Pêcheur au filet
Humanoïde
remove enemy flask charge on hit % chance [50]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
Les Attaques ont 25% de chances d'infliger le Saignement
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Trawler
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Vie
550%
Armure
+30%
Évasion
+45%
Ailment Threshold
550%
Résistance
0 52 52 0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
AncestralFishingTaiaha
Metadata
AncestralFishingTaiaha
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
35,383
Armure
37,427
Évasion
6,872
Bouclier d'énergie
0
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Piège à ours
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 7.5 sec.
Un piège qui endommage et immobilise un seul ennemi pour une durée proportionnelle aux dégâts infligés. À la fin de l'immobilisation, l'ennemi reçoit un effet néfaste temporaire qui réduit sa vitesse de déplacement et qui s'estompe au fil du temps. Cet effet néfaste augmente également les dégâts que l'ennemi subit de la part des pièges et des mines. Les dégâts de cette aptitude ne sont pas affectés par les modificateurs de dégâts des sorts.
Inflige 511.4 à 767.2 Dégâts physiques
Le Piège dure +20 secondes
Jetez jusqu'à 2 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Le Piège dure +20 secondes
Jetez jusqu'à 2 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Piège à ours
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 12.5 sec.
Un piège qui endommage et immobilise un seul ennemi pour une durée proportionnelle aux dégâts infligés. À la fin de l'immobilisation, l'ennemi reçoit un effet néfaste temporaire qui réduit sa vitesse de déplacement et qui s'estompe au fil du temps. Cet effet néfaste augmente également les dégâts que l'ennemi subit de la part des pièges et des mines. Les dégâts de cette aptitude ne sont pas affectés par les modificateurs de dégâts des sorts.
Inflige 511.4 à 767.2 Dégâts physiques
Le Piège dure +20 secondes
Jetez jusqu'à 5 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Le Piège dure +20 secondes
Jetez jusqu'à 5 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiaha"] = { name = "Trawler", life = 5.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Les Attaques ont 25% de chances d'infliger le Saignement
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Pêcheur au filet
Humanoïde
remove enemy flask charge on hit % chance [50]
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
Les Attaques ont 25% de chances d'infliger le Saignement
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Trawler
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre |
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Packs |
Vie
550%
Armure
+30%
Évasion
+45%
Ailment Threshold
550%
Résistance
0 52 52 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AncestralFishingTaiahaStandalone
Metadata
AncestralFishingTaiahaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
35,383
Armure
37,427
Évasion
6,872
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Piège à ours
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 7.5 sec.
Un piège qui endommage et immobilise un seul ennemi pour une durée proportionnelle aux dégâts infligés. À la fin de l'immobilisation, l'ennemi reçoit un effet néfaste temporaire qui réduit sa vitesse de déplacement et qui s'estompe au fil du temps. Cet effet néfaste augmente également les dégâts que l'ennemi subit de la part des pièges et des mines. Les dégâts de cette aptitude ne sont pas affectés par les modificateurs de dégâts des sorts.
Inflige 511.4 à 767.2 Dégâts physiques
Le Piège dure +20 secondes
Jetez jusqu'à 2 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Le Piège dure +20 secondes
Jetez jusqu'à 2 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Piège à ours
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 12.5 sec.
Un piège qui endommage et immobilise un seul ennemi pour une durée proportionnelle aux dégâts infligés. À la fin de l'immobilisation, l'ennemi reçoit un effet néfaste temporaire qui réduit sa vitesse de déplacement et qui s'estompe au fil du temps. Cet effet néfaste augmente également les dégâts que l'ennemi subit de la part des pièges et des mines. Les dégâts de cette aptitude ne sont pas affectés par les modificateurs de dégâts des sorts.
Inflige 511.4 à 767.2 Dégâts physiques
Le Piège dure +20 secondes
Jetez jusqu'à 5 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Le Piège dure +20 secondes
Jetez jusqu'à 5 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandalone"] = { name = "Trawler", life = 5.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Les Attaques ont 25% de chances d'infliger le Saignement
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Pêcheur au filet
Humanoïde
remove enemy flask charge on hit % chance [50]
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
Les Attaques ont 25% de chances d'infliger le Saignement
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Trawler
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Vie
400%
Armure
+30%
Évasion
+45%
Ailment Threshold
400%
Résistance
0 52 52 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AncestralFishingTaiahaStandaloneSpectre
Metadata
AncestralFishingTaiahaStandaloneSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
25,733
Armure
37,427
Évasion
6,872
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Piège à ours
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 7.5 sec.
Un piège qui endommage et immobilise un seul ennemi pour une durée proportionnelle aux dégâts infligés. À la fin de l'immobilisation, l'ennemi reçoit un effet néfaste temporaire qui réduit sa vitesse de déplacement et qui s'estompe au fil du temps. Cet effet néfaste augmente également les dégâts que l'ennemi subit de la part des pièges et des mines. Les dégâts de cette aptitude ne sont pas affectés par les modificateurs de dégâts des sorts.
Inflige 511.4 à 767.2 Dégâts physiques
Le Piège dure +20 secondes
Jetez jusqu'à 2 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Le Piège dure +20 secondes
Jetez jusqu'à 2 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Piège à ours
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 12.5 sec.
Un piège qui endommage et immobilise un seul ennemi pour une durée proportionnelle aux dégâts infligés. À la fin de l'immobilisation, l'ennemi reçoit un effet néfaste temporaire qui réduit sa vitesse de déplacement et qui s'estompe au fil du temps. Cet effet néfaste augmente également les dégâts que l'ennemi subit de la part des pièges et des mines. Les dégâts de cette aptitude ne sont pas affectés par les modificateurs de dégâts des sorts.
Inflige 511.4 à 767.2 Dégâts physiques
Le Piège dure +20 secondes
Jetez jusqu'à 5 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Le Piège dure +20 secondes
Jetez jusqu'à 5 Pièges supplémentaires
Les Pièges sont jetés au hasard autour de l'emplacement ciblé
75% de Réduction de la Vitesse de jet des Pièges
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre"] = { name = "Trawler", life = 4, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Les Attaques ont 25% de chances d'infliger le Saignement
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Pêcheur au filet
Faveur: 1,500
Spécialité : Pose des Pièges
Passif tribal : Vole les Charges de Flacon
Piège à poisson
Pose un piège qui inflige des dégâts et immobilise tous les ennemis se trouvant dedans
Passif tribal : Vole les Charges de Flacon
Piège à poisson
Pose un piège qui inflige des dégâts et immobilise tous les ennemis se trouvant dedans
Trawler