皎月巨龟
野兽
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Lunar Turtle
幽魂N
标签beast, large_model, not_dex, red_blood, reptile_beast, very_slow_movement
生命
400%
生命转为护盾
50%
护甲
+200%
异常状态临界值
400%
抗性
0 75 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
50%
类型
AncestralColdTurtle
Metadata
AncestralColdTurtle
等级
68
生命
25,733
护甲
86,370
闪避值
4,739
能量护盾
3,064
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSAncestralColdTurtleBreath
法术, 可触发
施放间隔: 1 秒
造成 393.2 - 589.8 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
removes % mana on hit [1]
spell maximum action distance +% [-35]
EASColdTurtleBreathLeft
法术
施放间隔: 1 秒
冷却时间: 13 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
EASColdTurtleBreathRight
法术
施放间隔: 1 秒
冷却时间: 13 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
CGEAncestralColdTurtleGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
基础持续时间为 15
冰缓效果总增 200%
active skill area of effect radius +% final [-35]
MPSIceTurtleFakeProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
投射物贯穿所有目标
冰缓效果总增 200%
投射物的最大射程 4.5
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base projectile ground effect duration [7000]
monster projectile variation [243]
projectile minimum range [40]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

BaseEvents
{
    set_do_not_use_legacy_channel_queueing = true
}

Stats
{
	ancestral_trial_immune_to_damage_interrupt = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); Call( stop_cold_breath );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"

	on_revive =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
	"
}

Animated
{
	on_event_start_breath = "Call( start_cold_breath );"
	on_event_end_breath = "Call( stop_cold_breath );"
}

Functions
{
	start_cold_breath =
	"
		this.cold_breath = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ancestral/ColdTortoise/coldBreath.ao, fire_spray, 1.3, 1 );
		cold_breath.QueueAnimation( loop );
	"

	stop_cold_breath = "RemoveAttachedObjectFromBones( fire_spray );"
}

StateMachine
{
	on_state_match_end_1 = "Call( stop_cold_breath );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralColdTurtle"] = {
    name = "Lunar Turtle",
    life = 4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSIceTurtleFakeProjectile",
        "CGEAncestralColdTurtleGround",
        "GSAncestralColdTurtleBreath",
        "EASColdTurtleBreathLeft",
        "EASColdTurtleBreathRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIceTurtleFakeProjectile"] = {
    name = "MPSIceTurtleFakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "projectile_minimum_range",
        "base_projectile_speed_+%",
        "active_skill_chill_effect_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "always_pierce",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {243, 7000, 3, 45, 40, 0, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAncestralColdTurtleGround"] = {
    name = "CGEAncestralColdTurtleGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
    },
    levels = {
        [1] = {15000, -35, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralColdTurtleBreath"] = {
    name = "GSAncestralColdTurtleBreath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "removes_%_mana_on_hit",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, 1, -75, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASColdTurtleBreathLeft"] = {
    name = "EASColdTurtleBreathLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASColdTurtleBreathRight"] = {
    name = "EASColdTurtleBreathRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
IdAncestralTrialMonsterIntermediateFleeAndDamage
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster chance to not flee % Min: 95 Max: 95 全域
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 全域
  • 皎月巨龟
    野兽
    Lunar Turtle
    幽魂Y
    标签beast, large_model, not_dex, red_blood, reptile_beast, very_slow_movement
    Packs
  • 唤潮者, 皓月舞者, 皎月巨龟
  • 伊基阿霍, 皓月舞者, 皎月巨龟
  • 生命
    400%
    生命转为护盾
    50%
    护甲
    +200%
    异常状态临界值
    400%
    抗性
    0 75 0 0
    伤害
    112%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    160%
    Model Size
    50%
    类型
    AncestralColdTurtleStandalone
    Metadata
    AncestralColdTurtleStandalone
    等级
    68
    生命
    25,733
    护甲
    86,370
    闪避值
    4,739
    能量护盾
    3,064
    伤害
    418
    法术伤害
    418
    命中
    290
    攻击间隔
    1.5
    经验值
    16,408
    异常状态临界值
    25,733
    冰缓
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 335–502
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSAncestralColdTurtleBreath
    法术, 可触发
    施放间隔: 1 秒
    造成 393.2 - 589.8 冰霜伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    removes % mana on hit [1]
    spell maximum action distance +% [-35]
    EASColdTurtleBreathLeft
    法术
    施放间隔: 1 秒
    冷却时间: 13 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    EASColdTurtleBreathRight
    法术
    施放间隔: 1 秒
    冷却时间: 13 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    CGEAncestralColdTurtleGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    基础持续时间为 15
    冰缓效果总增 200%
    active skill area of effect radius +% final [-35]
    MPSIceTurtleFakeProjectile
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    投射物贯穿所有目标
    冰缓效果总增 200%
    投射物的最大射程 4.5
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base projectile ground effect duration [7000]
    monster projectile variation [243]
    projectile minimum range [40]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    BaseEvents
    {
        set_do_not_use_legacy_channel_queueing = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); Call( stop_cold_breath );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    
    Animated
    {
    	on_event_start_breath = "Call( start_cold_breath );"
    	on_event_end_breath = "Call( stop_cold_breath );"
    }
    
    Functions
    {
    	start_cold_breath =
    	"
    		this.cold_breath = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ancestral/ColdTortoise/coldBreath.ao, fire_spray, 1.3, 1 );
    		cold_breath.QueueAnimation( loop );
    	"
    
    	stop_cold_breath = "RemoveAttachedObjectFromBones( fire_spray );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralColdTurtleStandalone"] = {
        name = "Lunar Turtle",
        life = 4,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSIceTurtleFakeProjectile",
            "CGEAncestralColdTurtleGround",
            "GSAncestralColdTurtleBreath",
            "EASColdTurtleBreathLeft",
            "EASColdTurtleBreathRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSIceTurtleFakeProjectile"] = {
        name = "MPSIceTurtleFakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_ground_effect_duration",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "projectile_minimum_range",
            "base_projectile_speed_+%",
            "active_skill_chill_effect_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "always_pierce",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {243, 7000, 3, 45, 40, 0, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAncestralColdTurtleGround"] = {
        name = "CGEAncestralColdTurtleGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_chill_effect_+%_final",
        },
        levels = {
            [1] = {15000, -35, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralColdTurtleBreath"] = {
        name = "GSAncestralColdTurtleBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "removes_%_mana_on_hit",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, 1, -75, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASColdTurtleBreathLeft"] = {
        name = "EASColdTurtleBreathLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASColdTurtleBreathRight"] = {
        name = "EASColdTurtleBreathRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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