烏圖拉
人形
resist life leech % [50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Utula
幽魂 | N |
---|---|
標籤 | fast_movement, human, humanoid, not_int, red_blood |
生命
120%
護甲
+75%
閃避
+10%
異常狀態臨界值
120%
抗性
40 40 40 25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 19
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralUtula
Metadata
AncestralUtula
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,720
護甲
50,383
閃避
5,213
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaTableCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
擊中時擊退敵人
增加 21% 移動速度
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
增加 21% 移動速度
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
UtulaFireSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
用強大的攻擊擊倒敵人。
造成 30% 更多攻擊傷害
40% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
40% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
GAEchoingQuake
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
造成 50% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 160%
攻擊間隔: 1.5 秒
造成 60% 更多攻擊傷害
is area damage [1]
is area damage [1]
MPSUtulaFireball
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 775.8 至 1164 火焰傷害
發射 2 個額外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
發射 2 個額外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
造成 100% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
50% 物理傷害轉化至火焰傷害
is area damage [1]
CGEUtulaDegen
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
減少 50% 生命恢復率
每秒造成 40.4 基本火焰傷害
每秒造成 40.4 基礎物理傷害
+10 秒基礎持續時間
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
每秒造成 40.4 基本火焰傷害
每秒造成 40.4 基礎物理傷害
+10 秒基礎持續時間
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase" Animated { on_spin_attack_01 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaHarvestRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" on_attack_03 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaBonecrunchRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralUtula"] = { name = "Utula", life = 1.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "UtulaTableCharge", "MeleeAtAnimationSpeedUnique", "MPSUtulaFireball", "CGEUtulaDegen", "GAEchoingQuake", "GAUtulaChargeEnd", "GAUtulaXSlamLacerate", "UtulaFireSwing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UtulaTableCharge"] = { name = "Table Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {21, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUtulaFireball"] = { name = "MPSUtulaFireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEUtulaDegen"] = { name = "CGEUtulaDegen", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_physical_damage_to_deal_per_minute", "life_recovery_rate_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEchoingQuake"] = { name = "GAEchoingQuake", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaChargeEnd"] = { name = "GAUtulaChargeEnd", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaXSlamLacerate"] = { name = "GAUtulaXSlamLacerate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaFireSwing"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
resist life leech % [50]
Id | AmcestralTrialMonsterLeechResistanceKitava |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Id | AncestralTrialChieftainBalance |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
烏圖拉
人形
resist life leech % [50]
Utula
幽魂 | N |
---|---|
標籤 | fast_movement, human, humanoid, not_int, red_blood |
Packs |
生命
540%
護甲
+75%
閃避
+10%
異常狀態臨界值
540%
抗性
40 40 40 25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 19
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AncestralUtulaStandalone
Metadata
AncestralUtulaStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
34,740
護甲
50,383
閃避
5,213
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
34,740
冰緩
110
感電
110
易碎
621
焦灼
110
殘喘
303
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaTableCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
擊中時擊退敵人
增加 21% 移動速度
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
增加 21% 移動速度
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
UtulaFireSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
用強大的攻擊擊倒敵人。
造成 30% 更多攻擊傷害
40% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
40% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
GAEchoingQuake
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
造成 50% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 160%
攻擊間隔: 1.5 秒
造成 60% 更多攻擊傷害
is area damage [1]
is area damage [1]
MPSUtulaFireball
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 775.8 至 1164 火焰傷害
發射 2 個額外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
發射 2 個額外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
造成 100% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
50% 物理傷害轉化至火焰傷害
is area damage [1]
CGEUtulaDegen
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
減少 50% 生命恢復率
每秒造成 40.4 基本火焰傷害
每秒造成 40.4 基礎物理傷害
+10 秒基礎持續時間
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
每秒造成 40.4 基本火焰傷害
每秒造成 40.4 基礎物理傷害
+10 秒基礎持續時間
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone" Animated { on_spin_attack_01 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaHarvestRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" on_attack_03 = "Roll( 1, 3, { PlayTextAudio( AncestralUtulaBonecrunchRandom, Metadata/Monsters/LeagueAncestral/AncestralUtula); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaStandalone"] = { name = "Utula", life = 5.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "UtulaTableCharge", "MeleeAtAnimationSpeedUnique", "MPSUtulaFireball", "CGEUtulaDegen", "GAEchoingQuake", "GAUtulaChargeEnd", "GAUtulaXSlamLacerate", "UtulaFireSwing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UtulaTableCharge"] = { name = "Table Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {21, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUtulaFireball"] = { name = "MPSUtulaFireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEUtulaDegen"] = { name = "CGEUtulaDegen", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_physical_damage_to_deal_per_minute", "life_recovery_rate_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEchoingQuake"] = { name = "GAEchoingQuake", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaChargeEnd"] = { name = "GAUtulaChargeEnd", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUtulaXSlamLacerate"] = { name = "GAUtulaXSlamLacerate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaFireSwing"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
resist life leech % [50]
Id | AmcestralTrialMonsterLeechResistanceKitava |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
烏圖拉 Topic /15
NPC | 名字 |
---|---|
拉尼 | 我們其中少數人可以很自豪地說,我們為更偉大的目標努力過,你呢? 我相信烏圖拉可以。從我遇到他那一天起,我看他一直為大家期望的美好未來奔波。 他的頭腦很好,其實他可以自己逃走的,大可以自己回到尼加馬卡努伊,別再回來。但他還是毅然決然肩負起擔任自由領導者的角色。這個傷勢...我可能撐不久了,但在烏圖拉為卡魯之道奉獻的過程中,我也參與到了... |
拉尼 | 我還沒辦法釐清烏圖拉的謊言,但我可以確定一個真相:在你給予最後一擊、即將掃除聖堂教團的力量時,烏圖拉感應到了。他轉頭跟我說: 「我們的君主即將降臨,他一定餓壞了。我該為他辦一場盛宴!」 接著,他帶著跟隨者離開了。 他去了...奧瑞亞廣場。你也不用看路標了,聽慘叫聲就可以知道在哪了。 |
拉尼 | 你送那個叛徒去向先祖請罪了?聽起來蠻有趣的。我不是{靈語者},但我可以想像烏圖拉在與先祖會面前,一定會經過漫長的試驗和折磨。想起來真令人覺得可憐,不是嗎? 至少他不會再製造麻煩了。就算先祖不對你表示感謝,我也很感謝你的辛勞,當然每位倖存的奴隸也很感激你。 |
范尼達 | 烏圖拉表面上崇尚真誠和榮耀,不過他無時無刻也都表現得像個走投無路的人。就像動物被逼到角落就會用尖牙和利爪反擊,人被逼急了就會以維繫生存為名四處偷拐搶騙、甚至殺人滅口。這是可以理解的手段,而且低估他的威脅可能會丟了小命。 |
范尼達 | 我都已經告訴你了,還想知道些什麼? |
班恩 | 拉尼曾經跟我提到烏圖拉和那一幫奇塔弗信徒,其中的資訊夠讓我瞭解烏圖拉在計劃些什麼事情:讓一位神祇隕落,讓他崇拜的神可以再度崛起。至於奇塔弗...從我對善得到的片面資訊,他可不是什麼慈悲為懷的傢伙。 找出烏圖拉、阻止他的行動。我這麼作並不是為了讓善復辟,而是因為奧瑞亞是我的家園。奧瑞亞的人們或許犯了些錯,但我不認為該承受烏圖拉所認定的報應。 |
班恩 | 聖宗領導人死了,但他的信仰還是存在。你讓那個披著人皮怪物露出了真面目,目前看來你也無法阻止他讓這裡血流成河、順利讓他的信仰化為真實。 嘖,是我的問題。我一直都不能理解該怎麼「提高士氣」。講出殘酷的真相似乎也於事無補,我能瞭解為什麼我總是升不上去了。 總之,我從烏圖拉那邊帶了一些東西回來。不得不說他還真有心搞來這些東西,你就挑些自己喜歡的吧。既然我們面對的對手是神,我相信每一點的成長都可能帶來莫大的影響。 |
艾古亞 | 當奇塔弗因其錯誤被束縛在岩石上時,他發誓要掙脫並吞噬 悉妮蔻拉 領域中的每個靈魂。那是很久以前的事了,但現在 烏圖拉 已經被接納在這裡,他的火熱言辭讓我感到警惕。我信奉傳統和不變的「道」,但 烏圖拉 卻想要將一切都推翻。我擔心他正試圖實現奇塔弗的誓言。我們必須向他證明他是多麼錯誤。 |
塔瓦努庫 | 一名貪婪的農夫曾在豐收的夏季堆積乾草。雷默科的光芒和瓦拉庫的雨水都是同等的。農夫相信這種情況會永遠持續下去,因此他收割了他視線範圍內的一切,並將它們聚集在他的家附近。當雨水消失,土地變得乾旱時,來自爐子的一點火星將一切都燒毀了。 |
卡胡圖羅亞 | 烏圖拉 的想法很對。為什麼我們卡魯伊要聽從那些告訴我們該怎麼做、怎麼生活的人?我們擁有如此的力量,卻依然處於屈從之中。如果我想要離開死者之廳,前往不名譽者的房間,那裡他們可以永遠地飲酒狂歡,為什麼不可以呢?打倒暴政! |
瑪塔 | 烏圖拉相信我一生,甚至一死都在對抗的一切...他的道德觀是暴力、腐化和無政府主義。我相信卡魯應該追求秩序、和諧和和平。如果你把美麗的森林燒掉,你就不能在其中生活。我理解為什麼烏圖拉能在這裡找到一個位置,但我仍然認為這是朝錯誤的方向邁出的一步。 |
基洛阿瓦 | 他是個奇怪的蜥蜴人,那家夥。似乎認為這個驚人的地方是某種監獄。我倒是樂意再次處於我巔峰的狀態。也許他只是生氣他有那麼奇怪的蟲子眼。 |
娜瓦莉 | 當你殺死了烏圖拉的肉體,你將他的靈魂從他改變過的肉體中分離出來。這使他得以以純潔的靈魂加入我們在這些亡者之殿中。我們對此非常感激,因為在我們眼中,他是一位真正的英雄。他帶領卡魯人對抗聖堂騎士,領導反叛,解放了在奧瑞亞所奴役的我們的人民。他在這裡贏得了與我們最偉大的戰士競爭的位置。 |
烏圖拉的飢餓 | 當奇塔弗吞噬所有生靈,世界將在一個神聖的胃中終結。 |
烏圖拉的忠誠紋身 |
烏圖拉 Text Audio /206
烏圖拉
友好度: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Utula