范尼達
惡魔
地區: 鎮壓地帶
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
不能被擊退
Vilenta
幽魂N
地區鎮壓地帶
標籤animal_claw_weapon, 法術, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
生命
3000%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
3000%
抗性
40 40 40 25
傷害
132%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
Vilenta
Metadata
Vilenta
等級
66
生命
163,832
護甲
24,566
閃避
4,416
能量護盾
0
傷害
446
法術傷害
446
命中
0
攻擊間隔
1.545
經驗值
19,546
異常狀態臨界值
163,832
冰緩
518
感電
518
易碎
2,931
焦灼
518
殘喘
1,431
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaReflection
冷卻時間: 15 秒
每秒造成 393.1 基礎物理傷害
VilentaGasMortar
法術, 範圍, 投射物
施放時間: 1.5 秒
冷卻時間: 6 秒
造成 615922.5 物理傷害
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
持續時間
冷卻時間: 3 秒
VilentaDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
50% 更多攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeft
可觸發, 攻擊
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
VilentaGeometryAttackRight
可觸發, 攻擊
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
EmptyActionSpellVilentaGeometry
法術
施放時間: 1.17 秒
VilentaSlam
攻擊, 範圍, 可觸發
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 8 秒
造成 120% 更多傷害
active skill area of effect radius +% final [100]
is area damage [1]
EmptyActionSpellVilentaCombo
法術
施放時間: 3.67 秒
冷卻時間: 10 秒
VilentaXMortar
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
造成 143.1214.6 物理傷害
你的擊中不能暈眩敵人
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
EmptyActionSpellVilentaSunder
法術
施放時間: 2.33 秒
冷卻時間: 10 秒
VilentaSunder
攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
基本傷害: 357–535
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.545 秒
造成 40% 更少攻擊傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMulti
法術, 範圍, 投射物
施放時間: 1.67 秒
冷卻時間: 6 秒
造成 615922.5 物理傷害
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 357–535
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
100% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
冷卻時間: 25 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
}

Transitionable
{
}

StateMachine
{
    define_shared_state = "hidden"
    on_state_hidden_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

StateMachine
{
    create_state_hidden_1 = "DisableRendering();"
    on_state_hidden_1 = "DisableRendering();"
    on_state_hidden_0 = "EnableRendering();"
}

Preload
{
    preload_misc_animated = "VilentaRageBeam"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/Vilenta"] = {
    name = "Vilenta",
    life = 30,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.32,
    damageSpread = 0.2,
    attackTime = 1.545,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "VilentaDash",
        "Melee",
        "VilentaEnrageMelee",
        "VilentaSlam",
        "VilentaSunder",
        "VilentaChangeToStance2",
        "VilentaXMortar",
        "EmptyActionSpellVilentaGeometry",
        "EmptyActionSpellVilentaCombo",
        "EmptyActionSpellVilentaSunder",
        "VilentaReflection",
        "VilentaGasMortar",
        "VilentaGasMortarMulti",
        "VilentaGeometryAttackLeft",
        "VilentaGeometryAttackRight",
        "VilentaHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaEnrageMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSlam"] = {
    name = "VilentaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {120, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSunder"] = {
    name = "VilentaSunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "firestorm_base_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaChangeToStance2"] = {
    name = "VilentaChangeToStance2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaXMortar"] = {
    name = "VilentaXMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaGeometry"] = {
    name = "EmptyActionSpellVilentaGeometry",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaCombo"] = {
    name = "EmptyActionSpellVilentaCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaSunder"] = {
    name = "EmptyActionSpellVilentaSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaReflection"] = {
    name = "VilentaReflection",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortar"] = {
    name = "VilentaGasMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMulti"] = {
    name = "VilentaGasMortarMulti",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackLeft"] = {
    name = "VilentaGeometryAttackLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackRight"] = {
    name = "VilentaGeometryAttackRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaHide"] = {
    name = "VilentaHide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
IdMonsterQuestBossAct10____
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    範圍: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrage
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • off hand base maximum attack distance Min: 6 Max: 6 全域
  • main hand base maximum attack distance Min: 6 Max: 6 全域
  • Craft Tagsattack speed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 范尼達
    惡魔
    怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    不能被擊退
    Vilenta
    幽魂N
    標籤animal_claw_weapon, 法術, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, melee, not_dex, physical_affinity, ranged, red_blood
    生命
    3000%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    3000%
    抗性
    40 40 40 25
    傷害
    132%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.545 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    Vilenta
    Metadata
    VilentaStandalone
    等級
    68
    生命
    193,001
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    493
    法術傷害
    493
    命中
    0
    攻擊間隔
    1.545
    經驗值
    20,510
    異常狀態臨界值
    193,001
    冰緩
    610
    感電
    610
    易碎
    3,453
    焦灼
    610
    殘喘
    1,686
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 394–592
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VilentaReflection
    冷卻時間: 15 秒
    每秒造成 425.2 基礎物理傷害
    VilentaGasMortar
    法術, 範圍, 投射物
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    造成 665.2997.7 物理傷害
    100% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaHide
    持續時間
    冷卻時間: 3 秒
    VilentaDash
    攻擊, 近戰, 位移, 快行
    迴旋之刃
    基本傷害: 394–592
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    冷卻時間: 6 秒
    迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
    50% 更多攻擊速度
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    VilentaGeometryAttackLeft
    可觸發, 攻擊
    基本傷害: 394–592
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    VilentaGeometryAttackRight
    可觸發, 攻擊
    基本傷害: 394–592
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    EmptyActionSpellVilentaGeometry
    法術
    施放時間: 1.17 秒
    VilentaSlam
    攻擊, 範圍, 可觸發
    基本傷害: 394–592
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    冷卻時間: 8 秒
    造成 120% 更多傷害
    active skill area of effect radius +% final [100]
    is area damage [1]
    EmptyActionSpellVilentaCombo
    法術
    施放時間: 3.67 秒
    冷卻時間: 10 秒
    VilentaXMortar
    投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.5 秒
    造成 153.2229.9 物理傷害
    你的擊中不能暈眩敵人
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [7]
    projectile minimum range [10]
    projectile spread radius [125]
    projectile uses contact position [1]
    spell maximum action distance +% [500]
    triggered skill use animation event [1]
    use scaled contact offset [1]
    EmptyActionSpellVilentaSunder
    法術
    施放時間: 2.33 秒
    冷卻時間: 10 秒
    VilentaSunder
    攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
    基本傷害: 394–592
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊間隔: 1.545 秒
    造成 40% 更少攻擊傷害
    5% 更多攻擊速度
    衝擊波造成 85% 更少傷害
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]
    VilentaGasMortarMulti
    法術, 範圍, 投射物
    施放時間: 1.67 秒
    冷卻時間: 6 秒
    造成 665.2997.7 物理傷害
    100% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaEnrageMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 394–592
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    用強大的攻擊擊倒敵人。
    100% 更多攻擊速度
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VilentaChangeToStance2
    冷卻時間: 25 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Preload
    {
        preload_misc_animated = "VilentaRageBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vilenta/VilentaStandalone"] = {
        name = "Vilenta",
        life = 30,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "VilentaDash",
            "Melee",
            "VilentaEnrageMelee",
            "VilentaSlam",
            "VilentaSunder",
            "VilentaChangeToStance2",
            "VilentaXMortar",
            "EmptyActionSpellVilentaGeometry",
            "EmptyActionSpellVilentaCombo",
            "EmptyActionSpellVilentaSunder",
            "VilentaReflection",
            "VilentaGasMortar",
            "VilentaGasMortarMulti",
            "VilentaGeometryAttackLeft",
            "VilentaGeometryAttackRight",
            "VilentaHide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaDash"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaEnrageMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSlam"] = {
        name = "VilentaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {120, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSunder"] = {
        name = "VilentaSunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaChangeToStance2"] = {
        name = "VilentaChangeToStance2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaXMortar"] = {
        name = "VilentaXMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaGeometry"] = {
        name = "EmptyActionSpellVilentaGeometry",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaCombo"] = {
        name = "EmptyActionSpellVilentaCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaSunder"] = {
        name = "EmptyActionSpellVilentaSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaReflection"] = {
        name = "VilentaReflection",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortar"] = {
        name = "VilentaGasMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortarMulti"] = {
        name = "VilentaGasMortarMulti",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackLeft"] = {
        name = "VilentaGeometryAttackLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackRight"] = {
        name = "VilentaGeometryAttackRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaHide"] = {
        name = "VilentaHide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    IdMonsterQuestBossAct10____
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrage
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • off hand base maximum attack distance Min: 6 Max: 6 全域
  • main hand base maximum attack distance Min: 6 Max: 6 全域
  • Craft Tagsattack speed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 范尼達 Topic /7
    NPC
    名字
    拉尼要不是為了范尼達,我應該早就放棄求生了。我只希望自己至少可以活到回報她的恩情。我那時候啊,和烏圖拉促膝長談,讓他打消處理掉范尼達的念頭。

    我認為我們的過去就和枷鎖一起毀壞、回歸塵土。
    班恩老實告訴你,其實我不信任她。我有自己的理由。派蒂都靜靜地作自己的工作,後來都得到令人...匪夷所思的結果。她帶走了那些人,然後「改造」了他們。其中大部分屬於奴隸、少數是「與神對立的敵人」...其實不如說是神主認定的敵人吧。我一向不喜歡隨意認定是非善惡,但派蒂以及和她瞎攪和的那些人肯定不是什麼好東西。

    不論范尼達身體裡藏著什麼,絕對不是什麼好東西。
    烏圖拉如果不是看在拉尼的面子上,我一定會把那范尼達那婊子給宰了。范尼達似乎知道拉尼需要的藥品,所以她可以活到拉尼的狀況好轉。

    接下來,她就得接受我們的審判。
    拉尼我相信范尼達精神不正常。我們常在夜裡聽到她邊睡覺邊哭泣,她也恐懼看不見的無形事物。我想把她丟到街上自生自滅,讓沉淪城市的怪物解決這瘋女人,但班恩不肯拋下同伴。要是他當初聽我的勸就好了…范尼達以為把我們交給奇塔弗,那位貪婪之神就饒她一命。嗯,奇塔弗確實饒她一命,但卻將她變成夢魘怪物…或許她的惡夢也算成真了。
    拉尼你回來了,我們現在已經在努力壯大我們自己增強這艘船,需要再請你幫一個忙,找到范尼達那個判圖並殺了她。雖然我很希望看到她為了她的叛亂而已死,但她被奇塔弗凝視的輻射而異變。快去阻止她吧。
    拉尼你光榮回歸了!范尼達已經死了。我希望我可以說慶祝典禮已經在準備了,但以我們目前的狀況,我的胃已經裝滿滿了。拿去吧,這不過是一點小心意。
    探測棒「讚嘆宇宙的奇蹟,
    它們隔著廣袤的黑暗與萬物連繫。」
    - 范尼達《腐化能量計理論》
    范尼達 Text Audio /33
    名字
    比起那群低能,我對你出現在這地方不感到意外啊。我想也多虧了你,巨獸總算死了。我當時正在聆聽巨獸瀕死的喘息聲,這群瘋子就闖了進來,把我的住所砸了、把我拖來這邊治療他們的傷口和瘀青。

    還好我都隨身帶著一些工具...夢魘終結者,力量的平衡現在已經向你傾倒了。如果我可以為政權順利轉移作出貢獻,就別客氣了。你會瞭解:我並沒有刁難你。
    介紹
    和她周遭的人相比,拉尼的心思比較敏銳,我想在奧瑞亞接受的教育還是有它的意義呢。

    如果你想對付這群自命不凡的傢伙,最好還是向拉尼討教一下。他會是一個很好的諮詢者,當然我還是略勝一籌啦。
    拉尼
    烏圖拉表面上崇尚真誠和榮耀,不過他無時無刻也都表現得像個走投無路的人。就像動物被逼到角落就會用尖牙和利爪反擊,人被逼急了就會以維繫生存為名四處偷拐搶騙、甚至殺人滅口。這是可以理解的手段,而且低估他的威脅可能會丟了小命。
    烏圖拉
    我都已經告訴你了,還想知道些什麼?
    烏圖拉
    班恩表示現在有一位神待在他的腦袋裡和他談話。你覺得神祇附體跟瘋子哪個比較常見?這一點就留給你判斷啦。
    班恩
    其實我不應該怪判官卡斯蒂克斯。他是個為了保障法令而獻出心靈和靈魂的人。法令當然和正義不一樣,只是卡斯提庫欠缺辨別的能力。
    判官卡斯蒂克斯
    伊爾莉斯、善...我不確定兩者之間是否有很大的差異。在巨獸臨死前尖叫的時候,新任的聖宗伊爾莉斯給了一種啟示。

    他說話和行動的方法反映出他完全認為自己是神在人世間的存在。好聽講是信仰啦,但這夠讓成年人陷入最原始的瘋狂。
    聖宗伊爾莉斯
    我為派蒂付出所有,甚至把自己的生命貢獻給她的工作。那婊子怎麼報答我的?她把我留在這擦燒杯,她自己跑去瓦爾克拉斯追求榮耀。

    噢,你把她斃了嗎?也還好我不在那邊,不然我大概也要跟著送命。看來命運注定如此啊。
    關於派蒂
    派蒂和我把人類推向登峰造極為己任。就我們使用的方法,派蒂用簡潔有力的一句話作總結:「想像自己是一塊石頭,你將以神之名,成為一座雄偉教堂的一部分。」

    卡斯蒂克斯向我們提供奴隸,其中大多數是卡魯族人。我讓他們充分發揮自己的功用。事實上,我相信參加這些實驗也讓他們那骯髒的軀體獲得昇華。我們的受試者原本幾乎稱不上為人...後來獲得某種程度的新生。

    這不是我們所期待的蛻變嗎?
    研究
    從奧瑞亞建城以來,人們就不斷討論著「眾神歸來」。這是一種投機取巧的手段,也是騙子利用脆弱心靈和受良心譴責者生財的工具。

    或看起來是這麼一回事。

    伊爾莉斯和他的聖騎士們以力量和榮耀作為依歸,奇塔弗則是從藏身幾千年的異世再度現身這個世界。

    究竟是什麼東西把它給放出來呢?我是個學者,不是什麼預言家,不過我可以肯定跟一件事情一定脫離不了關係:

    你殺了那頭巨獸。
    諸神
    看來你對這件事的因果關係沒什麼概念。一種事物消失後,會有另事物東西取而代之,這是很基本的法則。去除的事物越大,接下來取而代之的事物也就越大。

    善是奧瑞亞的力量核心。一旦他消失,就會有同等或更強力量的事物佔據原本的位子。就算再怎麼笨,都會知道奇塔弗會不請自來...當然,你也是個可能人選啊。
    純淨之印...嗯,派蒂之前送了一支長杖讓我進行研究。那是善授予第一位聖宗領導人瑪薩里歐斯的聖物。神主不敢碰那把長杖,因此把它放進靈柩裡保存。對於一位擁有過人智能的人來說,這實在有點小題大做,不過現在看來他的決定是對的。

    那把長杖可以傳導、儲存能量,但在施加腐化的時候毫無反應。看起來它只對神聖能量有反應。腐化跟神聖恰好處於兩個極端,也難怪根本不會有反應!

    這代表如果純淨之印是善的力量泉源,讓自己接受巨獸力量的神主永遠都不可能運用這樣的力量。

    至於你呢...就另當別論了。
    純淨之印
    神主把切特斯的教堂當作自己的實驗室,創造出他內心所認為的完美事物。你在薩恩把他的創作盡數消滅,一切就從那邊開始。
    切特斯聖堂
    奇塔弗是一位原始神祇,象徵著人類最根本的慾望、也就是饑餓。這是最簡單、也是完全無法消除的渴望。

    擊敗奇塔弗也代表著壓抑、平息人類最根本的需求。你不認為自己作得到嗎?我們就繼續看下去吧。
    奇塔弗
    我之前製作了一台名叫「腐化能量計」裝置,可以偵測、放大瓦爾克拉斯的腐化頻率。在我聆聽這種聲音的幾年間,大致上都是一般正常人無法理解的細語,後來我聽到那聲尖叫...那充滿深刻苦痛的尖叫讓我的心靈無法控制地隨之擺盪...我當時以為下一次巨變即將到來,但你最後殺了牠,而我見證了你的偉大成就。

    關於這個腐化...我相信和人類歷史、甚至是人類的存在與否有著密不可分的關係。不過,如果沒有腐化能量計,我想自己不可能有機會發現這些東西。

    腐化能量計還在派蒂的實驗室裡,希望烏圖拉的嘍囉們還沒把它破壞掉。

    去找找看吧!
    探測棒
    看到你讓我感到難以言喻的快樂啊...嗯?流亡者,我不是指你,我是指這個腐化能量計。人類的希望就在這台美麗的裝置,還有它給予我們的寶貴知識。這比你的體格和直覺還要有用。事實上,如果發現你殺掉巨獸這件事和我們正在面對的問題有關,我一點都不感到驚訝。

    把腐化能量計就證明了你擁有出色的能力,我相信我該給你一點獎勵。
    探測棒

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    編輯

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