Reusenfischer
Humanoid
remove enemy flask charge on hit % chance [50]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Angriffe haben 25% Chance, Bluten zu verursachen
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Trawler
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Leben
550%
Rüstung
+30%
Ausweichen
+45%
Ailment Threshold
550%
Widerstand
0 52 52 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
AncestralFishingTaiaha
Metadata
AncestralFishingTaiaha
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
35,383
Rüstung
37,427
Ausweichen
6,872
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bärenfalle
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 7.5 Sek.
Wirft eine Falle, die einem einzigen Gegner Schaden zufügt und ihn für eine Dauer bewegungsunfähig macht, die von der Höhe des verursachten Schadens abhängt. Nach Ablauf dieser Dauer verbleibt eine Schwächung auf dem Gegner, die ihn verlangsamt und mit der Zeit abnimmt. Der betroffene Gegner erleidet erhöhten Schaden durch Fallen und Minen, bis die Schwächung abklingt. Modifikatoren für Zauberschaden wirken sich nicht auf den Schaden dieser Fertigkeit aus.
Verursacht 511.4 bis 767.2 physischen Schaden
Falle ist +20 Sekunden aktiv
Werft bis zu 2 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Falle ist +20 Sekunden aktiv
Werft bis zu 2 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bärenfalle
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 12.5 Sek.
Wirft eine Falle, die einem einzigen Gegner Schaden zufügt und ihn für eine Dauer bewegungsunfähig macht, die von der Höhe des verursachten Schadens abhängt. Nach Ablauf dieser Dauer verbleibt eine Schwächung auf dem Gegner, die ihn verlangsamt und mit der Zeit abnimmt. Der betroffene Gegner erleidet erhöhten Schaden durch Fallen und Minen, bis die Schwächung abklingt. Modifikatoren für Zauberschaden wirken sich nicht auf den Schaden dieser Fertigkeit aus.
Verursacht 511.4 bis 767.2 physischen Schaden
Falle ist +20 Sekunden aktiv
Werft bis zu 5 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Falle ist +20 Sekunden aktiv
Werft bis zu 5 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiaha"] = { name = "Trawler", life = 5.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Angriffe haben 25% Chance, Bluten zu verursachen
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Reusenfischer
Humanoid
remove enemy flask charge on hit % chance [50]
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Angriffe haben 25% Chance, Bluten zu verursachen
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Trawler
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre |
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Packs |
Leben
550%
Rüstung
+30%
Ausweichen
+45%
Ailment Threshold
550%
Widerstand
0 52 52 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AncestralFishingTaiahaStandalone
Metadata
AncestralFishingTaiahaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
35,383
Rüstung
37,427
Ausweichen
6,872
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bärenfalle
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 7.5 Sek.
Wirft eine Falle, die einem einzigen Gegner Schaden zufügt und ihn für eine Dauer bewegungsunfähig macht, die von der Höhe des verursachten Schadens abhängt. Nach Ablauf dieser Dauer verbleibt eine Schwächung auf dem Gegner, die ihn verlangsamt und mit der Zeit abnimmt. Der betroffene Gegner erleidet erhöhten Schaden durch Fallen und Minen, bis die Schwächung abklingt. Modifikatoren für Zauberschaden wirken sich nicht auf den Schaden dieser Fertigkeit aus.
Verursacht 511.4 bis 767.2 physischen Schaden
Falle ist +20 Sekunden aktiv
Werft bis zu 2 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Falle ist +20 Sekunden aktiv
Werft bis zu 2 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bärenfalle
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 12.5 Sek.
Wirft eine Falle, die einem einzigen Gegner Schaden zufügt und ihn für eine Dauer bewegungsunfähig macht, die von der Höhe des verursachten Schadens abhängt. Nach Ablauf dieser Dauer verbleibt eine Schwächung auf dem Gegner, die ihn verlangsamt und mit der Zeit abnimmt. Der betroffene Gegner erleidet erhöhten Schaden durch Fallen und Minen, bis die Schwächung abklingt. Modifikatoren für Zauberschaden wirken sich nicht auf den Schaden dieser Fertigkeit aus.
Verursacht 511.4 bis 767.2 physischen Schaden
Falle ist +20 Sekunden aktiv
Werft bis zu 5 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Falle ist +20 Sekunden aktiv
Werft bis zu 5 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandalone"] = { name = "Trawler", life = 5.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Angriffe haben 25% Chance, Bluten zu verursachen
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Reusenfischer
Humanoid
remove enemy flask charge on hit % chance [50]
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Angriffe haben 25% Chance, Bluten zu verursachen
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Trawler
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Leben
400%
Rüstung
+30%
Ausweichen
+45%
Ailment Threshold
400%
Widerstand
0 52 52 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AncestralFishingTaiahaStandaloneSpectre
Metadata
AncestralFishingTaiahaStandaloneSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,733
Rüstung
37,427
Ausweichen
6,872
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bärenfalle
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 7.5 Sek.
Wirft eine Falle, die einem einzigen Gegner Schaden zufügt und ihn für eine Dauer bewegungsunfähig macht, die von der Höhe des verursachten Schadens abhängt. Nach Ablauf dieser Dauer verbleibt eine Schwächung auf dem Gegner, die ihn verlangsamt und mit der Zeit abnimmt. Der betroffene Gegner erleidet erhöhten Schaden durch Fallen und Minen, bis die Schwächung abklingt. Modifikatoren für Zauberschaden wirken sich nicht auf den Schaden dieser Fertigkeit aus.
Verursacht 511.4 bis 767.2 physischen Schaden
Falle ist +20 Sekunden aktiv
Werft bis zu 2 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Falle ist +20 Sekunden aktiv
Werft bis zu 2 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Bärenfalle
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 12.5 Sek.
Wirft eine Falle, die einem einzigen Gegner Schaden zufügt und ihn für eine Dauer bewegungsunfähig macht, die von der Höhe des verursachten Schadens abhängt. Nach Ablauf dieser Dauer verbleibt eine Schwächung auf dem Gegner, die ihn verlangsamt und mit der Zeit abnimmt. Der betroffene Gegner erleidet erhöhten Schaden durch Fallen und Minen, bis die Schwächung abklingt. Modifikatoren für Zauberschaden wirken sich nicht auf den Schaden dieser Fertigkeit aus.
Verursacht 511.4 bis 767.2 physischen Schaden
Falle ist +20 Sekunden aktiv
Werft bis zu 5 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Falle ist +20 Sekunden aktiv
Werft bis zu 5 zusätzliche Fallen
Fallen werden zufällig um den Zielort herum geworfen
75% verringerte Fallen-Wurfgeschwindigkeit
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre"] = { name = "Trawler", life = 4, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Angriffe haben 25% Chance, Bluten zu verursachen
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Reusenfischer
Gunst: 1,500
Spezialität: Legt Fallen
Stammes-Passive: Stiehlt Fläschchenfüllungen
Fischfalle
Legt eine Falle aus, die Schaden verursacht und alle Gegner, die darin stehen, bewegungsunfähig macht
Stammes-Passive: Stiehlt Fläschchenfüllungen
Fischfalle
Legt eine Falle aus, die Schaden verursacht und alle Gegner, die darin stehen, bewegungsunfähig macht
Trawler