薇伦塔
恶魔
区域: 控制区
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
无法被击退
Vilenta
幽魂N
地区控制区
标签animal_claw_weapon, 施法, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
生命
3000%
生命转为护盾
100%
护甲
+100%
异常状态临界值
3000%
抗性
40 40 40 25
伤害
132%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.545 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
Vilenta
Metadata
Vilenta
等级
66
生命
0
护甲
49,132
闪避值
4,416
能量护盾
162,210
伤害
446
法术伤害
446
命中
536
攻击间隔
1.545
经验值
19,546
Minion Life
0
Minion Energy Shield
35,820
Minion Damage
354
异常状态临界值
163,832
冰缓
518
Shock
518
Brittle
2,931
Scorch
518
Sap
1,431
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 357–535
暴击几率: 5%
攻击间隔: 1.545 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaReflection
冷却时间: 15 秒
每秒造成 393.1 点基础物理伤害
VilentaGasMortar
法术, 范围, 投射物
施放间隔: 1.5 秒
冷却时间: 6 秒
造成 615 - 922.5 物理伤害
将物理伤害的 100% 转化为火焰伤害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
持续时间
冷却时间: 3 秒
基础持续时间为 -0
VilentaDash
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 357–535
暴击几率: 5%
攻击间隔: 1.545 秒
冷却时间: 6 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击速度总增 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeft
可触发, 攻击
基本伤害: 357–535
暴击几率: 5%
攻击间隔: 1.545 秒
VilentaGeometryAttackRight
可触发, 攻击
基本伤害: 357–535
暴击几率: 5%
攻击间隔: 1.545 秒
EmptyActionSpellVilentaGeometry
法术
施放间隔: 1.17 秒
VilentaSlam
攻击, 范围, 可触发
基本伤害: 357–535
暴击几率: 5%
攻击间隔: 1.545 秒
冷却时间: 8 秒
伤害总增 120%
active skill area of effect radius +% final [100]
is area damage [1]
EmptyActionSpellVilentaCombo
法术
施放间隔: 3.67 秒
冷却时间: 10 秒
VilentaXMortar
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.5 秒
造成 143.1 - 214.6 物理伤害
你的击中不能眩晕敌人
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
EmptyActionSpellVilentaSunder
法术
施放间隔: 2.33 秒
冷却时间: 10 秒
VilentaSunder
攻击, 范围, 攻击可重复, 近战, 可触发
基本伤害: 357–535
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.545 秒
攻击伤害总降 40%
攻击速度总增 5%
【大地震击】的冲击波伤害总降 85%
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMulti
法术, 范围, 投射物
施放间隔: 1.67 秒
冷却时间: 6 秒
造成 615 - 922.5 物理伤害
将物理伤害的 100% 转化为火焰伤害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 357–535
暴击几率: 5%
攻击间隔: 1.545 秒
对你的敌人无情痛击。
攻击速度总增 100%
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
冷却时间: 25 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
}

Transitionable
{
}

StateMachine
{
    define_shared_state = "hidden"
    on_state_hidden_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

StateMachine
{
    create_state_hidden_1 = "DisableRendering();"
    on_state_hidden_1 = "DisableRendering();"
    on_state_hidden_0 = "EnableRendering();"
}

Preload
{
    preload_misc_animated = "VilentaRageBeam"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/Vilenta"] = {
    name = "Vilenta",
    life = 30,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.32,
    damageSpread = 0.2,
    attackTime = 1.545,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "VilentaDash",
        "Melee",
        "VilentaEnrageMelee",
        "VilentaSlam",
        "VilentaSunder",
        "VilentaChangeToStance2",
        "VilentaXMortar",
        "EmptyActionSpellVilentaGeometry",
        "EmptyActionSpellVilentaCombo",
        "EmptyActionSpellVilentaSunder",
        "VilentaReflection",
        "VilentaGasMortar",
        "VilentaGasMortarMulti",
        "VilentaGeometryAttackLeft",
        "VilentaGeometryAttackRight",
        "VilentaHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaEnrageMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSlam"] = {
    name = "VilentaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {120, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSunder"] = {
    name = "VilentaSunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "firestorm_base_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaChangeToStance2"] = {
    name = "VilentaChangeToStance2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaXMortar"] = {
    name = "VilentaXMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaGeometry"] = {
    name = "EmptyActionSpellVilentaGeometry",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaCombo"] = {
    name = "EmptyActionSpellVilentaCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaSunder"] = {
    name = "EmptyActionSpellVilentaSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaReflection"] = {
    name = "VilentaReflection",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortar"] = {
    name = "VilentaGasMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMulti"] = {
    name = "VilentaGasMortarMulti",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackLeft"] = {
    name = "VilentaGeometryAttackLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackRight"] = {
    name = "VilentaGeometryAttackRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaHide"] = {
    name = "VilentaHide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
IdMonsterQuestBossAct10____
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 能量护盾充能率降低 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    范围: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrage
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • off hand base maximum attack distance Min: 6 Max: 6 全域
  • main hand base maximum attack distance Min: 6 Max: 6 全域
  • Craft Tagsattack speed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 薇伦塔
    恶魔
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 6000%
    能量护盾充能率降低 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    无法被击退
    Vilenta
    幽魂N
    标签animal_claw_weapon, 施法, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, melee, not_dex, physical_affinity, ranged, red_blood
    生命
    3000%
    生命转为护盾
    100%
    护甲
    +100%
    异常状态临界值
    3000%
    抗性
    40 40 40 25
    伤害
    132%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.545 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    Vilenta
    Metadata
    VilentaStandalone
    等级
    68
    生命
    0
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    183,810
    伤害
    493
    法术伤害
    493
    命中
    580
    攻击间隔
    1.545
    经验值
    20,510
    Minion Life
    0
    Minion Energy Shield
    39,870
    Minion Damage
    394
    异常状态临界值
    193,001
    冰缓
    610
    Shock
    610
    Brittle
    3,453
    Scorch
    610
    Sap
    1,686
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.545 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VilentaReflection
    冷却时间: 15 秒
    每秒造成 425.2 点基础物理伤害
    VilentaGasMortar
    法术, 范围, 投射物
    施放间隔: 1.5 秒
    冷却时间: 6 秒
    造成 665.2 - 997.7 物理伤害
    将物理伤害的 100% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaHide
    持续时间
    冷却时间: 3 秒
    基础持续时间为 -0
    VilentaDash
    攻击, 近战, 位移, 快行
    回旋之刃
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.545 秒
    冷却时间: 6 秒
    在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
    攻击速度总增 50%
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    VilentaGeometryAttackLeft
    可触发, 攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.545 秒
    VilentaGeometryAttackRight
    可触发, 攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.545 秒
    EmptyActionSpellVilentaGeometry
    法术
    施放间隔: 1.17 秒
    VilentaSlam
    攻击, 范围, 可触发
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.545 秒
    冷却时间: 8 秒
    伤害总增 120%
    active skill area of effect radius +% final [100]
    is area damage [1]
    EmptyActionSpellVilentaCombo
    法术
    施放间隔: 3.67 秒
    冷却时间: 10 秒
    VilentaXMortar
    投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    造成 153.2 - 229.9 物理伤害
    你的击中不能眩晕敌人
    active skill area of effect radius +% final [100]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [7]
    projectile minimum range [10]
    projectile spread radius [125]
    projectile uses contact position [1]
    spell maximum action distance +% [500]
    triggered skill use animation event [1]
    use scaled contact offset [1]
    EmptyActionSpellVilentaSunder
    法术
    施放间隔: 2.33 秒
    冷却时间: 10 秒
    VilentaSunder
    攻击, 范围, 攻击可重复, 近战, 可触发
    基本伤害: 394–592
    暴击几率: 5%
    攻击伤害: 60%
    攻击间隔: 1.545 秒
    攻击伤害总降 40%
    攻击速度总增 5%
    【大地震击】的冲击波伤害总降 85%
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]
    VilentaGasMortarMulti
    法术, 范围, 投射物
    施放间隔: 1.67 秒
    冷却时间: 6 秒
    造成 665.2 - 997.7 物理伤害
    将物理伤害的 100% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaEnrageMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.545 秒
    对你的敌人无情痛击。
    攻击速度总增 100%
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VilentaChangeToStance2
    冷却时间: 25 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Preload
    {
        preload_misc_animated = "VilentaRageBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vilenta/VilentaStandalone"] = {
        name = "Vilenta",
        life = 30,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "VilentaDash",
            "Melee",
            "VilentaEnrageMelee",
            "VilentaSlam",
            "VilentaSunder",
            "VilentaChangeToStance2",
            "VilentaXMortar",
            "EmptyActionSpellVilentaGeometry",
            "EmptyActionSpellVilentaCombo",
            "EmptyActionSpellVilentaSunder",
            "VilentaReflection",
            "VilentaGasMortar",
            "VilentaGasMortarMulti",
            "VilentaGeometryAttackLeft",
            "VilentaGeometryAttackRight",
            "VilentaHide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaDash"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaEnrageMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSlam"] = {
        name = "VilentaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {120, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSunder"] = {
        name = "VilentaSunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaChangeToStance2"] = {
        name = "VilentaChangeToStance2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaXMortar"] = {
        name = "VilentaXMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaGeometry"] = {
        name = "EmptyActionSpellVilentaGeometry",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaCombo"] = {
        name = "EmptyActionSpellVilentaCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaSunder"] = {
        name = "EmptyActionSpellVilentaSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaReflection"] = {
        name = "VilentaReflection",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortar"] = {
        name = "VilentaGasMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortarMulti"] = {
        name = "VilentaGasMortarMulti",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackLeft"] = {
        name = "VilentaGeometryAttackLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackRight"] = {
        name = "VilentaGeometryAttackRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaHide"] = {
        name = "VilentaHide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 6000%
    IdMonsterQuestBossAct10____
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 能量护盾充能率降低 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrage
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • off hand base maximum attack distance Min: 6 Max: 6 全域
  • main hand base maximum attack distance Min: 6 Max: 6 全域
  • Craft Tagsattack speed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 薇伦塔 Topic /7
    NPC
    名字
    拉尼要不是薇伦塔,我恐怕早就死了.希望我的命够大,能够找到机会报答她.我会怎么报答? 当然是说服尤图拉不要割开她的喉咙了.

    就我所知,我们的过去已经跟我们的枷锁一样破碎了.
    巴农老实跟你说,我并不信任她.没错,我也有理由不信任她.派蒂的研究保密工作做得很好,但有些结果实在是太过明显.那些当初被她当作研究对象的人呢,被她……改造的那些人.大部分是奴隶,有几个是'神明的敌人'.其实更有可能是天杀的多米纳斯的敌人.我一般不会这么武断地给人下定义,不过派蒂和她的助手是个例外.

    薇伦塔所追求的到底是什么呢,肯定不是什么好东西,绝对不是.
    尤图拉要不是为了拉尼,在看到薇伦塔的那一刻我就已经割断她的脖子了.但薇伦塔的医术确实不错,她暂时还不能死……至少得等拉尼好转.

    然后,我要让她对自己犯下的罪行付出代价.
    拉尼我觉得薇伦塔应该疯了. 我们在晚上经常能听见她在睡梦中哭喊, 仿佛在害怕什么肉眼不可见的事物. 我本来是打算把她丢在街上, 让那些怪物处理掉她的, 但巴农拒绝抛下我们之中任何人. 早知道我当初就努力说服他了……薇伦塔大概觉得, 如果她把我们出卖给奇塔弗, 这个贪婪的黑暗之灵就会对她网开一面吧. 好吧, 某种意义上她确实这么做了, 但最终她还是沦落到了现在这样的地步——这是多么讽刺啊, 不是吗?
    拉尼现在你已经回来了, 我们也终于离开这艘大船登上陆地了. 我想请你再帮我一个忙. 找到叛徒薇伦塔, 干掉她. 在奇塔弗的蛊惑之下, 她已经成为了一条走狗, 早已不再是过去的她了.我们必须阻止她.
    拉尼你安然无恙的回来了! 也就是说,薇伦塔死了. 我真的想说我们该好好庆祝一下, 但是现在的情形...我已经为大家做了一顿好吃了. 对了, 这里还有一些特别给你准备的东西.
    米亚斯表“宇宙的奥秘即将从漫长的沉眠中觉醒,
    而我们将会把它们一一揭晓。”
    - 薇伦塔,《论文:米亚斯表》
    薇伦塔 Text Audio /33
    名字
    和那些各式各样的笨蛋不同,看到你我倒是没有很惊讶.邪兽死了,这多亏了有你.是的,当我听到邪兽发出最后一声悲鸣的时候,就被那些冲进来大肆破坏的疯子抓到这里,给他们治疗割伤和淤青了.

    幸运的是,我被抓来的时候带上了一些随身用具.梦魇的终结者啊,你正在获得越来越多的力量.如果你想要汲取更多的力量,就尽管来问我吧.我开出的条件可是很合理的.
    介绍
    拉尼的脑瓜相当机灵, 这一点和她的那些朋友们完全不同,.这也许是她没有被奥瑞亚的教育所腐化的结果吧.

    如果你在这场'镇压权贵'的政变中遭遇到了困难,我建议你去征求下拉尼的意见.她是个好顾问, 差不多是仅次于我的聪明人了.
    关于拉尼
    尤图拉虽然看上去是个很诚实和注重声誉的人,但他的言行举止中,却流露着一股浓浓的负能量.狗急了还会跳墙,可人一旦急了,什么卑劣的行径都做的出来.会为了生存撒谎, 偷窃,甚至是谋杀.这种行为虽然可以被理解,但如果任其发展,不谨慎对待的话,往往会变得非常危险.
    尤图拉
    我知道的都已经告诉你了.你还想要我说什么?
    尤图拉
    巴农声称他的脑海中住着一个神明,并且经常会和他说话.他到底是被神明附身还是精神错乱? 你自己算算看哪个几率更大吧.
    巴农
    我没法怪罪审判长卡斯提克斯.他是个全身心捍卫圣堂教律的人.当然,教律和正义不能相提并论,但像卡斯提克斯这样古板的人,怎么可能会明白这点.
    审判长卡斯提克斯
    阿瓦留斯, 纯净之神……我是不明白他们两有什么区别.我听到那头邪兽发出最后的悲鸣时,新任神主阿瓦留斯好像获得了某种……启示.

    他的言行举止都说明他坚信自己就是某个神明的化身.这就是所谓的信仰了,那是能让心智健全的人变成弱智的疯子.
    新任神主阿瓦留斯
    我给了派蒂一切,为她的研究尽心尽力.然而那个忘恩负义的婊子是怎么感谢我的? 把我扔在这里替她打磨烧杯,自己却跑去瓦尔克拉斯追名逐利.

    哦.你把她杀了是吧? 我要是在场的话,可能也会被你杀掉.不过既然她死我活,或许这就是因果报应吧.
    派蒂
    派蒂和我一直在致力于改善人类的生活.至于我们在研究中用到的方法,派蒂是这么总结的:'你会在建造一座华美的大教堂时考虑石头的感受吗? '

    卡斯提克斯给我们提供奴隶,他们大部分是卡鲁人,然后我们会好好地利用他们.事实上,自从有了这些卡鲁奴隶之后,我的实验成果有了质的提升,从颗粒无收到硕果累累.这些实验对象与其无所事事地浪费生命,还不如为了崇高的目标奉献自己呢.

    这难道不是我们所有人所期望的吗?
    研究
    自从奥瑞亚创建以来,人们就一直在谈论'神的回归'.这个话题往往是骗子用来欺诈软弱和绝望者的开场白.

    当然这也有可能只是表象.

    阿瓦留斯和他麾下的圣堂武僧现在获得了神奇的力量,高喊着为荣耀而战.奇塔弗则是从他躲藏了数个纪元的某个虚无角落中重新崛起.

    那么造成了这一切的缘由是什么呢? 我只是一名学者,不是先知,不过还是有那么一件事,和这所有的一切都撇不开关系.

    你击败了邪兽.
    众神
    你是真不明白什么叫因果关系啊.有东西消失,自然会有别的东西填补空缺,这是最基本的自然法则.留下的空缺越多,填补空缺的竞争者也越多.

    纯净之神原本是奥瑞亚最具力量的神明之一.消灭了他就会有同等或是更强大的事物来接替他的位置.傻子都看得出,会接替这个位置的是奇塔弗……当然了,除非你觉得是你自己.
    关于纯净之神
    纯净之印,没错……就是这把法杖的名字,派蒂曾让我研究过它.显然这是纯净之神送给他最虔诚的信徒---首任教宗玛萨留斯的礼物.甚至连多米纳斯都无法触碰和使用它,所以只能把纯净之印锁在藏古堂中.对于他这样足智多谋的人来说,这样的反应确实有点过激,不过现在我有点明白了.

    这把法杖肯定是能传导并储存能量的,不过我对它施加腐化之力时却没有得到任何反应.它或许只能对纯净的神圣之力作出反馈吧,而腐化之力和神圣之力完全是相悖的能量,怪不得我的实验没能激活它!

    也就是说,如果纯净之印是用来储存纯净之神力量的装置,那多米纳斯就绝对不可能使用它,因为多米纳斯也一直在尝试掌握邪兽所衍生出的腐化之力.

    至于你……你就完全是另外一回事了.
    纯净之印
    多米纳斯把切特斯大教堂当成了他的私人实验室. 那儿摆满了他那奇妙的头脑所创造出来的东西. 你在萨恩附近的神权之塔里毁去的那些东西都是他的杰作, 他们全都起源于大教堂.
    切特斯大教堂
    奇塔弗是这个世界最原始的神明之一, 源自于人类最基本的天性——欲望, 永远贪求着无法得到的事物的欲望.

    想要击败奇塔弗就必须将这份欲望压制到极限.你能做到吗? 让我拭目以待吧.
    奇塔弗
    不久之前,我制造了一个能够感应并放大那些来自瓦尔克拉斯的腐化波动的装置.米亚斯表.数年来,我一直聆听和关注着这些无法用正常语言解释的波动.还听到了那声尖叫……那声充满了深切苦痛的尖叫让我险些精神分裂.我以为这是灾难出现的预兆.然而并不是,是你, 那是邪兽被你击败时发出的吼叫. 没想到我竟然见证了那样一个改变历史的时刻.

    腐化之力啊……我相信这就是解开我们人类历史和存在的谜团的关键.然而,没有米亚斯表,我就跟聋了没有区别.

    它被我留在派蒂的实验室里,快在尤图拉的爪牙弄坏它之前找到它!
    米亚斯表
    看到你真是太让我高兴了.什么? 不……我没跟你说话,流放者.我在跟米亚斯表说话.这宝贝所泄露的珍贵知识能给人类带来希望.比你这样四肢发达, 头脑简单的傻大个有用多了.事实上,我真的认为是由于你击败邪兽的行为才导致了我们目前所遭受的所有苦难.

    不过至少你帮我找回了米亚斯表,算是派上用场了.我就给你点奖励好了.
    米亚斯表

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