Please, find Utula and stop him. I'm not saying this because I want to put Innocence back on his divine throne. I'm saying this because Oriath is my home. It's made some mistakes but it doesn't deserve the fate that Utula has in mind.
    BannonThe high priest is dead yet the object of his devotion remains. There's no doubt, you did alright bringing that man-turned-monster to heel, but you weren't able to stop him fishing his master out of a river of blood.

    Damn... sorry, I never could get the hang of 'boosting morale'. Didn't seem right to polish the edges off harsh facts. Probably why I never made captain.

    Still, I've been poking around here a bit and have turned up Utula's stash. Quite the magpie he was so here... help yourself. When it comes to hunting a god, I suppose every little bit helps.
    AkoyaNow Utula has been accepted here, and his fiery words make me wary. I believe in the traditional and unchanging Way, but Utula wants to tear it all down. I fear he is seeking to fulfill Kitava's vow. We must show him how wrong he is.
    TawhanukuA greedy farmer once piled hay during a bountiful summer. Ramako's light and Valako's rains were given in equal measure. The farmer believed it would always be so, thus he harvested all that grew within his sight, and gathered it near his home. When the rains withdrew and the land became dry, a stray spark from his hearth burned it all down.
    KahuturoaUtula has the right idea. Why should we Karui listen to anyone who tells us what to do and how to live? We have such strength, yet we remain subservient. If I want to leave the Halls of the Dead and go to the Chambers of the Dishonoured, where they drink and carouse for eternity, why shouldn't I? Down with tyranny!
    MaataUtula believes in everything I have fought against my entire life... and my entire death. His is an ethos of violence, depravity, and anarchy. I believe the Karui deserve order, harmony, and peace. You can't live in a beautiful forest if you burn it down. I understand why Utula was given a place here, but I still think it is a step in the wrong direction.
    KiloavaHe's an odd tuatara, that one. Seems to think this incredible place is some sort of prison. I for one relish being in my prime again. Maybe he's just angry he's got those crazy bug eyes.
    NavaliWhen you slew Utula's body, you separated his spirit from his altered flesh. This freed him to join us as a purified soul in these Halls of the Dead. We are very grateful to you for this, as he is a true hero in our eyes. He brought Karui vengeance against the Templars, and helmed a rebellion that freed our people held in bondage in Oriath. He has earned a place here in competition with the greatest of our warriors.
    Utula's HungerThe world will end in a divine stomach once Kitava has eaten all that lives.
    Loyalty Tattoo of Utula
    Utula Text Audio /206
    Name
    I do not know you, nor you me, but I honour you all the same. Anointed in Templar blood, you come to us, give us the reason, the hope, to rise up.

    The Tormented One has spoken. Kitava, the immortal slave, understands our plight like no other. He speaks through you, warrior. He tells us that we shall be free.

    Utula Makora is what they call me, and I've the miserable task of being chief to this lot. Well, I put the steel in their hands. I tell them where to stab, where to run, where to die. If that doesn't make me a chief, what does, eh?
    Introduction
    Templar murders Templar. Not a pretty sight, but it was enough to get this sorry lot up and fighting.

    The Tormented One promised us a sign. You're not quite what I expected, but then who am I to argue with Kitava, the immortal slave. He speaks through you, Templar. He tells us that we shall be free.

    Utula Makora is what they call me and I've the miserable task of being chief to this lot. Well, I put the steel in their hands. I tell them where to stab, where to run, where to die. If that doesn't make me a chief, what does, eh?
    Introduction
    Hah! After everything I've done, it took an Oriathan to get these slaves up off their shackled arses and fighting. I guess the Templar should have treated their 'lessers' better than their slaves, eh?

    Well, I'm not about to turn down a gift from Kitava. If he wants slave and outcast to join hands then let's remind these Templar that they're flesh and blood, just like us.

    Utula Makora is what they call me. I'm what passes for a chief around here. Well, I put the steel in their hands. I tell them where to stab, where to run, where to die. If that doesn't make me a chief, what does, eh?
    Introduction
    Blood isn't the only currency we need to earn to buy our freedom. We can kill all the Templar mongrels we like out there. It won't matter a damn if we don't get inside their stronghold, the Templar Courts. Might as well put my bloody chains back on right now!

    Problem is, there's some sort of witchery surrounding the place. Only those who 'see the truth with faithful eyes' are getting in there. The power of Innocence... it's all in the eyes, you see.

    Yet blessed Kitava has answered my prayers and sent us just the pair of eyes we need. The ever faithful Justicar Casticus. He's there in the Control Blocks right now, smiting my people with self righteous fury.

    Find him, and rip his faithful eyes out. Then I'm sure the good Justicar will be kind enough to 'see' you into the Templar Courts.
    Justicar Casticus
    Hah! So you made Justicar Casticus 'see the light', did you? Couldn't have happened to a nicer fulla. Yet now I've an even more charming chap for you to make the acquaintance of. He's over at the Chamber of Innocence, beyond the Templar Courts, and I bet he's just dying to meet you.

    It's High Templar Avarius I'm talking about, although he's so filled to the eyeballs with Innocence that it's hard to tell where the man ends and the god begins these days. That's good news for us. Kill the man and you kill the god.

    And what are the Templar without their god? Lambs in a slaughterhouse.
    Justicar Casticus
    Take a deep breath. Inhale the twin stink of exploitation and oppression. Yes, these pens and cells have been our home away from home since the first Karui were brought here by Marceus Lioneye. Their great 'Hero of the Empire', one of the best slavers they ever had.

    Not that he was the only one. Captain Sigmund Fairgraves funded many an expedition off the whipped backs of Karui children. High Templar Dominus was only the latest in a long line of men to grow rich by trading in misery.

    Oriathan wealth was built on Karui poverty. Oriathan gold will forever be stained red by Karui blood.
    Slave Pens
    Lani's a pretty tough girl, for a half-blood. Her mother was Karui, but her father... a lord with a nose for island flowers.

    Despite that Oriathan stain in her blood, Lani risked her life, time and time again, slipping us the information that she bore between the lords and ladies of Theopolis. Honestly couldn't have put the pieces of this uprising together without her.

    And she's a fighter. Struck down two overseers before a third managed to put that scratch on her. Don't worry, it won't slow her down for long. Not Lani.
    Lani
    If it weren't for Lani, I'd have cut that bitch's throat the moment I met her. But Vilenta seems to know her medicine, so she gets to live... until Lani is better.

    Then Vilenta will answer for her crimes against us.
    Vilenta
    Overseer's Tower, this place is called. And you know the worst thing about the men who stood here, watching us, cursing us, descending to whip and kick us like curs? They were slaves, like us, willing to turn on their brethren for a bigger cage and a few extra rations.

    I can't quite put into words what a pleasure it was to take this tower, to rip the greedy eyes from those traitors. Did they see it coming? I hope so.
    Overseer's Tower
    Well... I know his other names. The Black Spirit. The Cannibal King. The Ravenous One. He was all of those things, before Tukohama slashed out his eyes, before Valako drowned him in the sea, before Hinekora whipped him and condemned him to immortal darkness.

    Kitava has learned from the suffering inflicted upon him. Learned what cruelty is from his own flesh and blood. Learned what it means to be a slave.

    Now he hungers for freedom. Not merely for himself. For all of us who have suffered under whip and shackle.

    Kitava is the Tormented One, destined to rise up from the darkness and banish cruelty from this world. And we, his children, rise with him.
    Kitava
    Old red eyes. He's been quiet for a long time. Just like Kitava... and Tukohama. All of the old gods. Now Innocence has woken up, and with him, power like I've never seen the Templar wield before.

    It's alright though. We slaves, we've got our own god looking out for us now. I can see him in the eyes of my brothers and sisters, smell him in the blood we've spilled, hear his call in the screams of the fallen.

    I don't rightly know where the gods have been or what's brought them crawling back. Nor do I really care. All I need to know, my friend, is that we're not alone anymore.
    Innocence
    There's two parts to the Templar. The grim face and the spotty arse.

    Out front you've got the Templar Courts, usually the last place our {hatungo} see if they're stupid enough to preach their craft within a Templar's hearing. Oriath's wood-mongers must do a roaring trade with that place. When the wind blows right, you can even smell the aroma of barbequed blasphemer from here.

    The arse end, that's the Chamber of Innocence. It's where the real earnest believing gets done. Where the young Templar go to pay their respects to God almighty and get the good sense baptised out of their heads. I've not seen inside the chamber myself, but you can feel it from over a block away. Like there's an eye in your gut, peering through your insides, looking for even the tiniest stain of Sin.

    I tell you, sane people go in one end of that place, ash and apostles come out the other. Watch yourself in there.
    Templar Court
    With Dominus away in Wraeclast, someone had to keep the wheels of oppression turning. Avarius was only too happy to take the job. He'd had plenty of practice already, of course.

    It was Avarius who led some of the largest and most crippling raids upon the Ngamakanui and the Ngakuramakoi. It was on his orders that men, women and children were shackled and shipped like cattle to Theopolis.

    And it was Avarius who spent five thousand Karui lives building his Templar Courts and his Chamber of Innocence. Who had wives and daughters scrub their husbands' and fathers' blood from the stones so as to preserve their 'purity'.

    When you meet Avarius, feel free to exact a little extra vengeance in the name of Karui suffering.
    High Templar Avarius
    Cup your hands, children of Kitava.
    Drink of the hot, sweet wine of Oriath.
    And let us stay ourselves from the feast no longer.
    For our king is ravenous!
    UtulaRuinedSquare
    Did you think our vengeance was done, saviour? Oh no, it has only begun!
    UtulaFightIntro
    Harvest!
    AncestralUtulaHarvestRandom
    Harvest!
    AncestralUtulaHarvest2
    Harvest!
    AncestralUtulaHarvest3
    Bonecrunch!
    AncestralUtulaBonecrunchRandom
    Bonecrunch!
    AncestralUtulaBonecrunch2
    Bonecrunch!
    AncestralUtulaBonecrunch3
    Charge!
    AncestralUtulaChargeRandom
    Charge!
    AncestralUtulaCharge2
    Charge!
    AncestralUtulaCharge3
    Come, fool. I will cut out your heart!
    UtulaChallengesPlayer
    Yes, 'Champion!' Embarrass these fools!
    UtulaLikesPlayerIsChampion
    Tear it all down, 'Champion!'
    UtulaNeutralPlayerIsChampion
    Humble this arrogant 'Champion!'
    UtulaDislikesPlayerIsChampion
    You can't change anything unless you win!
    UtulaLikesPlayerLostLast
    Put up a fight this time!
    UtulaNeutralPlayerLostLast
    This will be embarrassing to watch!
    UtulaDislikesPlayerLostLast
    Let's see if you have what it takes to defy this place!
    UtulaLikesPlayerNoRecord
    Is this what we're expected to do for all of eternity?
    UtulaNeutralPlayerNoRecord
    You are too weak to change anything!
    UtulaDislikesPlayerNoRecord
    May this 'pillar of tradition' fall!
    UtulaCommentsOnAkoya
    Arrogant and aloof leaves one alone and ripe for defeat!
    UtulaCommentsOnIkiaho
    I've never even heard of Kahuturoa! What are we watching?
    UtulaCommentsOnKahuturoa
    Burn it all down, Kaom the conqueror!
    UtulaCommentsOnKaom
    Your bloodline was ended by Kaom, Kiloava! Why must we still put up with you?
    UtulaCommentsOnKiloava
    Peacemaker and fool are the same thing!
    UtulaCommentsOnMaata
    Resign and make room for someone stronger, Rakiata!
    UtulaCommentsOnRakiata
    What cryptic nonsense do you have for us today, Tawhanuku?
    UtulaCommentsOnTawhanuku
    We are not here to 'have fun,' half-blood! Act like a real Karui!
    UtulaCommentsOnAhuana
    You were lucky last time! Your luck is about to run out!
    UtulaFightBeginsPlayerWonLast1
    You're about to lose again. No mercy!
    UtulaFightBeginsPlayerLostLast1
    Surrounding yourself with other warriors won't save you!
    UtulaFightBeginsPlayerMoreSoldiers1
    Ha! We outnumber you! This will be easy!
    UtulaFightBeginsPlayerLessSoldiers1
    So much equipment. Your chains are all the heavier!
    UtulaFightBeginsPlayerMoreItems1
    You seem rather unprepared for this battle!
    UtulaFightBeginsPlayerLessItems1
    Look at this battlefield. So strategic. It won't change the outcome!
    UtulaFightBeginsPlayerMoreFieldItems1
    This will be a killing ground!
    UtulaFightBeginsPlayerLessFieldItems1
    For Kitava!
    UtulaWarcry1
    For Kitava!
    UtulaWarcry2
    Kill them all!
    UtulaWarcry3
    Kill them all!
    UtulaWarcry4
    Warriors, ravage this place!
    UtulaWarcry5
    Warriors, ravage this place!
    UtulaWarcry6
    How dare you!
    UtulaTeamTotemDestroyed1
    How dare you!
    UtulaTeamTotemDestroyed2
    No matter!
    UtulaTeamTotemDestroyed3
    No matter!
    UtulaTeamTotemDestroyed4
    Press on!
    UtulaTeamTotemDestroyed5
    Press on!
    UtulaTeamTotemDestroyed6
    How?!
    UtulaTotemDestroyed1
    How?!
    UtulaTotemDestroyed2
    Warriors of Kitava, press the attack!
    UtulaTotemDestroyed3
    Warriors of Kitava, press the attack!
    UtulaTotemDestroyed4
    This means nothing!
    UtulaTotemDestroyed5
    This means nothing!
    UtulaTotemDestroyed6
    Your empire is burning, fool!
    UtulaYourTeamTotemDestroyed1
    Your empire is burning, fool!
    UtulaYourTeamTotemDestroyed2
    Your time is almost up!
    UtulaYourTeamTotemDestroyed3
    Your time is almost up!
    UtulaYourTeamTotemDestroyed4
    We are unstoppable!
    UtulaYourTeamTotemDestroyed5
    We are unstoppable!
    UtulaYourTeamTotemDestroyed6
    The king has fallen!
    UtulaYourTotemDestroyed1
    The king has fallen!
    UtulaYourTotemDestroyed2
    Let us see if your warriors can fight without you.
    UtulaYourTotemDestroyed3
    Let us see if your warriors can fight without you.
    UtulaYourTotemDestroyed4
    I've beaten you!
    UtulaYourTotemDestroyed5
    I've beaten you!
    UtulaYourTotemDestroyed6
    I must confess, that was rather exhilarating!
    UtulaCommentDefeatedYou1
    Gah! I'll get you next time!
    UtulaCommentWhenDefeated1
    Gah! I'll get you next time!
    UtulaCommentWhenDefeated2
    Yes! Win it all! Show them the error of their ways!
    UtulaCommentsFromStandsOnMatch1
    Use that to punish everyone else here.
    UtulaCommentPurchaseItem1
    Use that to punish everyone else here.
    UtulaCommentPurchaseItem2
    Consider it a torch on the pyre.
    UtulaCommentPurchaseItem3
    Consider it a torch on the pyre.
    UtulaCommentPurchaseItem4
    Meh.
    UtulaCommentPurchaseFieldItem1
    Meh.
    UtulaCommentPurchaseFieldItem2
    Do what you want with that.
    UtulaCommentPurchaseFieldItem3
    Do what you want with that.
    UtulaCommentPurchaseFieldItem4
    Choose, if you must.
    UtulaCommentInspectRecruits1
    Choose, if you must.
    UtulaCommentInspectRecruits2
    My warriors will fight for you, if they must.
    UtulaCommentInspectRecruits3
    Fine.
    UtulaCommentRecruitRecruit1
    Fine.
    UtulaCommentRecruitRecruit2
    Go ahead then.
    UtulaCommentRecruitRecruit3
    Go ahead then.
    UtulaCommentRecruitRecruit4
    Maybe defeating the half-blood will dim her relentless positivity, but somehow I doubt we're that lucky.
    Ahuana's Defeat
    I'm sure the smiling half-blood will be kind about defeating you. How ridiculous.
    Ahuana's Victory
    Yes! Akoya must be feeling the sting of defeat right about now. Delicious.
    Akoya's Defeat
    Don't let Akoya win again. She's already the worst one here.
    Akoya's Victory
    Kahuturoa is a good example of why we must change this place. He hardly cares that he lost to you. I doubt the dumbarse even knows what's going on.
    Kahuturoa's Victory
    I was not aware that ancient Karui like Kahuturoa could fight like that. Why have we not advanced more in all this time?
    UtulaPlayerLostVsKahuturoa
    The famed Kiloava, the first Herald of War, defeated by one such as yourself. These people are so disappointing.
    Kiloava's Defeat
    Kiloava is a name I heard in stories as a child. Our {hatungo} spoke of him as the first Herald of War. It's no surprise he beat you.
    Kiloava's Victory
    What fools they are, bringing a peacemaker here. Of course you kicked his arse.
    Maata's Defeat
    You lost to an old man, a {diplomat}. I knew his kind in the slave pens. He'd have turned on his own to become an overseer. I'd cut his throat if he weren't already dead.
    Maata's Victory
    Rakiata fights strangely. Your victory over her made waves among the others. Keep doing that. Keep winning.
    Rakiata's Defeat
    Hmm... fight Rakiata again, even though you lost. I'm suspicious of something... I must see her fight more.
    Rakiata's Victory
    It was good that you got one over on Tawhanuku. I have yet to determine whether the Hinekora tribe are our jailors, or fellow slaves. We shall see.
    Tawhanuku's Defeat
    If you cannot defeat the Hinekora Tribe in battle, then we will never get out of here. Try harder.
    Tawhanuku's Victory
    Ikiaho knows something. Something hides behind her grimness. Keep defeating her. We must demoralise her. Then, maybe she will talk to me...
    Ikiaho's Defeat
    Strange, how well Arohongui's brood fights. I'll keep an eye on them.
    Ikiaho's Victory
    You defeated the legendary Kaom in battle. I've never seen anything quite like it.
    Kaom's Defeat
    Kaom united an empire of squabbling Karui tribes, and unleashed a sequence of events that eventually destroyed the Eternal Empire. Of course you lost to him. Get over it.
    Kaom's Victory
    You take this nonsense far too seriously.
    Utula's Defeat
    You will not defeat me so easily. I suppose we have a very long time for you to try again, since I can never leave this place.
    Utula's Victory
    Perhaps you are the ally I am looking for in this prison...
    Match Win
    If we are going to stage a prison break here, I am going to need you to be far stronger than that.
    Match Loss
    Yes, Kaom, give your aid...
    UtulaCommentOnPurchaseItemKaom
    Not bad.
    UtulaCommentOnPurchaseEliteKaom
    Kitava will one day return to consume all the souls in this domain!
    UtulaRandomShout1
    Forget the rules! Let us revel in blood and madness!
    UtulaRandomShout2
    How do I get to the Chambers of the Dishonoured! I should be there, not here!
    UtulaRandomShout3
    How do I get to the Chambers of the Dishonoured! I should be there, not here!
    UtulaRandomShout4
    Why must we remain in this place?
    UtulaRandomShout5
    I miss the sun!
    UtulaRandomShout6
    So, it's you. Come to kill me again? Tough luck, since I'm already dead. Did you get yourself killed too? No, I can sense some tether to life about you. Whatever. I don't care.
    You
    The Father of Hunger may be dead, but his essence lives on in his people. I challenge my fellow Karui. How dare we accept this fate? How dare we accept these Halls of the Dead? We should be free, to roam the world, or enter oblivion if we wish! Kitava once promised to devour all the souls in this domain, and it seems I must fulfill that promise!
    Kitava's Defeat
    Imagine my surprise when you killed me and I found myself in this dank and dour dungeon. I didn't even know about this place. I grew up in the slave pens, and my knowledge of my own culture was fragmented at best. When the blood spilled out of me and my heart stilled, I thought I was finally free. No. I still exist, because Hinekora scooped up my soul, and they even 'honoured' me with a position here. You know what I'll be doing? Fighting. Bleeding. Dying. {Forever.} I died! I'm dead! But I'm still imprisoned! This is a load of horse dung the size of Wraeclast! This place will burn!
    The Halls of the Dead
    Hinekora is our jailer. I imagine she had good intentions when she made this place. Preserve the souls of the Karui so that they may guide their descendants, sure. Sounds lovely. Then, she went to sleep for thousands of years. All the souls of my people have been collecting here unattended ever since. That seems like a massive blunder. I don't care that she's awake now. She's hardly present. There's no way she's the same as she was, not after a sleep like that. We're stuck in a prison without a warden, and there is {no way out.}
    Hinekora
    You know what's strange? I always thought Rakiata was a man. I suppose I don't know much about my own people, beyond the remnants of knowledge the slaves passed on in Oriath's pens. Coming here, I'm furious at how much of my own history was denied me. I'm basically locked in a permanent family reunion with relatives I've never met.
    Rakiata
    They tell me I am here until the end of Time itself. When I ask how long that is, they all give me a different answer. I don't think any of them actually know. They console themselves with tales of endings and rebirths, but I think they're terrified of the most likely possibility. What if Time never ends at all? What if we are here {forever?} That Rongokurai chieftain has been here thousands of years already, and he's gone a bit off. What happens when we've all been here for ten thousand years? A {million} years? We'll be stark raving mad, and we'll {never get out}, unless we unite and assault the walls of this prison directly!
    The End of Time
    The Way means nothing to me. Where were my fellow Karui tribes when we prisoners were rotting in slave pens since the time of Lioneye? I guess nobody was very interested in rescuing us. What does all that strength matter if it only benefits the strong? I was born into slavery. I never had a choice. I refuse to continue being a prisoner in my own afterlife!
    The Karui Way
    By the hand of the same Exile that recently showed you a thing or two.
    UtulaConversationsWithKaomOne

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    Utula
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    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
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