Ikiaho
Humanoid
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
SpectreN
Tagshuman, humanoid, medium_movement, not_dex, not_str, red_blood
Life
100%
Energy Shield From Life
600%
Ailment Threshold
100%
Resistance
40 40 40 25
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralIkiaho
Metadata
AncestralIkiaho
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
36,762
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AncestralIkiahoArcticBreath
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Creeping Frost
Cast Time: 1 sec
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Deals 396.2 to 594.3 Cold Damage
Base duration is 5 seconds
Deals 550.2 Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.5 metres
Can have up to 10 Chilling Areas
active skill projectile speed +% variation final [60]
base is projectile [1]
projectile ballistic angle from target distance [1]
spell maximum action distance +% [-45]
total projectile spread angle override [200]
AncestralIkiahoIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 1 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 1321 to 1981 Cold Damage
Base duration is 0.25 seconds
One impact every 0.5 seconds
Base radius is 1.3 metres
First Impact has 100% more Area of Effect
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-90]
is area damage [1]
removes % mana on hit [10]
spell maximum action distance +% [-45]
GSAncestralIkiahoMoon
Spell, Triggerable, Channel
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
MPSAncestralMoonProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 22.42 to 33.63 Cold Damage
base is projectile [1]
monster projectile variation [239]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSAncestralMoonProjectileExplode
Spell, Triggerable
Cast Time: 1 sec
Deals 330.1 to 495.2 Cold Damage
is area damage [1]
removes % mana on hit [1]
GSAncestralIkiahoCascade
Spell, Triggerable
Cast Time: 1 sec
Deals 1321 to 1981 Cold Damage
is area damage [1]
removes % mana on hit [10]
GTIkiahoMultiCascade
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
EASIkiahoIceStorm
Spell
Cast Time: 1 sec
Cooldown Time: 4 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Functions
{
	fade_moon_in =
	"
		
		this.moon.PlayAnimation( fadein );
		this.moon.QueueAnimation( idle );
	"

	fade_moon_out = "this.moon.PlayAnimation( fadeout );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_channel_portal_start_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoMoonsGraceRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"

	on_spell_aoe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoLunarGaleRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"

	on_teleport_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoSilverCometRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralIkiaho"] = {
    name = "Ikiaho",
    life = 1,
    energyShield = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "AncestralIkiahoIceStorm",
        "AncestralIkiahoArcticBreath",
        "MPSAncestralMoonProjectile",
        "GSAncestralIkiahoMoon",
        "GSAncestralMoonProjectileExplode",
        "GSAncestralIkiahoCascade",
        "EASIkiahoIceStorm",
        "GTIkiahoMultiCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralIkiahoIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "firestorm_initial_impact_area_of_effect_+%_final",
        "removes_%_mana_on_hit",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 500, -90, 250, -45, 100, 10, 13, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralIkiahoArcticBreath"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "arctic_breath_maximum_number_of_skulls_allowed",
        "total_projectile_spread_angle_override",
        "active_skill_projectile_speed_+%_variation_final",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "spell_damage_modifiers_apply_to_skill_dot",
        "base_is_projectile",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 10, 200, 60, 5000, -45, 15, 15, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAncestralMoonProjectile"] = {
    name = "MPSAncestralMoonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 239, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralIkiahoMoon"] = {
    name = "GSAncestralIkiahoMoon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralMoonProjectileExplode"] = {
    name = "GSAncestralMoonProjectileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "removes_%_mana_on_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralIkiahoCascade"] = {
    name = "GSAncestralIkiahoCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "removes_%_mana_on_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIkiahoIceStorm"] = {
    name = "EASIkiahoIceStorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIkiahoMultiCascade"] = {
    name = "GTIkiahoMultiCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
IdAncestralTrialChieftainBalance
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • damage +% vs players Min: -15 Max: -15 Local
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 Global
  • Ikiaho
    Humanoid
    SpectreN
    Tagshuman, humanoid, medium_movement, not_dex, not_str, red_blood
    Packs
  • Ikiaho, Moon Dancer, Lunar Turtle
  • Life
    450%
    Energy Shield From Life
    600%
    Ailment Threshold
    450%
    Resistance
    40 40 40 25
    Damage
    120%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AncestralIkiahoStandalone
    Metadata
    AncestralIkiahoStandalone
    Level
    68
    Life
    28,950
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    36,762
    Damage
    448
    Spell Damage
    448
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    AncestralIkiahoArcticBreath
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
    Creeping Frost
    Cast Time: 1 sec
    Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
    Deals 396.2 to 594.3 Cold Damage
    Base duration is 5 seconds
    Deals 550.2 Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.5 metres
    Can have up to 10 Chilling Areas
    active skill projectile speed +% variation final [60]
    base is projectile [1]
    projectile ballistic angle from target distance [1]
    spell maximum action distance +% [-45]
    total projectile spread angle override [200]
    AncestralIkiahoIceStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Firestorm
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Deals 1321 to 1981 Cold Damage
    Base duration is 0.25 seconds
    One impact every 0.5 seconds
    Base radius is 1.3 metres
    First Impact has 100% more Area of Effect
    action attack or cast time uses animation length [1]
    firestorm base area of effect +% [-90]
    is area damage [1]
    removes % mana on hit [10]
    spell maximum action distance +% [-45]
    GSAncestralIkiahoMoon
    Spell, Triggerable, Channel
    Cast Time: 1 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]
    MPSAncestralMoonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Deals 22.42 to 33.63 Cold Damage
    base is projectile [1]
    monster projectile variation [239]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSAncestralMoonProjectileExplode
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 330.1 to 495.2 Cold Damage
    is area damage [1]
    removes % mana on hit [1]
    GSAncestralIkiahoCascade
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 1321 to 1981 Cold Damage
    is area damage [1]
    removes % mana on hit [10]
    GTIkiahoMultiCascade
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    EASIkiahoIceStorm
    Spell
    Cast Time: 1 sec
    Cooldown Time: 4 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Functions
    {
    	fade_moon_in =
    	"
    		
    		this.moon.PlayAnimation( fadein );
    		this.moon.QueueAnimation( idle );
    	"
    
    	fade_moon_out = "this.moon.PlayAnimation( fadeout );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_channel_portal_start_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoMoonsGraceRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"
    
    	on_spell_aoe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoLunarGaleRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"
    
    	on_teleport_01 = "Roll( 1, 3, { PlayTextAudio( AncestralIkiahoSilverCometRandom, Metadata/Monsters/LeagueAncestral/AncestralIkiaho); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralIkiahoStandalone"] = {
        name = "Ikiaho",
        life = 4.5,
        energyShield = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "AncestralIkiahoIceStorm",
            "AncestralIkiahoArcticBreath",
            "MPSAncestralMoonProjectile",
            "GSAncestralIkiahoMoon",
            "GSAncestralMoonProjectileExplode",
            "GSAncestralIkiahoCascade",
            "EASIkiahoIceStorm",
            "GTIkiahoMultiCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralIkiahoIceStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "firestorm_initial_impact_area_of_effect_+%_final",
            "removes_%_mana_on_hit",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, -90, 250, -45, 100, 10, 13, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralIkiahoArcticBreath"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "arctic_breath_maximum_number_of_skulls_allowed",
            "total_projectile_spread_angle_override",
            "active_skill_projectile_speed_+%_variation_final",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "spell_damage_modifiers_apply_to_skill_dot",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 10, 200, 60, 5000, -45, 15, 15, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAncestralMoonProjectile"] = {
        name = "MPSAncestralMoonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 239, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralIkiahoMoon"] = {
        name = "GSAncestralIkiahoMoon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralMoonProjectileExplode"] = {
        name = "GSAncestralMoonProjectileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "removes_%_mana_on_hit",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralIkiahoCascade"] = {
        name = "GSAncestralIkiahoCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "removes_%_mana_on_hit",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIkiahoIceStorm"] = {
        name = "EASIkiahoIceStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIkiahoMultiCascade"] = {
        name = "GTIkiahoMultiCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ikiaho Topic /6 ⍟
    NPCName
    RakiataShe's stronger than she knows. She doesn't need me to fight battles on her behalf, nor would she want me to. When I first arrived here, many of the other chieftains were hostile, and the most traditional among them outright rejected me. It was she who vouched for me. The opportunity to fight allowed me to prove myself, as I knew I could, and I have led Tasalio's warriors ever since. In Ikiaho, I could not have asked for a better friend. Sometimes, we even sneak out of here, for a glimpse at the Moon and the sea.
    TawhanukuThere exists a vast mirror in the ground. To gaze into those perfectly polished waters is to see a mortal soul, with all its flaws and pains laid bare. There is wisdom and counsel to be had, but some do not survive the truth.
    KahuturoaThe afterlife is long, outsider. Think of the longest time you can remember. A winter that went on for many extra months, or back to your childhood. That long. Then it's even longer than {that}. We might be dead here, but we're all still alive. Everyone here has gone through the traditions with everyone else. Some were even married for centuries. Eventually, though, time has a way of wearing everything away. You think you've found your partner for eternity, then a hundred years later, you find the same thing with someone else... but not Ikiaho. Never Ikiaho. She turns down everyone, even {me}, and quite publicly. She has been alone all this time...
    KiloavaYes, yes, she has a frozen heart. That's all anyone ever talks about. She's turned {me} down a few times, and I've gone through the traditions with everyone else here, even Rakiata! No disrespect, if it moves, I'll chase it! We're all young again—except for poor Maata, ha ha!—so why shouldn't we enjoy ourselves?
    Ikiaho's PromiseEven the loneliest of souls can aid a friend in times of darkness.
    Loyalty Tattoo of Ikiaho
    Ikiaho Text Audio /168 ⍟
    Name
    Moon's grace!
    AncestralIkiahoMoonsGraceRandom
    Moon's grace!
    AncestralIkiahoMoonsGrace2
    Moon's grace!
    AncestralIkiahoMoonsGrace3
    Silver comet!
    AncestralIkiahoSilverCometRandom
    Silver comet!
    AncestralIkiahoSilverComet2
    Silver comet!
    AncestralIkiahoSilverComet3
    Lunar gale!
    AncestralIkiahoLunarGaleRandom
    Lunar gale!
    AncestralIkiahoLunarGale2
    Lunar gale!
    AncestralIkiahoLunarGale3
    The makanga will win again. I am sure of it.
    IkiahoLikesPlayerIsChampion
    Makanga or not, this one's up in the air.
    IkiahoNeutralPlayerIsChampion
    Will someone please take down this makanga already?
    IkiahoDislikesPlayerIsChampion
    Win this time, outsider.
    IkiahoLikesPlayerLostLast
    The outsider might be able to take this one.
    IkiahoNeutralPlayerLostLast
    There's no way the outsider wins this battle.
    IkiahoDislikesPlayerLostLast
    I will be watching your fighting style carefully, outsider.
    IkiahoLikesPlayerNoRecord
    If nothing else, this will be new.
    IkiahoNeutralPlayerNoRecord
    I'm not convinced letting an outsider participate is a good idea.
    IkiahoDislikesPlayerNoRecord
    Surely the followers of the God of War can handle a simple battle.
    IkiahoCommentsOnAkoya
    The Night is all-encompassing. It cannot be defeated.
    IkiahoCommentsOnKahuturoa
    Look at all those warriors following Kaom! Have they not heard what happens to his men?
    IkiahoCommentsOnKaom
    Bluster like thunder, strike like lightning, Kiloava.
    IkiahoCommentsOnKiloava
    Maata's probably got this one. Uses his head.
    IkiahoCommentsOnMaata
    The sea is most beautiful when it reflects the Moon!
    IkiahoCommentsOnRakiata
    Tawhanuku! Bring death to the field!
    IkiahoCommentsOnTawhanuku
    It's amazing the Kitavans can move at all with such gorged bellies.
    IkiahoCommentsOnUtula
    How does such a heavy ego stay hanging in the sky? Ramako should fall, so that the Moon may rise instead.
    IkiahoCommentsOnAhuana
    You reached your apex in our last fight. Now, you will fall.
    IkiahoFightBeginsPlayerWonLast1
    You reached your apex in our last fight. Now, you will fall.
    IkiahoFightBeginsPlayerWonLast2
    Let us see what you have learned since our last conflict.
    IkiahoFightBeginsPlayerLostLast1
    Let us see what you have learned since our last conflict.
    IkiahoFightBeginsPlayerLostLast2
    You may have more warriors than us, but the Moon has always shined alone.
    IkiahoFightBeginsPlayerMoreSoldiers1
    You may have more warriors than us, but the Moon has always shined alone.
    IkiahoFightBeginsPlayerMoreSoldiers2
    You think you can defeat us while outnumbered? Intriguing.
    IkiahoFightBeginsPlayerLessSoldiers1
    You think you can defeat us while outnumbered? Intriguing.
    IkiahoFightBeginsPlayerLessSoldiers2
    A well-equipped enemy is more satisfying to defeat.
    IkiahoFightBeginsPlayerMoreItems1
    A well-equipped enemy is more satisfying to defeat.
    IkiahoFightBeginsPlayerMoreItems2
    Curious choice of equipment...
    IkiahoFightBeginsPlayerLessItems1
    Curious choice of equipment...
    IkiahoFightBeginsPlayerLessItems2
    I appreciate your battlefield strategy. That will make this interesting.
    IkiahoFightBeginsPlayerMoreFieldItems1
    I appreciate your battlefield strategy. That will make this interesting.
    IkiahoFightBeginsPlayerMoreFieldItems2
    Battles are often won or lost based on the field itself. We seem to have put more thought into our strategy...
    IkiahoFightBeginsPlayerLessFieldItems1
    Battles are often won or lost based on the field itself. We seem to have put more thought into our strategy...
    IkiahoFightBeginsPlayerLessFieldItems2
    For Arohongui!
    IkiahoWarcry1
    For Arohongui!
    IkiahoWarcry2
    By moonlight!
    IkiahoWarcry3
    By moonlight!
    IkiahoWarcry4
    We fight!
    IkiahoWarcry5
    We fight!
    IkiahoWarcry6
    Ugh!
    IkiahoTeamTotemDestroyed1
    Ugh!
    IkiahoTeamTotemDestroyed2
    They got one!
    IkiahoTeamTotemDestroyed3
    They got one!
    IkiahoTeamTotemDestroyed4
    We'll have to fight harder!
    IkiahoTeamTotemDestroyed5
    We'll have to fight harder!
    IkiahoTeamTotemDestroyed6
    Ah! I'm out!
    IkiahoTotemDestroyed1
    Ah! I'm out!
    IkiahoTotemDestroyed2
    They got me!
    IkiahoTotemDestroyed3
    They got me!
    IkiahoTotemDestroyed4
    Fight harder, my warriors!
    IkiahoTotemDestroyed5
    Fight harder, my warriors!
    IkiahoTotemDestroyed6
    That's one for us!
    IkiahoYourTeamTotemDestroyed1
    That's one for us!
    IkiahoYourTeamTotemDestroyed2
    Now is the time!
    IkiahoYourTeamTotemDestroyed3
    Now is the time!
    IkiahoYourTeamTotemDestroyed4
    We have the advantage!
    IkiahoYourTeamTotemDestroyed5
    We have the advantage!
    IkiahoYourTeamTotemDestroyed6
    Their leader is down!
    IkiahoYourTotemDestroyed1
    Their leader is down!
    IkiahoYourTotemDestroyed2
    They are vulnerable!
    IkiahoYourTotemDestroyed3
    They are vulnerable!
    IkiahoYourTotemDestroyed4
    Get the rest!
    IkiahoYourTotemDestroyed5
    Get the rest!
    IkiahoYourTotemDestroyed6
    Victory is ours!
    IkiahoCommentDefeatedYou1
    Victory is ours!
    IkiahoCommentDefeatedYou2
    I thought we had that one...
    IkiahoCommentWhenDefeated1
    I thought we had that one...
    IkiahoCommentWhenDefeated2
    That was an interesting match.
    IkiahoCommentsFromStandsOnMatch1
    That was an interesting match.
    IkiahoCommentsFromStandsOnMatch2
    That was made with care.
    IkiahoCommentPurchaseItem1
    That was made with care.
    IkiahoCommentPurchaseItem2
    Employ it wisely.
    IkiahoCommentPurchaseItem3
    Employ it wisely.
    IkiahoCommentPurchaseItem4
    That will help you win, if used well.
    IkiahoCommentPurchaseFieldItem1
    That will help you win, if used well.
    IkiahoCommentPurchaseFieldItem2
    Deal.
    IkiahoCommentPurchaseFieldItem3
    Deal.
    IkiahoCommentPurchaseFieldItem4
    This is what we have to offer.
    IkiahoCommentInspectRecruits1
    This is what we have to offer.
    IkiahoCommentInspectRecruits2
    What you see is what you get.
    IkiahoCommentInspectRecruits3
    What you see is what you get.
    IkiahoCommentInspectRecruits4
    Your choice is made.
    IkiahoCommentRecruitRecruit1
    Your choice is made.
    IkiahoCommentRecruitRecruit2
    Okay.
    IkiahoCommentRecruitRecruit3
    Okay.
    IkiahoCommentRecruitRecruit4
    Tortoises are nature's armored knights.
    IkiahoLikesHerTurtle1
    Ahuana is very positive, even in defeat. I don't despise positivity, I just don't often feel it.
    Ahuana's Defeat
    It doesn't matter that you lost to Ahuana. You'll have plenty of chances to try again.
    Ahuana's Victory
    Kaom will not learn humility from his defeat.
    Kaom's Defeat
    Defeating you likely just grew Kaom's ego three sizes.
    Kaom's Victory
    Utula needs a lesson enforced by strength. I won't let him tear this place down.
    Utula's Defeat
    Don't let Utula defeat you again. He might think he can take us all on.
    Utula's Victory
    Your victory against Kahuturoa would not have happened a thousand years ago. He's fighting with less interest these days.
    Kahuturoa's Victory
    Kahuturoa defeated you, as expected. You'll have to strategise to win against him.
    IkiahoPlayerLostVsKahuturoa
    The first Herald of War does not enjoy losing.
    Kiloava's Defeat
    Kiloava greatly enjoys battle. I'm sure he enjoyed defeating you, too.
    Kiloava's Victory
    I'm rather amazed you managed to defeat Rakiata. I'll be watching you, outsider.
    Rakiata's Defeat
    Rakiata has a strength most aren't expecting. I'm sure you felt that, though, when you got hit in the face.
    Rakiata's Victory
    Hmm. Tawhanuku lost a battle. Curious.
    Tawhanuku's Defeat
    I expected Tawhanuku to defeat you. She chooses her battles carefully.
    Tawhanuku's Victory
    The Moon can't stay high in the sky forever. I didn't expect to win every time.
    Ikiaho's Defeat
    The Moon soars high above the mortal world. So it is with battle as well.
    Ikiaho's Victory
    That was certainly a victory, outsider.
    Match Victory
    You lost, outsider. You must do better.
    Match Loss
    Rongokurai, ally to the night, ally to mortals!
    IkiahoCommentOnPurchaseItemKahuturoa
    They'll never let you down.
    IkiahoCommentOnPurchaseItemRakiata
    A strong choice.
    IkiahoCommentOnPurchaseEliteKahuturoa
    No one can fight the sea and win!
    IkiahoCommentOnPurchaseEliteRakiata
    The answer's still no, Kahu!
    IkiahoConversationWithKahuturoaOne
    I wish I could see the Moon from here.
    IkiahoConversationWithRakiataOne
    That would be nice...
    IkiahoConversationWithRakiataTwo
    Does anyone have any meat left over from today's meal? I'm still hungry.
    IkiahoRandomShout1
    The Daughter of the Moon has my tribe's eternal loyalty. Alone among the gods, she has no agenda of her own. The rest all seek something endlessly—whatever it was that gave each of them a divine spark—but Arohongui was born divine, and chose to aid the Karui people as much as she could. She did not ask us for loyalty, and that is why she has it.
    Arohongui
    Ramako's claim that someone impersonated him and visited with Lani Hua in his guise... may be true. We follow Arohongui with utmost loyalty, but my tribe certainly noticed that she never expressed any divine abilities having to do with light or warmth. When tending wounded warriors, she would often give them visions of beautiful landscapes and shining waters to help calm them. When tending the dying, she gave them visions of their family, until the spirits of their Ancestors truly greeted them here in the Halls of the Dead. These are acts of mercy and kindness, but they are not powers of the Sun or the Moon.

    I have long suspected that there is something within each of us, some pattern or essence of who we are, that each parent passes down to a child. If my suspicion is correct, then it is not possible that Ramako is Arohongui's father. There is only one sensible conclusion, and that, we keep to ourselves, so as not to disrupt the balance of the skies.
    The Deceiver
    Many believe that the Mother of the Moon has been off fighting a war against the Mother of the Sun for thousands of years. While Lani Hua is indeed absent, it is not to fight against her sister. The wounded souls from that war are sent to the silver palace, where Arohongui tends to them until they may rejoin the fight. Those warrior souls cry out in fear and torment as they lay in hospice. They speak not of war with Sione, but of a war with the stars themselves. They have been sworn to silence by both Sione and Lani Hua, but the feverish ones cannot help but rant. Apparently, the two sisters did go out into the night sky to wage war upon one another, but when they got there, they encountered something horrible, something that drives even the strongest warrior to madness and panic. We have not been abandoned by our two strongest gods. They are out there protecting us every single minute of every single day, and they cannot rest for even a moment.

    That's what the tales say, in any case. I don't know how much of that I actually believe.
    Lani Hua
    The Ramako Tribe, like us, often uses ice and cold in their warmaking. That is because Ramako has long loved Lani Hua, Arohongui's mother, in secret. He fights not for himself, but for her. His people do the same. I don't understand it at all, but it is what it is.
    Ramako
    They never stop asking. How arrogant! Even if we remain here for ten thousand years, I will never go through the traditions with them. I will participate in the battles because I enjoy fighting, but this is {their} culture. They seem unaware that I do not intend to fit their expectations. My heart warms for no one. I do not know what love is, only that it motivates others to act like fools and monsters, depending on their inclinations. Perhaps I do have a frozen heart, but that doesn't mean I feel nothing. Their words still hurt me, perhaps even more than their weapons.
    Traditions
    There are few here who understand. Karui culture can often be excessively focused on having certain traits, such as strength or bravado. Certain duties are expected of each of us, whether or not we want to fulfill them. I died long before Rakiata, so we never met in life, but here in the Halls of the Dead, they're my closest friend. In death, I actually feel understood. For that, I can never begrudge this place.
    Rakiata
    There are many fables about the end of the world, but those are just metaphors. My tribe knows how it will really happen. The Moon, in the sky above, follows a roughly oval path around us. Did you know that our world is actually shaped like the Moon? Most believe that Wraeclast is flat, because that is the obvious interpretation of what we see. However, in studying the Moon, my tribe has discovered the truth. Also, we realised that the Moon's path is not exact. Over many, {many} thousands of years, it is changing slightly... toward us. We have come to understand that the world will end when the Moon comes too close and falls upon us. This is not myth. This is knowledge. What else could possibly happen when two such titanic spheres of stone crash into each other?
    The End of Time
    I have always been fascinated by the pursuit of knowledge. There is a pattern underneath everything we see. This pattern preceded even the gods. If something in the world around you works a certain way, it will always work that way. If it does not, something else is happening, and you must investigate. In life, I followed these questions to the heart of the pattern, and it took me to a vast lake... but I do not remember what I found there...
    Knowledge

    Ikiaho_Greeting_01_01.ogg

    Ikiaho_Greeting_01_02.ogg

    Ikiaho_Greeting_01_03.ogg

    Ikiaho_Greeting_01_04.ogg

    Ikiaho_Greeting_01_05.ogg

    Ikiaho_Greeting_02_01.ogg

    Ikiaho_Greeting_02_02.ogg

    Ikiaho_Greeting_02_03.ogg

    Ikiaho_Greeting_02_04.ogg

    Ikiaho_Greeting_02_05.ogg

    Ikiaho_Greeting_03_01.ogg

    Ikiaho_Greeting_03_02.ogg

    Ikiaho_Greeting_03_03.ogg

    Ikiaho_Greeting_03_04.ogg

    Ikiaho_Greeting_03_05.ogg

    Ikiaho_Greeting_04_01.ogg

    Ikiaho_Greeting_04_02.ogg

    Ikiaho_Greeting_04_03.ogg

    Ikiaho_Greeting_04_04.ogg

    Ikiaho_Farewell_01_01.ogg

    Ikiaho_Farewell_01_02.ogg

    Ikiaho_Farewell_01_03.ogg

    Ikiaho_Farewell_01_04.ogg

    Ikiaho_Farewell_01_05.ogg

    Ikiaho_Farewell_01_06.ogg

    Ikiaho_Farewell_02_01.ogg

    Ikiaho_Farewell_02_02.ogg

    Ikiaho_Farewell_02_03.ogg

    Ikiaho_Farewell_02_04.ogg

    Ikiaho_Farewell_03_01.ogg

    Ikiaho_Farewell_03_02.ogg

    Ikiaho_Farewell_03_03.ogg

    Ikiaho_Farewell_03_04.ogg

    Ikiaho_Farewell_03_05.ogg

    Ikiaho_Farewell_04_01.ogg

    Ikiaho_Farewell_04_02.ogg

    Ikiaho_Farewell_04_03.ogg

    Ikiaho_Farewell_04_04.ogg
    Ikiaho
    Favour: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.