ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
萊基亞塔
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
remove enemy flask charge on hit % chance [50]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Rakiata
幽魂
標籤fast_movement, human, humanoid, not_int, red_blood
生命
100%
護甲值
+75%
閃避
+30%
異常狀態臨界值
100%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralRakiata
Metadata
AncestralRakiata
等級
68
生命
6,433
護甲值
50,383
閃避值
6,161
傷害
486
法術傷害
486
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
388
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
GARakiataSlam
可觸發, 攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
造成75%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
GSRakiataWaveSplash
法術, 可觸發
施放時間: 1 秒
造成 337 至 505.6 冰冷傷害
擊退敵人
is area damage [1]
GARakiataLeapSlam
可觸發, 攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
冷卻時間: 7 秒
造成75%更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [45]
RakiataSweep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊退敵人
造成75%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
iconbasicattack
RakiataSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
冷卻時間: 6.5 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
iconbasicattack
RakiataLacerate
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
iconbasicattack
GTRakiataSlam
可觸發, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GTRakiataGeyser
可觸發, 法術
施放時間: 1 秒
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
CGERakiataGeyser
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
基礎持續時間為 5 秒
每秒造成 808.1 基礎冰冷傷害
100% 更多冰緩效果
active skill area of effect radius +% final [-65]
ground maelstrom art variation [17]
GPSRakiataWave
法術, 可觸發
施放時間: 1 秒
造成 22.42 至 33.63 冰冷傷害
擊退敵人
增加 300% 擊退距離
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiata"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Rakiata",
    life = 1,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GPSRakiataWave",
        "CGERakiataGeyser",
        "GARakiataSlam",
        "GSRakiataWaveSplash",
        "GARakiataLeapSlam",
        "GTRakiataSlam",
        "GTRakiataGeyser",
        "RakiataSweep",
        "RakiataSlam",
        "RakiataLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRakiataWave"] = {
    name = "GPSRakiataWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "knockback_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERakiataGeyser"] = {
    name = "CGERakiataGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
    },
    levels = {
        [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
    name = "GARakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRakiataWaveSplash"] = {
    name = "GSRakiataWaveSplash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataLeapSlam"] = {
    name = "GARakiataLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
    name = "GTRakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataGeyser"] = {
    name = "GTRakiataGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
remove enemy flask charge on hit % chance [50]
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • remove enemy flask charge on hit % chance 50 — 50 全域
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% vs players -15 — -15 地區
  • monster damage +% final vs monsters from ancestral rank 900 — 900 全域
  • 萊基亞塔
    人形
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    remove enemy flask charge on hit % chance [50]
    Rakiata
    幽魂
    標籤fast_movement, human, humanoid, not_int, red_blood
    Packs
  • 萊基亞塔, 洪濤激流, 長矛漁夫, 著迷蜥蜴人
  • 生命
    450%
    護甲值
    +75%
    閃避
    +30%
    異常狀態臨界值
    450%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    130%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 20
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AncestralRakiataStandalone
    Metadata
    AncestralRakiataStandalone_
    等級
    68
    生命
    28,950
    護甲值
    50,383
    閃避值
    6,161
    傷害
    486
    法術傷害
    486
    命中
    580
    攻擊間隔
    1.5
    經驗值
    20,510
    召喚物生命
    6,280
    召喚物傷害
    388
    異常狀態臨界值
    28,950
    冰緩
    92
    感電
    92
    易碎
    518
    焦灼
    92
    殘喘
    253
    Phys Convert Ele
    240%
    GARakiataSlam
    可觸發, 攻擊
    基本傷害: 388—583
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    造成75%更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    GSRakiataWaveSplash
    法術, 可觸發
    施放時間: 1 秒
    造成 337 至 505.6 冰冷傷害
    擊退敵人
    is area damage [1]
    GARakiataLeapSlam
    可觸發, 攻擊
    基本傷害: 388—583
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    冷卻時間: 7 秒
    造成75%更多攻擊傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    main hand base maximum attack distance [45]
    RakiataSweep
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388—583
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    擊退敵人
    造成75%更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [55]
    iconbasicattack
    RakiataSlam
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388—583
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    冷卻時間: 6.5 秒
    用強大的攻擊擊倒敵人。
    造成30%更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    iconbasicattack
    RakiataLacerate
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 388—583
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    造成30%更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    iconbasicattack
    GTRakiataSlam
    可觸發, 法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTRakiataGeyser
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 6.5 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    CGERakiataGeyser
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    基礎持續時間為 5 秒
    每秒造成 808.1 基礎冰冷傷害
    100% 更多冰緩效果
    active skill area of effect radius +% final [-65]
    ground maelstrom art variation [17]
    GPSRakiataWave
    法術, 可觸發
    施放時間: 1 秒
    造成 22.42 至 33.63 冰冷傷害
    擊退敵人
    增加 300% 擊退距離
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataStandalone_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Rakiata",
        life = 4.5,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "GPSRakiataWave",
            "CGERakiataGeyser",
            "GARakiataSlam",
            "GSRakiataWaveSplash",
            "GARakiataLeapSlam",
            "GTRakiataSlam",
            "GTRakiataGeyser",
            "RakiataSweep",
            "RakiataSlam",
            "RakiataLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSRakiataWave"] = {
        name = "GPSRakiataWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "knockback_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERakiataGeyser"] = {
        name = "CGERakiataGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_chill_effect_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
        },
        levels = {
            [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataSlam"] = {
        name = "GARakiataSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRakiataWaveSplash"] = {
        name = "GSRakiataWaveSplash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataLeapSlam"] = {
        name = "GARakiataLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataSlam"] = {
        name = "GTRakiataSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataGeyser"] = {
        name = "GTRakiataGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataLacerate"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    remove enemy flask charge on hit % chance [50]
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • remove enemy flask charge on hit % chance 50 — 50 全域
  • 萊基亞塔 Topic /6
    NPC名字
    塔瓦努庫一名失落的水手在世界邊緣的風暴中漂流,距離塔薩里奧的幫助太遠了。他離開了家鄉、家人和村莊,但並不是出於自願。他抓住漂浮的木頭,渡過了無盡的時間,充滿了悲傷。當他終於被拋上岸時,他蹣跚地走到最近的村莊。令他驚訝的是,他們認出了他,並熱情地迎接他。他在河中照了照,發現他有了一張新臉。這裡,他也有了一個家,一個家庭。實際上,他從未離開過。是他從未認識自己。
    伊基亞呼這裡很少有人理解。卡魯文化通常過於關注某些特質,比如力量或膽識。我們每個人都有一定的職責,不管我們是否願意履行。我在萊基亞塔之前就已經死了,所以我們在生前從未見過面,但在這個死者之廳裡,他是我最親近的朋友。在死亡中,我實際上感到被理解。為此,我永遠不會對這個地方感到不滿。
    烏圖拉你知道什麼很奇怪嗎?我一直以為萊基亞塔是個男人。我想我對自己的族人並不了解太多,除了奧瑞亞的奴隸在囚籠裡傳遞下來的一些殘留知識。來到這裡,我對於我自己的歷史被剝奪了多少感到憤怒。我基本上被永遠困在了一個與從未見過面的親戚的家庭團聚中。
    Rakiata's Dance在海的變幻倒影中,靈魂的真相可以被看見。
    Tasalio's Sign一份來自水神塔薩里奧
    賜給酋長萊基亞塔。
    岡姆摘下了萊基亞塔的頭顱和雙臂,
    那雙能輕易璀毀岡姆將士們的手臂。
    RareDexTatttooEquipment萊基亞塔的忠誠紋身
    萊基亞塔 Text Audio /96
    名字
    海嘯!
    AncestralRakiataTsunamiRandom — 萊基亞塔
    海嘯!
    AncestralRakiataTsunami2 — 萊基亞塔
    海嘯!
    AncestralRakiataTsunami3 — 萊基亞塔
    漩渦!
    AncestralRakiataVortexRandom — 萊基亞塔
    漩渦!
    AncestralRakiataVortex2 — 萊基亞塔
    漩渦!
    AncestralRakiataVortex3 — 萊基亞塔
    海浪!
    AncestralRakiataSeasprayRandom — 萊基亞塔
    海浪!
    AncestralRakiataSeaspray2 — 萊基亞塔
    海浪!
    AncestralRakiataSeaspray3 — 萊基亞塔
    你掌握著控制權,馬坎加。只要保持警戒。
    RakiataLikesPlayerIsChampion — 萊基亞塔
    「馬坎加」這個稱號來來去去,不要擔心。
    RakiataNeutralPlayerIsChampion — 萊基亞塔
    也許潮水即將轉向你不利,馬坎加。
    RakiataDislikesPlayerIsChampion — 萊基亞塔
    這是你重新贏回尊嚴的機會,外來者!
    RakiataLikesPlayerLostLast — 萊基亞塔
    這位外來者似乎打算贏得這場比賽。
    RakiataNeutralPlayerLostLast — 萊基亞塔
    這次的結果似乎很明確。
    RakiataDislikesPlayerLostLast — 萊基亞塔
    海浪常常帶來意想不到的寶藏。
    RakiataLikesPlayerNoRecord — 萊基亞塔
    我很好奇你這位外來者能帶來什麼技能到我們的殿堂。
    RakiataNeutralPlayerNoRecord — 萊基亞塔
    我不太清楚這的目的是什麼。
    RakiataDislikesPlayerNoRecord — 萊基亞塔
    拘泥的傳統造就了不出色的戰士。
    RakiataCommentsOnAkoya — 萊基亞塔
    全都拿去,伊基亞呼!你是我們所有人中最強大的。
    RakiataCommentsOnIkiaho — 萊基亞塔
    我們有一個不可動之物。誰將會是他不可阻擋的力量?
    RakiataCommentsOnKahuturoa — 萊基亞塔
    嘿,岡姆,認識我嗎?我這次是為你失去頭顱加油的。
    RakiataCommentsOnKaom — 萊基亞塔
    冷靜點,你這個吹牛大王。
    RakiataCommentsOnKiloava — 萊基亞塔
    把塔沃哈的和平帶給我們所有人,瑪塔。
    RakiataCommentsOnMaata — 萊基亞塔
    未來屬於你,塔瓦努庫。
    RakiataCommentsOnTawhanuku — 萊基亞塔
    成為平息烏圖拉之火的海洋吧。
    RakiataCommentsOnUtula — 萊基亞塔
    如此溫暖與光輝,照耀著大海。
    RakiataCommentsOnAhuana — 萊基亞塔
    上次是你贏了。也許輪到我了。
    RakiataFightBeginsPlayerWonLast — 萊基亞塔
    我想上次之後,你一定非常有動力來面對我。
    RakiataFightBeginsPlayerLostLast — 萊基亞塔
    強大的軍隊。我將不得不把他們全部擊倒。
    RakiataFightBeginsPlayerMoreSoldiers — 萊基亞塔
    我們如同浩瀚的大海。
    RakiataFightBeginsPlayerLessSoldiers — 萊基亞塔
    如此多的飾品和手鐲。我希望這對你有用。
    RakiataFightBeginsPlayerMoreItems — 萊基亞塔
    看起來我們擁有比你們更多的設備。
    RakiataFightBeginsPlayerLessItems — 萊基亞塔
    岩石暗礁,設置在希望能摧毀我們的地方。
    RakiataFightBeginsPlayerMoreFieldItems — 萊基亞塔
    一片被海水掃蕩乾淨的戰場。
    RakiataFightBeginsPlayerLessFieldItems — 萊基亞塔
    為了塔薩利奧!
    RakiataWarcry1 — 萊基亞塔
    為了塔薩利奧!
    RakiataWarcry2 — 萊基亞塔
    發動戰爭!
    RakiataWarcry3 — 萊基亞塔
    發動戰爭!
    RakiataWarcry4 — 萊基亞塔
    像海浪一樣猛烈衝撞!
    RakiataWarcry5 — 萊基亞塔
    像海浪一樣猛烈衝撞!
    RakiataWarcry6 — 萊基亞塔
    潮水逆轉,對我們不利!
    RakiataTeamTotemDestroyed1 — 萊基亞塔
    有一人被擊倒了!
    RakiataTeamTotemDestroyed2 — 萊基亞塔
    保護我們的側翼!
    RakiataTeamTotemDestroyed3 — 萊基亞塔
    都是計畫的一部分。繼續戰鬥。
    RakiataTotemDestroyed1 — 萊基亞塔
    猛烈的海浪不容易停下來。
    RakiataTotemDestroyed2 — 萊基亞塔
    無妨。
    RakiataTotemDestroyed3 — 萊基亞塔
    一切還未定局。
    RakiataYourTeamTotemDestroyed1 — 萊基亞塔
    繼續執行計畫!
    RakiataYourTeamTotemDestroyed2 — 萊基亞塔
    向前前進!越過去!
    RakiataYourTeamTotemDestroyed3 — 萊基亞塔
    我們給予了一記強力的打擊。
    RakiataYourTotemDestroyed1 — 萊基亞塔
    他們開始崩潰了。
    RakiataYourTotemDestroyed2 — 萊基亞塔
    大海侵蝕了即使是最堅固的堡壘!
    RakiataYourTotemDestroyed3 — 萊基亞塔
    下次再見。
    RakiataCommentDefeatedYou1 — 萊基亞塔
    勝利來了又走,我們會再戰。
    RakiataCommentDefeatedYou2 — 萊基亞塔
    一場精彩的戰鬥。
    RakiataCommentDefeatedYou3 — 萊基亞塔
    事情就是這樣。做得好。
    RakiataCommentWhenDefeated — 萊基亞塔
    看得相當滿意!
    RakiataCommentsFromStandsOnMatch — 萊基亞塔
    不客氣。
    RakiataCommentPurchaseItem1 — 萊基亞塔
    選擇不錯。
    RakiataCommentPurchaseItem2 — 萊基亞塔
    讓戰場成為你的領域。
    RakiataCommentPurchaseFieldItem1 — 萊基亞塔
    我們戰鬥的地點常常和戰鬥方式一樣重要。
    RakiataCommentPurchaseFieldItem2 — 萊基亞塔
    這些是我能提供的。
    RakiataCommentInspectRecruits1 — 萊基亞塔
    來看一看。
    RakiataCommentInspectRecruits2 — 萊基亞塔
    那有用。
    RakiataCommentRecruitRecruit1 — 萊基亞塔
    公平。
    RakiataCommentRecruitRecruit2 — 萊基亞塔
    艾古亞對我們的傳統過於認真。也許她的失敗會讓她有時間放鬆一下。
    Akoya's Defeat — 萊基亞塔
    輸給艾古亞真是可惜。我確信她不會過分炫耀。
    Akoya's Victory — 萊基亞塔
    岡姆需要一個提醒,他並不是唯一的卡魯伊之道的傳承者。
    Kaom's Defeat — 萊基亞塔
    你輸給岡姆了嗎?有點令人失望。
    Kaom's Victory — 萊基亞塔
    基洛阿瓦輸給你之後不會更加安靜。事實上,他可能會更加嘈雜。
    Kiloava's Defeat — 萊基亞塔
    基洛阿瓦似乎對他擊敗了你感到相當興奮。
    Kiloava's Victory — 萊基亞塔
    如果烏圖拉把這個地方燒起來,看來我可以依賴你來撲滅他的火焰。
    Utula's Defeat — 萊基亞塔
    嗯,輸給烏圖拉可能會激勵他。最好不要再這樣了。
    Utula's Victory — 萊基亞塔
    對抗阿呼阿娜總是很有趣,不是嗎?
    Ahuana's Defeat — 萊基亞塔
    阿呼阿娜的部落以卡魯伊的光明和禁忌之愛的冷酷痛楚戰勝了你。
    Ahuana's Victory — 萊基亞塔
    對抗塔瓦努庫是很有趣的,不是嗎?在改變命運方面有種令人滿足的感覺。
    Tawhanuku's Defeat — 萊基亞塔
    輸給塔瓦努庫了,嗎?我們都經歷過這種情況。
    Tawhanuku's Victory — 萊基亞塔
    瑪塔在這些酋長中是一個獨特的挑戰。他比大多數人更善於運用他的思想。
    Maata's Defeat — 萊基亞塔
    瑪塔總是有一個強大的計劃。這就是他取勝的原因。
    Maata's Victory — 萊基亞塔
    我期待著我們下一次的較量。
    Rakiata's Defeat — 萊基亞塔
    不可能每次都能赢,不是嗎?
    Rakiata's Victory — 萊基亞塔
    保持那樣的戰鬥,你自己也會成為傳奇。
    Match Victory — 萊基亞塔
    訓練乃戰士最好的武器。
    Match Loss — 萊基亞塔
    對於她給你的任何事情,都要保持信任。
    RakiataCommentOnPurchaseItemIkiaho — 萊基亞塔
    伊基亞呼的戰士無與倫比。
    RakiataCommentOnPurchaseEliteIkiaho — 萊基亞塔
    真希望我能聞到海的氣味。
    RakiataConversationWithIkiahoOne — 萊基亞塔
    那是很久以前的事了,卡胡。就讓它過去吧。
    RakiataConversationWithKahuOne — 萊基亞塔
    今天是死的好日子。
    RakiataRandomShout1 — 萊基亞塔
    「我十三歲時,一支永恆軍隊襲擊了我的部落。他們在尋找我們神話中一件古老而強大的武器,而我們只有其中一塊碎片。我們的首領在睡夢中倒下了,我父親也是如此。於是,我拿起他的武器,開始了必須完成的工作。等到他們都死去,我知道如果他們得到他們想要的東西,會有更多人來。於是,我將我們那傳說中的矛片段託付給了塔薩里奧。之後,我的部落試圖讓我領導,但我拒絕了。我只是做了我認為對的事情,而他們則跟隨著。

    然而… 那把矛的力量的神話也有一些真實性。在我手中只握了一小塊碎片的幾分鐘,我的手永久地留下了疤痕,彷彿被看不見、感受不到的熱力灼傷了一樣。」






    First Battle — 萊基亞塔
    即使在我最早的回憶中,我也在為戰鬥進行訓練。我確實喜歡戰鬥,但方式不同於我周圍的其他人。對他們而言,這是一場野蠻的支配和男子氣概的比賽。對我來說,戰爭有著一種優雅。它像潮汐一樣有著起伏。它是一種舞蹈。當他們說我的戰鬥風格與眾不同時,是因為他們沒有意識到我不是在戰鬥,而是在跳舞。我隨時可能感受到斧頭的咬痛,所以為什麼不享受每一次揮動和每一次砍擊呢?他們有他們的方式。而我所擁有的,我稱之為「流動」。
    The Way — 萊基亞塔
    塔薩里奧從未直接對我說話。我想我能從海浪和海風中聽到他的影響。有一天我在海岸上找到一枚戒指,上面刻有他的圖案。它從海洋帶來,我仍然相信那是他送給我的禮物。它內含極大的力量,但我從未使用過它。我不需要。沒有什麼困難是我無法用自己的力量和智慧去面對的。
    Tasalio — 萊基亞塔

    她比她自己知道的更強大。她不需要我代她參戰,她也不會希望我這樣做。我剛來到這裡的時候,許多其他酋長都對我持敵意,其中最傳統的人直接拒絕了我。是她為我做了擔保。戰鬥的機會使我有機會證明自己,正如我所知道的,自那以後,我一直領導著塔薩里奧的戰士們。在伊基亞呼,我不能要求更好的朋友。有時,我們甚至會偷偷離開這裡,一睹月亮和大海的風采。
    Ikiaho — 萊基亞塔
    有一條被遺忘的通道,一道狹窄但長度很長的裂縫通向主井,儘管死者只會在幾分鐘後回到這裡。但那幾分鐘在海上,再次看到生命的世界… 真是壯麗。每當我失去平靜時,我都會前往那裡。
    Sneak Out — 萊基亞塔
    你得問問其他人他們怎麼想。真正追隨塔薩里奧的人不會困擾自己思考這麼遙遠的未來。每一天你能躺在你的{懷科阿馬},感受著波浪在你下方,欣賞陽光和天空... 那是一個值得珍惜的日子。我已經沒有這些了,但我安慰自己知道我的後代有。活在當下,外來者。昨天... 明天... 它們不存在。你只是當下存在著。
    The End of Time — 萊基亞塔
    這世界、海洋和戰鬥都有一種流動。在戰爭中,我可以迷失數小時,只是奔跑、戰鬥,擊倒敵人。我感覺你也知道這種喜悅。我沒有什麼可以教你的,因為你已經知道什麼使你快樂。
    The Flow — 萊基亞塔
    萊基亞塔
    友好度: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Rakiata
    Edit

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