范尼達
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地區: 鎮壓地帶
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
增加 6000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
不能被擊退
Vilenta
幽魂 | N |
---|---|
地區 | 鎮壓地帶 |
標籤 | animal_claw_weapon, 法術, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
生命
3000%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
3000%
抗性
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傷害
132%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
Vilenta
Metadata
Vilenta
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
66
生命
163,832
護甲
24,566
閃避
4,416
能量護盾
0
傷害
446
法術傷害
446
命中
0
攻擊間隔
1.545
經驗值
19,546
異常狀態臨界值
163,832
冰緩
518
感電
518
易碎
2,931
焦灼
518
殘喘
1,431
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
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VilentaReflection
冷卻時間: 15 秒
每秒造成 393.1 基礎物理傷害
VilentaGasMortar
法術, 範圍, 投射物
施放時間: 1.5 秒
冷卻時間: 6 秒
造成 615 至 922.5 物理傷害
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
持續時間
冷卻時間: 3 秒
VilentaDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
50% 更多攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
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VilentaGeometryAttackLeft
可觸發, 攻擊
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
VilentaGeometryAttackRight
可觸發, 攻擊
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
EmptyActionSpellVilentaGeometry
法術
施放時間: 1.17 秒
VilentaSlam
攻擊, 範圍, 可觸發
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 8 秒
造成 120% 更多傷害
active skill area of effect radius +% final [100]
is area damage [1]
active skill area of effect radius +% final [100]
is area damage [1]
EmptyActionSpellVilentaCombo
法術
施放時間: 3.67 秒
冷卻時間: 10 秒
VilentaXMortar
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
造成 143.1 至 214.6 物理傷害
你的擊中不能暈眩敵人
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
你的擊中不能暈眩敵人
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
EmptyActionSpellVilentaSunder
法術
施放時間: 2.33 秒
冷卻時間: 10 秒
VilentaSunder
攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
基本傷害: 357–535
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.545 秒
造成 40% 更少攻擊傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMulti
法術, 範圍, 投射物
施放時間: 1.67 秒
冷卻時間: 6 秒
造成 615 至 922.5 物理傷害
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
100% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
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VilentaChangeToStance2
冷卻時間: 25 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } Transitionable { } StateMachine { define_shared_state = "hidden" on_state_hidden_0 = "DispatchActionEvent( reappear );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } StateMachine { create_state_hidden_1 = "DisableRendering();" on_state_hidden_1 = "DisableRendering();" on_state_hidden_0 = "EnableRendering();" } Preload { preload_misc_animated = "VilentaRageBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Vilenta/Vilenta"] = { name = "Vilenta", life = 30, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.32, damageSpread = 0.2, attackTime = 1.545, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "VilentaDash", "Melee", "VilentaEnrageMelee", "VilentaSlam", "VilentaSunder", "VilentaChangeToStance2", "VilentaXMortar", "EmptyActionSpellVilentaGeometry", "EmptyActionSpellVilentaCombo", "EmptyActionSpellVilentaSunder", "VilentaReflection", "VilentaGasMortar", "VilentaGasMortarMulti", "VilentaGeometryAttackLeft", "VilentaGeometryAttackRight", "VilentaHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VilentaDash"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaEnrageMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSlam"] = { name = "VilentaSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {120, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSunder"] = { name = "VilentaSunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaChangeToStance2"] = { name = "VilentaChangeToStance2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaXMortar"] = { name = "VilentaXMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaGeometry"] = { name = "EmptyActionSpellVilentaGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaCombo"] = { name = "EmptyActionSpellVilentaCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaSunder"] = { name = "EmptyActionSpellVilentaSunder", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaReflection"] = { name = "VilentaReflection", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortar"] = { name = "VilentaGasMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortarMulti"] = { name = "VilentaGasMortarMulti", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackLeft"] = { name = "VilentaGeometryAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackRight"] = { name = "VilentaGeometryAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaHide"] = { name = "VilentaHide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
Id | MonsterQuestBossAct10____ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減少 65% 能量護盾充能率
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
範圍: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Id | StanceVilentaEnrage |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
范尼達
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怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 6000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
不能被擊退
Vilenta
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, 法術, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, melee, not_dex, physical_affinity, ranged, red_blood |
生命
3000%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
3000%
抗性
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傷害
132%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
Vilenta
Metadata
VilentaStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
193,001
護甲
28,790
閃避
4,739
能量護盾
0
傷害
493
法術傷害
493
命中
0
攻擊間隔
1.545
經驗值
20,510
異常狀態臨界值
193,001
冰緩
610
感電
610
易碎
3,453
焦灼
610
殘喘
1,686
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
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VilentaReflection
冷卻時間: 15 秒
每秒造成 425.2 基礎物理傷害
VilentaGasMortar
法術, 範圍, 投射物
施放時間: 1.5 秒
冷卻時間: 6 秒
造成 665.2 至 997.7 物理傷害
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
持續時間
冷卻時間: 3 秒
VilentaDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
50% 更多攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
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VilentaGeometryAttackLeft
可觸發, 攻擊
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.545 秒
VilentaGeometryAttackRight
可觸發, 攻擊
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.545 秒
EmptyActionSpellVilentaGeometry
法術
施放時間: 1.17 秒
VilentaSlam
攻擊, 範圍, 可觸發
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 8 秒
造成 120% 更多傷害
active skill area of effect radius +% final [100]
is area damage [1]
active skill area of effect radius +% final [100]
is area damage [1]
EmptyActionSpellVilentaCombo
法術
施放時間: 3.67 秒
冷卻時間: 10 秒
VilentaXMortar
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
造成 153.2 至 229.9 物理傷害
你的擊中不能暈眩敵人
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
你的擊中不能暈眩敵人
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
EmptyActionSpellVilentaSunder
法術
施放時間: 2.33 秒
冷卻時間: 10 秒
VilentaSunder
攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
基本傷害: 394–592
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.545 秒
造成 40% 更少攻擊傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMulti
法術, 範圍, 投射物
施放時間: 1.67 秒
冷卻時間: 6 秒
造成 665.2 至 997.7 物理傷害
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 394–592
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
100% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
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VilentaChangeToStance2
冷卻時間: 25 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Preload { preload_misc_animated = "VilentaRageBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Vilenta/VilentaStandalone"] = { name = "Vilenta", life = 30, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.32, damageSpread = 0.2, attackTime = 1.545, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "VilentaDash", "Melee", "VilentaEnrageMelee", "VilentaSlam", "VilentaSunder", "VilentaChangeToStance2", "VilentaXMortar", "EmptyActionSpellVilentaGeometry", "EmptyActionSpellVilentaCombo", "EmptyActionSpellVilentaSunder", "VilentaReflection", "VilentaGasMortar", "VilentaGasMortarMulti", "VilentaGeometryAttackLeft", "VilentaGeometryAttackRight", "VilentaHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VilentaDash"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaEnrageMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSlam"] = { name = "VilentaSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {120, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSunder"] = { name = "VilentaSunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaChangeToStance2"] = { name = "VilentaChangeToStance2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaXMortar"] = { name = "VilentaXMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaGeometry"] = { name = "EmptyActionSpellVilentaGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaCombo"] = { name = "EmptyActionSpellVilentaCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaSunder"] = { name = "EmptyActionSpellVilentaSunder", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaReflection"] = { name = "VilentaReflection", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortar"] = { name = "VilentaGasMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortarMulti"] = { name = "VilentaGasMortarMulti", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackLeft"] = { name = "VilentaGeometryAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackRight"] = { name = "VilentaGeometryAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaHide"] = { name = "VilentaHide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
Id | MonsterQuestBossAct10____ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減少 65% 能量護盾充能率
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Id | StanceVilentaEnrage |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
范尼達 Topic /7
NPC | 名字 |
---|---|
拉尼 | 要不是為了范尼達,我應該早就放棄求生了。我只希望自己至少可以活到回報她的恩情。我那時候啊,和烏圖拉促膝長談,讓他打消處理掉范尼達的念頭。 我認為我們的過去就和枷鎖一起毀壞、回歸塵土。 |
班恩 | 老實告訴你,其實我不信任她。我有自己的理由。派蒂都靜靜地作自己的工作,後來都得到令人...匪夷所思的結果。她帶走了那些人,然後「改造」了他們。其中大部分屬於奴隸、少數是「與神對立的敵人」...其實不如說是神主認定的敵人吧。我一向不喜歡隨意認定是非善惡,但派蒂以及和她瞎攪和的那些人肯定不是什麼好東西。 不論范尼達身體裡藏著什麼,絕對不是什麼好東西。 |
烏圖拉 | 如果不是看在拉尼的面子上,我一定會把那范尼達那婊子給宰了。范尼達似乎知道拉尼需要的藥品,所以她可以活到拉尼的狀況好轉。 接下來,她就得接受我們的審判。 |
拉尼 | 我相信范尼達精神不正常。我們常在夜裡聽到她邊睡覺邊哭泣,她也恐懼看不見的無形事物。我想把她丟到街上自生自滅,讓沉淪城市的怪物解決這瘋女人,但班恩不肯拋下同伴。要是他當初聽我的勸就好了…范尼達以為把我們交給奇塔弗,那位貪婪之神就饒她一命。嗯,奇塔弗確實饒她一命,但卻將她變成夢魘怪物…或許她的惡夢也算成真了。 |
拉尼 | 你回來了,我們現在已經在努力壯大我們自己增強這艘船,需要再請你幫一個忙,找到范尼達那個判圖並殺了她。雖然我很希望看到她為了她的叛亂而已死,但她被奇塔弗凝視的輻射而異變。快去阻止她吧。 |
拉尼 | 你光榮回歸了!范尼達已經死了。我希望我可以說慶祝典禮已經在準備了,但以我們目前的狀況,我的胃已經裝滿滿了。拿去吧,這不過是一點小心意。 |
探測棒 | 「讚嘆宇宙的奇蹟, 它們隔著廣袤的黑暗與萬物連繫。」 - 范尼達《腐化能量計理論》 |
范尼達 Text Audio /33
編輯
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.