伊基阿霍
人形
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Ikiaho
幽魂N
标签human, humanoid, medium_movement, not_dex, not_str, red_blood
生命
100%
生命转为护盾
600%
异常状态临界值
100%
抗性
40 40 40 25
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralIkiaho
Metadata
AncestralIkiaho
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
36,762
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AncestralIkiahoArcticBreath
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 范围, 法术可重复, 可触发, 冰冷, 冰缓区域, 可齐射, 范围法术
电光寒霜
施放间隔: 1 秒
射出一个寒冰投射物,在接触到敌人时会爆炸,对该范围敌人造成伤害,产生一片冰缓区域并持续造成伤害。该区域会向周围的敌人蔓延,直到持续时间结束。
造成 396.2 - 594.3 冰霜伤害
基础持续时间为 5
每秒造成 550.2 基础冰霜伤害
法术伤害的词缀效果同样套用于持续伤害
基础范围为 1.5
基础次级范围为 1.5
最多可同时拥有 10 个冰缓区域
active skill projectile speed +% variation final [60]
base is projectile [1]
projectile ballistic angle from target distance [1]
spell maximum action distance +% [-45]
total projectile spread angle override [200]
AncestralIkiahoIceStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 1 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 1321 - 1981 冰霜伤害
基础持续时间为 0.25
0.5 秒一次冲击
基础范围为 1.3
首次撞击的总效果区域额外扩大 100%
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-90]
is area damage [1]
removes % mana on hit [10]
spell maximum action distance +% [-45]
GSAncestralIkiahoMoon
法术, 可触发, 引导
施放间隔: 1 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
MPSAncestralMoonProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 22.42 - 33.63 冰霜伤害
base is projectile [1]
monster projectile variation [239]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAncestralMoonProjectileExplode
法术, 可触发
施放间隔: 1 秒
造成 330.1 - 495.2 冰霜伤害
is area damage [1]
removes % mana on hit [1]
GSAncestralIkiahoCascade
法术, 可触发
施放间隔: 1 秒
造成 1321 - 1981 冰霜伤害
is area damage [1]
removes % mana on hit [10]
GTIkiahoMultiCascade
可触发, 法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASIkiahoIceStorm
法术
施放间隔: 1 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Functions
{
	fade_moon_in =
	"
		
		this.moon.PlayAnimation( fadein );
		this.moon.QueueAnimation( idle );
	"

	fade_moon_out = "this.moon.PlayAnimation( fadeout );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_channel_portal_start_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoMoonsGraceRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"

	on_spell_aoe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoLunarGaleRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"

	on_teleport_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoSilverCometRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralIkiaho"] = {
    name = "Ikiaho",
    life = 1,
    energyShield = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "AncestralIkiahoIceStorm",
        "AncestralIkiahoArcticBreath",
        "MPSAncestralMoonProjectile",
        "GSAncestralIkiahoMoon",
        "GSAncestralMoonProjectileExplode",
        "GSAncestralIkiahoCascade",
        "EASIkiahoIceStorm",
        "GTIkiahoMultiCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralIkiahoIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "firestorm_initial_impact_area_of_effect_+%_final",
        "removes_%_mana_on_hit",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 500, -90, 250, -45, 100, 10, 13, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralIkiahoArcticBreath"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "arctic_breath_maximum_number_of_skulls_allowed",
        "total_projectile_spread_angle_override",
        "active_skill_projectile_speed_+%_variation_final",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "spell_damage_modifiers_apply_to_skill_dot",
        "base_is_projectile",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 10, 200, 60, 5000, -45, 15, 15, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAncestralMoonProjectile"] = {
    name = "MPSAncestralMoonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 239, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralIkiahoMoon"] = {
    name = "GSAncestralIkiahoMoon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralMoonProjectileExplode"] = {
    name = "GSAncestralMoonProjectileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "removes_%_mana_on_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralIkiahoCascade"] = {
    name = "GSAncestralIkiahoCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "removes_%_mana_on_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIkiahoIceStorm"] = {
    name = "EASIkiahoIceStorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIkiahoMultiCascade"] = {
    name = "GTIkiahoMultiCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
IdAncestralTrialChieftainBalance
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • damage +% vs players Min: -15 Max: -15 区域
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 全域
  • 伊基阿霍
    人形
    Ikiaho
    幽魂N
    标签human, humanoid, medium_movement, not_dex, not_str, red_blood
    Packs
  • 伊基阿霍, 皓月舞者, 皎月巨龟
  • 生命
    450%
    生命转为护盾
    600%
    异常状态临界值
    450%
    抗性
    40 40 40 25
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AncestralIkiahoStandalone
    Metadata
    AncestralIkiahoStandalone
    等级
    68
    生命
    28,950
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    36,762
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    20,510
    异常状态临界值
    28,950
    冰缓
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    AncestralIkiahoArcticBreath
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 持续时间, 范围, 法术可重复, 可触发, 冰冷, 冰缓区域, 可齐射, 范围法术
    电光寒霜
    施放间隔: 1 秒
    射出一个寒冰投射物,在接触到敌人时会爆炸,对该范围敌人造成伤害,产生一片冰缓区域并持续造成伤害。该区域会向周围的敌人蔓延,直到持续时间结束。
    造成 396.2 - 594.3 冰霜伤害
    基础持续时间为 5
    每秒造成 550.2 基础冰霜伤害
    法术伤害的词缀效果同样套用于持续伤害
    基础范围为 1.5
    基础次级范围为 1.5
    最多可同时拥有 10 个冰缓区域
    active skill projectile speed +% variation final [60]
    base is projectile [1]
    projectile ballistic angle from target distance [1]
    spell maximum action distance +% [-45]
    total projectile spread angle override [200]
    AncestralIkiahoIceStorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    暴击几率: 5%
    施放间隔: 1 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 1321 - 1981 冰霜伤害
    基础持续时间为 0.25
    0.5 秒一次冲击
    基础范围为 1.3
    首次撞击的总效果区域额外扩大 100%
    action attack or cast time uses animation length [1]
    firestorm base area of effect +% [-90]
    is area damage [1]
    removes % mana on hit [10]
    spell maximum action distance +% [-45]
    GSAncestralIkiahoMoon
    法术, 可触发, 引导
    施放间隔: 1 秒
    冷却时间: 20 秒
    action attack or cast time uses animation length [1]
    MPSAncestralMoonProjectile
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    造成 22.42 - 33.63 冰霜伤害
    base is projectile [1]
    monster projectile variation [239]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSAncestralMoonProjectileExplode
    法术, 可触发
    施放间隔: 1 秒
    造成 330.1 - 495.2 冰霜伤害
    is area damage [1]
    removes % mana on hit [1]
    GSAncestralIkiahoCascade
    法术, 可触发
    施放间隔: 1 秒
    造成 1321 - 1981 冰霜伤害
    is area damage [1]
    removes % mana on hit [10]
    GTIkiahoMultiCascade
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASIkiahoIceStorm
    法术
    施放间隔: 1 秒
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Functions
    {
    	fade_moon_in =
    	"
    		
    		this.moon.PlayAnimation( fadein );
    		this.moon.QueueAnimation( idle );
    	"
    
    	fade_moon_out = "this.moon.PlayAnimation( fadeout );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_channel_portal_start_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoMoonsGraceRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"
    
    	on_spell_aoe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoLunarGaleRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"
    
    	on_teleport_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoSilverCometRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralIkiahoStandalone"] = {
        name = "Ikiaho",
        life = 4.5,
        energyShield = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "AncestralIkiahoIceStorm",
            "AncestralIkiahoArcticBreath",
            "MPSAncestralMoonProjectile",
            "GSAncestralIkiahoMoon",
            "GSAncestralMoonProjectileExplode",
            "GSAncestralIkiahoCascade",
            "EASIkiahoIceStorm",
            "GTIkiahoMultiCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralIkiahoIceStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "firestorm_initial_impact_area_of_effect_+%_final",
            "removes_%_mana_on_hit",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, -90, 250, -45, 100, 10, 13, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralIkiahoArcticBreath"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "arctic_breath_maximum_number_of_skulls_allowed",
            "total_projectile_spread_angle_override",
            "active_skill_projectile_speed_+%_variation_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "spell_damage_modifiers_apply_to_skill_dot",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 10, 200, 60, 5000, -45, 15, 15, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAncestralMoonProjectile"] = {
        name = "MPSAncestralMoonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 239, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralIkiahoMoon"] = {
        name = "GSAncestralIkiahoMoon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralMoonProjectileExplode"] = {
        name = "GSAncestralMoonProjectileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "removes_%_mana_on_hit",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralIkiahoCascade"] = {
        name = "GSAncestralIkiahoCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "removes_%_mana_on_hit",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIkiahoIceStorm"] = {
        name = "EASIkiahoIceStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIkiahoMultiCascade"] = {
        name = "GTIkiahoMultiCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    伊基阿霍 Topic /6
    NPC名字
    拉其塔她不知道自己有多坚强。她不需要我代她参加战斗,她也不会希望我这样做。当我第一次来到这里时,许多其他的酋长都对我怀有敌意,其中最传统的酋长直接拒绝了我。是她为我辩护。我取得了战斗的机会,证明了自己——我知道我可以。从那时起,我一直领导着塔萨里奥的战士。而伊基阿霍,我找不到比她更好的朋友了。有时,我们甚至会偷偷溜出去,偷偷看一看月亮和大海。
    陶哈努库在地下,有一面巨大的镜子。若是凝视那些光亮无暇的水面,你将看到一个凡人的灵魂,它所有的缺陷和痛苦都将暴露无遗。你可以从中获得智慧和忠告,但有些人无法承受真相。
    卡胡图罗阿来世的时间很长,外人。想想你记忆中最长的时间。一个漫长,长过了好几个月的冬天,或者回到你的童年。就是那么长。然后,它还要更长{一点}。在这里,我们可能是死了,但我们依然活着。这里的每个人都已经与所有人经历过传统。有些人甚至结了几个世纪的婚。不过,随着时间的推移,一切都会逐渐磨损。你可能以为你找到了永恒的伴侣,然而一百年后,你会发现另一个人也是如此……除了伊基阿霍。伊基阿霍永远都不行。她拒绝了所有人,甚至拒绝了{我},而且还是公开拒绝。她一直都是独身……
    基洛瓦对,她又一颗冰封的心,大家都是这么说的。她拒绝{我}好几回了。我一直在和其他人温习传统,就连拉其塔也不例外!没有冒犯的意思,但只要是能动弹的,我就会追着不放!我们都变得年轻了,除了可怜的玛塔,哈哈!那为何不让自己开心起来呢?
    伊基阿霍之诺言即使是最孤独的灵魂,也能在黑暗时刻救朋友于水火。
    伊基阿霍的忠诚文身
    伊基阿霍 Text Audio /168
    名字
    明月恩赐!
    AncestralIkiahoMoonsGraceRandom
    明月恩赐!
    AncestralIkiahoMoonsGrace2
    明月恩赐!
    AncestralIkiahoMoonsGrace3
    银皎落星!
    AncestralIkiahoSilverCometRandom
    银皎落星!
    AncestralIkiahoSilverComet2
    银皎落星!
    AncestralIkiahoSilverComet3
    明月啸风!
    AncestralIkiahoLunarGaleRandom
    明月啸风!
    AncestralIkiahoLunarGale2
    明月啸风!
    AncestralIkiahoLunarGale3
    玛坎卡将会再次获胜。我敢肯定。
    IkiahoLikesPlayerIsChampion
    玛坎卡能否笑到最后,都还是未知数。
    IkiahoNeutralPlayerIsChampion
    谁能击败这位玛坎卡?
    IkiahoDislikesPlayerIsChampion
    赢下这局,外人。
    IkiahoLikesPlayerLostLast
    外人或许能赢下这局。
    IkiahoNeutralPlayerLostLast
    外人不可能赢下这场战斗。
    IkiahoDislikesPlayerLostLast
    我会仔细观察你的战斗风格的,外人。
    IkiahoLikesPlayerNoRecord
    如果不出意外,这将是一场新的体验。
    IkiahoNeutralPlayerNoRecord
    我不认为让外人加入会是个好主意。
    IkiahoDislikesPlayerNoRecord
    战神的追随者们肯定能应付一场简单的战斗。
    IkiahoCommentsOnAkoya
    黑夜包罗万象。它不可能被击败。
    IkiahoCommentsOnKahuturoa
    看看那些追随冈姆的战士们吧!他们不知道他手下的下场吗?
    IkiahoCommentsOnKaom
    声势如雷,迅击如电,基洛瓦。
    IkiahoCommentsOnKiloava
    玛塔应该能搞定。用他的脑子。
    IkiahoCommentsOnMaata
    倒映着月影的海洋最为美丽!
    IkiahoCommentsOnRakiata
    陶哈努库!让战场上见点血!
    IkiahoCommentsOnTawhanuku
    奇塔弗的信徒吃得这么饱还能动,真是神奇。
    IkiahoCommentsOnUtula
    如此沉重的自负是如何悬挂在天空中的?雷默科该退位了,而明月终将崛起。
    IkiahoCommentsOnAhuana
    你在我们上次的战斗中站到了巅峰。而现在,你必将陨落。
    IkiahoFightBeginsPlayerWonLast1
    你在我们上次的战斗中站到了巅峰。而现在,你必将陨落。
    IkiahoFightBeginsPlayerWonLast2
    让我们看看,自从上次的战斗之后你都学到了些什么。
    IkiahoFightBeginsPlayerLostLast1
    让我们看看,自从上次的战斗之后你都学到了些什么。
    IkiahoFightBeginsPlayerLostLast2
    你们的战士或许比我们要多,但是明月始终独自闪耀着。
    IkiahoFightBeginsPlayerMoreSoldiers1
    你们的战士或许比我们要多,但是明月始终独自闪耀着。
    IkiahoFightBeginsPlayerMoreSoldiers2
    你认为你们能在人数处于劣势的情况下击败我们?有趣。
    IkiahoFightBeginsPlayerLessSoldiers1
    你认为你们能在人数处于劣势的情况下击败我们?有趣。
    IkiahoFightBeginsPlayerLessSoldiers2
    击败一支装备精良敌军更加过瘾。
    IkiahoFightBeginsPlayerMoreItems1
    击败一支装备精良敌军更加过瘾。
    IkiahoFightBeginsPlayerMoreItems2
    古怪的装备选择……
    IkiahoFightBeginsPlayerLessItems1
    古怪的装备选择……
    IkiahoFightBeginsPlayerLessItems2
    我欣赏你的战场策略。事情变得有趣起来了。
    IkiahoFightBeginsPlayerMoreFieldItems1
    我欣赏你的战场策略。事情变得有趣起来了。
    IkiahoFightBeginsPlayerMoreFieldItems2
    战斗的胜负往往取决于战场本身。我们似乎在战略上考虑得更多……
    IkiahoFightBeginsPlayerLessFieldItems1
    战斗的胜负往往取决于战场本身。我们似乎在战略上考虑得更多……
    IkiahoFightBeginsPlayerLessFieldItems2
    为了亚欧红古!
    IkiahoWarcry1
    为了亚欧红古!
    IkiahoWarcry2
    月光永耀!
    IkiahoWarcry3
    月光永耀!
    IkiahoWarcry4
    开始战斗!
    IkiahoWarcry5
    开始战斗!
    IkiahoWarcry6
    呸!
    IkiahoTeamTotemDestroyed1
    呸!
    IkiahoTeamTotemDestroyed2
    他们得了一分!
    IkiahoTeamTotemDestroyed3
    他们得了一分!
    IkiahoTeamTotemDestroyed4
    我们得加把劲了!
    IkiahoTeamTotemDestroyed5
    我们得加把劲了!
    IkiahoTeamTotemDestroyed6
    啊!我出局了!
    IkiahoTotemDestroyed1
    啊!我出局了!
    IkiahoTotemDestroyed2
    他们击败我了!
    IkiahoTotemDestroyed3
    他们击败我了!
    IkiahoTotemDestroyed4
    加把劲,战士们!
    IkiahoTotemDestroyed5
    加把劲,战士们!
    IkiahoTotemDestroyed6
    我们得一分!
    IkiahoYourTeamTotemDestroyed1
    我们得一分!
    IkiahoYourTeamTotemDestroyed2
    时候到了!
    IkiahoYourTeamTotemDestroyed3
    时候到了!
    IkiahoYourTeamTotemDestroyed4
    我们取得了优势!
    IkiahoYourTeamTotemDestroyed5
    我们取得了优势!
    IkiahoYourTeamTotemDestroyed6
    他们的队长倒下了!
    IkiahoYourTotemDestroyed1
    他们的队长倒下了!
    IkiahoYourTotemDestroyed2
    他们不堪一击!
    IkiahoYourTotemDestroyed3
    他们不堪一击!
    IkiahoYourTotemDestroyed4
    把剩下的干掉!
    IkiahoYourTotemDestroyed5
    把剩下的干掉!
    IkiahoYourTotemDestroyed6
    胜利属于我们!
    IkiahoCommentDefeatedYou1
    胜利属于我们!
    IkiahoCommentDefeatedYou2
    我以为我们能赢下那局的……
    IkiahoCommentWhenDefeated1
    我以为我们能赢下那局的……
    IkiahoCommentWhenDefeated2
    那局比赛很有趣。
    IkiahoCommentsFromStandsOnMatch1
    那局比赛很有趣。
    IkiahoCommentsFromStandsOnMatch2
    那是精心制作的。
    IkiahoCommentPurchaseItem1
    那是精心制作的。
    IkiahoCommentPurchaseItem2
    谨慎使用它。
    IkiahoCommentPurchaseItem3
    谨慎使用它。
    IkiahoCommentPurchaseItem4
    如果运用得当,它能帮你取得胜利。
    IkiahoCommentPurchaseFieldItem1
    如果运用得当,它能帮你取得胜利。
    IkiahoCommentPurchaseFieldItem2
    成交。
    IkiahoCommentPurchaseFieldItem3
    成交。
    IkiahoCommentPurchaseFieldItem4
    我们能给的就这些了。
    IkiahoCommentInspectRecruits1
    我们能给的就这些了。
    IkiahoCommentInspectRecruits2
    所见即所得。
    IkiahoCommentInspectRecruits3
    所见即所得。
    IkiahoCommentInspectRecruits4
    你已经做出了选择。
    IkiahoCommentRecruitRecruit1
    你已经做出了选择。
    IkiahoCommentRecruitRecruit2
    行。
    IkiahoCommentRecruitRecruit3
    行。
    IkiahoCommentRecruitRecruit4
    乌龟们是大自然中的装甲骑士。
    IkiahoLikesHerTurtle1
    即使在失败时,阿华纳依然保持着积极态度。我并不讨厌积极派,只是我很少会有这种情绪。
    阿华纳之败
    输给阿华纳也没什么关系,你还有很多再来一次的机会。
    阿华纳之胜
    冈姆不会从他的失败中学会谦逊。
    冈姆之败
    击败你可能会让冈姆的自负膨胀了三倍。
    冈姆之胜
    尤图拉需要一点来自力量的教训。我不会让他摧毁这个地方的。
    尤图拉之败
    不要让尤图拉再次击败你。他或许认为他能同时面对我们所有人。
    尤图拉之胜
    一千年前你是不可能战胜卡胡图罗阿的。他如今的战斗热情消退了许多。
    卡胡图罗阿之胜
    卡胡图罗阿不出意外地击败了你。你必须制定一些策略来战胜他。
    IkiahoPlayerLostVsKahuturoa
    首席战争先锋讨厌失败。
    基洛瓦之败
    基洛瓦非常享受战斗。我相信他也很享受击败你的过程。
    基洛瓦之胜
    你能成功击败拉其塔让我感到惊讶。我会一直关注你的,外人。
    拉其塔之败
    拉其塔的力量出人意料。我相信你被他打脸的时候一定能感受到这一点。
    拉其塔之胜
    嗯……陶哈努库输掉了战斗。真稀奇。
    陶哈努库之败
    我就知道陶哈努库会击败你。她在选择战斗时非常谨慎。
    陶哈努库之胜
    明月无法永悬于高空。我没有期望我每次都能赢。
    伊基阿霍之败
    明月高悬于凡间之上。战斗亦是如此。
    伊基阿霍之胜
    一场明确的胜利,外人。
    比赛获胜
    你输了,外人。你得做得更好一点。
    比赛失利
    隆戈库莱,黑夜之盟,凡人之友!
    IkiahoCommentOnPurchaseItemKahuturoa
    他们绝不会让你失望。
    IkiahoCommentOnPurchaseItemRakiata
    有力的选择。
    IkiahoCommentOnPurchaseEliteKahuturoa
    没有人可以对抗并战胜海洋!
    IkiahoCommentOnPurchaseEliteRakiata
    回答还是“不”,卡胡!
    IkiahoConversationWithKahuturoaOne
    我希望我能从这里看到月亮。
    IkiahoConversationWithRakiataOne
    那就太好了……
    IkiahoConversationWithRakiataTwo
    谁那里还有今天吃剩的肉?我还饿着呢。
    IkiahoRandomShout1
    我的部落永远忠于月亮之女。在众神之中,她是唯一一个没有图谋的存在。其他神祇都在无休止的追寻着什么——那是赋予他们神性火花之物——但是亚欧红古生而为神,她选择尽可能地帮助卡鲁人民。她从未要求过我们效忠于她,而这也是为什么我们会忠于她。
    亚欧红古
    雷默科声称有人冒充了他的身份,并以他的样貌拜访了拉尼·华……这可能是真的。我们对亚欧红古无比忠诚,但我的部落确实注意到她从未表现过与光明和温暖有关的神力。在照料受伤的战士时,她常常会展现美丽的风景和波光粼粼的水域幻象来安抚他们。在照料生命垂危之人时,她会让他们看到家人的幻象,直到他们的先祖之灵在亡者之境里正式迎接他们。这些都是些仁慈和善良的行为,但它们不属于太阳或者月亮之力。

    一直以来我都在怀疑,我们每个人的内心都有某种代表我们自身的模式或本质,由父母传承给了孩子。如果我的猜测属实,那么雷默科就不可能是亚欧红古的父亲。只有一个合理的结论,但我们严守着这个秘密,以免打破天空的平衡。
    狡徒
    许多人认为,几千年来,月亮之母一直在与太阳之母作战。虽然拉尼·华确实不在了,但她的离去并不是为了与她的姐妹战斗。那场战争中的伤病之魂被送到了银宫,亚欧红古在那里照料他们,直到他们可以重返战场。躺在收容所的战士之魂们在恐惧和煎熬中哭嚎着。他们谈论着与星辰的战争,而不是与西奥尼的战争。他们对西奥尼和拉尼·华立誓,保持沉默。但那些焦灼不安的灵魂无法抑制自己的喋喋不休。显然,这两位姐妹确实在夜空中向彼此开战了,但当她们到达那里时,却遭遇到了可怕的事情,一些甚至会使最强大的战士陷入疯狂与恐慌的事情。我们并没有被我们的两位最强神灵所抛弃。她们每时每刻都在保护着我们,一刻也不能休息。

    总而言之,这就是传说中的故事了。我不确定我能相信其中几分。
    拉尼·华
    雷默科部落和我们一样,经常在战斗中使用寒冰之力。这是因为雷默科长期以来暗中爱慕着拉尼·华,亚欧红古的母亲。他不是为了自己在战斗,而是为了她。他的部落也是如此。我不太理解这一切,但事实就是这样。
    雷默科
    他们永远不会停止发问。多么傲慢!即使我们在这里待上一万年,我也绝对不会按照他们的传统去做的。我会加入战斗是因为我享受战斗,但这是{他们的}文化。他们似乎没有意识到我不打算迎合他们的期望。我的心不会因为任何人而温暖。我不懂什么是爱,只知道它让其他人表现得像傻瓜或怪物,取决于他们的倾向。或许我就是铁石心肠,但这不并代表我一无所感。他们的话语依然会伤害我,甚至比他们的武器伤得更深。
    传统
    在这里很少有人能理解。卡鲁文化往往过分注重拥有某些特质,例如力量或豪情。每个人都有一定的职责,无论我们是否愿意履行。我比拉其塔早死很久,所以我们在生前从未见过面,但在亡者之境,他是我最亲近的朋友。在死亡中,我终于感觉到了理解。所以我永远也不会对这个地方有什么意见。
    拉其塔
    世间流传着许多终焉之时的传说,但那些只是隐喻。而我的部落知道真正的末日会如何降临。在天空之上的月亮沿着大致为椭圆形的轨迹围绕着我们。你知道我们的世界实际上形状就像月亮一样吗?大多数人认为瓦尔克拉斯是平的,因为这是我们对所见现象的浅显的解释。然而,在研究月亮的过程中,我的部落发现了真相。同时,我们也意识到了月亮的轨迹并不精确。在{成千上万}年中,它的轨迹轻微地……靠向了我们。我们已经明白,当月亮离我们太近并最终坠落的时候,世界就将毁灭。这不是神话,而是知识。如此巨大的两个石球相撞时,还会发生什么呢?
    终焉之时
    我一直沉迷于追求知识。在我们所见的一切事物下面都藏着一种模型。这种模型甚至比诸神出现得更早。如果你周围世界中的事物以某种方式运行,它就会一直按照这种方式运行下去。如果它不再这样运行,那就说明另有蹊跷,你必须对此展开调查。在生活中,我追寻着这些问题找到了模型的核心,它引领我来到了一片广阔的湖泊……但我不记得我在那里找到了什么……
    知识

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    伊基阿霍
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Ikiaho