Trawler
Humanoid
remove enemy flask charge on hit % chance [50]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Can have up to 12 additional Traps placed at a time
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Can have up to 12 additional Traps placed at a time
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Life
550%
Armour
+30%
Evasion
+45%
Ailment Threshold
550%
Resistance
0 52 52 0
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralFishingTaiaha
Metadata
AncestralFishingTaiaha
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
35,383
Armour
37,427
Evasion
6,872
Energy Shield
0
Damage
747
Spell Damage
747
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bear Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
Deals 511.4 to 767.2 Physical Damage
Trap lasts +20 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Trap lasts +20 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bear Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
Deals 511.4 to 767.2 Physical Damage
Trap lasts +20 seconds
Throw up to 5 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Trap lasts +20 seconds
Throw up to 5 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiaha"] = { name = "Trawler", life = 5.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Can have up to 12 additional Traps placed at a time
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Trawler
Humanoid
remove enemy flask charge on hit % chance [50]
Can have up to 12 additional Traps placed at a time
Can have up to 12 additional Traps placed at a time
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre |
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Packs |
Life
550%
Armour
+30%
Evasion
+45%
Ailment Threshold
550%
Resistance
0 52 52 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AncestralFishingTaiahaStandalone
Metadata
AncestralFishingTaiahaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
35,383
Armour
37,427
Evasion
6,872
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bear Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
Deals 511.4 to 767.2 Physical Damage
Trap lasts +20 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Trap lasts +20 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bear Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
Deals 511.4 to 767.2 Physical Damage
Trap lasts +20 seconds
Throw up to 5 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Trap lasts +20 seconds
Throw up to 5 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandalone"] = { name = "Trawler", life = 5.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Can have up to 12 additional Traps placed at a time
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Trawler
Humanoid
remove enemy flask charge on hit % chance [50]
Can have up to 12 additional Traps placed at a time
Can have up to 12 additional Traps placed at a time
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Life
400%
Armour
+30%
Evasion
+45%
Ailment Threshold
400%
Resistance
0 52 52 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AncestralFishingTaiahaStandaloneSpectre
Metadata
AncestralFishingTaiahaStandaloneSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
37,427
Evasion
6,872
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bear Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 7.5 sec
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
Deals 511.4 to 767.2 Physical Damage
Trap lasts +20 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Trap lasts +20 seconds
Throw up to 2 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bear Trap
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
Deals 511.4 to 767.2 Physical Damage
Trap lasts +20 seconds
Throw up to 5 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Trap lasts +20 seconds
Throw up to 5 additional Traps
Traps are thrown randomly around targeted location
75% reduced Trap Throwing Speed
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre"] = { name = "Trawler", life = 4, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Can have up to 12 additional Traps placed at a time
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Trawler
Favour: 1,500
Specialty: Lays Traps
Tribal Passive: Steals Flask Charges
Fish Trap
Lays a trap, dealing damage and immobilising any enemies that stand in it
Tribal Passive: Steals Flask Charges
Fish Trap
Lays a trap, dealing damage and immobilising any enemies that stand in it