Лунная черепаха
Зверь
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Lunar Turtle
SpectreN
Tagsbeast, large_model, not_dex, red_blood, reptile_beast, very_slow_movement
Здоровье
400%
Energy Shield From Life
50%
Броня
+200%
Ailment Threshold
400%
Сопротивление
0 75 0 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
50%
Type
AncestralColdTurtle
Metadata
AncestralColdTurtle
Уровень
68
Здоровье
25,733
Броня
86,370
Уклонение
4,739
Энергетический щит
3,064
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSAncestralColdTurtleBreath
Spell, Triggerable
Время применения: 1 сек.
Наносит от 393.2 до 589.8 урона от холода
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
removes % mana on hit [1]
spell maximum action distance +% [-35]
EASColdTurtleBreathLeft
Spell
Время применения: 1 сек.
Перезарядка: 13 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
EASColdTurtleBreathRight
Spell
Время применения: 1 сек.
Перезарядка: 13 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
CGEAncestralColdTurtleGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Базовая длительность - 15 секунд(-ы)
На 200% больше эффекта охлаждения
active skill area of effect radius +% final [-35]
MPSIceTurtleFakeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Снаряды пронзают все цели
На 200% больше эффекта охлаждения
Дальность полета снарядов ограничена 4.5 м
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base projectile ground effect duration [7000]
monster projectile variation [243]
projectile minimum range [40]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

BaseEvents
{
    set_do_not_use_legacy_channel_queueing = true
}

Stats
{
	ancestral_trial_immune_to_damage_interrupt = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); Call( stop_cold_breath );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"

	on_revive =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
	"
}

Animated
{
	on_event_start_breath = "Call( start_cold_breath );"
	on_event_end_breath = "Call( stop_cold_breath );"
}

Functions
{
	start_cold_breath =
	"
		this.cold_breath = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ancestral/ColdTortoise/coldBreath.ao, fire_spray, 1.3, 1 );
		cold_breath.QueueAnimation( loop );
	"

	stop_cold_breath = "RemoveAttachedObjectFromBones( fire_spray );"
}

StateMachine
{
	on_state_match_end_1 = "Call( stop_cold_breath );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralColdTurtle"] = {
    name = "Lunar Turtle",
    life = 4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPSIceTurtleFakeProjectile",
        "CGEAncestralColdTurtleGround",
        "GSAncestralColdTurtleBreath",
        "EASColdTurtleBreathLeft",
        "EASColdTurtleBreathRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIceTurtleFakeProjectile"] = {
    name = "MPSIceTurtleFakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "projectile_minimum_range",
        "base_projectile_speed_+%",
        "active_skill_chill_effect_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "always_pierce",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {243, 7000, 3, 45, 40, 0, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAncestralColdTurtleGround"] = {
    name = "CGEAncestralColdTurtleGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
    },
    levels = {
        [1] = {15000, -35, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralColdTurtleBreath"] = {
    name = "GSAncestralColdTurtleBreath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "removes_%_mana_on_hit",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, 1, -75, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASColdTurtleBreathLeft"] = {
    name = "EASColdTurtleBreathLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASColdTurtleBreathRight"] = {
    name = "EASColdTurtleBreathRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
IdAncestralTrialMonsterIntermediateFleeAndDamage
FamilyAncestralTrialMonster
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster chance to not flee % Min: 95 Max: 95 Global
  • monster damage +% final vs monsters from ancestral rank Min: 100 Max: 100 Global
  • Лунная черепаха
    Зверь
    Lunar Turtle
    SpectreY
    Tagsbeast, large_model, not_dex, red_blood, reptile_beast, very_slow_movement
    Packs
  • Зовущая волну, Лунная танцовщица, Лунная черепаха
  • Икиао, Лунная танцовщица, Лунная черепаха
  • Здоровье
    400%
    Energy Shield From Life
    50%
    Броня
    +200%
    Ailment Threshold
    400%
    Сопротивление
    0 75 0 0
    Damage
    112%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    160%
    Model Size
    50%
    Type
    AncestralColdTurtleStandalone
    Metadata
    AncestralColdTurtleStandalone
    Уровень
    68
    Здоровье
    25,733
    Броня
    86,370
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    418
    Урон от чар
    418
    Точность
    290
    Attack Time
    1.5
    Опыт
    16,408
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 335–502
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSAncestralColdTurtleBreath
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 393.2 до 589.8 урона от холода
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    removes % mana on hit [1]
    spell maximum action distance +% [-35]
    EASColdTurtleBreathLeft
    Spell
    Время применения: 1 сек.
    Перезарядка: 13 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    EASColdTurtleBreathRight
    Spell
    Время применения: 1 сек.
    Перезарядка: 13 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    CGEAncestralColdTurtleGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Базовая длительность - 15 секунд(-ы)
    На 200% больше эффекта охлаждения
    active skill area of effect radius +% final [-35]
    MPSIceTurtleFakeProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Время применения: 1 сек.
    Снаряды пронзают все цели
    На 200% больше эффекта охлаждения
    Дальность полета снарядов ограничена 4.5 м
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base projectile ground effect duration [7000]
    monster projectile variation [243]
    projectile minimum range [40]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    BaseEvents
    {
        set_do_not_use_legacy_channel_queueing = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); Call( stop_cold_breath );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    
    Animated
    {
    	on_event_start_breath = "Call( start_cold_breath );"
    	on_event_end_breath = "Call( stop_cold_breath );"
    }
    
    Functions
    {
    	start_cold_breath =
    	"
    		this.cold_breath = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ancestral/ColdTortoise/coldBreath.ao, fire_spray, 1.3, 1 );
    		cold_breath.QueueAnimation( loop );
    	"
    
    	stop_cold_breath = "RemoveAttachedObjectFromBones( fire_spray );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralColdTurtleStandalone"] = {
        name = "Lunar Turtle",
        life = 4,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSIceTurtleFakeProjectile",
            "CGEAncestralColdTurtleGround",
            "GSAncestralColdTurtleBreath",
            "EASColdTurtleBreathLeft",
            "EASColdTurtleBreathRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSIceTurtleFakeProjectile"] = {
        name = "MPSIceTurtleFakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_ground_effect_duration",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "projectile_minimum_range",
            "base_projectile_speed_+%",
            "active_skill_chill_effect_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "always_pierce",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {243, 7000, 3, 45, 40, 0, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAncestralColdTurtleGround"] = {
        name = "CGEAncestralColdTurtleGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_chill_effect_+%_final",
        },
        levels = {
            [1] = {15000, -35, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralColdTurtleBreath"] = {
        name = "GSAncestralColdTurtleBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "removes_%_mana_on_hit",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, 1, -75, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASColdTurtleBreathLeft"] = {
        name = "EASColdTurtleBreathLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASColdTurtleBreathRight"] = {
        name = "EASColdTurtleBreathRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Лунная черепаха
    Расположение: 1,000
    Специализация: Урон от холода по области

    Племенное умение: Похищает ману

    Холодное дыхание
    Выдыхает лёд, нанося большой урон от холода и оставляя за собой замёрзшую землю
    Lunar Turtle