萊基亞塔
人形
remove enemy flask charge on hit % chance [50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Rakiata
幽魂N
標籤fast_movement, human, humanoid, not_int, red_blood
生命
100%
護甲
+75%
閃避
+30%
異常狀態臨界值
100%
抗性
40 40 40 25
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralRakiata
Metadata
AncestralRakiata
等級
68
生命
6,433
護甲
50,383
閃避
6,161
能量護盾
0
傷害
486
法術傷害
486
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
GARakiataSlam
可觸發, 攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
造成 75% 更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
GSRakiataWaveSplash
法術, 可觸發
施放時間: 1 秒
造成 337505.6 冰冷傷害
擊中時擊退敵人
is area damage [1]
GARakiataLeapSlam
可觸發, 攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
冷卻時間: 7 秒
造成 75% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [45]
RakiataSweep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 75% 更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
冷卻時間: 6.5 秒
用強大的攻擊擊倒敵人。
造成 30% 更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
RakiataLacerate
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 30% 更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
GTRakiataSlam
可觸發, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GTRakiataGeyser
可觸發, 法術
施放時間: 1 秒
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
CGERakiataGeyser
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
+5 秒基礎持續時間
每秒造成 808.1 基礎冰冷傷害
100% 更多冰緩效果
active skill area of effect radius +% final [-65]
ground maelstrom art variation [17]
GPSRakiataWave
法術, 可觸發
施放時間: 1 秒
造成 22.4233.63 冰冷傷害
擊中時擊退敵人
增加 300% 擊退距離
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_attack_ranged_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataSeasprayRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"

	on_leap_slam_02 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataTsunamiRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"

	on_sweep_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataVortexRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiata"] = {
    name = "Rakiata",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GPSRakiataWave",
        "CGERakiataGeyser",
        "GARakiataSlam",
        "GSRakiataWaveSplash",
        "GARakiataLeapSlam",
        "GTRakiataSlam",
        "GTRakiataGeyser",
        "RakiataSweep",
        "RakiataSlam",
        "RakiataLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRakiataWave"] = {
    name = "GPSRakiataWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "knockback_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERakiataGeyser"] = {
    name = "CGERakiataGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
    },
    levels = {
        [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
    name = "GARakiataSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRakiataWaveSplash"] = {
    name = "GSRakiataWaveSplash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataLeapSlam"] = {
    name = "GARakiataLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
    name = "GTRakiataSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataGeyser"] = {
    name = "GTRakiataGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
remove enemy flask charge on hit % chance [50]
IdAncestralTrialMonsterStealsFlaskChargesTasalio
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 全域
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 地區
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 全域
  • 萊基亞塔
    人形
    remove enemy flask charge on hit % chance [50]
    Rakiata
    幽魂N
    標籤fast_movement, human, humanoid, not_int, red_blood
    Packs
  • 萊基亞塔, 洪濤激流, 長矛漁夫, 著迷蜥蜴人
  • 生命
    450%
    護甲
    +75%
    閃避
    +30%
    異常狀態臨界值
    450%
    抗性
    40 40 40 25
    傷害
    130%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 20
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AncestralRakiataStandalone
    Metadata
    AncestralRakiataStandalone_
    等級
    68
    生命
    28,950
    護甲
    50,383
    閃避
    6,161
    能量護盾
    0
    傷害
    486
    法術傷害
    486
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    28,950
    冰緩
    92
    感電
    92
    易碎
    518
    焦灼
    92
    殘喘
    253
    GARakiataSlam
    可觸發, 攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    造成 75% 更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    GSRakiataWaveSplash
    法術, 可觸發
    施放時間: 1 秒
    造成 337505.6 冰冷傷害
    擊中時擊退敵人
    is area damage [1]
    GARakiataLeapSlam
    可觸發, 攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    冷卻時間: 7 秒
    造成 75% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [45]
    RakiataSweep
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    造成 75% 更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [55]
    RakiataSlam
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    冷卻時間: 6.5 秒
    用強大的攻擊擊倒敵人。
    造成 30% 更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    RakiataLacerate
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388–583
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    造成 30% 更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    GTRakiataSlam
    可觸發, 法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTRakiataGeyser
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 6.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    CGERakiataGeyser
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    +5 秒基礎持續時間
    每秒造成 808.1 基礎冰冷傷害
    100% 更多冰緩效果
    active skill area of effect radius +% final [-65]
    ground maelstrom art variation [17]
    GPSRakiataWave
    法術, 可觸發
    施放時間: 1 秒
    造成 22.4233.63 冰冷傷害
    擊中時擊退敵人
    增加 300% 擊退距離
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_attack_ranged_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataSeasprayRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
    
    	on_leap_slam_02 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataTsunamiRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
    
    	on_sweep_01 = "Roll( 1, 3, { PlayTextAudio( AncestralRakiataVortexRandom , Metadata/Monsters/LeagueAncestral/AncestralRakiata); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataStandalone_"] = {
        name = "Rakiata",
        life = 4.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "GPSRakiataWave",
            "CGERakiataGeyser",
            "GARakiataSlam",
            "GSRakiataWaveSplash",
            "GARakiataLeapSlam",
            "GTRakiataSlam",
            "GTRakiataGeyser",
            "RakiataSweep",
            "RakiataSlam",
            "RakiataLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSRakiataWave"] = {
        name = "GPSRakiataWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "knockback_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERakiataGeyser"] = {
        name = "CGERakiataGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_chill_effect_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
        },
        levels = {
            [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataSlam"] = {
        name = "GARakiataSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRakiataWaveSplash"] = {
        name = "GSRakiataWaveSplash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataLeapSlam"] = {
        name = "GARakiataLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataSlam"] = {
        name = "GTRakiataSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataGeyser"] = {
        name = "GTRakiataGeyser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataLacerate"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    remove enemy flask charge on hit % chance [50]
    IdAncestralTrialMonsterStealsFlaskChargesTasalio
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 全域
  • 萊基亞塔 Topic /6 ⍟
    NPC名字
    塔瓦努庫一名失落的水手在世界邊緣的風暴中漂流,距離塔薩里奧的幫助太遠了。他離開了家鄉、家人和村莊,但並不是出於自願。他抓住漂浮的木頭,渡過了無盡的時間,充滿了悲傷。當他終於被拋上岸時,他蹣跚地走到最近的村莊。令他驚訝的是,他們認出了他,並熱情地迎接他。他在河中照了照,發現他有了一張新臉。這裡,他也有了一個家,一個家庭。實際上,他從未離開過。是他從未認識自己。
    伊基亞呼這裡很少有人理解。卡魯文化通常過於關注某些特質,比如力量或膽識。我們每個人都有一定的職責,不管我們是否願意履行。我在萊基亞塔之前就已經死了,所以我們在生前從未見過面,但在這個死者之廳裡,他是我最親近的朋友。在死亡中,我實際上感到被理解。為此,我永遠不會對這個地方感到不滿。
    烏圖拉你知道什麼很奇怪嗎?我一直以為萊基亞塔是個男人。我想我對自己的族人並不了解太多,除了奧瑞亞的奴隸在囚籠裡傳遞下來的一些殘留知識。來到這裡,我對於我自己的歷史被剝奪了多少感到憤怒。我基本上被永遠困在了一個與從未見過面的親戚的家庭團聚中。
    萊基亞塔的舞步在海的變幻倒影中,靈魂的真相可以被看見。
    塔薩里之印一份來自水神塔薩里奧
    賜給酋長萊基亞塔。
    岡姆摘下了萊基亞塔的頭顱和雙臂,
    那雙能輕易璀毀岡姆將士們的手臂。
    萊基亞塔的忠誠紋身
    萊基亞塔 Text Audio /136 ⍟
    名字
    海嘯!
    AncestralRakiataTsunamiRandom
    海嘯!
    AncestralRakiataTsunami2
    海嘯!
    AncestralRakiataTsunami3
    漩渦!
    AncestralRakiataVortexRandom
    漩渦!
    AncestralRakiataVortex2
    漩渦!
    AncestralRakiataVortex3
    海浪!
    AncestralRakiataSeasprayRandom
    海浪!
    AncestralRakiataSeaspray2
    海浪!
    AncestralRakiataSeaspray3
    你掌握著控制權,馬坎加。只要保持警戒。
    RakiataLikesPlayerIsChampion
    「馬坎加」這個稱號來來去去,不要擔心。
    RakiataNeutralPlayerIsChampion
    也許潮水即將轉向你不利,馬坎加。
    RakiataDislikesPlayerIsChampion
    這是你重新贏回尊嚴的機會,外來者!
    RakiataLikesPlayerLostLast
    這位外來者似乎打算贏得這場比賽。
    RakiataNeutralPlayerLostLast
    這次的結果似乎很明確。
    RakiataDislikesPlayerLostLast
    海浪常常帶來意想不到的寶藏。
    RakiataLikesPlayerNoRecord
    我很好奇你這位外來者能帶來什麼技能到我們的殿堂。
    RakiataNeutralPlayerNoRecord
    我不太清楚這的目的是什麼。
    RakiataDislikesPlayerNoRecord
    拘泥的傳統造就了不出色的戰士。
    RakiataCommentsOnAkoya
    全都拿去,伊基亞呼!你是我們所有人中最強大的。
    RakiataCommentsOnIkiaho
    我們有一個不可動之物。誰將會是他不可阻擋的力量?
    RakiataCommentsOnKahuturoa
    嘿,岡姆,認識我嗎?我這次是為你失去頭顱加油的。
    RakiataCommentsOnKaom
    冷靜點,你這個吹牛大王。
    RakiataCommentsOnKiloava
    把塔沃哈的和平帶給我們所有人,瑪塔。
    RakiataCommentsOnMaata
    未來屬於你,塔瓦努庫。
    RakiataCommentsOnTawhanuku
    成為平息烏圖拉之火的海洋吧。
    RakiataCommentsOnUtula
    如此溫暖與光輝,照耀著大海。
    RakiataCommentsOnAhuana
    上次是你贏了。也許輪到我了。
    RakiataFightBeginsPlayerWonLast
    我想上次之後,你一定非常有動力來面對我。
    RakiataFightBeginsPlayerLostLast
    強大的軍隊。我將不得不把他們全部擊倒。
    RakiataFightBeginsPlayerMoreSoldiers
    我們如同浩瀚的大海。
    RakiataFightBeginsPlayerLessSoldiers
    如此多的飾品和手鐲。我希望這對你有用。
    RakiataFightBeginsPlayerMoreItems
    看起來我們擁有比你們更多的設備。
    RakiataFightBeginsPlayerLessItems
    岩石暗礁,設置在希望能摧毀我們的地方。
    RakiataFightBeginsPlayerMoreFieldItems
    一片被海水掃蕩乾淨的戰場。
    RakiataFightBeginsPlayerLessFieldItems
    為了塔薩利奧!
    RakiataWarcry1
    為了塔薩利奧!
    RakiataWarcry2
    發動戰爭!
    RakiataWarcry3
    發動戰爭!
    RakiataWarcry4
    像海浪一樣猛烈衝撞!
    RakiataWarcry5
    像海浪一樣猛烈衝撞!
    RakiataWarcry6
    潮水逆轉,對我們不利!
    RakiataTeamTotemDestroyed1
    有一人被擊倒了!
    RakiataTeamTotemDestroyed2
    保護我們的側翼!
    RakiataTeamTotemDestroyed3
    都是計畫的一部分。繼續戰鬥。
    RakiataTotemDestroyed1
    猛烈的海浪不容易停下來。
    RakiataTotemDestroyed2
    無妨。
    RakiataTotemDestroyed3
    一切還未定局。
    RakiataYourTeamTotemDestroyed1
    繼續執行計畫!
    RakiataYourTeamTotemDestroyed2
    向前前進!越過去!
    RakiataYourTeamTotemDestroyed3
    我們給予了一記強力的打擊。
    RakiataYourTotemDestroyed1
    他們開始崩潰了。
    RakiataYourTotemDestroyed2
    大海侵蝕了即使是最堅固的堡壘!
    RakiataYourTotemDestroyed3
    下次再見。
    RakiataCommentDefeatedYou1
    勝利來了又走,我們會再戰。
    RakiataCommentDefeatedYou2
    一場精彩的戰鬥。
    RakiataCommentDefeatedYou3
    事情就是這樣。做得好。
    RakiataCommentWhenDefeated
    看得相當滿意!
    RakiataCommentsFromStandsOnMatch
    不客氣。
    RakiataCommentPurchaseItem1
    選擇不錯。
    RakiataCommentPurchaseItem2
    讓戰場成為你的領域。
    RakiataCommentPurchaseFieldItem1
    我們戰鬥的地點常常和戰鬥方式一樣重要。
    RakiataCommentPurchaseFieldItem2
    這些是我能提供的。
    RakiataCommentInspectRecruits1
    來看一看。
    RakiataCommentInspectRecruits2
    那有用。
    RakiataCommentRecruitRecruit1
    公平。
    RakiataCommentRecruitRecruit2
    艾古亞對我們的傳統過於認真。也許她的失敗會讓她有時間放鬆一下。
    擊敗艾古亞
    輸給艾古亞真是可惜。我確信她不會過分炫耀。
    艾古亞的勝利
    岡姆需要一個提醒,他並不是唯一的卡魯伊之道的傳承者。
    擊敗岡姆
    你輸給岡姆了嗎?有點令人失望。
    岡姆的勝利
    基洛阿瓦輸給你之後不會更加安靜。事實上,他可能會更加嘈雜。
    擊敗基洛阿瓦
    基洛阿瓦似乎對他擊敗了你感到相當興奮。
    基洛阿瓦的勝利
    如果烏圖拉把這個地方燒起來,看來我可以依賴你來撲滅他的火焰。
    擊敗烏圖拉
    嗯,輸給烏圖拉可能會激勵他。最好不要再這樣了。
    烏圖拉的勝利
    對抗阿呼阿娜總是很有趣,不是嗎?
    擊敗阿呼阿娜
    阿呼阿娜的部落以卡魯伊的光明和禁忌之愛的冷酷痛楚戰勝了你。
    阿呼阿娜的勝利
    對抗塔瓦努庫是很有趣的,不是嗎?在改變命運方面有種令人滿足的感覺。
    擊敗塔瓦努庫
    輸給塔瓦努庫了,嗎?我們都經歷過這種情況。
    塔瓦努庫的勝利
    瑪塔在這些酋長中是一個獨特的挑戰。他比大多數人更善於運用他的思想。
    擊敗瑪塔
    瑪塔總是有一個強大的計劃。這就是他取勝的原因。
    瑪塔的勝利
    我期待著我們下一次的較量。
    擊敗萊基亞塔
    不可能每次都能赢,不是嗎?
    萊基亞塔的勝利
    保持那樣的戰鬥,你自己也會成為傳奇。
    對局勝利
    訓練乃戰士最好的武器。
    對局戰敗
    對於她給你的任何事情,都要保持信任。
    RakiataCommentOnPurchaseItemIkiaho
    伊基亞呼的戰士無與倫比。
    RakiataCommentOnPurchaseEliteIkiaho
    真希望我能聞到海的氣味。
    RakiataConversationWithIkiahoOne
    那是很久以前的事了,卡胡。就讓它過去吧。
    RakiataConversationWithKahuOne
    今天是死的好日子。
    RakiataRandomShout1
    「我十三歲時,一支永恆軍隊襲擊了我的部落。他們在尋找我們神話中一件古老而強大的武器,而我們只有其中一塊碎片。我們的首領在睡夢中倒下了,我父親也是如此。於是,我拿起他的武器,開始了必須完成的工作。等到他們都死去,我知道如果他們得到他們想要的東西,會有更多人來。於是,我將我們那傳說中的矛片段託付給了塔薩里奧。之後,我的部落試圖讓我領導,但我拒絕了。我只是做了我認為對的事情,而他們則跟隨著。

    然而… 那把矛的力量的神話也有一些真實性。在我手中只握了一小塊碎片的幾分鐘,我的手永久地留下了疤痕,彷彿被看不見、感受不到的熱力灼傷了一樣。」






    初戰
    即使在我最早的回憶中,我也在為戰鬥進行訓練。我確實喜歡戰鬥,但方式不同於我周圍的其他人。對他們而言,這是一場野蠻的支配和男子氣概的比賽。對我來說,戰爭有著一種優雅。它像潮汐一樣有著起伏。它是一種舞蹈。當他們說我的戰鬥風格與眾不同時,是因為他們沒有意識到我不是在戰鬥,而是在跳舞。我隨時可能感受到斧頭的咬痛,所以為什麼不享受每一次揮動和每一次砍擊呢?他們有他們的方式。而我所擁有的,我稱之為「流動」。
    道路
    塔薩里奧從未直接對我說話。我想我能從海浪和海風中聽到他的影響。有一天我在海岸上找到一枚戒指,上面刻有他的圖案。它從海洋帶來,我仍然相信那是他送給我的禮物。它內含極大的力量,但我從未使用過它。我不需要。沒有什麼困難是我無法用自己的力量和智慧去面對的。
    塔薩里奧

    她比她自己知道的更強大。她不需要我代她參戰,她也不會希望我這樣做。我剛來到這裡的時候,許多其他酋長都對我持敵意,其中最傳統的人直接拒絕了我。是她為我做了擔保。戰鬥的機會使我有機會證明自己,正如我所知道的,自那以後,我一直領導著塔薩里奧的戰士們。在伊基亞呼,我不能要求更好的朋友。有時,我們甚至會偷偷離開這裡,一睹月亮和大海的風采。
    伊基亞呼
    有一條被遺忘的通道,一道狹窄但長度很長的裂縫通向主井,儘管死者只會在幾分鐘後回到這裡。但那幾分鐘在海上,再次看到生命的世界… 真是壯麗。每當我失去平靜時,我都會前往那裡。
    溜走
    你得問問其他人他們怎麼想。真正追隨塔薩里奧的人不會困擾自己思考這麼遙遠的未來。每一天你能躺在你的{懷科阿馬},感受著波浪在你下方,欣賞陽光和天空... 那是一個值得珍惜的日子。我已經沒有這些了,但我安慰自己知道我的後代有。活在當下,外來者。昨天... 明天... 它們不存在。你只是當下存在著。
    結束時間
    這世界、海洋和戰鬥都有一種流動。在戰爭中,我可以迷失數小時,只是奔跑、戰鬥,擊倒敵人。我感覺你也知道這種喜悅。我沒有什麼可以教你的,因為你已經知道什麼使你快樂。
    流動

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    萊基亞塔
    友好度: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Rakiata
    Edit

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